mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-12-23 16:21:50 +01:00
commit
c593599fc5
@ -111,7 +111,7 @@ CPickup::GiveUsAPickUpObject(int32 handle)
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object->bUsesCollision = false;
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object->bIsPickup = true;
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object->field_172 = m_eModelIndex == MI_PICKUP_BONUS ? m_nQuantity : 0;
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object->m_nBonusValue = m_eModelIndex == MI_PICKUP_BONUS ? m_nQuantity : 0;
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switch (m_eType)
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{
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@ -671,9 +671,9 @@ void
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CPickups::DoPickUpEffects(CEntity *entity)
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{
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if (entity->GetModelIndex() == MI_PICKUP_KILLFRENZY)
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entity->m_flagD80 = CTheScripts::IsPlayerOnAMission() || CDarkel::FrenzyOnGoing() || !CGame::nastyGame;
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entity->bDoNotRender = CTheScripts::IsPlayerOnAMission() || CDarkel::FrenzyOnGoing() || !CGame::nastyGame;
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if (!entity->m_flagD80) {
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if (!entity->bDoNotRender) {
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float s = Sin((float)((CTimer::GetTimeInMilliseconds() + (uintptr)entity) & 0x7FF) * DEGTORAD(360.0f / 0x800));
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float modifiedSin = 0.3f * (s + 1.0f);
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@ -716,7 +716,7 @@ CPickups::DoPickUpEffects(CEntity *entity)
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size, 65.0f, CCoronas::TYPE_RING, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
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CObject *object = (CObject*)entity;
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if (object->m_obj_flag2 || object->bOutOfStock || object->field_172) {
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if (object->m_obj_flag2 || object->bOutOfStock || object->m_nBonusValue) {
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float dist = (TheCamera.GetPosition() - pos).Magnitude();
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const float MAXDIST = 12.0f;
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@ -734,7 +734,7 @@ CPickups::DoPickUpEffects(CEntity *entity)
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aMessages[NumMessages].m_color.blue = aWeaponBlues[colorId];
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aMessages[NumMessages].m_color.alpha = (1.0f - dist / MAXDIST) * 128.0f;
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aMessages[NumMessages].m_bOutOfStock = object->bOutOfStock;
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aMessages[NumMessages].m_quantity = object->field_172;
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aMessages[NumMessages].m_quantity = object->m_nBonusValue;
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NumMessages++;
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}
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}
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@ -62,11 +62,11 @@ CEntity::CEntity(void)
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bRemoveFromWorld = false;
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bHasHitWall = false;
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bImBeingRendered = false;
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m_flagD8 = false;
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bTouchingWater = false;
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bIsSubway = false;
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bDrawLast = false;
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bNoBrightHeadLights = false;
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m_flagD80 = false;
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bDoNotRender = false;
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bDistanceFade = false;
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m_flagE2 = false;
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@ -73,11 +73,11 @@ public:
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uint32 bRemoveFromWorld : 1;
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uint32 bHasHitWall : 1;
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uint32 bImBeingRendered : 1;
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uint32 m_flagD8 : 1; // used by cBuoyancy::ProcessBuoyancy
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uint32 bTouchingWater : 1; // used by cBuoyancy::ProcessBuoyancy
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uint32 bIsSubway : 1; // set when subway, but maybe different meaning?
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uint32 bDrawLast : 1;
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uint32 bNoBrightHeadLights : 1;
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uint32 m_flagD80 : 1; // CObject visibility?
