mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-26 19:14:15 +01:00
start using CMemoryHeap
This commit is contained in:
parent
4ddc356341
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@ -5,7 +5,7 @@
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#include "RpAnimBlend.h"
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#include "AnimManager.h"
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#include "AnimBlendAssociation.h"
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#include "RwHelper.h"
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#include "MemoryHeap.h"
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CAnimBlendAssociation::CAnimBlendAssociation(void)
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{
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@ -1,7 +1,7 @@
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#include "common.h"
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#include "AnimBlendClumpData.h"
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#include "RwHelper.h"
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#include "MemoryHeap.h"
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CAnimBlendClumpData::CAnimBlendClumpData(void)
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@ -1,6 +1,7 @@
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#include "common.h"
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#include "AnimBlendSequence.h"
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#include "MemoryHeap.h"
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CAnimBlendSequence::CAnimBlendSequence(void)
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{
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@ -70,6 +71,8 @@ CAnimBlendSequence::Uncompress(void)
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if(numFrames == 0)
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return;
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PUSH_MEMID(MEMID_ANIMATION);
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float rotScale = 1.0f/4096.0f;
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float timeScale = 1.0f/60.0f;
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float transScale = 1.0f/128.0f;
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@ -105,8 +108,12 @@ CAnimBlendSequence::Uncompress(void)
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}
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keyFrames = newKfs;
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}
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REGISTER_MEMPTR(&keyFrames);
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RwFree(keyFramesCompressed);
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keyFramesCompressed = nil;
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POP_MEMID();
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}
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void
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@ -117,6 +124,8 @@ CAnimBlendSequence::CompressKeyframes(void)
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if(numFrames == 0)
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return;
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PUSH_MEMID(MEMID_ANIMATION);
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float rotScale = 4096.0f;
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float timeScale = 60.0f;
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float transScale = 128.0f;
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@ -152,6 +161,9 @@ CAnimBlendSequence::CompressKeyframes(void)
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}
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keyFramesCompressed = newKfs;
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}
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REGISTER_MEMPTR(&keyFramesCompressed);
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POP_MEMID();
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}
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void
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@ -1,6 +1,7 @@
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#include "common.h"
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#include "ColModel.h"
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#include "Game.h"
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#include "MemoryHeap.h"
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CColModel::CColModel(void)
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{
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@ -48,10 +49,15 @@ CColModel::RemoveCollisionVolumes(void)
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void
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CColModel::CalculateTrianglePlanes(void)
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{
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PUSH_MEMID(MEMID_COLLISION);
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// HACK: allocate space for one more element to stuff the link pointer into
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trianglePlanes = (CColTrianglePlane*)RwMalloc(sizeof(CColTrianglePlane) * (numTriangles+1));
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REGISTER_MEMPTR(&trianglePlanes);
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for(int i = 0; i < numTriangles; i++)
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trianglePlanes[i].Set(vertices, triangles[i]);
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POP_MEMID();
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}
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void
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@ -5,6 +5,7 @@
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#include "CdStream.h"
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#include "rwcore.h"
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#include "RwHelper.h"
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#include "MemoryHeap.h"
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#define CDDEBUG(f, ...) debug ("%s: " f "\n", "cdvd_stream", ## __VA_ARGS__)
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#define CDTRACE(f, ...) printf("%s: " f "\n", "cdvd_stream", ## __VA_ARGS__)
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@ -24,6 +24,7 @@
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#include "ZoneCull.h"
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#include "CdStream.h"
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#include "FileLoader.h"
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#include "MemoryHeap.h"
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char CFileLoader::ms_line[256];
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@ -71,11 +72,13 @@ CFileLoader::LoadLevel(const char *filename)
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if(strncmp(line, "IMAGEPATH", 9) == 0){
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RwImageSetPath(line + 10);
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}else if(strncmp(line, "TEXDICTION", 10) == 0){
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PUSH_MEMID(MEMID_TEXTURES);
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strcpy(txdname, line+11);
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LoadingScreenLoadingFile(txdname);
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RwTexDictionary *txd = LoadTexDictionary(txdname);
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AddTexDictionaries(savedTxd, txd);
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RwTexDictionaryDestroy(txd);
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POP_MEMID();
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}else if(strncmp(line, "COLFILE", 7) == 0){
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int level;
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sscanf(line+8, "%d", &level);
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@ -94,12 +97,16 @@ CFileLoader::LoadLevel(const char *filename)
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LoadObjectTypes(line + 4);
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}else if(strncmp(line, "IPL", 3) == 0){
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if(!objectsLoaded){
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PUSH_MEMID(MEMID_DEF_MODELS);
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CModelInfo::ConstructMloClumps();
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POP_MEMID();
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CObjectData::Initialise("DATA\\OBJECT.DAT");
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objectsLoaded = true;
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}
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PUSH_MEMID(MEMID_WORLD);
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LoadingScreenLoadingFile(line + 4);
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LoadScene(line + 4);
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POP_MEMID();
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}else if(strncmp(line, "MAPZONE", 7) == 0){
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LoadingScreenLoadingFile(line + 8);
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LoadMapZones(line + 8);
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@ -188,6 +195,8 @@ CFileLoader::LoadCollisionFile(const char *filename)
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CBaseModelInfo *mi;
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ColHeader header;
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PUSH_MEMID(MEMID_COLLISION);
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debug("Loading collision file %s\n", filename);
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fd = CFileMgr::OpenFile(filename, "rb");
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@ -211,6 +220,8 @@ CFileLoader::LoadCollisionFile(const char *filename)
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}
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CFileMgr::CloseFile(fd);
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POP_MEMID();
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}
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void
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@ -90,6 +90,7 @@
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#include "custompipes.h"
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#include "screendroplets.h"
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#include "crossplatform.h"
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#include "MemoryHeap.h"
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eLevelName CGame::currLevel;
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bool CGame::bDemoMode = true;
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@ -327,21 +328,35 @@ CGame::FinalShutdown(void)
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bool CGame::Initialise(const char* datFile)
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{
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#ifdef GTA_PS2
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// TODO: upload VU0 collision code here
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#else
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ResetLoadingScreenBar();
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strcpy(aDatFile, datFile);
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CPools::Initialise();
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CPools::Initialise(); // done in CWorld on PS2
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CIniFile::LoadIniFile();
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#endif
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currLevel = LEVEL_INDUSTRIAL;
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PUSH_MEMID(MEMID_TEXTURES);
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LoadingScreen("Loading the Game", "Loading generic textures", GetRandomSplashScreen());
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gameTxdSlot = CTxdStore::AddTxdSlot("generic");
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CTxdStore::Create(gameTxdSlot);
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CTxdStore::AddRef(gameTxdSlot);
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LoadingScreen("Loading the Game", "Loading particles", nil);
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int particleTxdSlot = CTxdStore::AddTxdSlot("particle");
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CTxdStore::LoadTxd(particleTxdSlot, "MODELS/PARTICLE.TXD");
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CTxdStore::AddRef(particleTxdSlot);
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CTxdStore::SetCurrentTxd(gameTxdSlot);
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LoadingScreen("Loading the Game", "Setup game variables", nil);
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POP_MEMID();
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#ifdef GTA_PS2
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CDma::SyncChannel(0, true);
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#endif
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CGameLogic::InitAtStartOfGame();
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CReferences::Init();
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TheCamera.Init();
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@ -361,20 +376,41 @@ bool CGame::Initialise(const char* datFile)
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CMessages::ClearAllMessagesDisplayedByGame();
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CRecordDataForGame::Init();
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CRestart::Initialise();
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PUSH_MEMID(MEMID_WORLD);
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CWorld::Initialise();
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POP_MEMID();
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PUSH_MEMID(MEMID_TEXTURES);
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CParticle::Initialise();
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#ifdef PS2
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POP_MEMID();
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#ifdef GTA_PS2
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gStartX = -180.0f;
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gStartY = 180.0f;
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gStartZ = 14.0f;
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#endif
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PUSH_MEMID(MEMID_ANIMATION);
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CAnimManager::Initialise();
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CCutsceneMgr::Initialise();
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POP_MEMID();
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PUSH_MEMID(MEMID_CARS);
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CCarCtrl::Init();
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POP_MEMID();
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#ifndef GTA_PS2
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InitModelIndices();
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#endif
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PUSH_MEMID(MEMID_DEF_MODELS);
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CModelInfo::Initialise();
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#ifndef GTA_PS2
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// probably moved before LoadLevel for multiplayer maps?
