mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-27 03:24:15 +01:00
PlayerPed and "Redefine controls" menu done, fixes
This commit is contained in:
parent
8cb3c07151
commit
bd8b907d13
@ -97,11 +97,7 @@ CRoadBlocks::GenerateRoadBlockCopsForCar(CVehicle* pVehicle, int32 roadBlockType
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pCopPed->m_nRoadblockVeh->RegisterReference((CEntity**)&pCopPed->m_nRoadblockVeh);
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pCopPed->bCrouchWhenShooting = roadBlockType == 2 ? false : true;
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if (pEntityToAttack) {
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if (pCopPed->m_pPointGunAt)
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pCopPed->m_pPointGunAt->CleanUpOldReference(&pCopPed->m_pPointGunAt);
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pCopPed->m_pPointGunAt = pEntityToAttack;
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if (pEntityToAttack)
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pEntityToAttack->RegisterReference(&pCopPed->m_pPointGunAt);
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pCopPed->SetWeaponLockOnTarget(pEntityToAttack);
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pCopPed->SetAttack(pEntityToAttack);
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}
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pCopPed->m_pMyVehicle = pVehicle;
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@ -1011,14 +1011,15 @@ CCamera::CamControl(void)
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if((m_bLookingAtPlayer || m_bEnable1rstPersonCamCntrlsScript) && pTargetEntity->IsPed() &&
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(!m_WideScreenOn || m_bEnable1rstPersonCamCntrlsScript) && !Cams[0].Using3rdPersonMouseCam()
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#ifdef FREE_CAM
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&& !CCamera::bFreeCam
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&& (!CCamera::bFreeCam || m_bEnable1rstPersonCamCntrlsScript)
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#endif
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){
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// See if we want to enter first person mode
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if(CPad::GetPad(0)->LookAroundLeftRight() || CPad::GetPad(0)->LookAroundUpDown()){
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m_uiFirstPersonCamLastInputTime = CTimer::GetTimeInMilliseconds();
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m_bFirstPersonBeingUsed = true;
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}else if(m_bFirstPersonBeingUsed){
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}
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if(m_bFirstPersonBeingUsed){
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// Or if we want to go back to 3rd person
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if(CPad::GetPad(0)->GetPedWalkLeftRight() || CPad::GetPad(0)->GetPedWalkUpDown() ||
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CPad::GetPad(0)->GetSquare() || CPad::GetPad(0)->GetTriangle() ||
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@ -1701,7 +1702,7 @@ CCamera::CamControl(void)
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StartTransitionWhenNotFinishedInter(ReqMode);
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pTargetEntity->RegisterReference(&pTargetEntity);
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Cams[ActiveCam].CamTargetEntity->RegisterReference(&Cams[ActiveCam].CamTargetEntity);
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}else if(m_bStartInterScript && m_iTypeOfSwitch == JUMP_CUT){
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}else if(m_bStartInterScript && m_iTypeOfSwitch == JUMP_CUT || jumpCutTo1stPrs){
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m_uiTransitionState = 0;
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m_vecDoingSpecialInterPolation = false;
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if(m_bEnable1rstPersonCamCntrlsScript && ReqMode == CCam::MODE_1STPERSON)
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File diff suppressed because it is too large
Load Diff
@ -85,16 +85,15 @@
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#define CONTSETUP_CLASSIC_ROW_HEIGHT 9.0f
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#define CONTSETUP_BOUND_HIGHLIGHT_HEIGHT 10
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#define CONTSETUP_BOUND_COLUMN_WIDTH 190.0f
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#define CONTSETUP_LIST_HEADER_HEIGHT 20.0f
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#define CONTSETUP_LIST_TOP 28.0f
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#define CONTSETUP_LIST_TOP 58.0f
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#define CONTSETUP_LIST_RIGHT 18.0f
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#define CONTSETUP_LIST_BOTTOM 120.0f
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#define CONTSETUP_LIST_LEFT 18.0f
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#define CONTSETUP_LIST_BOTTOM 78.0f
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#define CONTSETUP_LIST_LEFT 30.0f
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#define CONTSETUP_COLUMN_1_X 40.0f
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#define CONTSETUP_COLUMN_2_X 210.0f
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#define CONTSETUP_COLUMN_3_X (CONTSETUP_COLUMN_2_X + CONTSETUP_BOUND_COLUMN_WIDTH + 10.0f)
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#define CONTSETUP_BACK_RIGHT 35.0f
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#define CONTSETUP_BACK_BOTTOM 122.0f
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#define CONTSETUP_BACK_BOTTOM 82.0f
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#define CONTSETUP_BACK_HEIGHT 25.0f
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enum
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@ -310,21 +309,6 @@ enum eCheckHover
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HOVEROPTION_USESKIN, // also layer in controller setup and skin menu
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HOVEROPTION_NEXT_RADIO,
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HOVEROPTION_PREV_RADIO,
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// Below is TODO(Miami)
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// those are unused in VC
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HOVEROPTION_RADIO_0 = HOVEROPTION_NEXT_RADIO,
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HOVEROPTION_RADIO_1,
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HOVEROPTION_RADIO_2,
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HOVEROPTION_RADIO_3,
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HOVEROPTION_RADIO_4,
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HOVEROPTION_RADIO_5,
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HOVEROPTION_RADIO_6,
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HOVEROPTION_RADIO_7,
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HOVEROPTION_RADIO_8,
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HOVEROPTION_RADIO_9,
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HOVEROPTION_INCREASE_BRIGHTNESS,
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HOVEROPTION_DECREASE_BRIGHTNESS,
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HOVEROPTION_INCREASE_DRAWDIST,
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@ -359,7 +343,7 @@ enum eControlMethod
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enum ControllerSetupColumn
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{
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CONTSETUP_PED_COLUMN = 0,
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CONTSETUP_VEHICLE_COLUMN = 14,
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CONTSETUP_VEHICLE_COLUMN = 16,
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};
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struct tSkinInfo
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@ -485,7 +469,7 @@ public:
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int8 m_PrefsShowSubtitles;
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int8 m_PrefsShowLegends;
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int8 m_PrefsUseWideScreen;
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int8 m_PrefsVsync; // TODO(Miami): Are we sure?
