mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-22 17:19:15 +01:00
commit
c417dfa1c3
20
src/PedStat.h
Normal file
20
src/PedStat.h
Normal file
@ -0,0 +1,20 @@
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#pragma once
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#include "common.h"
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struct PedStat {
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uint32 m_id;
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char m_name[24];
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int32 m_fleeDistance;
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int32 m_headingChangeRate;
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int8 m_fear;
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int8 m_temper;
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int8 m_lawfulness;
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int8 m_sexiness;
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int32 m_attackStrength;
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int32 m_defendWeakness;
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int16 m_flags;
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uint8 unknown1;
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uint8 unknown2;
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};
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static_assert(sizeof(PedStat) == 0x34, "PedStat: error");
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@ -1,4 +1,5 @@
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#include "common.h"
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#include "Stats.h"
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Int32 &CStats::DaysPassed = *(Int32*)0x8F2BB8;
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Int32 &CStats::DaysPassed = *(Int32*)0x8F2BB8;
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Int32 &CStats::HeadShots = *(Int32*)0x8F647C;
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@ -4,4 +4,5 @@ class CStats
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{
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public:
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static Int32 &DaysPassed;
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static Int32 &HeadShots;
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};
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@ -1,6 +1,6 @@
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#pragma once
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enum eSound {
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enum eSound : int16 {
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SOUND_CAR_DOOR_CLOSE_BONNET = 0,
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SOUND_CAR_DOOR_CLOSE_BUMPER = 1,
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SOUND_CAR_DOOR_CLOSE_FRONT_LEFT = 2,
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@ -95,8 +95,8 @@ enum eSound {
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SOUND_RAMPAGE_FAILED = 91,
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SOUND_RAMPAGE_KILL = 92,
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SOUND_RAMPAGE_CAR_BLOWN = 93,
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SOUND_EVIDENCE_PICKUP = 94,
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SOUND_UNLOAD_GOLD = 95,
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_SOUND_EVIDENCE_PICKUP = 94,
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_SOUND_UNLOAD_GOLD = 95,
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SOUND_PAGER = 96,
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SOUND_PED_DEATH = 97,
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SOUND_PED_DAMAGE = 98,
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@ -140,16 +140,16 @@ enum eSound {
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SOUND_INJURED_PED_MALE_OUCH = 136,
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SOUND_INJURED_PED_FEMALE = 137,
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SOUND_8A = 138,
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SOUND_RACE_START_3 = 139,
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SOUND_RACE_START_2 = 140,
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SOUND_RACE_START_1 = 141,
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SOUND_RACE_START_GO = 142,
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_SOUND_RACE_START_3 = 139,
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_SOUND_RACE_START_2 = 140,
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_SOUND_RACE_START_1 = 141,
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_SOUND_RACE_START_GO = 142,
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SOUND_SPLASH = 143,
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SOUND_WATER_FALL = 144,
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SOUND_SPLATTER = 145,
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SOUND_CAR_PED_COLLISION = 146,
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SOUND_CLOCK_TICK = 147,
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SOUND_PART_MISSION_COMPLETE = 148,
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_SOUND_PART_MISSION_COMPLETE = 148,
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SOUND_FRONTEND_MENU_STARTING = 149,
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SOUND_FRONTEND_MENU_COMPLETED = 150,
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SOUND_FRONTEND_MENU_DENIED = 151,
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@ -2,6 +2,9 @@
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#include "patcher.h"
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#include "Ped.h"
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#include "Pools.h"
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#include "Particle.h"
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#include "Stats.h"
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#include "World.h"
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Bool &CPed::bNastyLimbsCheat = *(Bool*)0x95CD44;
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Bool &CPed::bPedCheat2 = *(Bool*)0x95CD5A;
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@ -11,6 +14,9 @@ void *CPed::operator new(size_t sz) { return CPools::GetPedPool()->New(); }
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void CPed::operator delete(void *p, size_t sz) { CPools::GetPedPool()->Delete((CPed*)p); }
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WRAPPER void CPed::KillPedWithCar(CVehicle *veh, float impulse) { EAXJMP(0x4EC430); }
