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@ -45,7 +45,7 @@
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// Distances
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#define DISTANCE_TO_CALL_OFF_CHASE (10.0f)
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#define DISTANCE_FOR_MRWHOOP_HACK (4.0f)
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#define DISTANCE_FOR_MRWHOOP_HACK (0.5f)
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#define DISTANCE_TO_ACTIVATE_GARAGE (8.0f)
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#define DISTANCE_TO_ACTIVATE_KEEPCAR_GARAGE (17.0f)
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#define DISTANCE_TO_CLOSE_MISSION_GARAGE (30.0f)
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@ -124,8 +124,8 @@ uint32 CGarages::MessageEndTime;
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uint32 CGarages::NumGarages;
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bool CGarages::PlayerInGarage;
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int32 CGarages::PoliceCarsCollected;
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CStoredCar CGarages::aCarsInSafeHouses[TOTAL_HIDEOUT_GARAGES][CGarages::MAX_NUM_CARS_IN_HIDEOUT_GARAGE];
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int32 CGarages::AudioEntity = AEHANDLE_NONE;
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CStoredCar CGarages::aCarsInSafeHouses[TOTAL_HIDEOUT_GARAGES][NUM_GARAGE_STORED_CARS];
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int32 hHandle = AEHANDLE_NONE;
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CGarage CGarages::aGarages[NUM_GARAGES];
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bool CGarages::bCamShouldBeOutisde;
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@ -146,22 +146,22 @@ void CGarages::Init(void)
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for (int i = 0; i < TOTAL_COLLECTCARS_GARAGES; i++)
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CarTypesCollected[i] = 0;
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LastTimeHelpMessage = 0;
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for (int i = 0; i < TOTAL_HIDEOUT_GARAGES; i++) {
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for (int j = 0; j < MAX_NUM_CARS_IN_HIDEOUT_GARAGE; j++)
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aCarsInSafeHouses[i][j].Init();
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for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) {
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for (int j = 0; j < TOTAL_HIDEOUT_GARAGES; j++)
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aCarsInSafeHouses[j][i].Init();
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}
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AudioEntity = DMAudio.CreateEntity(AUDIOTYPE_GARAGE, (void*)1);
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if (AudioEntity >= 0)
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DMAudio.SetEntityStatus(AudioEntity, 1);
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hHandle = DMAudio.CreateEntity(AUDIOTYPE_GARAGE, (void*)1);
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if (hHandle >= 0)
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DMAudio.SetEntityStatus(hHandle, 1);
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}
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void CGarages::Shutdown(void)
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{
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NumGarages = 0;
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if (AudioEntity < 0)
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if (hHandle < 0)
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return;
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DMAudio.DestroyEntity(AudioEntity);
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AudioEntity = AEHANDLE_NONE;
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DMAudio.DestroyEntity(hHandle);
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hHandle = AEHANDLE_NONE;
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}
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void CGarages::Update(void)
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@ -337,6 +337,43 @@ void CGarage::Update()
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}
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if (m_bDeactivated && m_eGarageState == GS_FULLYCLOSED)
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return;
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if (m_bRotatedDoor) {
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#ifdef GTA_PS2
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if (m_eGarageState == GS_OPENING) {
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if (m_pDoor1) {
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if (FindPlayerPed()->m_pCurrentPhysSurface == m_pDoor1)
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m_pDoor1->bUsesCollision = false;
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}
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if (m_pDoor2) {
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if (FindPlayerPed()->m_pCurrentPhysSurface == m_pDoor2)
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m_pDoor2->bUsesCollision = false;
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}