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int8 m_PrefsVsync;
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int8 m_PrefsVsyncDisp;
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int8 m_PrefsFrameLimiter;
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int8 m_nPrefsAudio3DProviderIndex;
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@ -526,7 +510,7 @@ public:
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uint8 field_74[4];
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int32 *pControlEdit;
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bool m_OnlySaveMenu;
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int32 m_menuTransitionProgress;
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int32 m_firstStartCounter;
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CSprite2d m_aFrontEndSprites[NUM_MENU_SPRITES];
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bool m_bSpritesLoaded;
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int32 m_LeftMostRadioX;
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@ -662,7 +646,6 @@ public:
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void Initialise();
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void PrintMap();
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void SetFrontEndRenderStates();
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static void BuildStatLine(Const char *text, void *stat, bool itsFloat, void *stat2);
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static void CentreMousePointer();
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void CheckCodesForControls(int);
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bool CheckHover(int x1, int x2, int y1, int y2);
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@ -679,7 +662,6 @@ public:
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void DrawBackground(bool transitionCall);
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void DrawPlayerSetupScreen(bool);
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int FadeIn(int alpha);
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void FilterOutColorMarkersFromString(wchar*);
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int GetStartOptionsCntrlConfigScreens();
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void InitialiseChangedLanguageSettings();
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void LoadAllTextures();
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@ -707,7 +689,6 @@ public:
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void UnloadTextures();
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void WaitForUserCD();
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int GetNumOptionsCntrlConfigScreens();
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int ConstructStatLine(int);
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void SwitchToNewScreen(int8);
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void AdditionalOptionInput(bool &goBack);
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void ExportStats(void);
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@ -5,6 +5,9 @@
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#include "World.h"
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#include "Pad.h"
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#include "DMAudio.h"
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#include "main.h"
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#include "Font.h"
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#include "Frontend.h"
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#include <climits>
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@ -774,3 +777,254 @@ CStats::PopulateFavoriteRadioStationList()
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for (int i = 0; i < NUM_RADIOS; i++)
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FavoriteRadioStationList[i] = pListenTimeArray[i];
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}
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void
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CStats::BuildStatLine(Const char *text, void *stat, int displayType, void *stat2, int isTime)
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{
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#define STAT_D *(int*)stat
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#define STAT_F *(float*)stat
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#define STAT2_D *(int*)stat2
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#define STAT2_F *(float*)stat2
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if (!text)
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return;
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gString2[0] = '\0';
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if (isTime == 1) {
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if (*((int*)stat2) >= 10)
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sprintf(gString2, " %d:%d", STAT_D, STAT2_D);
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else
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sprintf(gString2, " %d:0%d", STAT_D, STAT2_D);
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} else if (stat2) {
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#ifdef MORE_LANGUAGES
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if (CFont::IsJapanese()) {
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switch (displayType) {
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case 0:
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case 4:
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sprintf(gString2, " %d/%d", STAT_D, STAT2_D);
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break;
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case 1:
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sprintf(gString2, " %.2f/%.2f", STAT_F, STAT2_F);
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break;
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case 2:
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sprintf(gString2, " %d%%/%d%%", STAT_D, STAT2_D);
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break;
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case 3:
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sprintf(gString2, " $%.2f/$%.2f", STAT_F, STAT2_F);
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break;
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default:
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break;
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}
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} else
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#endif
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{
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switch (displayType) {
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case 0:
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sprintf(gString2, " %d %s %d", STAT_D, UnicodeToAscii(TheText.Get("FEST_OO")), STAT2_D);
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break;
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case 1:
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sprintf(gString2, " %.2f %s %.2f", STAT_F, UnicodeToAscii(TheText.Get("FEST_OO")), STAT2_F);
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break;
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case 2:
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sprintf(gString2, " %d%% %s %d%%", STAT_D, UnicodeToAscii(TheText.Get("FEST_OO")), STAT2_D);
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break;
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case 3:
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sprintf(gString2, " $%.2f %s $%.2f", STAT_F, UnicodeToAscii(TheText.Get("FEST_OO")), STAT2_F);
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break;
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case 4:
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sprintf(gString2, " %d_ %s %d_", STAT_D, UnicodeToAscii(TheText.Get("FEST_OO")), STAT2_D);
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break;
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default:
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break;
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}
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}
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} else if (stat) {
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switch (displayType) {
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case 0:
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sprintf(gString2, "%d", STAT_D);
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break;
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case 1:
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sprintf(gString2, "%.2f", STAT_F);
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break;
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case 2:
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sprintf(gString2, "%d%%", STAT_D);
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break;
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case 3:
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sprintf(gString2, "$%.2f", STAT_F);
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break;
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case 4:
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#ifdef MORE_LANGUAGES
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if (CFont::IsJapanese())
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sprintf(gString2, "%d", STAT_D);
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else
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#endif
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sprintf(gString2, "%d_", STAT_D);
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break;
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default:
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break;
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}
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}
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UnicodeStrcpy(gUString, TheText.Get(text));
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CFont::FilterOutTokensFromString(gUString);
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AsciiToUnicode(gString2, gUString2);
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#undef STAT_D
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#undef STAT_F
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#undef STAT2_D
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#undef STAT2_F
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}
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// TODO(Miami)
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// rowIdx 99999 returns total numbers of rows. otherwise it returns 0.