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WRAPPER void CPed::Say(eSound audio) { EAXJMP(0x4E5A10); }
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WRAPPER void CPed::SetDie(AnimationId anim, float arg1, float arg2) { EAXJMP(0x4D37D0); }
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WRAPPER void CPed::SpawnFlyingComponent(int, signed char) { EAXJMP(0x4EB060); }
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static char ObjectiveText[34][28] = {
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"No Obj",
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@ -175,3 +181,246 @@ CPed::UseGroundColModel(void)
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m_nPedState == PED_DIE ||
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m_nPedState == PED_DEAD;
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}
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void
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CPed::AddWeaponModel(int id)
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{
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RpAtomic* atm;
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if (id != -1) {
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atm = (RpAtomic*)CModelInfo::GetModelInfo(id)->CreateInstance();
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RwFrameDestroy(RpAtomicGetFrame(atm));
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RpAtomicSetFrame(atm, GetNodeFrame(PED_HANDR));
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RpClumpAddAtomic((RpClump*)m_rwObject, atm);
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m_wepModelID = id;
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}
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}
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void
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CPed::AimGun()
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{
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RwV3d pos;
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CVector vector;
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if (m_pSeekTarget) {
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if (m_pSeekTarget->m_status == STATUS_PHYSICS) {
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m_pSeekTarget->m_pedIK.GetComponentPosition(&pos, 1);
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vector.x = pos.x;
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vector.y = pos.y;
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vector.z = pos.z;
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} else {
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vector = *(m_pSeekTarget->GetPosition());
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}
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CPed::Say(SOUND_PED_ATTACK);
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m_ped_flagB2 = m_pedIK.PointGunAtPosition(&vector);
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if (m_pPedFight != m_pSeekTarget) {
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CPed::SetLookFlag(m_pSeekTarget, 1);
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}
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} else {
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if (CPed::IsPlayer()) {
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m_ped_flagB2 = m_pedIK.PointGunInDirection(m_fLookDirection, ((CPlayerPed*)this)->m_fFPSMoveHeading);
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} else {
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m_ped_flagB2 = m_pedIK.PointGunInDirection(m_fLookDirection, 0.0f);
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}
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}
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}
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// After I finished this I realized it's only for SCM opcode...
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void
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CPed::ApplyHeadShot(eWeaponType weaponType, CVector pos, bool evenOnPlayer)
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{
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CVector pos2 = CVector(
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pos.x,
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pos.y,
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pos.z + 0.1f
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);
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if (!CPed::IsPlayer() || evenOnPlayer) {
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++CStats::HeadShots;
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// BUG: This condition will always return true.
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if (m_nPedState != PED_PASSENGER || m_nPedState != PED_TAXI_PASSENGER) {
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CPed::SetDie(ANIM_KO_SHOT_FRONT1, 4.0f, 0.0f);
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}
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m_ped_flagC20 = 1;
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m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 150;
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CParticle::AddParticle(PARTICLE_TEST, pos2,
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CVector(
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0.0f,
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0.0f,
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0.0f
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), NULL, 0.2f, 0, 0, 0, 0);
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if (CEntity::GetIsOnScreen()) {
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for(int i=0; i < 32; i++) {
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CParticle::AddParticle(PARTICLE_BLOOD_SMALL,
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pos2,
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CVector(
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0.0f,
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0.0f,
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0.03f
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), NULL, 0.0f, 0, 0, 0, 0);
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}
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for (int i = 0; i < 16; i++) {
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CParticle::AddParticle(PARTICLE_DEBRIS2,
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pos2,
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CVector(
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0.0f,
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0.0f,