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}
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else if (m_eGarageState == GS_OPENED) {
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if (m_pDoor1)
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m_pDoor1->bUsesCollision = true;
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if (m_pDoor2)
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m_pDoor2->bUsesCollision = true;
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}
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#else
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if (m_eGarageState == GS_OPENING || m_eGarageState == GS_OPENED) {
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if (m_pDoor1) {
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if (FindPlayerPed()->m_pCurrentPhysSurface == m_pDoor1 || FindPlayerPed()->GetPedState() == PED_JUMP || FindPlayerPed()->GetPedState() == PED_FALL || !FindPlayerPed()->bIsStanding)
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m_pDoor1->bUsesCollision = false;
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}
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if (m_pDoor2) {
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if (FindPlayerPed()->m_pCurrentPhysSurface == m_pDoor2 || FindPlayerPed()->GetPedState() == PED_JUMP || FindPlayerPed()->GetPedState() == PED_FALL || !FindPlayerPed()->bIsStanding)
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m_pDoor2->bUsesCollision = false;
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}
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}
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else {
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if (m_pDoor1)
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m_pDoor1->bUsesCollision = true;
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if (m_pDoor2)
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m_pDoor2->bUsesCollision = true;
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}
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#endif
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}
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switch (m_eGarageType) {
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case GARAGE_RESPRAY:
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switch (m_eGarageState) {
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@ -376,7 +413,7 @@ void CGarage::Update()
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if (m_fDoorPos == 0.0f) {
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m_eGarageState = GS_FULLYCLOSED;
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m_nTimeToStartAction = CTimer::GetTimeInMilliseconds() + TIME_TO_RESPRAY;
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DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
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DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
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CStats::CheckPointReachedSuccessfully();
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}
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UpdateDoorsHeight();
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@ -480,7 +517,7 @@ void CGarage::Update()
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m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
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if (m_fDoorPos == m_fDoorHeight) {
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m_eGarageState = GS_OPENEDCONTAINSCAR;
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DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
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DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_OPENED, 1.0f);
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}
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UpdateDoorsHeight();
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break;
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@ -524,7 +561,7 @@ void CGarage::Update()
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if (m_fDoorPos == 0.0f) {
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m_eGarageState = GS_FULLYCLOSED;
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m_nTimeToStartAction = CTimer::GetTimeInMilliseconds() + TIME_TO_SETUP_BOMB;
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DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
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DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
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}
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UpdateDoorsHeight();
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if (m_eGarageType == GARAGE_BOMBSHOP3)
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@ -537,14 +574,18 @@ void CGarage::Update()
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case GARAGE_BOMBSHOP1: DMAudio.PlayFrontEndSound(SOUND_GARAGE_BOMB1_SET, 1); break;
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case GARAGE_BOMBSHOP2: DMAudio.PlayFrontEndSound(SOUND_GARAGE_BOMB2_SET, 1); break;
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case GARAGE_BOMBSHOP3: DMAudio.PlayFrontEndSound(SOUND_GARAGE_BOMB3_SET, 1); break;
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default: break;