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uint32 bDoNotRender : 1;
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// flagsE
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uint32 bDistanceFade : 1;
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@ -6,12 +6,11 @@
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#include "Radar.h"
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#include "Object.h"
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#include "DummyObject.h"
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WRAPPER void CObject::ObjectDamage(float amount) { EAXJMP(0x4BB240); }
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WRAPPER void CObject::DeleteAllTempObjectInArea(CVector, float) { EAXJMP(0x4BBED0); }
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WRAPPER void CObject::Init(void) { EAXJMP(0x4BAEC0); }
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WRAPPER void CObject::ProcessControl(void) { EAXJMP(0x4BB040); }
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WRAPPER void CObject::Teleport(CVector) { EAXJMP(0x4BBDA0); }
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#include "Particle.h"
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#include "General.h"
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#include "ObjectData.h"
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#include "World.h"
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#include "Floater.h"
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int16 &CObject::nNoTempObjects = *(int16*)0x95CCA2;
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int16 &CObject::nBodyCastHealth = *(int16*)0x5F7D4C; // 1000
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@ -28,13 +27,13 @@ CObject::CObject(void)
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m_nCollisionDamageEffect = 0;
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m_nSpecialCollisionResponseCases = COLLRESPONSE_NONE;
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m_bCameraToAvoidThisObject = false;
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ObjectCreatedBy = 0;
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ObjectCreatedBy = UNKNOWN_OBJECT;
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m_nEndOfLifeTime = 0;
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// m_nRefModelIndex = -1; // duplicate
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// bUseVehicleColours = false; // duplicate
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m_colour2 = 0;
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m_colour1 = m_colour2;
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field_172 = 0;
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m_nBonusValue = 0;
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bIsPickup = false;
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m_obj_flag2 = false;
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bOutOfStock = false;
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@ -82,10 +81,46 @@ CObject::~CObject(void)
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nNoTempObjects--;
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}
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void
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CObject::ProcessControl(void)
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{
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CVector point, impulse;
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if (m_nCollisionDamageEffect)
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ObjectDamage(m_fDamageImpulse);
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CPhysical::ProcessControl();
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if (mod_Buoyancy.ProcessBuoyancy(this, m_fBuoyancy, &point, &impulse)) {
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bIsInWater = true;
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bIsStatic = false;
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ApplyMoveForce(impulse);
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ApplyTurnForce(impulse, point);
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float fTimeStep = Pow(0.97f, CTimer::GetTimeStep());
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m_vecMoveSpeed *= fTimeStep;
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m_vecTurnSpeed *= fTimeStep;
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}
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if ((m_modelIndex == MI_EXPLODINGBARREL || m_modelIndex == MI_PETROLPUMP) && bHasBeenDamaged && bIsVisible
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&& (CGeneral::GetRandomNumber() & 0x1F) == 10) {
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bExplosionProof = true;
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bIsVisible = false;
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bUsesCollision = false;
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bAffectedByGravity = false;
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m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
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}
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}
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void
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CObject::Teleport(CVector vecPos)
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{
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CWorld::Remove(this);
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m_matrix.GetPosition() = vecPos;
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m_matrix.UpdateRW();
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UpdateRwFrame();
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CWorld::Add(this);
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}
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void
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CObject::Render(void)
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{
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if(m_flagD80)
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if(bDoNotRender)
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return;
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if(m_nRefModelIndex != -1 && ObjectCreatedBy == TEMP_OBJECT && bUseVehicleColours){
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@ -117,6 +152,152 @@ CObject::RemoveLighting(bool reset)
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WorldReplaceScorchedLightsWithNormal(Scene.world);
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}
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void
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CObject::ObjectDamage(float amount)
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{
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if (!m_nCollisionDamageEffect || !bUsesCollision)
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return;
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static int8 nFrameGen = 0;