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CPickups::Init();
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CTheCarGenerators::Init();
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#endif
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CdStreamAddImage("MODELS\\GTA3.IMG");
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CFileLoader::LoadLevel("DATA\\DEFAULT.DAT");
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CFileLoader::LoadLevel(datFile);
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@ -386,17 +422,23 @@ bool CGame::Initialise(const char* datFile)
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CVehicleModelInfo::LoadVehicleColours();
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CVehicleModelInfo::LoadEnvironmentMaps();
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CTheZones::PostZoneCreation();
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POP_MEMID();
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LoadingScreen("Loading the Game", "Setup paths", GetRandomSplashScreen());
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ThePaths.PreparePathData();
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// done elsewhere on PS2
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for (int i = 0; i < NUMPLAYERS; i++)
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CWorld::Players[i].Clear();
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CWorld::Players[0].LoadPlayerSkin();
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TestModelIndices();
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//
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LoadingScreen("Loading the Game", "Setup water", nil);
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CWaterLevel::Initialise("DATA\\WATER.DAT");
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TheConsole.Init();
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CDraw::SetFOV(120.0f);
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CDraw::ms_fLODDistance = 500.0f;
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LoadingScreen("Loading the Game", "Setup streaming", nil);
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CStreaming::Init();
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CStreaming::LoadInitialVehicles();
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@ -404,8 +446,12 @@ bool CGame::Initialise(const char* datFile)
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CStreaming::RequestBigBuildings(LEVEL_GENERIC);
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CStreaming::LoadAllRequestedModels(false);
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printf("Streaming uses %zuK of its memory", CStreaming::ms_memoryUsed / 1024); // original modifier was %d
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LoadingScreen("Loading the Game", "Load animations", GetRandomSplashScreen());
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PUSH_MEMID(MEMID_ANIMATION);
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CAnimManager::LoadAnimFiles();
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POP_MEMID();
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CPed::Initialise();
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CRouteNode::Initialise();
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CEventList::Initialise();
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@ -414,13 +460,16 @@ bool CGame::Initialise(const char* datFile)
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#endif
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LoadingScreen("Loading the Game", "Find big buildings", nil);
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CRenderer::Init();
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LoadingScreen("Loading the Game", "Setup game variables", nil);
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CRadar::Initialise();
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CRadar::LoadTextures();
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CWeapon::InitialiseWeapons();
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LoadingScreen("Loading the Game", "Setup traffic lights", nil);
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CTrafficLights::ScanForLightsOnMap();
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CRoadBlocks::Init();
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LoadingScreen("Loading the Game", "Setup game variables", nil);
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CPopulation::Initialise();
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CWorld::PlayerInFocus = 0;
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@ -431,26 +480,48 @@ bool CGame::Initialise(const char* datFile)
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CAntennas::Init();
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CGlass::Init();
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gPhoneInfo.Initialise();
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#ifndef GTA_PS2
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CSceneEdit::Initialise();
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#endif
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LoadingScreen("Loading the Game", "Load scripts", nil);
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PUSH_MEMID(MEMID_SCRIPT);
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CTheScripts::Init();
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CGangs::Initialise();
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POP_MEMID();
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LoadingScreen("Loading the Game", "Setup game variables", nil);
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#ifdef GTA_PS2
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CTimer::Initialise();
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#endif
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CClock::Initialise(1000);
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#ifdef GTA_PS2