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}
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m_eGarageState = GS_OPENING;
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if (!CGarages::BombsAreFree)
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CWorld::Players[CWorld::PlayerInFocus].m_nMoney = Max(0, CWorld::Players[CWorld::PlayerInFocus].m_nMoney - BOMB_PRICE);
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if (FindPlayerVehicle() && (FindPlayerVehicle()->IsCar() || FindPlayerVehicle()->IsBike())) {
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#if (!defined GTA_PS2 || defined FIX_BUGS)
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FindPlayerVehicle()->m_bombType = CGarages::GetBombTypeForGarageType(m_eGarageType);
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FindPlayerVehicle()->m_pBombRigger = FindPlayerPed();
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#else // PS2 version contained a bug: CBike was casted to CAutomobile, but due to coincidence it didn't corrupt memory
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((CAutomobile*)(FindPlayerVehicle()))->m_bombType = CGarages::GetBombTypeForGarageType(m_eGarageType);
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((CAutomobile*)(FindPlayerVehicle()))->m_pBombRigger = FindPlayerPed();
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#endif
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if (m_eGarageType == GARAGE_BOMBSHOP3)
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CGarages::GivePlayerDetonator();
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CStats::KgsOfExplosivesUsed += KGS_OF_EXPLOSIVES_IN_BOMB;
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@ -582,7 +623,6 @@ void CGarage::Update()
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case GARAGE_BOMBSHOP3:
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CHud::SetHelpMessage(TheText.Get("GA_8"), false); // Use the detonator to activate the bomb.
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break;
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default: break;
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}
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CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE);
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FindPlayerPed()->m_pWanted->m_bIgnoredByCops = false;
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@ -596,7 +636,7 @@ void CGarage::Update()
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m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
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if (m_fDoorPos == m_fDoorHeight) {
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m_eGarageState = GS_OPENEDCONTAINSCAR;
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DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
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DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_OPENED, 1.0f);
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}
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UpdateDoorsHeight();
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break;
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@ -614,13 +654,17 @@ void CGarage::Update()
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switch (m_eGarageState) {
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case GS_OPENED:
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if (((CVector2D)FindPlayerCoors() - CVector2D(GetGarageCenterX(), GetGarageCenterY())).MagnitudeSqr() > SQR(DISTANCE_TO_CLOSE_MISSION_GARAGE)) {
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if ((CTimer::GetFrameCounter() & 0x1F) == 0 && !IsAnyOtherCarTouchingGarage(nil)) {
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if ((CTimer::GetFrameCounter() & 0x1F) == 0
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#ifndef GTA_PS2
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&& (!m_pTarget || IsEntityTouching3D(m_pTarget))
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#endif
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) {
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m_eGarageState = GS_CLOSING;
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m_bClosingWithoutTargetCar = true;
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}
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}
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else if (!FindPlayerVehicle() && m_pTarget && IsEntityEntirelyInside3D(m_pTarget, 0.0f) &&
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!IsAnyOtherCarTouchingGarage(m_pTarget) && IsEntityEntirelyOutside(FindPlayerPed(), 2.0f)) {
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IsEntityEntirelyOutside(FindPlayerVehicle() ? (CEntity*)FindPlayerVehicle() : (CEntity*)FindPlayerPed(), 2.0f)) {
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CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE);
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FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true;
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m_eGarageState = GS_CLOSING;
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@ -632,7 +676,7 @@ void CGarage::Update()
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ThrowCarsNearDoorOutOfGarage(m_pTarget);
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m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
