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https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-23 01:29:16 +01:00
fixed hanim for 64 bit
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15918feb8e
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b5b64ca351
@ -18,7 +18,7 @@ struct AnimBlendFrameData
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#ifdef PED_SKIN
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union {
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RwFrame *frame;
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RpHAnimStdKeyFrame *hanimFrame;
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RpHAnimStdInterpFrame *hanimFrame;
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};
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int32 nodeID;
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#else
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@ -236,7 +236,7 @@ FrameUpdateCallBackSkinned(AnimBlendFrameData *frame, void *arg)
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CVector vec, pos(0.0f, 0.0f, 0.0f);
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CQuaternion q, rot(0.0f, 0.0f, 0.0f, 0.0f);
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float totalBlendAmount = 0.0f;
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RpHAnimStdKeyFrame *xform = frame->hanimFrame;
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RpHAnimStdInterpFrame *xform = frame->hanimFrame;
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CAnimBlendNode **node;
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AnimBlendFrameUpdateData *updateData = (AnimBlendFrameUpdateData*)arg;
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@ -297,7 +297,7 @@ FrameUpdateCallBackWithVelocityExtractionSkinned(AnimBlendFrameData *frame, void
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float curx = 0.0f, cury = 0.0f;
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float endx = 0.0f, endy = 0.0f;
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bool looped = false;
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RpHAnimStdKeyFrame *xform = frame->hanimFrame;
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RpHAnimStdInterpFrame *xform = frame->hanimFrame;
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CAnimBlendNode **node;
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AnimBlendFrameUpdateData *updateData = (AnimBlendFrameUpdateData*)arg;
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@ -383,7 +383,7 @@ FrameUpdateCallBackWith3dVelocityExtractionSkinned(AnimBlendFrameData *frame, vo
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CVector cur(0.0f, 0.0f, 0.0f);
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CVector end(0.0f, 0.0f, 0.0f);
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bool looped = false;
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RpHAnimStdKeyFrame *xform = frame->hanimFrame;
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RpHAnimStdInterpFrame *xform = frame->hanimFrame;
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CAnimBlendNode **node;
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AnimBlendFrameUpdateData *updateData = (AnimBlendFrameUpdateData*)arg;
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@ -170,7 +170,7 @@ RpAnimBlendClumpInitSkinned(RpClump *clump)
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for(i = 0; i < numBones; i++){
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frames[i].nodeID = HIERNODEID(hier, i);
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frames[i].resetPos = boneTab[i];
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frames[i].hanimFrame = (RpHAnimStdKeyFrame*)rpHANIMHIERARCHYGETINTERPFRAME(hier, i);
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frames[i].hanimFrame = (RpHAnimStdInterpFrame*)rpHANIMHIERARCHYGETINTERPFRAME(hier, i);
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}
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clumpData->ForAllFrames(FrameInitCBskin, nil);
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clumpData->frames[0].flag |= AnimBlendFrameData::VELOCITY_EXTRACTION;
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@ -41,6 +41,7 @@
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#define HIERNODEINFO(hier) ((hier)->pNodeInfo)
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#define HIERNODEID(hier, i) ((hier)->pNodeInfo[i].nodeID)
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#define HANIMFRAME(anim, i) ((RwUInt8*)(anim)->pFrames + (i)*(anim)->interpInfo->keyFrameSize)
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#define RpHAnimStdInterpFrame RpHAnimStdKeyFrame
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#endif
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#ifdef RWHALFPIXEL
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@ -579,7 +579,7 @@ CEntity::UpdateRpHAnim(void)
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char buf[256];
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if(this == (CEntity*)FindPlayerPed())
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for(i = 0; i < hier->numNodes; i++){
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RpHAnimStdKeyFrame *kf = (RpHAnimStdKeyFrame*)rpHANIMHIERARCHYGETINTERPFRAME(hier, i);
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RpHAnimStdInterpFrame *kf = (RpHAnimStdInterpFrame*)rpHANIMHIERARCHYGETINTERPFRAME(hier, i);
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sprintf(buf, "%6.3f %6.3f %6.3f %6.3f %6.3f %6.3f %6.3f %d %s",
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kf->q.imag.x, kf->q.imag.y, kf->q.imag.z, kf->q.real,
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kf->t.x, kf->t.y, kf->t.z,
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@ -17,7 +17,15 @@ struct RpHAnimStdKeyFrame
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RtQuat q;
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RwV3d t;
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};
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// same story, this one only exists in later RW versions
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// but we need it for 64 bit builds because offset and size differs!
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struct RpHAnimStdInterpFrame
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{
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RpHAnimStdKeyFrame *keyFrame1;
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RpHAnimStdKeyFrame *keyFrame2;
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RtQuat q;
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RwV3d t;
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};
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enum RpHAnimHierarchyFlag
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{
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@ -56,7 +64,7 @@ RwBool RpHAnimHierarchyUpdateMatrices(RpHAnimHierarchy *hierarchy);
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#define rpHANIMHIERARCHYGETINTERPFRAME( hierarchy, nodeIndex ) \
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( (void *)( ( (RwUInt8 *)&(hierarchy->interpolator[1]) + \
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((nodeIndex) * \
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hierarchy->interpolator->currentAnimKeyFrameSize) ) ) )
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hierarchy->interpolator->currentInterpKeyFrameSize) ) ) )
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RpHAnimAnimation *RpHAnimAnimationCreate(RwInt32 typeID, RwInt32 numFrames, RwInt32 flags, RwReal duration);
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