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CTheCarGenerators::Init();
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#endif
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CHeli::InitHelis();
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CCranes::InitCranes();
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CMovingThings::Init();
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CDarkel::Init();
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CStats::Init();
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#ifdef GTA_PS2
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CPickups::Init();
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#endif
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CPacManPickups::Init();
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// CGarages::Init(); here on PS2 instead
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CRubbish::Init();
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CClouds::Init();
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#ifdef GTA_PS2
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CRemote::Init();
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#endif
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CSpecialFX::Init();
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CWaterCannons::Init();
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CBridge::Init();
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CGarages::Init();
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LoadingScreen("Loading the Game", "Position dynamic objects", nil);
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CWorld::RepositionCertainDynamicObjects();
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// CCullZones::ResolveVisibilities(); on PS2 here instead
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LoadingScreen("Loading the Game", "Initialise vehicle paths", nil);
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CCullZones::ResolveVisibilities();
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CTrain::InitTrains();
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@ -458,6 +529,7 @@ bool CGame::Initialise(const char* datFile)
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CCredits::Init();
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CRecordDataForChase::Init();
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CReplay::Init();
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#ifdef PS2_MENU
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if ( !TheMemoryCard.m_bWantToLoad )
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{
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@ -469,6 +541,7 @@ bool CGame::Initialise(const char* datFile)
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#ifdef PS2_MENU
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}
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#endif
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LoadingScreen("Loading the Game", "Load scene", nil);
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CModelInfo::RemoveColModelsFromOtherLevels(currLevel);
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CCollision::ms_collisionInMemory = currLevel;
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@ -550,7 +623,7 @@ void CGame::ReInitGameObjectVariables(void)
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CWorld::bDoingCarCollisions = false;
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CHud::ReInitialise();
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CRadar::Initialise();
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#ifdef PS2
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#ifdef GTA_PS2
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gStartX = -180.0f;
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gStartY = 180.0f;
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gStartZ = 14.0f;
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@ -573,15 +646,19 @@ void CGame::ReInitGameObjectVariables(void)
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CWorld::Players[i].Clear();
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CWorld::PlayerInFocus = 0;
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#ifdef PS2
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#ifdef GTA_PS2
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CWeaponEffects::Init();
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CSkidmarks::Init();
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#endif
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CAntennas::Init();
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CGlass::Init();
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gPhoneInfo.Initialise();
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PUSH_MEMID(MEMID_SCRIPT);
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CTheScripts::Init();
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CGangs::Initialise();
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POP_MEMID();
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CTimer::Initialise();
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CClock::Initialise(1000);
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CTheCarGenerators::Init();
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@ -592,7 +669,7 @@ void CGame::ReInitGameObjectVariables(void)
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CPickups::Init();
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CPacManPickups::Init();
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CGarages::Init();
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#ifdef PS2
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#ifdef GTA_PS2
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CClouds::Init();
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CRemote::Init();
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#endif
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@ -807,7 +884,7 @@ void CGame::InitialiseWhenRestarting(void)