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if (m_fDoorPos == 0.0f) {
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DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
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DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
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if (m_bClosingWithoutTargetCar)
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m_eGarageState = GS_FULLYCLOSED;
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else {
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@ -662,7 +706,7 @@ void CGarage::Update()
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m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
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if (m_fDoorPos == m_fDoorHeight) {
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m_eGarageState = GS_OPENED;
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DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
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DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_OPENED, 1.0f);
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}
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UpdateDoorsHeight();
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break;
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@ -715,7 +759,7 @@ void CGarage::Update()
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m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
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if (m_fDoorPos == 0.0f) {
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m_eGarageState = GS_FULLYCLOSED;
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DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
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DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
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if (m_pTarget) {
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MarkThisCarAsCollectedForCraig(m_pTarget->GetModelIndex());
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DestroyVehicleAndDriverAndPassengers(m_pTarget);
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@ -755,7 +799,7 @@ void CGarage::Update()
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m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
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if (m_fDoorPos == m_fDoorHeight) {
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m_eGarageState = GS_OPENED;
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DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
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DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_OPENED, 1.0f);
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}
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UpdateDoorsHeight();
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break;
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@ -776,7 +820,7 @@ void CGarage::Update()
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m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
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if (m_fDoorPos == 0.0f) {
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m_eGarageState = GS_FULLYCLOSED;
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DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
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DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
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}
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if (!IsGarageEmpty())
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m_eGarageState = GS_OPENING;
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@ -787,7 +831,7 @@ void CGarage::Update()
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m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
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if (m_fDoorPos == m_fDoorHeight) {
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m_eGarageState = GS_OPENED;
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DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
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DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_OPENED, 1.0f);
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}
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UpdateDoorsHeight();
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break;
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@ -821,7 +865,7 @@ void CGarage::Update()
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ThrowCarsNearDoorOutOfGarage(m_pTarget);
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m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
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if (m_fDoorPos == 0.0f) {
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DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
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DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
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if (m_bClosingWithoutTargetCar)
|
|
|
|
|
m_eGarageState = GS_FULLYCLOSED;
|
|
|
|
|
else {
|
|
|
|
@ -850,7 +894,7 @@ void CGarage::Update()
|
|
|
|
|
m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