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0.01f
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), NULL, 0.0f, 0, 0, 0, 0);
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}
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}
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}
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}
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void
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CPed::RemoveBodyPart(PedNode nodeId, char arg4)
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{
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RwFrame *frame;
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RwFrame *fp;
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RwV3d zero;
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frame = GetNodeFrame(nodeId);
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if (frame) {
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if (CGame::nastyGame) {
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if (nodeId != PED_HEAD)
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CPed::SpawnFlyingComponent(nodeId, arg4);
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RecurseFrameChildrenVisibilityCB(frame, 0);
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zero.x = 0.0f;
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zero.z = 0.0f;
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zero.y = 0.0f;
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for (fp = RwFrameGetParent(frame); fp; fp = RwFrameGetParent(frame))
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RwV3dTransformPoints(&zero, &zero, 1, &fp->modelling);
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if (CEntity::GetIsOnScreen()) {
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CParticle::AddParticle(PARTICLE_TEST, zero,
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CVector(
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0.0f,
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0.0f,
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0.0f
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), NULL, 0.2f, 0, 0, 0, 0);
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for (int i = 0; i < 16; i++) {
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CParticle::AddParticle(PARTICLE_BLOOD_SMALL,
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zero,
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CVector(
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0.0f,
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0.0f,
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0.03f
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), NULL, 0.0f, 0, 0, 0, 0);
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}
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}
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m_ped_flagC20 = 1;
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m_bodyPartBleeding = nodeId;
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}
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} else {
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printf("Trying to remove ped component");
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}
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}
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RwObject*
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CPed::SetPedAtomicVisibilityCB(RwObject *object, void *data)
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{
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RwObject *result = object;
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if (!data)
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RpAtomicSetFlags(object, 0);
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return result;
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}
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RwFrame*
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CPed::RecurseFrameChildrenVisibilityCB(RwFrame *frame, void *data)
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{
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RwFrameForAllObjects(frame, SetPedAtomicVisibilityCB, data);
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RwFrameForAllChildren(frame, RecurseFrameChildrenVisibilityCB, 0);
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return frame;
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}
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void
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CPed::SetLookFlag(CPed *to, bool set)
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{
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if (m_lookTimer < CTimer::GetTimeInMilliseconds()) {
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m_ped_flagA10 = 1;
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m_ped_flagA40 = 0;
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m_pPedFight = to;
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m_pPedFight->RegisterReference((CEntity**)&m_pPedFight);
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m_fLookDirection = 999999.0f;
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m_lookTimer = 0;
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m_ped_flagA20_look = set;
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if (m_nPedState != PED_DRIVING) {
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m_pedIK.m_flags &= ~(1 << 2);
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}
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}
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}
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void
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CPed::SetLookFlag(float angle, bool set)
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{
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if (m_lookTimer < CTimer::GetTimeInMilliseconds()) {
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m_ped_flagA10 = 1;
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m_ped_flagA40 = 0;
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m_pPedFight = 0;
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m_fLookDirection = angle;
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m_lookTimer = 0;
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m_ped_flagA20_look = set;
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if (m_nPedState != PED_DRIVING) {
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m_pedIK.m_flags &= ~(1 << 2);
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}
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}