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int
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CStats::ConstructStatLine(int rowIdx)
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{
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#define STAT_LINE(str, left, isFloat, right) \
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do { \
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if(counter == rowIdx){ \
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BuildStatLine(str, left, isFloat ? 1 : 0, right, 0); \
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return 0; \
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} counter++; \
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} while(0)
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int counter = 0, nTemp;
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STAT_LINE("PL_STAT", nil, false, nil);
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int percentCompleted = GetPercentageProgress();
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STAT_LINE("PER_COM", &percentCompleted, false, nil);
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STAT_LINE("NMISON", &MissionsGiven, false, nil);
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STAT_LINE("FEST_MP", &MissionsPassed, false, &TotalNumberMissions);
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if (CGame::nastyGame) {
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STAT_LINE("FEST_RP", &NumberKillFrenziesPassed, false, &TotalNumberKillFrenzies);
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}
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CPlayerInfo &player = CWorld::Players[CWorld::PlayerInFocus];
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float packagesPercent = 0.0f;
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if (player.m_nTotalPackages != 0)
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packagesPercent = player.m_nCollectedPackages * 100.0f / player.m_nTotalPackages;
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int nPackagesPercent = packagesPercent;
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STAT_LINE("PERPIC", &nPackagesPercent, false, &(nTemp = 100));
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STAT_LINE("NOUNIF", &NumberOfUniqueJumpsFound, false, &TotalNumberOfUniqueJumps);
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STAT_LINE("DAYSPS", &DaysPassed, false, nil);
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if (CGame::nastyGame) {
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STAT_LINE("PE_WAST", &PeopleKilledByPlayer, false, nil);
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STAT_LINE("PE_WSOT", &PeopleKilledByOthers, false, nil);
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}
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STAT_LINE("CAR_EXP", &CarsExploded, false, nil);
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STAT_LINE("TM_BUST", &TimesArrested, false, nil);
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STAT_LINE("TM_DED", &TimesDied, false, nil);
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STAT_LINE("GNG_WST", &(nTemp = PedsKilledOfThisType[PEDTYPE_GANG9] + PedsKilledOfThisType[PEDTYPE_GANG8]
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+ PedsKilledOfThisType[PEDTYPE_GANG7] + PedsKilledOfThisType[PEDTYPE_GANG6]
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+ PedsKilledOfThisType[PEDTYPE_GANG5] + PedsKilledOfThisType[PEDTYPE_GANG4]
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+ PedsKilledOfThisType[PEDTYPE_GANG3] + PedsKilledOfThisType[PEDTYPE_GANG2]
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+ PedsKilledOfThisType[PEDTYPE_GANG1]), false, nil);
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STAT_LINE("DED_CRI", &(nTemp = PedsKilledOfThisType[PEDTYPE_CRIMINAL]), false, nil);
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STAT_LINE("HEL_DST", &HelisDestroyed, false, nil);
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STAT_LINE("KGS_EXP", &KgsOfExplosivesUsed, false, nil);
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if (HighestScores[0] > 0) {
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STAT_LINE("FEST_BB", nil, false, nil);
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STAT_LINE("FEST_H0", &HighestScores[0], false, nil);
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}