|
|
|
|
|
if (m_fDoorPos == m_fDoorHeight) {
|
|
|
|
|
m_eGarageState = GS_OPENED;
|
|
|
|
|
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
|
|
|
|
|
DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_OPENED, 1.0f);
|
|
|
|
|
}
|
|
|
|
|
UpdateDoorsHeight();
|
|
|
|
|
break;
|
|
|
|
@ -870,7 +914,7 @@ void CGarage::Update()
|
|
|
|
|
m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
|
|
|
|
|
if (m_fDoorPos == m_fDoorHeight) {
|
|
|
|
|
m_eGarageState = GS_OPENED;
|
|
|
|
|
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
|
|
|
|
|
DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_OPENED, 1.0f);
|
|
|
|
|
}
|
|
|
|
|
UpdateDoorsHeight();
|
|
|
|
|
break;
|
|
|
|
@ -890,7 +934,7 @@ void CGarage::Update()
|
|
|
|
|
m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
|
|
|
|
|
if (m_fDoorPos == 0.0f) {
|
|
|
|
|
m_eGarageState = GS_FULLYCLOSED;
|
|
|
|
|
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
|
|
|
|
|
DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
|
|
|
|
|
}
|
|
|
|
|
UpdateDoorsHeight();
|
|
|
|
|
break;
|
|
|
|
@ -898,7 +942,7 @@ void CGarage::Update()
|
|
|
|
|
m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
|
|
|
|
|
if (m_fDoorPos == m_fDoorHeight) {
|
|
|
|
|
m_eGarageState = GS_OPENED;
|
|
|
|
|
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
|
|
|
|
|
DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_OPENED, 1.0f);
|
|
|
|
|
}
|
|
|
|
|
UpdateDoorsHeight();
|
|
|
|
|
break;
|
|
|
|
@ -930,8 +974,8 @@ void CGarage::Update()
|
|
|
|
|
// Close car doors either if player is far, or if he is in vehicle and garage is full,
|
|
|
|
|
// or if player is very very far so that we can remove whatever is blocking garage door without him noticing
|
|
|
|
|
if ((distance > SQR(DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_IN_CAR) ||
|
|
|
|
|
!FindPlayerVehicle() && distance > SQR(DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_ON_FOOT) &&
|
|
|
|
|
!IsAnyCarBlockingDoor()))
|
|
|
|
|
!FindPlayerVehicle() && distance > SQR(DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_ON_FOOT)) &&
|
|
|
|
|
!IsAnyCarBlockingDoor())
|
|
|
|
|
m_eGarageState = GS_CLOSING;
|
|
|
|
|
else if (FindPlayerVehicle() &&
|
|
|
|
|
CountCarsWithCenterPointWithinGarage(FindPlayerVehicle()) >=
|
|
|
|
@ -949,7 +993,7 @@ void CGarage::Update()
|
|
|
|
|
if (!IsPlayerOutsideGarage())
|
|
|
|
|
m_eGarageState = GS_OPENING;
|
|
|
|
|
else if (m_fDoorPos == 0.0f) {
|
|
|
|
|
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
|
|
|
|
|
DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
|
|
|
|
|
m_eGarageState = GS_FULLYCLOSED;
|
|
|
|
|
StoreAndRemoveCarsForThisHideout(CGarages::aCarsInSafeHouses[CGarages::FindSafeHouseIndexForGarageType(m_eGarageType)], NUM_GARAGE_STORED_CARS);
|
|
|
|
|
}
|
|
|
|
@ -980,7 +1024,7 @@ void CGarage::Update()
|
|
|
|
|
m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + HIDEOUT_DOOR_SPEED_COEFFICIENT * (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
|
|
|
|
|
if (m_fDoorPos == m_fDoorHeight) {
|
|
|
|
|
m_eGarageState = GS_OPENED;
|
|
|
|
|
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
|
|
|
|
|
DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_OPENED, 1.0f);
|
|
|
|
|
}
|
|
|
|
|
UpdateDoorsHeight();
|
|
|
|
|
break;
|
|
|
|
@ -1007,7 +1051,7 @@ void CGarage::Update()
|
|
|
|
|
m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
|
|
|
|
|
if (m_fDoorPos == 0.0f) {
|
|
|
|
|
m_eGarageState = GS_FULLYCLOSED;
|
|
|
|
|
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
|
|
|
|
|
DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
|
|
|
|
|
}
|
|
|
|
|
UpdateDoorsHeight();
|
|
|
|
|
break;
|
|
|
|
@ -1023,7 +1067,7 @@ void CGarage::Update()
|
|
|
|
|
m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
|
|
|
|
|
if (m_fDoorPos == m_fDoorHeight) {
|
|
|
|
|
m_eGarageState = GS_OPENED;
|
|
|
|
|
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
|
|
|
|
|
DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_OPENED, 1.0f);
|
|
|
|
|
}
|
|
|
|
|
UpdateDoorsHeight();
|
|
|
|
|
break;
|
|
|
|
@ -1048,7 +1092,7 @@ void CGarage::Update()
|
|
|
|
|
m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
|
|
|
|
|
if (m_fDoorPos == 0.0f) {
|
|
|
|
|
m_eGarageState = GS_FULLYCLOSED;
|
|
|
|
|
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
|
|
|
|
|
DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
|
|
|
|
|
CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE);
|
|
|
|
|
}
|
|
|
|
|
case GS_FULLYCLOSED:
|
|
|
|
@ -1057,7 +1101,7 @@ void CGarage::Update()
|
|
|
|
|
m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
|
|
|
|
|
if (m_fDoorPos == m_fDoorHeight) {
|
|
|
|
|
m_eGarageState = GS_OPENED;
|
|
|
|
|
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
|
|
|
|
|
DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_OPENED, 1.0f);
|
|
|
|
|
}
|
|
|
|
|
UpdateDoorsHeight();
|
|
|
|
|
break;
|
|
|
|
@ -1072,28 +1116,6 @@ void CGarage::Update()
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void CGarage::ThrowCarsNearDoorOutOfGarage(CVehicle* pException)
|
|
|
|
|
{
|
|
|
|
|
uint32 i = CPools::GetVehiclePool()->GetSize();
|
|
|
|
|
while (i--) {
|
|
|
|
|
CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
|
|
|
|
|
if (!pVehicle || pVehicle == pException)
|
|
|
|
|
continue;
|
|
|
|
|
if (!IsEntityTouching3D(pVehicle))
|
|
|
|
|
continue;
|
|
|
|
|
CColModel* pColModel = pVehicle->GetColModel();
