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https://gitlab.com/GaryOderNichts/re3-wiiu.git
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Merge remote-tracking branch 'upstream/master'
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be8e29e4e2
@ -116,14 +116,13 @@ CAnimBlendAssocGroup::CreateAssociations(const char *name)
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for(i = 0; i < animBlock->numAnims; i++){
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CAnimBlendHierarchy *anim = CAnimManager::GetAnimation(animBlock->firstIndex + i);
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CBaseModelInfo *model = GetModelFromName(anim->name);
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assert(model);
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printf("Associated anim %s with model %s\n", anim->name, model->GetName());
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if(model){
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RpClump *clump = (RpClump*)model->CreateInstance();
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RpAnimBlendClumpInit(clump);
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assocList[i].Init(clump, anim);
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RpClumpDestroy(clump);
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assocList[i].animId = i;
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}
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RpClump *clump = (RpClump*)model->CreateInstance();
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RpAnimBlendClumpInit(clump);
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assocList[i].Init(clump, anim);
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RpClumpDestroy(clump);
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assocList[i].animId = i;
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}
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numAssociations = animBlock->numAnims;
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}
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@ -1357,6 +1357,7 @@ CCollision::DistToLine(const CVector *l0, const CVector *l1, const CVector *poin
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void
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CCollision::CalculateTrianglePlanes(CColModel *model)
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{
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assert(model);
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if(model->numTriangles == 0)
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return;
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@ -1367,7 +1368,6 @@ CCollision::CalculateTrianglePlanes(CColModel *model)
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lptr->Remove();
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ms_colModelCache.head.Insert(lptr);
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}else{
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assert(model);
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lptr = ms_colModelCache.Insert(model);
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if(lptr == nil){
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// make room if we have to, remove last in list
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@ -361,10 +361,10 @@ CFileLoader::LoadClumpFile(const char *filename)
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nodename = GetFrameNodeName(RpClumpGetFrame(clump));
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GetNameAndLOD(nodename, name, &n);
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mi = (CClumpModelInfo*)CModelInfo::GetModelInfo(name, nil);
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assert(mi->IsClump());
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if(mi)
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if(mi){
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assert(mi->IsClump());
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mi->SetClump(clump);
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else
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}else
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RpClumpDestroy(clump);
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}
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}
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@ -1824,7 +1824,7 @@ char *CPad::EditString(char *pStr, int32 nSize)
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}
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// numbers
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for ( int32 i = 0; i < ('0' - '9' + 1); i++ )
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for ( int32 i = 0; i < ('9' - '0' + 1); i++ )
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{
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if ( GetPad(0)->GetCharJustDown(i + '0') && pos < nSize - 1 )
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{
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@ -240,7 +240,6 @@ public:
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m_matrix.at.y = 0.0f;
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m_matrix.at.z = 1.0f;
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m_matrix.pos.x = 0.0f;
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m_matrix.pos.x = 0.0f;
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m_matrix.pos.y = 0.0f;
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m_matrix.pos.z = 0.0f;
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}
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@ -1919,7 +1919,7 @@ CPed::PlayFootSteps(void)
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bool
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CPed::IsPointerValid(void)
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{
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int8 pedIndex = CPools::GetPedPool()->GetIndex(this) >> 8;
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int pedIndex = CPools::GetPedPool()->GetIndex(this) >> 8;
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if (pedIndex < 0 || pedIndex >= NUMPEDS)
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return false;
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@ -173,9 +173,8 @@ CWaterLevel::CreateWavyAtomic()
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{
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wavyMorphTarget = RpGeometryGetMorphTarget(wavyGeometry, 0);
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wavyVert = RpMorphTargetGetVertices(wavyMorphTarget);
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ASSERT(wavyMorphTarget != NULL);
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wavyVert = RpMorphTargetGetVertices(wavyMorphTarget);
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ASSERT(wavyVert != NULL);
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for ( int32 i = 0; i < 9; i++ )
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@ -1149,10 +1148,10 @@ CWaterLevel::AllocateBoatWakeArray()
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ASSERT(ms_pWavyAtomic != NULL );
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RpGeometry *wavyGeometry = RpAtomicGetGeometry(ms_pWavyAtomic);
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ASSERT(wavyGeometry != NULL );
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RpMorphTarget *wavyMorphTarget = RpGeometryGetMorphTarget(wavyGeometry, 0);
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RpMaterial *wavyMaterial = RpGeometryGetMaterial(wavyGeometry, 0);
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ASSERT(wavyGeometry != NULL );
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ASSERT(wavyMorphTarget != NULL );
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ASSERT(wavyMaterial != NULL );
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@ -775,7 +775,7 @@ HandlePadButtonUp(RsPadButtonStatus *padButtonStatus)
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bool bCam = false;
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int16 mode = TheCamera.Cams[TheCamera.ActiveCam].Mode;
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if ( mode == CCam::MODE_FLYBY || mode == CCam::MODE_FIXED )
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bool bCam = true;
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bCam = true;
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ControlsManager.UpdateJoyButtonState(padNumber);
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@ -180,8 +180,6 @@ CAutomobile::CAutomobile(int32 id, uint8 CreatedBy)
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bExplosionProof = true;
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bBulletProof = true;
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}
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*(void**)this = (void*)0x600C1C;
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}
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@ -1443,9 +1441,11 @@ CAutomobile::RcbanditCheckHitWheels(void)
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{ EAXJMP(0x53C990);
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}
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//WRAPPER void
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//CAutomobile::VehicleDamage(float impulse, uint16 damagedPiece)
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//{ EAXJMP(0x52F390);
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#if 0
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WRAPPER void
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CAutomobile::VehicleDamage(float impulse, uint16 damagedPiece)
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{ EAXJMP(0x52F390); }
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#else
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void
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CAutomobile::VehicleDamage(float impulse, uint16 damagedPiece)
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{
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@ -1494,7 +1494,7 @@ CAutomobile::VehicleDamage(float impulse, uint16 damagedPiece)
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return;
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if(m_pDamageEntity){
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if(m_pDamageEntity->m_status == STATUS_PLAYER_PLAYBACKFROMBUFFER &&
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if(m_pDamageEntity->IsBuilding() &&
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DotProduct(m_vecDamageNormal, GetUp()) > 0.6f)
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return;
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}
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@ -1686,6 +1686,7 @@ CAutomobile::VehicleDamage(float impulse, uint16 damagedPiece)
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}
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}
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}
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#endif
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void
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CAutomobile::dmgDrawCarCollidingParticles(const CVector &pos, float amount)
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@ -70,7 +70,7 @@ char VehicleNames[NUMHANDLINGS][14] = {
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cHandlingDataMgr::cHandlingDataMgr(void)
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{
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memset(this, 0, sizeof(this));
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memset(this, 0, sizeof(*this));
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}
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void
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