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if (HighestScores[4] + HighestScores[3] + HighestScores[2] + HighestScores[1] > 0) {
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STAT_LINE("FEST_GC", nil, false, nil);
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}
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if (HighestScores[1] > 0) {
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STAT_LINE("FEST_H1", &HighestScores[1], false, nil);
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}
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if (HighestScores[2] > 0) {
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STAT_LINE("FEST_H2", &HighestScores[2], false, nil);
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}
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if (HighestScores[3] > 0) {
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STAT_LINE("FEST_H3", &HighestScores[3], false, nil);
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}
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if (HighestScores[4] > 0) {
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STAT_LINE("FEST_H4", &HighestScores[4], false, nil);
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}
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switch (FrontEndMenuManager.m_PrefsLanguage) {
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case CMenuManager::LANGUAGE_AMERICAN:
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#ifndef USE_MEASUREMENTS_IN_METERS
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float fTemp;
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STAT_LINE("FEST_DF", &(fTemp = DistanceTravelledOnFoot * MILES_IN_METER), true, nil);
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STAT_LINE("FEST_DC", &(fTemp = DistanceTravelledByCar * MILES_IN_METER), true, nil);
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STAT_LINE("DISTBIK", &(fTemp = DistanceTravelledByBike * MILES_IN_METER), true, nil);
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STAT_LINE("DISTBOA", &(fTemp = DistanceTravelledByBoat * MILES_IN_METER), true, nil);
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STAT_LINE("DISTGOL", &(fTemp = DistanceTravelledByGolfCart * MILES_IN_METER), true, nil);
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STAT_LINE("DISTHEL", &(fTemp = DistanceTravelledByHelicoptor * MILES_IN_METER), true, nil);
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STAT_LINE("MXCARD", &(fTemp = MaximumJumpDistance * FEET_IN_METER), true, nil);
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STAT_LINE("MXCARJ", &(fTemp = MaximumJumpHeight * FEET_IN_METER), true, nil);
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break;
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#endif
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case CMenuManager::LANGUAGE_FRENCH:
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case CMenuManager::LANGUAGE_GERMAN:
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case CMenuManager::LANGUAGE_ITALIAN:
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case CMenuManager::LANGUAGE_SPANISH:
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#ifdef MORE_LANGUAGES
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case CMenuManager::LANGUAGE_POLISH:
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case CMenuManager::LANGUAGE_RUSSIAN:
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case CMenuManager::LANGUAGE_JAPANESE:
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#endif
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STAT_LINE("FESTDFM", &DistanceTravelledOnFoot, true, nil);
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STAT_LINE("FESTDCM", &DistanceTravelledByCar, true, nil);
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STAT_LINE("DISTBIM", &DistanceTravelledByBike, true, nil);
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STAT_LINE("DISTBOM", &DistanceTravelledByBoat, true, nil);
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STAT_LINE("DISTGOM", &DistanceTravelledByGolfCart, true, nil);
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STAT_LINE("DISTHEM", &DistanceTravelledByHelicoptor, true, nil);
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STAT_LINE("MXCARDM", &MaximumJumpDistance, true, nil);
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STAT_LINE("MXCARJM", &MaximumJumpHeight, true, nil);
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break;