|
|
|
|
|
for (int i = 0; i < pColModel->numSpheres; i++) {
|
|
|
|
|
CVector pos = pVehicle->GetMatrix() * pColModel->spheres[i].center;
|
|
|
|
|
float radius = pColModel->spheres[i].radius;
|
|
|
|
|
if (!IsPointInsideGarage(pos, 0.0f)) {
|
|
|
|
|
CVector vecDirectionAway(pVehicle->GetPosition().x - GetGarageCenterX(), pVehicle->GetPosition().y - GetGarageCenterY(), 0.0f);
|
|
|
|
|
vecDirectionAway.Normalise();
|
|
|
|
|
pVehicle->AddToMoveSpeed(vecDirectionAway * CTimer::GetTimeStepInSeconds());
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool CGarage::IsStaticPlayerCarEntirelyInside()
|
|
|
|
|
{
|
|
|
|
|
if (!FindPlayerVehicle())
|
|
|
|
@ -1158,7 +1180,7 @@ bool CGarage::IsPointInsideGarage(CVector pos, float m_fMargin)
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool CGarage::IsEntityEntirelyInside3D(CEntity * pEntity, float fMargin)
|
|
|
|
|
bool CGarage::IsEntityEntirelyInside3D(CEntity* pEntity, float fMargin)
|
|
|
|
|
{
|
|
|
|
|
if (pEntity->GetPosition().x < m_fInfX - fMargin || pEntity->GetPosition().x > m_fSupX + fMargin ||
|
|
|
|
|
pEntity->GetPosition().y < m_fInfY - fMargin || pEntity->GetPosition().y > m_fSupY + fMargin ||
|
|
|
|
@ -1210,12 +1232,12 @@ bool CGarage::IsPlayerOutsideGarage()
|
|
|
|
|
return IsEntityEntirelyOutside(FindPlayerPed(), 0.0f);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool CGarage::IsEntityTouching3D(CEntity * pEntity)
|
|
|
|
|
bool CGarage::IsEntityTouching3D(CEntity* pEntity)
|
|
|
|
|
{
|
|
|
|
|
float radius = pEntity->GetBoundRadius();
|
|
|
|
|
if (pEntity->GetPosition().x - radius < m_fInfX || pEntity->GetPosition().x + radius > m_fSupX ||
|
|
|
|
|
pEntity->GetPosition().y - radius < m_fInfY || pEntity->GetPosition().y + radius > m_fSupY ||
|
|
|
|
|
pEntity->GetPosition().z - radius < m_fInfZ || pEntity->GetPosition().z + radius > m_fSupZ)
|
|
|
|
|
if (m_fInfX - radius > pEntity->GetPosition().x || m_fSupX + radius < pEntity->GetPosition().x ||
|
|
|
|
|
m_fInfY - radius > pEntity->GetPosition().y || m_fSupY + radius < pEntity->GetPosition().y ||
|
|
|
|
|
m_fInfZ - radius > pEntity->GetPosition().z || m_fSupZ + radius < pEntity->GetPosition().z)
|
|
|
|
|
return false;
|
|
|
|
|
CColModel* pColModel = pEntity->GetColModel();
|
|
|
|
|
for (int i = 0; i < pColModel->numSpheres; i++) {
|
|
|
|
@ -1259,6 +1281,28 @@ bool CGarage::IsAnyOtherCarTouchingGarage(CVehicle * pException)
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void CGarage::ThrowCarsNearDoorOutOfGarage(CVehicle* pException)
|
|
|
|
|
{
|
|
|
|
|
uint32 i = CPools::GetVehiclePool()->GetSize();
|
|
|
|
|
while (i--) {
|
|
|
|
|
CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
|
|
|
|
|
if (!pVehicle || pVehicle == pException)
|
|
|
|
|
continue;
|
|
|
|
|
if (!IsEntityTouching3D(pVehicle))
|
|
|
|
|
continue;
|
|
|
|
|
CColModel* pColModel = pVehicle->GetColModel();
|
|
|
|
|
for (int i = 0; i < pColModel->numSpheres; i++) {
|
|
|
|
|
CVector pos = pVehicle->GetMatrix() * pColModel->spheres[i].center;
|
|
|
|
|
float radius = pColModel->spheres[i].radius;
|
|
|
|
|
if (!IsPointInsideGarage(pos, 0.0f)) {
|
|
|
|
|
CVector vecDirectionAway(pVehicle->GetPosition().x - GetGarageCenterX(), pVehicle->GetPosition().y - GetGarageCenterY(), 0.0f);
|
|
|
|
|
vecDirectionAway.Normalise();
|
|
|
|
|
pVehicle->AddToMoveSpeed(vecDirectionAway * CTimer::GetTimeStepInSeconds());
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool CGarage::IsAnyOtherPedTouchingGarage(CPed * pException)
|
|
|
|
|
{
|
|
|
|
|
uint32 i = CPools::GetPedPool()->GetSize();
|
|
|
|
@ -1326,7 +1370,9 @@ void CGarage::RemoveCarsBlockingDoorNotInside()
|
|
|
|
|
if (!pVehicle->bIsLocked && pVehicle->CanBeDeleted()) {
|
|
|
|
|
CWorld::Remove(pVehicle);
|
|
|
|
|
delete pVehicle;
|
|
|
|
|
return; // WHY?
|
|
|
|
|
#ifndef FIX_BUGS
|
|
|
|
|
return;
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
@ -1335,43 +1381,34 @@ void CGarage::RemoveCarsBlockingDoorNotInside()
|
|
|
|
|
void CGarages::PrintMessages()
|
|
|
|
|
{
|
|
|
|
|
if (CTimer::GetTimeInMilliseconds() > MessageStartTime && CTimer::GetTimeInMilliseconds() < MessageEndTime) {
|
|
|
|
|
CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.5f)); // BUG: game doesn't use macro here.
|
|
|
|
|
CFont::DrawFonts();
|
|
|
|
|
CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.5f));
|
|
|
|
|
CFont::SetPropOn();
|
|
|
|
|
CFont::SetJustifyOff();
|
|
|
|
|
CFont::SetBackgroundOff();
|
|
|
|
|
CFont::SetCentreSize(SCREEN_SCALE_X(590.0f));
|
|
|
|
|
CFont::SetCentreOn();
|
|
|
|
|
CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
|
|
|
|
|
CFont::SetColor(CRGBA(0, 0, 0, 255));
|
|
|
|
|
CFont::SetColor(CRGBA(27, 89, 130, 255));
|
|
|
|
|
CFont::SetDropShadowPosition(2);
|
|
|
|
|
CFont::SetDropColor(CRGBA(0, 0, 0, 255));
|
|
|
|
|
|
|
|
|
|
#if defined(PS2) || defined (FIX_BUGS)
|
|
|
|
|
float y_offset = SCREEN_HEIGHT / 3; // THIS is PS2 calculation
|
|
|
|
|
#if defined(GTA_PS2) || defined (FIX_BUGS)
|
|
|
|
|
float y_offset = SCREEN_HEIGHT / 3 - SCREEN_SCALE_Y(40.0f); // THIS is PS2 calculation
|
|
|
|
|
#else
|
|
|
|
|
float y_offset = SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(84.0f); // This is PC and results in text being written over some HUD elements
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
if (MessageNumberInString2 < 0) {
|
|
|
|
|
if (MessageNumberInString < 0) {
|
|
|
|
|