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void CGame::Process(void)
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{
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CPad::UpdatePads();
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#ifdef GTA_PS2
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#ifdef USE_CUSTOM_ALLOCATOR
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ProcessTidyUpMemory();
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#endif
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TheCamera.SetMotionBlurAlpha(0);
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@ -817,8 +894,12 @@ void CGame::Process(void)
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DebugMenuProcess();
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#endif
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CCutsceneMgr::Update();
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PUSH_MEMID(MEMID_FRONTEND);
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if (!CCutsceneMgr::IsCutsceneProcessing() && !CTimer::GetIsCodePaused())
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FrontEndMenuManager.Process();
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POP_MEMID();
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CStreaming::Update();
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if (!CTimer::GetIsPaused())
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{
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@ -831,7 +912,11 @@ void CGame::Process(void)
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CPad::DoCheats();
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CClock::Update();
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CWeather::Update();
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PUSH_MEMID(MEMID_SCRIPT);
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CTheScripts::Process();
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POP_MEMID();
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CCollision::Update();
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CTrain::UpdateTrains();
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CPlane::UpdatePlanes();
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@ -855,7 +940,11 @@ void CGame::Process(void)
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CWaterCannons::Update();
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CUserDisplay::Process();
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CReplay::Update();
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PUSH_MEMID(MEMID_WORLD);
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CWorld::Process();
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POP_MEMID();
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gAccidentManager.Update();
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CPacManPickups::Update();
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CPickups::Update();
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@ -876,33 +965,35 @@ void CGame::Process(void)
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gPhoneInfo.Update();
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if (!CReplay::IsPlayingBack())
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{
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PUSH_MEMID(MEMID_CARS);
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CCarCtrl::GenerateRandomCars();
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CRoadBlocks::GenerateRoadBlocks();
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CCarCtrl::RemoveDistantCars();
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POP_MEMID();
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}
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}
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#ifdef PS2
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#ifdef GTA_PS2
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CMemCheck::DoTest();
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#endif
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}
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void CGame::DrasticTidyUpMemory(bool)
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{
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#ifdef PS2
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#ifdef USE_CUSTOM_ALLOCATOR
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// meow
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#endif
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}
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void CGame::TidyUpMemory(bool, bool)
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{
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#ifdef PS2
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#ifdef USE_CUSTOM_ALLOCATOR
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// meow
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#endif
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}
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void CGame::ProcessTidyUpMemory(void)
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{
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#ifdef PS2
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#ifdef USE_CUSTOM_ALLOCATOR
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// meow
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#endif
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}
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||||
|
@ -12,6 +12,7 @@
|
||||
#include "Streaming.h"
|
||||
#include "Wanted.h"
|
||||
#include "World.h"
|
||||
#include "MemoryHeap.h"
|
||||
|
||||
CCPtrNodePool *CPools::ms_pPtrNodePool;
|
||||
CEntryInfoNodePool *CPools::ms_pEntryInfoNodePool;
|
||||
@ -23,18 +24,36 @@ CObjectPool *CPools::ms_pObjectPool;
|
||||
CDummyPool *CPools::ms_pDummyPool;
|
||||
CAudioScriptObjectPool *CPools::ms_pAudioScriptObjectPool;
|
||||
|
||||
#ifdef GTA_PS2 // or USE_CUSTOM_ALLOCATOR