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bool bBodyCastDamageEffect = false;
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if (m_modelIndex == MI_BODYCAST){
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if (amount > 50.0f)
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nBodyCastHealth = (int16)(nBodyCastHealth - 0.5f * amount);
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if (nBodyCastHealth < 0)
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nBodyCastHealth = 0;
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if (nBodyCastHealth < 200)
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bBodyCastDamageEffect = true;
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amount = 0.0f;
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}
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if ((amount * m_fCollisionDamageMultiplier > 150.0f || bBodyCastDamageEffect) && m_nCollisionDamageEffect) {
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const CVector& vecPos = m_matrix.GetPosition();
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const float fDirectionZ = 0.0002f * amount;
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switch (m_nCollisionDamageEffect)
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{
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case COLDAMAGE_EFFECT_CHANGE_MODEL:
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bRenderDamaged = true;
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break;
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case COLDAMAGE_EFFECT_SPLIT_MODEL:
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break;
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case COLDAMAGE_EFFECT_SMASH_COMPLETELY:
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bIsVisible = false;
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bUsesCollision = false;
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bIsStatic = true;
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bExplosionProof = true;
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SetMoveSpeed(0.0f, 0.0f, 0.0f);
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SetTurnSpeed(0.0f, 0.0f, 0.0f);
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break;
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case COLDAMAGE_EFFECT_CHANGE_THEN_SMASH:
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if (!bRenderDamaged) {
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bRenderDamaged = true;
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}
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else {
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bIsVisible = false;
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bUsesCollision = false;
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bIsStatic = true;
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bExplosionProof = true;
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SetMoveSpeed(0.0f, 0.0f, 0.0f);
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SetTurnSpeed(0.0f, 0.0f, 0.0f);
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}
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break;
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case COLDAMAGE_EFFECT_SMASH_CARDBOX_COMPLETELY: {
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bIsVisible = false;
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bUsesCollision = false;
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bIsStatic = true;
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bExplosionProof = true;
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SetMoveSpeed(0.0f, 0.0f, 0.0f);
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SetTurnSpeed(0.0f, 0.0f, 0.0f);
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const RwRGBA color = { 96, 48, 0, 255 };
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for (int32 i = 0; i < 25; i++) {
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CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
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CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
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CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
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++nFrameGen;
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int32 currentFrame = nFrameGen & 3;
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float fRandom = CGeneral::GetRandomNumberInRange(0.01f, 1.0f);
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RwRGBA randomColor = { color.red * fRandom, color.green * fRandom , color.blue, color.alpha };
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float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f);
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int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
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CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0);
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}
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PlayOneShotScriptObject(_SCRSOUND_CARDBOARD_BOX_SMASH, vecPos);
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break;
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}
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case COLDAMAGE_EFFECT_SMASH_WOODENBOX_COMPLETELY: {
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bIsVisible = false;
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bUsesCollision = false;
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bIsStatic = true;
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bExplosionProof = true;
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SetMoveSpeed(0.0f, 0.0f, 0.0f);
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SetTurnSpeed(0.0f, 0.0f, 0.0f);
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const RwRGBA color = { 128, 128, 128, 255 };
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for (int32 i = 0; i < 45; i++) {
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CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
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CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
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CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
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++nFrameGen;
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int32 currentFrame = nFrameGen & 3;
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float fRandom = CGeneral::GetRandomNumberInRange(0.5f, 0.5f);
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RwRGBA randomColor = { color.red * fRandom, color.green * fRandom , color.blue * fRandom, color.alpha };
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float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f);
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int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