CFont::PrintString(SCREEN_WIDTH / 2 - SCREEN_SCALE_X(2.0f), y_offset - SCREEN_SCALE_Y(2.0f), TheText.Get(MessageIDString));
|
|
|
|
|
|
|
|
|
|
CFont::SetColor(CRGBA(27, 89, 130, 255));
|
|
|
|
|
CFont::PrintString(SCREEN_WIDTH / 2, y_offset, TheText.Get(MessageIDString));
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
CMessages::InsertNumberInString(TheText.Get(MessageIDString), MessageNumberInString, -1, -1, -1, -1, -1, gUString);
|
|
|
|
|
|
|
|
|
|
CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), y_offset - SCREEN_SCALE_Y(40.0f) + SCREEN_SCALE_Y(2.0f), gUString);
|
|
|
|
|
|
|
|
|
|
CFont::SetColor(CRGBA(27, 89, 130, 255));
|
|
|
|
|
CFont::PrintString(SCREEN_WIDTH / 2, y_offset - SCREEN_SCALE_Y(40.0f), gUString);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
if (MessageNumberInString2 >= 0) {
|
|
|
|
|
CMessages::InsertNumberInString(TheText.Get(MessageIDString), MessageNumberInString, MessageNumberInString2, -1, -1, -1, -1, gUString);
|
|
|
|
|
CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), y_offset - SCREEN_SCALE_Y(40.0f) + SCREEN_SCALE_Y(2.0f), gUString);
|
|
|
|
|
|
|
|
|
|
CFont::SetColor(CRGBA(27, 89, 130, 255));
|
|
|
|
|
CFont::PrintString(SCREEN_WIDTH / 2, y_offset - SCREEN_SCALE_Y(40.0f), gUString);
|
|
|
|
|
CFont::PrintString(SCREEN_WIDTH / 2, y_offset - SCREEN_SCALE_Y(30.0f), gUString);
|
|
|
|
|
}
|
|
|
|
|
else if (MessageNumberInString >= 0) {
|
|
|
|
|
CMessages::InsertNumberInString(TheText.Get(MessageIDString), MessageNumberInString, -1, -1, -1, -1, -1, gUString);
|
|
|
|
|
CFont::PrintString(SCREEN_WIDTH / 2, y_offset - SCREEN_SCALE_Y(30.0f), gUString);
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
CFont::PrintString(SCREEN_WIDTH / 2, y_offset, TheText.Get(MessageIDString));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
@ -1388,7 +1425,9 @@ bool CGarages::IsCarSprayable(CVehicle * pVehicle)
|
|
|
|
|
case MI_BARRACKS:
|
|
|
|
|
case MI_DODO:
|
|
|
|
|
case MI_COACH:
|
|
|
|
|
#ifndef GTA_PS2
|
|
|
|
|
case MI_FBIRANCH:
|
|
|
|
|
#endif
|
|
|
|
|
return false;
|
|
|
|
|
default:
|
|
|
|
|
break;
|
|
|
|
@ -1460,41 +1499,54 @@ void CGarage::UpdateCrusherShake(float X, float Y)
|
|
|
|
|
m_pDoor2->GetMatrix().GetPosition().y -= Y;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// This is dumb but there is no way to avoid goto. What was there originally even?
|
|
|
|
|
static bool DoINeedToRefreshPointer(CEntity * pDoor, bool bIsDummy, uint8 nIndex)
|
|
|
|
|
{
|
|
|
|
|
bool bNeedToFindDoorEntities = false;
|
|
|
|
|
if (pDoor) {
|
|
|
|
|
if (bIsDummy) {
|
|
|
|
|
if (CPools::GetDummyPool()->IsFreeSlot(CPools::GetDummyPool()->GetJustIndex_NoFreeAssert((CDummy*)pDoor)))
|
|
|
|
|
return true;
|
|
|
|
|
if (nIndex != (CPools::GetDummyPool()->GetIndex((CDummy*)pDoor) & 0x7F))
|
|
|
|
|
bNeedToFindDoorEntities = true;
|
|
|
|
|
if (!CGarages::IsModelIndexADoor(pDoor->GetModelIndex()))
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
if (CPools::GetObjectPool()->IsFreeSlot(CPools::GetObjectPool()->GetJustIndex_NoFreeAssert((CObject*)pDoor)))
|
|
|
|
|
return true;
|
|
|
|
|
if (nIndex != (CPools::GetObjectPool()->GetIndex((CObject*)pDoor) & 0x7F))
|
|
|
|
|
bNeedToFindDoorEntities = true;
|
|
|
|
|
if (!CGarages::IsModelIndexADoor(pDoor->GetModelIndex()))
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return bNeedToFindDoorEntities;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void CGarage::RefreshDoorPointers(bool bCreate)
|
|
|
|
|
{
|
|
|
|
|
bool bNeedToFindDoorEntities = true;
|
|
|
|
|
if (!bCreate && !m_bRecreateDoorOnNextRefresh)
|
|
|
|
|
bNeedToFindDoorEntities = false;
|
|
|
|
|
bool bNeedToFindDoorEntities = bCreate || m_bRecreateDoorOnNextRefresh;
|
|
|
|
|
m_bRecreateDoorOnNextRefresh = false;
|
|
|
|
|
if (DoINeedToRefreshPointer(m_pDoor1, m_bDoor1IsDummy, m_bDoor1PoolIndex))
|
|
|
|
|
if (m_pDoor1) {
|
|
|
|
|
if (m_bDoor1IsDummy) {
|
|
|
|
|
if (CPools::GetDummyPool()->IsFreeSlot(CPools::GetDummyPool()->GetJustIndex_NoFreeAssert((CDummy*)m_pDoor1)))
|
|
|
|
|
bNeedToFindDoorEntities = true;
|
|
|
|
|
if (DoINeedToRefreshPointer(m_pDoor2, m_bDoor2IsDummy, m_bDoor2PoolIndex))
|
|
|
|
|
else {
|
|
|
|
|
if (m_bDoor1PoolIndex != (CPools::GetDummyPool()->GetIndex((CDummy*)m_pDoor1) & 0x7F))
|
|
|
|
|
bNeedToFindDoorEntities = true;
|
|
|
|
|
if (!CGarages::IsModelIndexADoor(m_pDoor1->GetModelIndex()))
|
|
|
|
|
bNeedToFindDoorEntities = true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
if (CPools::GetObjectPool()->IsFreeSlot(CPools::GetObjectPool()->GetJustIndex_NoFreeAssert((CObject*)m_pDoor1)))
|
|
|
|
|
bNeedToFindDoorEntities = true;
|
|
|
|
|
else {
|
|
|
|
|
if (m_bDoor1PoolIndex != (CPools::GetObjectPool()->GetIndex((CObject*)m_pDoor1) & 0x7F))
|
|
|
|
|
bNeedToFindDoorEntities = true;
|
|
|
|
|
if (!CGarages::IsModelIndexADoor(m_pDoor1->GetModelIndex()))
|
|
|
|
|
bNeedToFindDoorEntities = true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (m_pDoor2) {
|
|
|
|
|
if (m_bDoor2IsDummy) {
|
|
|
|
|
if (CPools::GetDummyPool()->IsFreeSlot(CPools::GetDummyPool()->GetJustIndex_NoFreeAssert((CDummy*)m_pDoor2)))
|
|
|
|
|
bNeedToFindDoorEntities = true;
|
|
|
|
|
else {
|
|
|
|
|
if (m_bDoor2PoolIndex != (CPools::GetDummyPool()->GetIndex((CDummy*)m_pDoor2) & 0x7F))
|
|
|
|
|
bNeedToFindDoorEntities = true;
|
|
|
|
|
if (!CGarages::IsModelIndexADoor(m_pDoor2->GetModelIndex()))
|
|
|
|
|
bNeedToFindDoorEntities = true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