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default:
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break;
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}
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STAT_LINE("MXFLIP", &MaximumJumpFlips, false, nil);
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STAT_LINE("MXJUMP", &MaximumJumpSpins, false, nil);
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STAT_LINE("BSTSTU", nil, false, nil);
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if (counter == rowIdx) {
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gUString[0] = '\0';
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switch (BestStuntJump) {
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case 1:
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UnicodeStrcpy(gUString2, TheText.Get("INSTUN"));
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return 0;
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case 2:
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UnicodeStrcpy(gUString2, TheText.Get("PRINST"));
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return 0;
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case 3:
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UnicodeStrcpy(gUString2, TheText.Get("DBINST"));
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return 0;
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case 4:
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UnicodeStrcpy(gUString2, TheText.Get("DBPINS"));
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return 0;
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case 5:
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UnicodeStrcpy(gUString2, TheText.Get("TRINST"));
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return 0;
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case 6:
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UnicodeStrcpy(gUString2, TheText.Get("PRTRST"));
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return 0;
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case 7:
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UnicodeStrcpy(gUString2, TheText.Get("QUINST"));
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return 0;
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case 8:
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UnicodeStrcpy(gUString2, TheText.Get("PQUINS"));
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return 0;
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default:
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UnicodeStrcpy(gUString2, TheText.Get("NOSTUC"));
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return 0;
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}
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}
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counter++;
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STAT_LINE("PASDRO", &PassengersDroppedOffWithTaxi, false, nil);
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STAT_LINE("MONTAX", &MoneyMadeWithTaxi, false, nil);
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STAT_LINE("FEST_LS", &LivesSavedWithAmbulance, false, nil);
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STAT_LINE("FEST_HA", &HighestLevelAmbulanceMission, false, nil);
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||||
STAT_LINE("FEST_CC", &CriminalsCaught, false, nil);
|
||||
STAT_LINE("FEST_FE", &FiresExtinguished, false, nil);
|
||||
STAT_LINE("DAYPLC", &(nTemp = CTimer::GetTimeInMilliseconds() + 100), false, nil);
|
||||
return counter;
|
||||
|
||||
#undef STAT_LINE
|
||||
}
|
||||
|
@ -147,4 +147,6 @@ public:
|
||||
static void AddPropertyAsOwned(int32);
|
||||
static void PopulateFavoriteRadioStationList();
|
||||
static float GetFavoriteRadioStationList(int32);
|
||||
static void BuildStatLine(Const char *, void *, int, void *, int);
|
||||
static int ConstructStatLine(int);
|
||||
};
|
||||
|
@ -96,9 +96,7 @@ CCopPed::CCopPed(eCopType copType, int32 modifier) : CPed(PEDTYPE_COP)
|
||||
field_61C = 0;
|
||||
field_624 = 0;
|
||||
m_pStinger = new CStinger;
|
||||
if (m_pPointGunAt)
|
||||
m_pPointGunAt->CleanUpOldReference(&m_pPointGunAt);
|
||||
m_pPointGunAt = nil;
|
||||
SetWeaponLockOnTarget(nil);
|
||||
}
|
||||
|
||||
CCopPed::~CCopPed()
|
||||
@ -493,12 +491,7 @@ CCopPed::CopAI(void)
|
||||
false, true, false, false, true, false, false)