|
||||
#define CHECKMEM(msg) CMemCheck::AllocateMemCheckBlock(msg)
|
||||
#else
|
||||
#define CHECKMEM(msg)
|
||||
#endif
|
||||
|
||||
void
|
||||
CPools::Initialise(void)
|
||||
{
|
||||
PUSH_MEMID(MEMID_POOLS);
|
||||
CHECKMEM("before pools");
|
||||
ms_pPtrNodePool = new CCPtrNodePool(NUMPTRNODES);
|
||||
CHECKMEM("after CPtrNodePool");
|
||||
ms_pEntryInfoNodePool = new CEntryInfoNodePool(NUMENTRYINFOS);
|
||||
CHECKMEM("after CEntryInfoNodePool");
|
||||
ms_pPedPool = new CPedPool(NUMPEDS);
|
||||
CHECKMEM("after CPedPool");
|
||||
ms_pVehiclePool = new CVehiclePool(NUMVEHICLES);
|
||||
CHECKMEM("after CVehiclePool");
|
||||
ms_pBuildingPool = new CBuildingPool(NUMBUILDINGS);
|
||||
CHECKMEM("after CBuildingPool");
|
||||
ms_pTreadablePool = new CTreadablePool(NUMTREADABLES);
|
||||
CHECKMEM("after CTreadablePool");
|
||||
ms_pObjectPool = new CObjectPool(NUMOBJECTS);
|
||||
CHECKMEM("after CObjectPool");
|
||||
ms_pDummyPool = new CDummyPool(NUMDUMMIES);
|
||||
CHECKMEM("after CDummyPool");
|
||||
ms_pAudioScriptObjectPool = new CAudioScriptObjectPool(NUMAUDIOSCRIPTOBJECTS);
|
||||
CHECKMEM("after pools");
|
||||
POP_MEMID();
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -33,6 +33,7 @@
|
||||
#endif
|
||||
#include "main.h"
|
||||
#include "Frontend.h"
|
||||
#include "MemoryHeap.h"
|
||||
|
||||
bool CStreaming::ms_disableStreaming;
|
||||
bool CStreaming::ms_bLoadingBigModel;
|
||||
@ -470,8 +471,10 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
|
||||
|
||||
// Set Txd to use
|
||||
CTxdStore::AddRef(mi->GetTxdSlot());
|
||||
CTxdStore::SetCurrentTxd(mi->GetTxdSlot());
|
||||
|
||||
PUSH_MEMID(MEMID_STREAM_MODELS);
|
||||
CTxdStore::SetCurrentTxd(mi->GetTxdSlot());
|
||||
// TODO(USE_CUSTOM_ALLOCATOR): register mem pointers
|
||||
if(mi->IsSimple()){
|
||||
success = CFileLoader::LoadAtomicFile(stream, streamId);
|
||||
} else if (mi->GetModelType() == MITYPE_VEHICLE) {
|
||||
@ -483,6 +486,7 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
|
||||
}else{
|
||||
success = CFileLoader::LoadClumpFile(stream, streamId);
|
||||
}
|
||||
POP_MEMID();
|
||||
UpdateMemoryUsed();
|
||||
|
||||
// Txd no longer needed unless we only read part of the file
|
||||
@ -506,12 +510,14 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
|
||||
return false;
|
||||
}
|
||||
|
||||
PUSH_MEMID(MEMID_STREAM_TEXUTRES);
|
||||
if(ms_bLoadingBigModel || cdsize > 200){
|
||||
success = CTxdStore::StartLoadTxd(streamId - STREAM_OFFSET_TXD, stream);
|
||||
if(success)
|
||||
ms_aInfoForModel[streamId].m_loadState = STREAMSTATE_STARTED;
|
||||
}else
|
||||
success = CTxdStore::LoadTxd(streamId - STREAM_OFFSET_TXD, stream);
|
||||
POP_MEMID();
|
||||
UpdateMemoryUsed();
|
||||
|
||||
if(!success){
|
||||
@ -561,7 +567,9 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
|
||||
// Mark objects as loaded
|
||||
if(ms_aInfoForModel[streamId].m_loadState != STREAMSTATE_STARTED){
|
||||
ms_aInfoForModel[streamId].m_loadState = STREAMSTATE_LOADED;
|
||||
#ifndef USE_CUSTOM_ALLOCATOR
|
||||
ms_memoryUsed += ms_aInfoForModel[streamId].GetCdSize() * CDSTREAM_SECTOR_SIZE;
|
||||
#endif
|
||||
}
|
||||
|
||||
endTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond();
|
||||
@ -600,32 +608,40 @@ CStreaming::FinishLoadingLargeFile(int8 *buf, int32 streamId)
|
||||
|
||||
if(streamId < STREAM_OFFSET_TXD){
|
||||
// Model
|
||||
// TODO(USE_CUSTOM_ALLOCATOR): register pointers
|
||||
mi = CModelInfo::GetModelInfo(streamId);
|
||||
PUSH_MEMID(MEMID_STREAM_MODELS);
|
||||
CTxdStore::SetCurrentTxd(mi->GetTxdSlot());
|
||||
success = CFileLoader::FinishLoadClumpFile(stream, streamId);
|
||||
if(success)
|
||||
success = AddToLoadedVehiclesList(streamId);
|
||||
POP_MEMID();
|
||||
mi->RemoveRef();
|
||||
CTxdStore::RemoveRefWithoutDelete(mi->GetTxdSlot());
|
||||
}else{
|
||||
// Txd
|
||||
CTxdStore::AddRef(streamId - STREAM_OFFSET_TXD);
|
||||
PUSH_MEMID(MEMID_STREAM_TEXUTRES);
|
||||
success = CTxdStore::FinishLoadTxd(streamId - STREAM_OFFSET_TXD, stream);
|
||||
POP_MEMID();
|
||||
CTxdStore::RemoveRefWithoutDelete(streamId - STREAM_OFFSET_TXD);
|
||||
}
|
||||
|
||||
RwStreamClose(stream, &mem);
|
||||
ms_aInfoForModel[streamId].m_loadState = STREAMSTATE_LOADED;
|
||||
|
||||
ms_aInfoForModel[streamId].m_loadState = STREAMSTATE_LOADED; // only done if success on PS2
|
||||
#ifndef USE_CUSTOM_ALLOCATOR
|
||||
ms_memoryUsed += ms_aInfoForModel[streamId].GetCdSize() * CDSTREAM_SECTOR_SIZE;
|
||||
#endif
|
||||
|
||||
if(!success){
|
||||
RemoveModel(streamId);
|
||||
ReRequestModel(streamId);
|
||||
UpdateMemoryUsed();
|
||||
UpdateMemoryUsed(); // directly after pop on PS2
|
||||
return false;
|
||||
}
|
||||
|
||||
UpdateMemoryUsed();
|
||||
UpdateMemoryUsed(); // directly after pop on PS2
|
||||
|
||||
endTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond();
|
||||
timeDiff = endTime - startTime;
|
||||
@ -858,7 +874,11 @@ CStreaming::RemoveModel(int32 id)
|
||||
CModelInfo::GetModelInfo(id)->DeleteRwObject();
|
||||
else
|
||||
CTxdStore::RemoveTxd(id - STREAM_OFFSET_TXD);
|
||||
#ifdef USE_CUSTOM_ALLOCATOR
|
||||
UpdateMemoryUsed();
|
||||
#else
|
||||
ms_memoryUsed -= ms_aInfoForModel[id].GetCdSize()*CDSTREAM_SECTOR_SIZE;
|
||||
#endif
|
||||
}
|
||||
|
||||
if(ms_aInfoForModel[id].m_next){
|
||||
@ -880,6 +900,9 @@ CStreaming::RemoveModel(int32 id)
|
||||
RpClumpGtaCancelStream();
|
||||
else
|
||||
CTxdStore::RemoveTxd(id - STREAM_OFFSET_TXD);
|
||||
#ifdef USE_CUSTOM_ALLOCATOR
|
||||
UpdateMemoryUsed();
|
||||
#endif
|
||||
}
|
||||
|
||||
ms_aInfoForModel[id].m_loadState = STREAMSTATE_NOTLOADED;
|
||||
@ -2044,19 +2067,25 @@ CStreaming::FlushRequestList(void)
|
||||
void
|
||||
CStreaming::ImGonnaUseStreamingMemory(void)
|
||||
{
|
||||
// empty
|
||||
PUSH_MEMID(MEMID_STREAM);
|
||||
}
|
||||
|
||||
void
|
||||
CStreaming::IHaveUsedStreamingMemory(void)
|
||||
{
|
||||
POP_MEMID();
|
||||
UpdateMemoryUsed();
|
||||
}
|
||||
|
||||
void
|
||||
CStreaming::UpdateMemoryUsed(void)
|
||||
{
|
||||
// empty
|
||||
#ifdef USE_CUSTOM_ALLOCATOR
|
||||
ms_memoryUsed =
|