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CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0);
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}
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PlayOneShotScriptObject(_SCRSOUND_WOODEN_BOX_SMASH, vecPos);
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break;
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}
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case COLDAMAGE_EFFECT_SMASH_TRAFFICCONE_COMPLETELY: {
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bIsVisible = false;
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bUsesCollision = false;
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bIsStatic = true;
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bExplosionProof = true;
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SetMoveSpeed(0.0f, 0.0f, 0.0f);
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SetTurnSpeed(0.0f, 0.0f, 0.0f);
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const RwRGBA color1 = { 200, 0, 0, 255 };
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const RwRGBA color2 = { 200, 200, 200, 255 };
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for (int32 i = 0; i < 10; i++) {
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CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
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CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
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CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
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++nFrameGen;
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int32 currentFrame = nFrameGen & 3;
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RwRGBA color = color2;
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if (nFrameGen & 1)
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color = color1;
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float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f);
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int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
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CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0);
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}
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PlayOneShotScriptObject(_SCRSOUND_TYRE_BUMP, vecPos);
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break;
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}
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case COLDAMAGE_EFFECT_SMASH_BARPOST_COMPLETELY: {
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bIsVisible = false;
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bUsesCollision = false;
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bIsStatic = true;
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bExplosionProof = true;
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SetMoveSpeed(0.0f, 0.0f, 0.0f);
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SetTurnSpeed(0.0f, 0.0f, 0.0f);
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const RwRGBA color1 = { 200, 0, 0, 255 };
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const RwRGBA color2 = { 200, 200, 200, 255 };
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for (int32 i = 0; i < 32; i++) {
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CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
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CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
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CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
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++nFrameGen;
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int32 currentFrame = nFrameGen & 3;
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RwRGBA color = color2;
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if (nFrameGen & 1)
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color = color1;
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float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f);
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int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
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CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0);
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}
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PlayOneShotScriptObject(_SCRSOUND_COL_CAR, vecPos);
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break;
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}
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}
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}
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}
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void
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CObject::RefModelInfo(int32 modelId)
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@ -125,6 +306,39 @@ CObject::RefModelInfo(int32 modelId)
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CModelInfo::GetModelInfo(modelId)->AddRef();
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}
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void
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CObject::Init(void)
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{
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m_type = ENTITY_TYPE_OBJECT;;
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CObjectData::SetObjectData(m_modelIndex, *this);
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m_nEndOfLifeTime = 0;
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ObjectCreatedBy = GAME_OBJECT;
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bIsStatic = true;
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bIsPickup = false;
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m_obj_flag2 = false;
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bOutOfStock = false;
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bGlassCracked = false;
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bGlassBroken = false;
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bHasBeenDamaged = false;
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bUseVehicleColours = false;
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m_nRefModelIndex = -1;
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m_colour1 = 0;
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m_colour2 = 0;
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m_nBonusValue = 0;
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m_pCollidingEntity = nil;
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CColPoint point;
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CEntity* outEntity = nil;
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const CVector& vecPos = m_matrix.GetPosition();
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if (CWorld::ProcessVerticalLine(vecPos, vecPos.z - 10.0f, point, outEntity, true, false, false, false, false, false, nil))