|
||||
|| foundEnt && foundEnt == playerOrHisVeh) {
|
||||
|
||||
if (m_pPointGunAt)
|
||||
m_pPointGunAt->CleanUpOldReference((CEntity**) &m_pPointGunAt);
|
||||
m_pPointGunAt = playerOrHisVeh;
|
||||
if (playerOrHisVeh)
|
||||
playerOrHisVeh->RegisterReference((CEntity**) &m_pPointGunAt);
|
||||
|
||||
SetWeaponLockOnTarget(playerOrHisVeh);
|
||||
SetAttack(playerOrHisVeh);
|
||||
SetShootTimer(CGeneral::GetRandomNumberInRange(500, 1000));
|
||||
}
|
||||
|
@ -9770,6 +9770,17 @@ CPed::Say(uint16 audio, int32 time)
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CPed::SetWeaponLockOnTarget(CEntity *target)
|
||||
{
|
||||
if (m_pPointGunAt)
|
||||
m_pPointGunAt->CleanUpOldReference(&m_pPointGunAt);
|
||||
|
||||
m_pPointGunAt = (CPed*)target;
|
||||
if (target)
|
||||
((CEntity*)target)->RegisterReference(&m_pPointGunAt);
|
||||
}
|
||||
|
||||
#ifdef COMPATIBLE_SAVES
|
||||
#define CopyFromBuf(buf, data) memcpy(&data, buf, sizeof(data)); SkipSaveBuf(buf, sizeof(data));
|
||||
#define CopyToBuf(buf, data) memcpy(buf, &data, sizeof(data)); SkipSaveBuf(buf, sizeof(data));
|
||||
|
@ -866,6 +866,7 @@ public:
|
||||
void PositionAttachedPed();
|
||||
bool CanUseTorsoWhenLooking();
|
||||
void ScanForDelayedResponseThreats();
|
||||
void SetWeaponLockOnTarget(CEntity*);
|
||||
|
||||
// Static methods
|
||||
static CVector GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float offset);
|
||||
@ -1067,6 +1068,13 @@ public:
|
||||
else
|
||||
return (AnimationId)0;
|
||||
}
|
||||
|
||||
static AnimationId GetMeleeStartAnim(CWeaponInfo* weapon) {
|
||||
if (!!weapon->m_bPartialAttack)
|
||||
return ANIM_MELEE_ATTACK_START;
|
||||
else
|
||||
return (AnimationId)0;
|
||||
}
|
||||
// --
|
||||
|
||||
// My additions, because there were many, many instances of that.
|
||||
|
@ -324,11 +324,7 @@ CPed::SetObjective(eObjective newObj, void *entity)
|
||||
|
||||
break;
|
||||
case OBJECTIVE_DESTROY_OBJECT:
|
||||
if (m_pPointGunAt)
|
||||
m_pPointGunAt->CleanUpOldReference(&m_pPointGunAt);
|
||||
m_pPointGunAt = (CPed*)entity;
|
||||
if (entity)
|
||||
((CEntity*)entity)->RegisterReference((CEntity**) &m_pPointGunAt);
|
||||
SetWeaponLockOnTarget((CEntity*)entity);
|
||||
break;
|
||||
case OBJECTIVE_ENTER_CAR_AS_PASSENGER:
|
||||
case OBJECTIVE_ENTER_CAR_AS_DRIVER:
|
||||
@ -698,11 +694,7 @@ CPed::UpdateFromLeader(void)
|
||||
m_pLookTarget->RegisterReference((CEntity **) &m_pLookTarget);
|
||||
TurnBody();
|
||||
if (m_attackTimer < CTimer::GetTimeInMilliseconds() && !GetWeapon()->IsTypeMelee()) {
|
||||
if (m_pPointGunAt)
|
||||
m_pPointGunAt->CleanUpOldReference(&m_pPointGunAt);
|
||||
m_pPointGunAt = m_threatEntity;
|
||||
if (m_threatEntity)
|
||||
m_threatEntity->RegisterReference((CEntity **) &m_pPointGunAt);
|
||||
SetWeaponLockOnTarget(m_threatEntity);
|
||||
SetAttack(m_threatEntity);
|
||||
}
|
||||
}
|
||||
@ -1353,12 +1345,7 @@ CPed::ProcessObjective(void)
|
||||
CWorld::bIncludeDeadPeds = false;
|
||||
if (foundEnt == m_carInObjective) {
|
||||
SetAttack(m_carInObjective);
|
||||
if (m_pPointGunAt)
|
||||
m_pPointGunAt->CleanUpOldReference((CEntity**)&m_pPointGunAt);
|
||||
m_pPointGunAt = m_carInObjective;
|
||||
if (m_pPointGunAt)
|
||||
m_pPointGunAt->RegisterReference((CEntity **) &m_pPointGunAt);
|
||||
|
||||
SetWeaponLockOnTarget(m_carInObjective);
|
||||
SetShootTimer(CGeneral::GetRandomNumberInRange(500, 2000));
|
||||
if (distWithTargetSc > 10.0f && !bKindaStayInSamePlace) {
|
||||
SetAttackTimer(CGeneral::GetRandomNumberInRange(2000, 5000));
|
||||
@ -6477,13 +6464,7 @@ CPed::KillCharOnFootArmed(CVector &ourPos, CVector &targetPos, CVector &distWith
|
||||
if (m_attackTimer < CTimer::GetTimeInMilliseconds() && distWithTargetSc < wepRange && distWithTargetSc > 3.0f) {
|
||||
|
||||
SetAttack(vehOfTarget);
|
||||
if (m_pPointGunAt)
|
||||
m_pPointGunAt->CleanUpOldReference(&m_pPointGunAt);
|
||||
|
||||
m_pPointGunAt = vehOfTarget;
|
||||
if (vehOfTarget)
|
||||
vehOfTarget->RegisterReference((CEntity **) &m_pPointGunAt);
|
||||
|
||||
SetWeaponLockOnTarget(vehOfTarget);
|
||||
SetShootTimer(CGeneral::GetRandomNumberInRange(500, 2000));
|
||||
|
||||
CVector2D dirVehGoing = vehOfTarget->m_vecMoveSpeed;
|
||||
@ -6620,13 +6601,7 @@ CPed::KillCharOnFootArmed(CVector &ourPos, CVector &targetPos, CVector &distWith
|
||||
}
|
||||
bObstacleShowedUpDuringKillObjective = false;
|
||||
SetAttack(m_pedInObjective);
|
||||
if (m_pPointGunAt)
|
||||
m_pPointGunAt->CleanUpOldReference(&m_pPointGunAt);