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}
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void
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CPed::SetLookTimer(int time)
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{
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if (CTimer::GetTimeInMilliseconds() > m_lookTimer) {
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m_lookTimer = CTimer::GetTimeInMilliseconds() + time;
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}
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}
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bool
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CPed::OurPedCanSeeThisOne(CEntity* who)
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{
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float xDiff;
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float yDiff;
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float distance;
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CColPoint colpoint;
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CEntity* ent;
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CVector ourPos;
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CVector itsPos;
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ourPos = this->GetPosition();
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itsPos = who->GetPosition();
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xDiff = itsPos.x - ourPos.x;
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yDiff = itsPos.y - ourPos.y;
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if ((yDiff * this->GetUp().y) + (xDiff * this->GetUp().x) < 0.0f)
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return 0;
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distance = sqrt(yDiff * yDiff + xDiff * xDiff);
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if (distance < 40.0f)
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return 0;
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ourPos.z += 1.0f;
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return CWorld::ProcessLineOfSight(ourPos, itsPos, colpoint, ent, 1, 0, 0, 0, 0, 0, 0) == 0;
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}
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STARTPATCHES
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InjectHook(0x4CF8F0, &CPed::AddWeaponModel, PATCH_JUMP);
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InjectHook(0x4C6AA0, &CPed::AimGun, PATCH_JUMP);
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InjectHook(0x4EB470, &CPed::ApplyHeadShot, PATCH_JUMP);
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InjectHook(0x4EAEE0, &CPed::RemoveBodyPart, PATCH_JUMP);
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InjectHook(0x4C6460, (void (CPed::*)(CPed*, bool)) &CPed::SetLookFlag, PATCH_JUMP);
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InjectHook(0x4C63E0, (void (CPed::*)(float, bool)) &CPed::SetLookFlag, PATCH_JUMP);
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InjectHook(0x4D12E0, &CPed::SetLookTimer, PATCH_JUMP);
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InjectHook(0x4C5700, &CPed::OurPedCanSeeThisOne, PATCH_JUMP);
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ENDPATCHES
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@ -3,6 +3,11 @@
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#include "Physical.h"
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#include "Weapon.h"
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#include "PathFind.h"
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#include "PedIK.h"
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#include "AnimManager.h"
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#include "AnimBlendClumpData.h"
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#include "PedStat.h"
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#include "DMAudio.h"
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enum {
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PED_MAX_WEAPONS = 13
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@ -93,7 +98,7 @@ public:
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uint8 m_ped_flagA4 : 1;
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uint8 m_ped_flagA8 : 1;
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uint8 m_ped_flagA10 : 1;
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uint8 m_ped_flagA20 : 1;
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uint8 m_ped_flagA20_look : 1;
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uint8 m_ped_flagA40 : 1;
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uint8 m_ped_flagA80 : 1;
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uint8 m_ped_flagB1 : 1;
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@ -160,7 +165,19 @@ public:
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uint8 m_ped_flagI20 : 1;
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uint8 m_ped_flagI40 : 1;
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uint8 m_ped_flagI80 : 1;
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uint8 stuff1[199];
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uint8 stuff10[15];
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int32 m_field_16C;
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uint8 stuff12[44];
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int32 m_pEventEntity;
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float m_fAngleToEvent;
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AnimBlendFrameData *m_pFrames[PED_NODE_MAX];
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int32 m_animGroup;
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int32 m_pVehicleAnim;
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CVector2D m_vecAnimMoveDelta;
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CVector m_vecOffsetSeek;
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CPedIK m_pedIK;
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uint8 stuff1[8];
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uint32 m_nPedStateTimer;
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int32 m_nPedState;
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int32 m_nLastPedState;
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int32 m_nMoveState;
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@ -185,27 +202,57 @@ public:
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CEntity *m_pCurrentPhysSurface;
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CVector m_vecOffsetFromPhysSurface;