if (CPools::GetObjectPool()->IsFreeSlot(CPools::GetObjectPool()->GetJustIndex_NoFreeAssert((CObject*)m_pDoor2)))
|
|
|
|
|
bNeedToFindDoorEntities = true;
|
|
|
|
|
else {
|
|
|
|
|
if (m_bDoor2PoolIndex != (CPools::GetObjectPool()->GetIndex((CObject*)m_pDoor2) & 0x7F))
|
|
|
|
|
bNeedToFindDoorEntities = true;
|
|
|
|
|
if (!CGarages::IsModelIndexADoor(m_pDoor2->GetModelIndex()))
|
|
|
|
|
bNeedToFindDoorEntities = true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (bNeedToFindDoorEntities)
|
|
|
|
|
FindDoorsEntities();
|
|
|
|
|
}
|
|
|
|
@ -1518,7 +1570,7 @@ void CGarages::TriggerMessage(const char* text, int16 num1, uint16 time, int16 n
|
|
|
|
|
MessageNumberInString2 = num2;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void CGarages::SetTargetCarForMissonGarage(int16 garage, CVehicle * pVehicle)
|
|
|
|
|
void CGarages::SetTargetCarForMissonGarage(int16 garage, CVehicle* pVehicle)
|
|
|
|
|
{
|
|
|
|
|
assert(garage >= 0 && garage < NUM_GARAGES);
|
|
|
|
|
if (pVehicle) {
|
|
|
|
@ -1661,9 +1713,9 @@ void CGarage::FindDoorsEntities()
|
|
|
|
|
{
|
|
|
|
|
m_pDoor1 = nil;
|
|
|
|
|
m_pDoor2 = nil;
|
|
|
|
|
int xstart = Max(0, CWorld::GetSectorIndexX(m_fInfX));
|
|
|
|
|
int xstart = Max(0, CWorld::GetSectorIndexX(GetGarageCenterX()));
|
|
|
|
|
int xend = Min(NUMSECTORS_X - 1, CWorld::GetSectorIndexX(m_fSupX));
|
|
|
|
|
int ystart = Max(0, CWorld::GetSectorIndexY(m_fInfY));
|
|
|
|
|
int ystart = Max(0, CWorld::GetSectorIndexY(GetGarageCenterY()));
|
|
|
|
|
int yend = Min(NUMSECTORS_Y - 1, CWorld::GetSectorIndexY(m_fSupY));
|
|
|
|
|
assert(xstart <= xend);
|
|
|
|
|
assert(ystart <= yend);
|
|
|
|
@ -1777,8 +1829,8 @@ void CStoredCar::StoreCar(CVehicle* pVehicle)
|
|
|
|
|
m_bExplosionproof = pVehicle->bExplosionProof;
|
|
|
|
|
m_bCollisionproof = pVehicle->bCollisionProof;
|
|
|
|
|
m_bMeleeproof = pVehicle->bMeleeProof;
|
|
|
|
|
if (pVehicle->IsCar())
|
|
|
|
|
m_nCarBombType = ((CAutomobile*)pVehicle)->m_bombType;
|
|
|
|
|
if (pVehicle->IsCar() || pVehicle->IsBike())
|
|
|
|
|
m_nCarBombType = ((CAutomobile*)pVehicle)->m_bombType; // NB: cast to CAutomobile is original behaviour
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
CVehicle* CStoredCar::RestoreCar()
|
|
|
|
@ -1815,9 +1867,7 @@ CVehicle* CStoredCar::RestoreCar()
|
|
|
|
|
pVehicle->m_currentColour2 = m_nSecondaryColor;
|
|
|
|
|
pVehicle->m_nRadioStation = m_nRadioStation;
|
|
|
|
|
pVehicle->bFreebies = false;
|
|
|
|
|
#ifdef FIX_BUGS
|
|
|
|
|
if (pVehicle->IsCar())
|
|
|
|
|
#endif
|
|
|
|
|
{
|
|
|
|
|
((CAutomobile*)pVehicle)->m_bombType = m_nCarBombType;
|
|
|
|
|
#ifdef FIX_BUGS
|
|
|
|
@ -1907,8 +1957,13 @@ bool CGarages::CameraShouldBeOutside()
|
|
|
|
|
|
|
|
|
|
void CGarages::GivePlayerDetonator()
|
|
|
|
|
{
|
|
|
|
|
FindPlayerPed()->GiveWeapon(WEAPONTYPE_DETONATOR, 1);
|
|
|
|
|
FindPlayerPed()->GetWeapon(FindPlayerPed()->GetWeaponSlot(WEAPONTYPE_DETONATOR)).m_eWeaponState = WEAPONSTATE_READY;
|
|
|
|
|
CPlayerPed* pPed = FindPlayerPed();
|
|
|
|
|
int slot = CWeaponInfo::GetWeaponInfo(WEAPONTYPE_DETONATOR)->m_nWeaponSlot;
|
|
|
|
|
pPed->GiveWeapon(WEAPONTYPE_DETONATOR, 1);
|
|
|
|
|
pPed->GetWeapon(pPed->GetWeaponSlot(WEAPONTYPE_DETONATOR)).m_eWeaponState = WEAPONSTATE_READY;
|
|
|
|
|
pPed->m_nSelectedWepSlot = slot;
|
|
|
|
|
if (pPed->m_storedWeapon != WEAPONTYPE_UNIDENTIFIED)
|
|
|
|
|
pPed->m_storedWeapon = WEAPONTYPE_DETONATOR;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
float CGarages::FindDoorHeightForMI(int32 mi)
|
|
|
|
@ -1921,8 +1976,7 @@ void CGarage::TidyUpGarage()
|
|
|
|
|
uint32 i = CPools::GetVehiclePool()->GetSize();
|
|
|
|
|
while (i--) {
|
|
|
|
|
CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
|
|
|
|
|
if (!pVehicle || !pVehicle->IsCar())
|
|
|
|
|
continue;
|
|
|
|
|
if (pVehicle && (pVehicle->IsCar() || pVehicle->IsBike())) {
|
|
|
|
|
if (IsPointInsideGarage(pVehicle->GetPosition())) {
|
|
|
|
|
if (pVehicle->GetStatus() == STATUS_WRECKED || pVehicle->GetUp().z < 0.5f) {
|
|
|
|
|
CWorld::Remove(pVehicle);
|
|
|
|
@ -1930,6 +1984,7 @@ void CGarage::TidyUpGarage()
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void CGarage::TidyUpGarageClose()
|
|
|
|
@ -1937,9 +1992,9 @@ void CGarage::TidyUpGarageClose()
|
|
|
|
|
uint32 i = CPools::GetVehiclePool()->GetSize();
|
|
|
|
|
while (i--) {
|
|
|
|
|
CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
|
|
|
|
|
if (!pVehicle || !pVehicle->IsCar())
|
|
|
|
|
if (!pVehicle)
|
|
|
|
|
continue;
|
|
|
|
|
if (!pVehicle->IsCar() || pVehicle->GetStatus() != STATUS_WRECKED || !IsEntityTouching3D(pVehicle))
|
|
|
|
|
if ((!pVehicle->IsCar() && !pVehicle->IsBike()) || pVehicle->GetStatus() != STATUS_WRECKED || !IsEntityTouching3D(pVehicle))
|
|
|
|
|
continue;
|
|
|
|
|
bool bRemove = false;
|
|
|
|
|
if (m_eGarageState != GS_FULLYCLOSED) {
|
|
|
|
@ -2088,6 +2143,15 @@ bool CGarages::IsPointWithinHideOutGarage(Const CVector& point)
|
|
|
|
|
case GARAGE_HIDEOUT_ONE:
|
|
|
|
|
case GARAGE_HIDEOUT_TWO:
|
|
|
|
|
case GARAGE_HIDEOUT_THREE:
|
|
|
|
|
case GARAGE_HIDEOUT_FOUR:
|
|
|
|
|
case GARAGE_HIDEOUT_FIVE:
|
|
|
|
|
case GARAGE_HIDEOUT_SIX:
|
|
|
|
|
case GARAGE_HIDEOUT_SEVEN:
|
|
|
|
|
case GARAGE_HIDEOUT_EIGHT:
|
|
|
|
|
case GARAGE_HIDEOUT_NINE:
|
|
|
|
|
case GARAGE_HIDEOUT_TEN:
|
|
|
|
|
case GARAGE_HIDEOUT_ELEVEN:
|
|
|
|
|
case GARAGE_HIDEOUT_TWELVE:
|
|
|
|
|
if (aGarages[i].IsPointInsideGarage(point))
|
|
|
|
|
return true;
|
|
|
|
|
default: break;
|
|
|
|
|