||||
gMainHeap.GetMemoryUsed(MEMID_STREAM) +
|
||||
gMainHeap.GetMemoryUsed(MEMID_STREAM_MODELS) +
|
||||
gMainHeap.GetMemoryUsed(MEMID_STREAM_TEXUTRES);
|
||||
#endif
|
||||
}
|
||||
|
||||
#define STREAM_DIST 80.0f
|
||||
|
@ -53,6 +53,9 @@ bool CWorld::bIncludeCarTyres;
|
||||
void
|
||||
CWorld::Initialise()
|
||||
{
|
||||
#ifdef GTA_PS2
|
||||
CPools::Initialise();
|
||||
#endif
|
||||
pIgnoreEntity = nil;
|
||||
bDoingCarCollisions = false;
|
||||
bSecondShift = false;
|
||||
|
@ -67,6 +67,7 @@
|
||||
#include "custompipes.h"
|
||||
#include "screendroplets.h"
|
||||
#include "frontendoption.h"
|
||||
#include "MemoryHeap.h"
|
||||
|
||||
GlobalScene Scene;
|
||||
|
||||
@ -109,6 +110,15 @@ void TheGame(void);
|
||||
void DebugMenuPopulate(void);
|
||||
#endif
|
||||
|
||||
|
||||
#ifdef GTA_PS2
|
||||
#define WANT_TO_LOAD TheMemoryCard.m_bWantToLoad
|
||||
#define FOUND_GAME_TO_LOAD TheMemoryCard.b_FoundRecentSavedGameWantToLoad
|
||||
#else
|
||||
#define WANT_TO_LOAD FrontEndMenuManager.m_bWantToLoad
|
||||
#define FOUND_GAME_TO_LOAD b_FoundRecentSavedGameWantToLoad
|
||||
#endif
|
||||
|
||||
void
|
||||
ValidateVersion()
|
||||
{
|
||||
@ -772,6 +782,170 @@ tZonePrint ZonePrint[] =
|
||||
};
|
||||
|
||||
#ifndef MASTER
|
||||
|
||||
void
|
||||
PrintMemoryUsage(void)
|
||||
{
|
||||
// little hack
|
||||
if(CPools::GetPtrNodePool() == nil)
|
||||
return;
|
||||
|
||||
// Style taken from LCS, modified for III
|
||||
// CFont::SetFontStyle(FONT_PAGER);
|
||||
CFont::SetFontStyle(FONT_BANK);
|
||||
CFont::SetBackgroundOff();
|
||||
CFont::SetWrapx(640.0f);
|
||||
// CFont::SetScale(0.5f, 0.75f);
|
||||
CFont::SetScale(0.4f, 0.75f);
|
||||
CFont::SetCentreOff();
|
||||
CFont::SetCentreSize(640.0f);
|
||||
CFont::SetJustifyOff();
|
||||
CFont::SetPropOn();
|
||||
CFont::SetColor(CRGBA(200, 200, 200, 200));
|
||||
CFont::SetBackGroundOnlyTextOff();
|
||||
CFont::SetDropShadowPosition(0);
|
||||
|
||||
float y;
|
||||
|
||||
#ifdef USE_CUSTOM_ALLOCATOR
|
||||
y = 24.0f;
|
||||
sprintf(gString, "Total: %d blocks, %d bytes", gMainHeap.m_totalBlocksUsed, gMainHeap.m_totalMemUsed);
|
||||
AsciiToUnicode(gString, gUString);
|
||||
CFont::PrintString(24.0f, y, gUString);
|
||||
y += 12.0f;
|
||||
|
||||
sprintf(gString, "Game: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_GAME), gMainHeap.GetMemoryUsed(MEMID_GAME));
|
||||
AsciiToUnicode(gString, gUString);
|
||||
CFont::PrintString(24.0f, y, gUString);
|
||||
y += 12.0f;
|
||||
|
||||
sprintf(gString, "World: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_WORLD), gMainHeap.GetMemoryUsed(MEMID_WORLD));
|
||||
AsciiToUnicode(gString, gUString);
|
||||
CFont::PrintString(24.0f, y, gUString);
|
||||
y += 12.0f;
|
||||
|
||||
sprintf(gString, "Render: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_RENDER), gMainHeap.GetMemoryUsed(MEMID_RENDER));
|
||||
AsciiToUnicode(gString, gUString);
|
||||
CFont::PrintString(24.0f, y, gUString);
|
||||
y += 12.0f;
|
||||
|
||||
sprintf(gString, "Render List: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_RENDERLIST), gMainHeap.GetMemoryUsed(MEMID_RENDERLIST));
|
||||
AsciiToUnicode(gString, gUString);
|
||||
CFont::PrintString(24.0f, y, gUString);
|
||||
y += 12.0f;
|
||||
|
||||
sprintf(gString, "Default Models: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_DEF_MODELS), gMainHeap.GetMemoryUsed(MEMID_DEF_MODELS));
|
||||
AsciiToUnicode(gString, gUString);
|
||||
CFont::PrintString(24.0f, y, gUString);
|
||||
y += 12.0f;
|
||||
|
||||
sprintf(gString, "Textures: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_TEXTURES), gMainHeap.GetMemoryUsed(MEMID_TEXTURES));
|
||||
AsciiToUnicode(gString, gUString);
|
||||
CFont::PrintString(24.0f, y, gUString);
|
||||
y += 12.0f;
|
||||
|
||||
sprintf(gString, "Streaming: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_STREAM), gMainHeap.GetMemoryUsed(MEMID_STREAM));
|
||||
AsciiToUnicode(gString, gUString);
|
||||
CFont::PrintString(24.0f, y, gUString);
|
||||
y += 12.0f;
|
||||
|
||||
sprintf(gString, "Streamed Models: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_STREAM_MODELS), gMainHeap.GetMemoryUsed(MEMID_STREAM_MODELS));
|
||||
AsciiToUnicode(gString, gUString);
|
||||
CFont::PrintString(24.0f, y, gUString);
|
||||
y += 12.0f;
|
||||
|
||||
sprintf(gString, "Streamed Textures: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_STREAM_TEXUTRES), gMainHeap.GetMemoryUsed(MEMID_STREAM_TEXUTRES));
|
||||
AsciiToUnicode(gString, gUString);
|
||||
CFont::PrintString(24.0f, y, gUString);
|
||||
y += 12.0f;
|
||||
|
||||
sprintf(gString, "Animation: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_ANIMATION), gMainHeap.GetMemoryUsed(MEMID_ANIMATION));
|
||||
AsciiToUnicode(gString, gUString);
|
||||
CFont::PrintString(24.0f, y, gUString);
|
||||
y += 12.0f;
|
||||
|
||||
sprintf(gString, "Pools: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_POOLS), gMainHeap.GetMemoryUsed(MEMID_POOLS));
|
||||
AsciiToUnicode(gString, gUString);
|
||||
CFont::PrintString(24.0f, y, gUString);
|
||||
y += 12.0f;
|
||||
|
||||
sprintf(gString, "Collision: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_COLLISION), gMainHeap.GetMemoryUsed(MEMID_COLLISION));
|
||||
AsciiToUnicode(gString, gUString);
|
||||
CFont::PrintString(24.0f, y, gUString);
|
||||
y += 12.0f;
|
||||
|
||||
sprintf(gString, "Game Process: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_GAME_PROCESS), gMainHeap.GetMemoryUsed(MEMID_GAME_PROCESS));
|
||||
AsciiToUnicode(gString, gUString);
|
||||
CFont::PrintString(24.0f, y, gUString);
|
||||
y += 12.0f;
|
||||
|
||||
sprintf(gString, "Script: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_SCRIPT), gMainHeap.GetMemoryUsed(MEMID_SCRIPT));
|
||||
AsciiToUnicode(gString, gUString);
|
||||
CFont::PrintString(24.0f, y, gUString);
|
||||
y += 12.0f;
|
||||
|
||||
sprintf(gString, "Cars: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_CARS), gMainHeap.GetMemoryUsed(MEMID_CARS));
|
||||
AsciiToUnicode(gString, gUString);
|
||||
CFont::PrintString(24.0f, y, gUString);
|
||||
y += 12.0f;
|
||||
|