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CEntity *m_pCurSurface;
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uint8 stuff3[16];
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uint8 stuff3[12];
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CPed* m_pSeekTarget;
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CVehicle *m_pMyVehicle;
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Bool bInVehicle;
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uint8 stuff4[23];
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int32 m_nPedType;
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uint8 stuff5[28];
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PedStat *m_pedStats;
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uint8 stuff5[24];
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CEntity *m_pCollidingEntity;
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uint8 stuff6[12];
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CWeapon m_weapons[PED_MAX_WEAPONS];
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int32 stuff7;
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uint8 m_currentWeapon;
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uint8 stuff[163];
|
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uint8 stuff[3];
|
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int32 m_pPointGunAt;
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CVector m_vecHitLastPos;
|
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uint8 stuff8[12];
|
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CPed *m_pPedFight;
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float m_fLookDirection;
|
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int32 m_wepModelID;
|
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uint32 m_leaveCarTimer;
|
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uint32 m_getUpTimer;
|
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uint32 m_lookTimer;
|
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uint8 stuff9[34];
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uint8 m_bodyPartBleeding;
|
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uint8 m_field_4F3;
|
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CPed *m_nearPeds[10];
|
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uint8 stuff11[32];
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|
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static void *operator new(size_t);
|
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static void operator delete(void*, size_t);
|
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bool IsPlayer(void) { return m_nPedType == 0 || m_nPedType== 1 || m_nPedType == 2 || m_nPedType == 3; }
|
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bool UseGroundColModel(void);
|
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void AddWeaponModel(int id);
|
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void AimGun();
|
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void KillPedWithCar(CVehicle *veh, float impulse);
|
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void Say(eSound audio);
|
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void SetLookFlag(CPed *to, bool set);
|
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void SetLookFlag(float angle, bool set);
|
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void SetLookTimer(int time);
|
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void SetDie(AnimationId anim, float arg1, float arg2);
|
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void ApplyHeadShot(eWeaponType weaponType, CVector pos, bool evenOnPlayer);
|
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void RemoveBodyPart(PedNode nodeId, char arg4);
|
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void SpawnFlyingComponent(int, signed char);
|
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bool OurPedCanSeeThisOne(CEntity* who);
|
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static RwObject *SetPedAtomicVisibilityCB(RwObject *object, void *data);
|
||||
static RwFrame *RecurseFrameChildrenVisibilityCB(RwFrame *frame, void *data);
|
||||
|
||||
CWeapon *GetWeapon(void) { return &m_weapons[m_currentWeapon]; }
|
||||
RwFrame* GetNodeFrame(int nodeId) { return m_pFrames[nodeId]->frame; }
|
||||
|
||||
static Bool &bNastyLimbsCheat;
|
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static Bool &bPedCheat2;
|
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@ -218,4 +265,8 @@ static_assert(offsetof(CPed, m_nPedType) == 0x32C, "CPed: error");
|
||||
static_assert(offsetof(CPed, m_pCollidingEntity) == 0x34C, "CPed: error");
|
||||
static_assert(offsetof(CPed, m_weapons) == 0x35C, "CPed: error");
|
||||
static_assert(offsetof(CPed, m_currentWeapon) == 0x498, "CPed: error");
|
||||
static_assert(offsetof(CPed, m_lookTimer) == 0x4CC, "CPed: error");
|
||||
static_assert(offsetof(CPed, m_bodyPartBleeding) == 0x4F2, "CPed: error");
|
||||
static_assert(offsetof(CPed, m_field_16C) == 0x16C, "CPed: error");
|
||||
static_assert(offsetof(CPed, m_pEventEntity) == 0x19C, "CPed: error");
|
||||
static_assert(sizeof(CPed) == 0x53C, "CPed: error");
|
||||
|
7
src/entities/PedIK.cpp
Normal file
7
src/entities/PedIK.cpp
Normal file
@ -0,0 +1,7 @@
|
||||
#include "common.h"
|
||||
#include "patcher.h"
|
||||
#include "Ped.h"
|
||||
|
||||
WRAPPER void CPedIK::GetComponentPosition(RwV3d* pos, int id) { EAXJMP(0x4ED0F0); }
|
||||
WRAPPER bool CPedIK::PointGunInDirection(float phi, float theta) { EAXJMP(0x4ED9B0); }
|
||||
WRAPPER bool CPedIK::PointGunAtPosition(CVector* position) { EAXJMP(0x4ED920); }
|
26
src/entities/PedIK.h
Normal file
26
src/entities/PedIK.h
Normal file
@ -0,0 +1,26 @@
|
||||
#pragma once
|
||||
#include "common.h"
|
||||
|
||||
struct LimbOrientation
|
||||
{
|
||||
float phi;
|
||||
float theta;
|
||||
};
|
||||
|
||||
class CPed;
|
||||
|
||||
class CPedIK
|
||||
{
|
||||
public:
|
||||
CPed* m_ped;
|
||||
LimbOrientation m_headOrient;
|
||||
LimbOrientation m_torsoOrient;
|
||||
LimbOrientation m_upperArmOrient;
|
||||
LimbOrientation m_lowerArmOrient;
|
||||
int32 m_flags;
|
||||
|
||||
void GetComponentPosition(RwV3d* pos, int id);
|
||||
bool PointGunInDirection(float phi, float theta);
|
||||
bool PointGunAtPosition(CVector* position);
|
||||
};
|
||||
static_assert(sizeof(CPedIK) == 0x28, "CPedIK: error");
|
@ -15,8 +15,7 @@ enum PedNode {
|
||||
PED_FOOTL,
|
||||
PED_FOOTR,
|
||||
PED_LOWERLEGR,
|
||||
// This is not valid apparently
|
||||
PED_LOWERLEGL,
|
||||
PED_NODE_MAX// Not valid: PED_LOWERLEGL
|
||||
};
|
||||
|
||||
class CPedModelInfo : public CClumpModelInfo
|
||||
|
Loading…
Reference in New Issue
Block a user