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m_pCurSurface = outEntity;
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else
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m_pCurSurface = nil;
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if (m_modelIndex == MI_BODYCAST)
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nBodyCastHealth = 1000;
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else if (m_modelIndex == MI_BUOY)
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bTouchingWater = true;
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}
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bool
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CObject::CanBeDeleted(void)
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{
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@ -142,6 +356,45 @@ CObject::CanBeDeleted(void)
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}
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}
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void
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CObject::DeleteAllMissionObjects()
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{
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CObjectPool* objectPool = CPools::GetObjectPool();
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for (int32 i = 0; i < objectPool->GetSize(); i++) {
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CObject* pObject = objectPool->GetSlot(i);
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if (pObject && pObject->ObjectCreatedBy == MISSION_OBJECT) {
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CWorld::Remove(pObject);
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delete pObject;
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}
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}
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}
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void
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CObject::DeleteAllTempObjects()
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{
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CObjectPool* objectPool = CPools::GetObjectPool();
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for (int32 i = 0; i < objectPool->GetSize(); i++) {
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CObject* pObject = objectPool->GetSlot(i);
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if (pObject && pObject->ObjectCreatedBy == TEMP_OBJECT) {
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CWorld::Remove(pObject);
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delete pObject;
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}
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}
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}
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void
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CObject::DeleteAllTempObjectInArea(CVector point, float fRadius)
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{
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CObjectPool *objectPool = CPools::GetObjectPool();
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for (int32 i = 0; i < objectPool->GetSize(); i++) {
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CObject *pObject = objectPool->GetSlot(i);
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if (pObject && pObject->ObjectCreatedBy == TEMP_OBJECT && fRadius * fRadius > pObject->GetPosition().MagnitudeSqr()) {
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CWorld::Remove(pObject);
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delete pObject;
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}
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}
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}
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#include <new>
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class CObject_ : public CObject
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@ -152,6 +405,9 @@ public:
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CObject *ctor(CDummyObject *dummy) { return ::new (this) CObject(dummy); }
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void dtor(void) { CObject::~CObject(); }
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void Render_(void) { CObject::Render(); }
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void ProcessControl_(void) { CObject::ProcessControl(); }
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bool SetupLighting_(void) { return CObject::SetupLighting(); }
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void RemoveLighting_(bool reset) { CObject::RemoveLighting(reset); }
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};
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STARTPATCHES
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@ -159,5 +415,16 @@ STARTPATCHES
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InjectHook(0x4BACE0, (CObject* (CObject::*)(int32, bool)) &CObject_::ctor, PATCH_JUMP);
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InjectHook(0x4BAD50, (CObject* (CObject::*)(CDummyObject*)) &CObject_::ctor, PATCH_JUMP);
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||||
InjectHook(0x4BAE00, &CObject_::dtor, PATCH_JUMP);
|
||||
InjectHook(0x4BB040, &CObject_::ProcessControl_, PATCH_JUMP);
|
||||
InjectHook(0x4BBDA0, &CObject::Teleport, PATCH_JUMP);
|
||||
InjectHook(0x4BB1E0, &CObject_::Render_, PATCH_JUMP);
|
||||
InjectHook(0x4A7C90, &CObject_::SetupLighting_, PATCH_JUMP);
|
||||
InjectHook(0x4A7CD0, &CObject_::RemoveLighting_, PATCH_JUMP);
|
||||
InjectHook(0x4BB240, &CObject::ObjectDamage, PATCH_JUMP);
|
||||
InjectHook(0x4BBD80, &CObject::RefModelInfo, PATCH_JUMP);
|
||||
InjectHook(0x4BAEC0, &CObject::Init, PATCH_JUMP);
|
||||
InjectHook(0x4BB010, &CObject::CanBeDeleted, PATCH_JUMP);
|
||||
InjectHook(0x4BBE60, &CObject::DeleteAllMissionObjects, PATCH_JUMP);
|
||||
InjectHook(0x4BBDF0, &CObject::DeleteAllTempObjects, PATCH_JUMP);
|
||||
InjectHook(0x4BBED0, &CObject::DeleteAllTempObjectInArea, PATCH_JUMP);
|
||||
ENDPATCHES
|
||||
|
@ -3,12 +3,25 @@
|
||||
#include "Physical.h"
|
||||
|
||||
enum {
|
||||
UNKNOWN_OBJECT = 0,
|
||||
GAME_OBJECT = 1,
|
||||
MISSION_OBJECT = 2,
|
||||
TEMP_OBJECT = 3,
|
||||
CUTSCENE_OBJECT = 4,
|
||||
};
|
||||
|
||||
enum {
|
||||
COLDAMAGE_EFFECT_NONE = 0,
|
||||
COLDAMAGE_EFFECT_CHANGE_MODEL = 1,
|
||||
COLDAMAGE_EFFECT_SPLIT_MODEL = 2,
|
||||
COLDAMAGE_EFFECT_SMASH_COMPLETELY = 3,
|
||||
COLDAMAGE_EFFECT_CHANGE_THEN_SMASH = 4,
|
||||
COLDAMAGE_EFFECT_SMASH_CARDBOX_COMPLETELY = 50,
|
||||
COLDAMAGE_EFFECT_SMASH_WOODENBOX_COMPLETELY = 60,
|
||||
COLDAMAGE_EFFECT_SMASH_TRAFFICCONE_COMPLETELY = 70,
|
||||
COLDAMAGE_EFFECT_SMASH_BARPOST_COMPLETELY = 80,
|
||||
};
|
||||
|
||||
enum {
|
||||
COLLRESPONSE_NONE,
|
||||
COLLRESPONSE_CHANGE_MODEL,
|
||||
@ -41,7 +54,7 @@ public:
|
||||
int8 bHasBeenDamaged : 1;
|
||||
int8 bUseVehicleColours : 1;
|
||||
int8 m_obj_flag80 : 1;
|
||||
int8 field_172; // car for a bonus pickup?