||||
sprintf(gString, "Frontend: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_FRONTEND), gMainHeap.GetMemoryUsed(MEMID_FRONTEND));
|
||||
AsciiToUnicode(gString, gUString);
|
||||
CFont::PrintString(24.0f, y, gUString);
|
||||
y += 12.0f;
|
||||
#endif
|
||||
|
||||
y = 132.0f;
|
||||
AsciiToUnicode("Pools usage:", gUString);
|
||||
CFont::PrintString(400.0f, y, gUString);
|
||||
y += 12.0f;
|
||||
|
||||
sprintf(gString, "PtrNode: %d/%d", CPools::GetPtrNodePool()->GetNoOfUsedSpaces(), CPools::GetPtrNodePool()->GetSize());
|
||||
AsciiToUnicode(gString, gUString);
|
||||
CFont::PrintString(400.0f, y, gUString);
|
||||
y += 12.0f;
|
||||
|
||||
sprintf(gString, "EntryInfoNode: %d/%d", CPools::GetEntryInfoNodePool()->GetNoOfUsedSpaces(), CPools::GetEntryInfoNodePool()->GetSize());
|
||||
AsciiToUnicode(gString, gUString);
|
||||
CFont::PrintString(400.0f, y, gUString);
|
||||
y += 12.0f;
|
||||
|
||||
sprintf(gString, "Ped: %d/%d", CPools::GetPedPool()->GetNoOfUsedSpaces(), CPools::GetPedPool()->GetSize());
|
||||
AsciiToUnicode(gString, gUString);
|
||||
CFont::PrintString(400.0f, y, gUString);
|
||||
y += 12.0f;
|
||||
|
||||
sprintf(gString, "Vehicle: %d/%d", CPools::GetVehiclePool()->GetNoOfUsedSpaces(), CPools::GetVehiclePool()->GetSize());
|
||||
AsciiToUnicode(gString, gUString);
|
||||
CFont::PrintString(400.0f, y, gUString);
|
||||
y += 12.0f;
|
||||
|
||||
sprintf(gString, "Building: %d/%d", CPools::GetBuildingPool()->GetNoOfUsedSpaces(), CPools::GetBuildingPool()->GetSize());
|
||||
AsciiToUnicode(gString, gUString);
|
||||
CFont::PrintString(400.0f, y, gUString);
|
||||
y += 12.0f;
|
||||
|
||||
sprintf(gString, "Treadable: %d/%d", CPools::GetTreadablePool()->GetNoOfUsedSpaces(), CPools::GetTreadablePool()->GetSize());
|
||||
AsciiToUnicode(gString, gUString);
|
||||
CFont::PrintString(400.0f, y, gUString);
|
||||
y += 12.0f;
|
||||
|
||||
sprintf(gString, "Object: %d/%d", CPools::GetObjectPool()->GetNoOfUsedSpaces(), CPools::GetObjectPool()->GetSize());
|
||||
AsciiToUnicode(gString, gUString);
|
||||
CFont::PrintString(400.0f, y, gUString);
|
||||
y += 12.0f;
|
||||
|
||||
sprintf(gString, "Dummy: %d/%d", CPools::GetDummyPool()->GetNoOfUsedSpaces(), CPools::GetDummyPool()->GetSize());
|
||||
AsciiToUnicode(gString, gUString);
|
||||
CFont::PrintString(400.0f, y, gUString);
|
||||
y += 12.0f;
|
||||
|
||||
sprintf(gString, "AudioScriptObjects: %d/%d", CPools::GetAudioScriptObjectPool()->GetNoOfUsedSpaces(), CPools::GetAudioScriptObjectPool()->GetSize());
|
||||
AsciiToUnicode(gString, gUString);
|
||||
CFont::PrintString(400.0f, y, gUString);
|
||||
y += 12.0f;
|
||||
}
|
||||
|
||||
void
|
||||
DisplayGameDebugText()
|
||||
{
|
||||
@ -785,6 +959,7 @@ DisplayGameDebugText()
|
||||
}
|
||||
#endif
|
||||
|
||||
// PrintMemoryUsage(); // TODO: put this somewhere else
|
||||
|
||||
char str[200];
|
||||
wchar ustr[200];
|
||||
@ -1001,13 +1176,9 @@ RenderMenus(void)
|
||||
{
|
||||
if (FrontEndMenuManager.m_bMenuActive)
|
||||
{
|
||||
#ifdef PS2
|
||||
gMainHeap.PushMemId(_TODOCONST(17));
|
||||
#endif
|
||||
PUSH_MEMID(MEMID_FRONTEND);
|
||||
FrontEndMenuManager.DrawFrontEnd();
|
||||
#ifdef PS2
|
||||
gMainHeap.PopMemId();
|
||||
#endif
|
||||
POP_MEMID();
|
||||
}
|
||||
}
|
||||
|
||||
@ -1046,24 +1217,29 @@ Idle(void *arg)
|
||||
CPad::UpdatePads();
|
||||
FrontEndMenuManager.Process();
|
||||
} else {
|
||||
PUSH_MEMID(MEMID_GAME_PROCESS);
|
||||
CPointLights::InitPerFrame();
|
||||
tbStartTimer(0, "CGame::Process");
|
||||
CGame::Process();
|
||||
tbEndTimer("CGame::Process");
|
||||
POP_MEMID();
|
||||
|
||||
tbStartTimer(0, "DMAudio.Service");
|
||||
DMAudio.Service();
|
||||
|
||||
tbEndTimer("DMAudio.Service");
|
||||
}
|
||||
|
||||
if (RsGlobal.quit)
|
||||
return;
|
||||
#else
|
||||
|
||||
PUSH_MEMID(MEMID_GAME_PROCESS);
|
||||
CPointLights::InitPerFrame();
|
||||
|
||||
tbStartTimer(0, "CGame::Process");
|
||||
CGame::Process();
|
||||
tbEndTimer("CGame::Process");
|
||||
POP_MEMID();
|
||||
|
||||
tbStartTimer(0, "DMAudio.Service");
|
||||
DMAudio.Service();
|
||||
@ -1071,21 +1247,12 @@ Idle(void *arg)
|
||||
#endif
|
||||
|
||||
if(CGame::bDemoMode && CTimer::GetTimeInMilliseconds() > (3*60 + 30)*1000 && !CCutsceneMgr::IsCutsceneProcessing()){
|
||||
#ifdef PS2_MENU
|
||||
TheMemoryCard.m_bWantToLoad = false;
|
||||
WANT_TO_LOAD = false;
|
||||
FrontEndMenuManager.m_bWantToRestart = true;
|
||||
#else
|
||||
FrontEndMenuManager.m_bWantToRestart = true;
|
||||
FrontEndMenuManager.m_bWantToLoad = false;
|
||||
#endif
|
||||
return;
|
||||
}
|
||||
|
||||
#ifdef PS2_MENU
|
||||
if ( FrontEndMenuManager.m_bWantToRestart || TheMemoryCard.b_FoundRecentSavedGameWantToLoad )
|
||||
#else
|
||||
if(FrontEndMenuManager.m_bWantToRestart || b_FoundRecentSavedGameWantToLoad)
|
||||
#endif
|
||||
if(FrontEndMenuManager.m_bWantToRestart || FOUND_GAME_TO_LOAD)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@ -1095,6 +1262,8 @@ Idle(void *arg)
|
||||
if(arg == nil)
|
||||
return;
|
||||
|
||||
PUSH_MEMID(MEMID_RENDER);
|
||||
|
||||
if((!FrontEndMenuManager.m_bMenuActive || FrontEndMenuManager.m_bRenderGameInMenu) &&
|
||||
TheCamera.GetScreenFadeStatus() != FADE_2)
|
||||
{
|
||||
@ -1107,6 +1276,8 @@ Idle(void *arg)
|
||||
RsMouseSetPos(&pos);
|
||||
}
|
||||
#endif
|
||||
|
||||
PUSH_MEMID(MEMID_RENDERLIST);
|
||||
tbStartTimer(0, "CnstrRenderList");
|
||||
CRenderer::ConstructRenderList();
|
||||
tbEndTimer("CnstrRenderList");
|
||||
@ -1114,6 +1285,7 @@ Idle(void *arg)
|
||||
tbStartTimer(0, "PreRender");
|
||||
CRenderer::PreRender();
|
||||
tbEndTimer("PreRender");
|
||||
POP_MEMID();
|
||||
|
||||
#ifdef FIX_BUGS
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)FALSE); // TODO: temp? this fixes OpenGL render but there should be a better place for this
|
||||
@ -1124,12 +1296,12 @@ Idle(void *arg)
|
||||
|
||||
if(CWeather::LightningFlash && !CCullZones::CamNoRain()){
|
||||
if(!DoRWStuffStartOfFrame_Horizon(255, 255, 255, 255, 255, 255, 255))
|
||||
return;
|
||||
goto popret;
|
||||
}else{
|
||||