|
||||
|
||||
m_pPointGunAt = m_pedInObjective;
|
||||
if (m_pedInObjective)
|
||||
m_pedInObjective->RegisterReference((CEntity**)&m_pPointGunAt);
|
||||
|
||||
SetWeaponLockOnTarget(m_pedInObjective);
|
||||
SetShootTimer(CGeneral::GetRandomNumberInRange(600.0f, 1500.0f));
|
||||
|
||||
int time;
|
||||
@ -6756,34 +6731,34 @@ CPed::KillCharOnFootMelee(CVector &ourPos, CVector &targetPos, CVector &distWith
|
||||
|
||||
// Already calculated at the start
|
||||
// float distWithTargetSc = distWithTarget.Magnitude();
|
||||
float wepRange = 0.3f;
|
||||
float wepRangeAdjusted = wepInfo->m_fRange / 2.f;
|
||||
float maxDistToKeep = 0.3f;
|
||||
float wepRange = wepInfo->m_fRange / 2.f;
|
||||
|
||||
if (GetWeapon()->m_eWeaponType == WEAPONTYPE_UNARMED && !IsPlayer() && !(m_pedStats->m_flags & STAT_CAN_KICK))
|
||||
wepRangeAdjusted -= 0.3f;
|
||||
wepRange -= 0.3f;
|
||||
|
||||
if (distWithTargetSc <= 5.f && victimPlayer && !victimPlayer->m_bDrunkVisualsWearOff) {
|
||||
if (distWithTargetSc <= 5.f && victimPlayer && !victimPlayer->m_bNoPosForMeleeAttack) {
|
||||
|
||||
if (m_pedInObjective->EnteringCar() && wepRangeAdjusted > 2.f) {
|
||||
if (m_pedInObjective->EnteringCar() && wepRange > 2.f) {
|
||||
m_vecSeekPos = m_pedInObjective->GetPosition();
|
||||
wepRangeAdjusted = 1.0f;
|
||||
wepRange = 0.5f;
|
||||
wepRange = 1.0f;
|
||||
maxDistToKeep = 0.5f;
|
||||
} else {
|
||||
int8 attackDir = victimPlayer->FindMeleeAttackPoint(this, distWithTarget, endOfAttack);
|
||||
if (attackDir == -1) {
|
||||
m_vecSeekPos = victimPlayer->GetPosition();
|
||||
wepRange = 4.0f;
|
||||
maxDistToKeep = 4.0f;
|
||||
} else {
|
||||
victimPlayer->GetMeleeAttackCoords(m_vecSeekPos, attackDir, wepRangeAdjusted);
|
||||
victimPlayer->GetMeleeAttackCoords(m_vecSeekPos, attackDir, wepRange);
|
||||
distWithTargetSc = (m_vecSeekPos - GetPosition()).Magnitude();
|
||||
canReachVictim = true;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
m_vecSeekPos = m_pedInObjective->GetPosition();
|
||||
wepRange = Max(0.8f, 0.9f * wepRangeAdjusted);
|
||||
wepRangeAdjusted = 1.1f * wepRangeAdjusted;
|
||||
if (victimPlayer && victimPlayer->m_bDrunkVisualsWearOff)
|
||||
maxDistToKeep = Max(0.8f, 0.9f * wepRange);
|
||||
wepRange *= 1.1f;
|
||||
if (victimPlayer && victimPlayer->m_bNoPosForMeleeAttack)
|
||||
victimPlayer = nil;
|
||||
}
|
||||
|
||||
@ -6851,7 +6826,7 @@ CPed::KillCharOnFootMelee(CVector &ourPos, CVector &targetPos, CVector &distWith
|
||||
}
|
||||
}
|
||||
|
||||
if (distWithTargetSc > wepRange && !bKindaStayInSamePlace && m_nPedState != PED_ATTACK &&
|
||||
if (distWithTargetSc > maxDistToKeep && !bKindaStayInSamePlace && m_nPedState != PED_ATTACK &&
|
||||
(m_nPedState != PED_FIGHT || m_curFightMove == FIGHTMOVE_IDLE) && !killPlayerInNoPoliceZone) {
|
||||
|
||||
bool goForward = false;
|
||||
@ -6859,10 +6834,10 @@ CPed::KillCharOnFootMelee(CVector &ourPos, CVector &targetPos, CVector &distWith
|
||||
if (m_nPedState == PED_FIGHT) {
|
||||
if (canReachVictim) {
|
||||
CVector attackAndVictimDist = m_vecSeekPos - m_pedInObjective->GetPosition();
|
||||
CVector victimFarness = attackAndVictimDist / wepRangeAdjusted;
|
||||
CVector victimFarness = attackAndVictimDist / wepRange;
|
||||
CVector distVec = GetPosition() - m_pedInObjective->GetPosition();
|
||||
float distSqr = distVec.MagnitudeSqr();
|
||||
if (sq(wepRangeAdjusted) > distSqr && distSqr > 0.05f) {
|
||||
if (sq(wepRange) > distSqr && distSqr > 0.05f) {
|
||||
distVec.Normalise();
|
||||
if (DotProduct2D(victimFarness, distVec) > Cos(DEGTORAD(30.f)))
|
||||
goForward = true;
|
||||
@ -6888,15 +6863,15 @@ CPed::KillCharOnFootMelee(CVector &ourPos, CVector &targetPos, CVector &distWith
|
||||
SetSeek(m_vecSeekPos, m_distanceToCountSeekDone);
|
||||
} else {
|
||||
if (canReachVictim)
|
||||
SetSeek(m_vecSeekPos, wepRange);
|
||||
SetSeek(m_vecSeekPos, maxDistToKeep);
|
||||
else
|
||||
SetSeek(m_pedInObjective, wepRange);
|
||||
SetSeek(m_pedInObjective, maxDistToKeep);
|
||||
}
|
||||
return ATTACK_IN_PROGRESS;
|
||||
}
|
||||
|
||||
if (m_attackTimer < CTimer::GetTimeInMilliseconds()
|
||||
&& distWithTargetSc < wepRangeAdjusted && m_pedInObjective->m_nPedState != PED_GETUP && m_pedInObjective->m_nPedState != PED_DRAG_FROM_CAR) {
|
||||
&& distWithTargetSc < wepRange && m_pedInObjective->m_nPedState != PED_GETUP && m_pedInObjective->m_nPedState != PED_DRAG_FROM_CAR) {
|
||||
|
||||
if (bIsDucking) {
|
||||