|
||||
int8 m_nBonusValue;
|
||||
int8 field_173;
|
||||
float m_fCollisionDamageMultiplier;
|
||||
uint8 m_nCollisionDamageEffect;
|
||||
@ -74,7 +87,7 @@ public:
|
||||
~CObject(void);
|
||||
|
||||
void ProcessControl(void);
|
||||
void Teleport(CVector);
|
||||
void Teleport(CVector vecPos);
|
||||
void Render(void);
|
||||
bool SetupLighting(void);
|
||||
void RemoveLighting(bool reset);
|
||||
@ -84,6 +97,8 @@ public:
|
||||
void Init(void);
|
||||
bool CanBeDeleted(void);
|
||||
|
||||
static void DeleteAllTempObjectInArea(CVector, float);
|
||||
static void DeleteAllMissionObjects();
|
||||
static void DeleteAllTempObjects();
|
||||
static void DeleteAllTempObjectInArea(CVector point, float fRadius);
|
||||
};
|
||||
static_assert(sizeof(CObject) == 0x198, "CObject: error");
|
||||
|
@ -15027,7 +15027,7 @@ CPed::ProcessBuoyancy(void)
|
||||
#endif
|
||||
|
||||
if (mod_Buoyancy.ProcessBuoyancy(this, GRAVITY * m_fMass * buoyancyLevel, &buoyancyPoint, &buoyancyImpulse)) {
|
||||
m_flagD8 = true;
|
||||
bTouchingWater = true;
|
||||
CEntity *entity;
|
||||
CColPoint point;
|
||||
if (CWorld::ProcessVerticalLine(GetPosition(), GetPosition().z - 3.0f, point, entity, false, true, false, false, false, false, false)
|
||||
@ -15093,7 +15093,7 @@ CPed::ProcessBuoyancy(void)
|
||||
} else
|
||||
return;
|
||||
} else
|
||||
m_flagD8 = false;
|
||||
bTouchingWater = false;
|
||||
|
||||
if (nGenerateWaterCircles && CTimer::GetTimeInMilliseconds() >= nGenerateWaterCircles) {
|
||||
CVector pos = GetPosition();
|
||||
|
@ -967,7 +967,7 @@ CPopulation::ConvertToRealObject(CDummyObject *dummy)
|
||||
} else if (obj->m_modelIndex == MI_BUOY) {
|
||||
obj->bIsStatic = false;
|
||||
obj->m_vecMoveSpeed = CVector(0.0f, 0.0f, -0.001f);
|
||||
obj->m_flagD8 = true;
|
||||
obj->bTouchingWater = true;
|
||||
obj->AddToMovingList();
|
||||
}
|
||||
}
|
||||
|
@ -2814,7 +2814,7 @@ CAutomobile::ProcessBuoyancy(void)
|
||||
CVector impulse, point;
|
||||
|
||||
if(mod_Buoyancy.ProcessBuoyancy(this, m_fBuoyancy, &point, &impulse)){
|
||||
m_flagD8 = true;
|
||||
bTouchingWater = true;
|
||||
ApplyMoveForce(impulse);
|
||||
ApplyTurnForce(impulse, point);
|
||||
|
||||
@ -2899,7 +2899,7 @@ CAutomobile::ProcessBuoyancy(void)
|
||||
}
|
||||
}else{
|
||||
bIsInWater = false;
|
||||
m_flagD8 = false;
|
||||
bTouchingWater = false;
|
||||
|
||||
static RwRGBA splashCol = {155, 155, 185, 196};
|
||||
static RwRGBA smokeCol = {255, 255, 255, 255};
|
||||
|
@ -70,7 +70,7 @@ CBoat::CBoat(int mi, uint8 owner) : CVehicle(owner)
|
||||
unk1 = 0.0f;
|
||||
m_bIsAnchored = true;
|
||||
field_2C4 = -9999.99f;
|
||||
m_flagD8 = true;
|
||||
bTouchingWater = true;
|
||||
field_2CC = 0.0f;
|
||||
field_2D0 = 0;
|
||||
m_nNumWakePoints = 0;
|
||||
|
@ -26,7 +26,7 @@ cBuoyancy::ProcessBuoyancy(CPhysical *phys, float buoyancy, CVector *point, CVec
|
||||
{
|
||||
m_numSteps = 2.0f;
|
||||
|
||||
if(!CWaterLevel::GetWaterLevel(phys->GetPosition(), &m_waterlevel, phys->m_flagD8))
|
||||
if(!CWaterLevel::GetWaterLevel(phys->GetPosition(), &m_waterlevel, phys->bTouchingWater))
|
||||
return false;
|
||||
m_matrix = phys->GetMatrix();
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user