CAnimBlendAssociation* duckAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DUCK_DOWN);
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -31,12 +31,12 @@ public:
|
||||
bool m_bAdrenalineActive;
|
||||
bool m_bHasLockOnTarget;
|
||||
bool m_bCanBeDamaged;
|
||||
bool m_bDrunkVisualsWearOff; // TODO(Miami): That may be something else
|
||||
bool m_bNoPosForMeleeAttack;
|
||||
bool unk1;
|
||||
CVector m_vecSafePos[6]; // safe places from the player, for example behind a tree
|
||||
CPed *m_pPedAtSafePos[6];
|
||||
CPed *m_pMeleeList[6]; // reachable peds at each direction(6)
|
||||
char unused1;
|
||||
int16 m_nCheckPlayersIndex;
|
||||
int16 m_nAttackDirToCheck;
|
||||
float m_fWalkAngle; //angle between heading and walking direction
|
||||
float m_fFPSMoveHeading;
|
||||
RpAtomic* m_pMinigunTopAtomic; //atomic for the spinning part of the minigun model
|
||||
@ -45,6 +45,8 @@ public:
|
||||
unsigned int m_nPadDownPressedInMilliseconds;
|
||||
unsigned int m_nLastBusFareCollected;
|
||||
|
||||
static bool bDontAllowWeaponChange;
|
||||
|
||||
CPlayerPed();
|
||||
~CPlayerPed();
|
||||
void SetMoveAnim() { };
|
||||
@ -64,18 +66,18 @@ public:
|
||||
class CPlayerInfo *GetPlayerInfoForThisPlayerPed();
|
||||
void SetRealMoveAnim(void);
|
||||
void RestoreSprintEnergy(float);
|
||||
bool DoWeaponSmoothSpray(void);
|
||||
float DoWeaponSmoothSpray(void);
|
||||
void DoStuffToGoOnFire(void);
|
||||
bool DoesTargetHaveToBeBroken(CVector, CWeapon*);
|
||||
void RunningLand(CPad*);
|
||||
bool IsThisPedAttackingPlayer(CPed*);
|
||||
bool IsThisPedAnAimingPriority(CPed*);
|
||||
void PlayerControlSniper(CPad*);
|
||||
void PlayerControlM16(CPad*);
|
||||
void PlayerControlFighter(CPad*);
|
||||
void ProcessWeaponSwitch(CPad*);
|
||||
void MakeObjectTargettable(int32);
|
||||
void PlayerControl1stPersonRunAround(CPad *padUsed);
|
||||
void EvaluateNeighbouringTarget(CEntity*, CEntity**, float*, float, float, bool);
|
||||
void EvaluateNeighbouringTarget(CEntity*, CEntity**, float*, float, float, bool, bool);
|
||||
void EvaluateTarget(CEntity*, CEntity**, float*, float, float, bool);
|
||||
bool FindNextWeaponLockOnTarget(CEntity*, bool);
|
||||
bool FindWeaponLockOnTarget(void);
|
||||
@ -87,6 +89,12 @@ public:
|
||||
void RemovePedFromMeleeList(CPed*);
|
||||
void GetMeleeAttackCoords(CVector&, int8, float);
|
||||
int32 FindMeleeAttackPoint(CPed*, CVector&, uint32&);
|
||||
bool CanIKReachThisTarget(CVector, CWeapon*, bool);
|
||||
void RotatePlayerToTrackTarget(void);
|
||||
bool MovementDisabledBecauseOfTargeting(void);
|
||||
void FindNewAttackPoints(void);
|
||||
void SetNearbyPedsToInteractWithPlayer(void);
|
||||
void UpdateMeleeAttackers(void);
|
||||
|
||||
static void SetupPlayerPed(int32);
|
||||
static void DeactivatePlayerPed(int32);
|
||||
|
@ -1437,3 +1437,21 @@ CFont::SetDropColor(CRGBA col)
|
||||
if (Details.alphaFade < 255.0f)
|
||||
Details.dropColor.a *= Details.alphaFade / 255.0f;
|
||||
}
|
||||
|
||||
void
|
||||
CFont::FilterOutTokensFromString(wchar *str)
|
||||
{
|
||||
int newIdx = 0;
|
||||
wchar copy[256], *c;
|
||||
UnicodeStrcpy(copy, str);
|
||||
|
||||
for (c = copy; *c != '\0'; c++) {
|
||||
if (*c == '~') {
|
||||
c++;
|
||||
while (*c != '~') c++;
|
||||
} else {
|
||||
str[newIdx++] = *c;
|
||||
}
|
||||
}
|
||||
str[newIdx] = '\0';
|
||||
}
|
||||
|
@ -200,6 +200,7 @@ public:
|
||||
static void SetColor(CRGBA col);
|
||||
static void SetDropColor(CRGBA col);
|
||||
static wchar FindNewCharacter(wchar c);
|
||||
static void FilterOutTokensFromString(wchar*);
|
||||
#ifdef MORE_LANGUAGES
|
||||
static void ReloadFonts(uint8 set);
|
||||
|
||||
|
@ -8,7 +8,6 @@
|
||||
#include "WeaponType.h"
|
||||
|
||||
RwTexture *gpCrossHairTex;
|
||||
RwRaster *gpCrossHairRaster;
|
||||
|
||||
CWeaponEffects gCrossHair;
|
||||
|
||||
@ -40,7 +39,6 @@ CWeaponEffects::Init(void)
|
||||
CTxdStore::SetCurrentTxd(slot);
|
||||
|
||||
gpCrossHairTex = RwTextureRead("target256", "target256m");
|
||||
gpCrossHairRaster = RwTextureGetRaster(gpCrossHairTex);
|
||||
|
||||
CTxdStore::PopCurrentTxd();
|
||||
}
|
||||
@ -99,7 +97,7 @@ CWeaponEffects::Render(void)
|
||||
#else
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDINVDESTALPHA);
|
||||
#endif
|
||||
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void *)gpCrossHairRaster);
|
||||
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void *)RwTextureGetRaster(gpCrossHairTex));
|
||||
|
||||
RwV3d pos;
|
||||
float w, h;
|
||||
|
Loading…
Reference in New Issue
Block a user