if(!DoRWStuffStartOfFrame_Horizon(CTimeCycle::GetSkyTopRed(), CTimeCycle::GetSkyTopGreen(), CTimeCycle::GetSkyTopBlue(),
|
||||
CTimeCycle::GetSkyBottomRed(), CTimeCycle::GetSkyBottomGreen(), CTimeCycle::GetSkyBottomBlue(),
|
||||
255))
|
||||
return;
|
||||
goto popret;
|
||||
}
|
||||
|
||||
DefinedState();
|
||||
@ -1176,7 +1348,7 @@ Idle(void *arg)
|
||||
CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
|
||||
RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ);
|
||||
if(!RsCameraBeginUpdate(Scene.camera))
|
||||
return;
|
||||
goto popret;
|
||||
}
|
||||
|
||||
#ifdef PS2_SAVE_DIALOG
|
||||
@ -1189,7 +1361,7 @@ Idle(void *arg)
|
||||
|
||||
#ifdef PS2_MENU
|
||||
if ( TheMemoryCard.m_bWantToLoad )
|
||||
return;
|
||||
goto popret;
|
||||
#endif
|
||||
|
||||
tbStartTimer(0, "DoFade");
|
||||
@ -1208,8 +1380,13 @@ Idle(void *arg)
|
||||
|
||||
DoRWStuffEndOfFrame();
|
||||
|
||||
POP_MEMID(); // MEMID_RENDER
|
||||
|
||||
if(g_SlowMode)
|
||||
ProcessSlowMode();
|
||||
return;
|
||||
|
||||
popret: POP_MEMID(); // MEMID_RENDER
|
||||
}
|
||||
|
||||
void
|
||||
@ -1375,14 +1552,13 @@ TheModelViewer(void)
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef PS2
|
||||
|
||||
#ifdef GTA_PS2
|
||||
void TheGame(void)
|
||||
{
|
||||
printf("Into TheGame!!!\n");
|
||||
|
||||
#ifdef GTA_PS2
|
||||
gMainHeap.PushMemId(_TODOCONST(1));
|
||||
#endif
|
||||
PUSH_MEMID(MEMID_GAME); // NB: not popped
|
||||
|
||||
CTimer::Initialise();
|
||||
|
||||
@ -1420,77 +1596,49 @@ void TheGame(void)
|
||||
|
||||
while (true)
|
||||
{
|
||||
#ifdef PS2
|
||||
if (TheMemoryCard.m_bWantToLoad)
|
||||
#else
|
||||
if (FrontEndMenuManager.m_bWantToLoad)
|
||||
#endif
|
||||
if (WANT_TO_LOAD)
|
||||
{
|
||||
Const char *splash1 = GetLevelSplashScreen(CGame::currLevel);
|
||||
LoadSplash(splash1);
|
||||
}
|
||||
|
||||
#ifdef PS2
|
||||
TheMemoryCard.m_bWantToLoad = false;
|
||||
#else
|
||||
FrontEndMenuManager.m_bWantToLoad = false;
|
||||
#endif
|
||||
WANT_TO_LOAD = false;
|
||||
|
||||
CTimer::Update();
|
||||
|
||||
#ifdef PS2
|
||||
while (!(FrontEndMenuManager.m_bWantToRestart || TheMemoryCard.b_FoundRecentSavedGameWantToLoad))
|
||||
#else
|
||||
while (!(FrontEndMenuManager.m_bWantToRestart || b_FoundRecentSavedGameWantToLoad))
|
||||
#endif
|
||||
while (!(FrontEndMenuManager.m_bWantToRestart || FOUND_GAME_TO_LOAD))
|
||||
{
|
||||
CSprite2d::InitPerFrame();
|
||||
CFont::InitPerFrame();
|
||||
|
||||
#ifdef GTA_PS2
|
||||
gMainHeap.PushMemId(_TODOCONST(12));
|
||||
#endif
|
||||
CPointLights::NumLights = 0;
|
||||
PUSH_MEMID(MEMID_GAME_PROCESS)
|
||||
CPointLights::InitPerFrame();
|
||||
CGame::Process();
|
||||
#ifdef GTA_PS2
|
||||
gMainHeap.PopMemId();
|
||||
#endif
|
||||
POP_MEMID();
|
||||
|
||||
DMAudio.Service();
|
||||
|
||||
if (CGame::bDemoMode && CTimer::GetTimeInMilliseconds() > (3*60 + 30)*1000 && !CCutsceneMgr::IsCutsceneProcessing())
|
||||
{
|
||||
#ifdef PS2
|
||||
TheMemoryCard.m_bWantToLoad = false;
|
||||
#else
|
||||
FrontEndMenuManager.m_bWantToLoad = false;
|
||||
#endif
|
||||
WANT_TO_LOAD = false;
|
||||
FrontEndMenuManager.m_bWantToRestart = true;
|
||||
break;
|
||||
}
|
||||
|
||||
#ifdef PS2
|
||||
if (FrontEndMenuManager.m_bWantToRestart || TheMemoryCard.b_FoundRecentSavedGameWantToLoad)
|
||||
#else
|
||||
if (FrontEndMenuManager.m_bWantToRestart || b_FoundRecentSavedGameWantToLoad)
|
||||
#endif
|
||||
if (FrontEndMenuManager.m_bWantToRestart || FOUND_GAME_TO_LOAD)
|
||||
break;
|
||||
|
||||
SetLightsWithTimeOfDayColour(Scene.world);
|
||||
#ifdef GTA_PS2
|
||||
gMainHeap.PushMemId(_TODOCONST(15));
|
||||
#endif
|
||||
|
||||
PUSH_MEMID(MEMID_RENDER);
|
||||
|
||||
if (!FrontEndMenuManager.m_bMenuActive || FrontEndMenuManager.m_bRenderGameInMenu == true && TheCamera.GetScreenFadeStatus() != FADE_2 )
|
||||
{
|
||||
#ifdef GTA_PS2
|
||||
gMainHeap.PushMemId(_TODOCONST(11));
|
||||
#endif
|
||||
|
||||
PUSH_MEMID(MEMID_RENDERLIST);
|
||||
CRenderer::ConstructRenderList();
|
||||
CRenderer::PreRender();
|
||||
#ifdef GTA_PS2
|
||||
gMainHeap.PopMemId();
|
||||
#endif
|
||||
POP_MEMID();
|
||||
|
||||
if (CWeather::LightningFlash && !CCullZones::CamNoRain())
|
||||
DoRWStuffStartOfFrame_Horizon(255, 255, 255, 255, 255, 255, 255);
|
||||
@ -1522,15 +1670,9 @@ void TheGame(void)
|
||||
|
||||
RenderMenus();
|
||||
|
||||
#ifdef PS2
|
||||
if (TheMemoryCard.m_bWantToLoad)
|
||||
#else
|
||||
if (FrontEndMenuManager.m_bWantToLoad)
|
||||
#endif
|
||||
if (WANT_TO_LOAD)
|
||||
{
|
||||
#ifdef GTA_PS2
|
||||
gMainHeap.PopMemId();
|
||||
#endif
|
||||
POP_MEMID(); // MEMID_RENDER
|
||||
break;
|
||||
}
|
||||
|
||||
@ -1547,9 +1689,7 @@ void TheGame(void)
|
||||
|
||||
CTimer::Update();
|
||||
|
||||
#ifdef GTA_PS2
|
||||
gMainHeap.PopMemId();
|
||||
#endif
|
||||
POP_MEMID(): // MEMID_RENDER
|
||||
|
||||
if (g_SlowMode)
|
||||
ProcessSlowMode();
|
||||
@ -1561,24 +1701,12 @@ void TheGame(void)
|
||||
CGame::ShutDownForRestart();
|
||||
CTimer::Stop();
|
||||
|
||||
#ifdef PS2
|
||||
if (FrontEndMenuManager.m_bWantToRestart || TheMemoryCard.b_FoundRecentSavedGameWantToLoad)
|
||||
#else
|
||||
if (FrontEndMenuManager.m_bWantToRestart || b_FoundRecentSavedGameWantToLoad)
|
||||
#endif
|
||||
if (FrontEndMenuManager.m_bWantToRestart || FOUND_GAME_TO_LOAD)
|
||||
{
|
||||
#ifdef PS2
|
||||
if (TheMemoryCard.b_FoundRecentSavedGameWantToLoad)
|
||||
#else
|
||||
if (b_FoundRecentSavedGameWantToLoad)
|
||||
#endif
|
||||
if (FOUND_GAME_TO_LOAD)
|
||||
{
|
||||
FrontEndMenuManager.m_bWantToRestart = true;
|
||||
#ifdef PS2
|
||||
TheMemoryCard.m_bWantToLoad = true;
|
||||
#else
|
||||
FrontEndMenuManager.m_bWantToLoad = true;
|
||||
#endif
|
||||
WANT_TO_LOAD = true;
|
||||
}
|
||||
|
||||
CGame::InitialiseWhenRestarting();
|
||||
@ -1718,7 +1846,7 @@ void SystemInit()
|
||||
//
|
||||
#endif
|
||||
|
||||
#ifdef PS2
|
||||
#ifdef GTA_PS2
|
||||
TheMemoryCard.Init();
|
||||
#endif
|
||||
}
|
||||
@ -1747,7 +1875,7 @@ void GameInit()
|
||||
#endif
|
||||
CdStreamInit(MAX_CDCHANNELS);
|
||||
|
||||
#ifdef PS2
|
||||
#ifdef GTA_PS2
|
||||
Initialise3D(); //no params
|
||||
#else
|
||||
//TODO
|
||||
@ -1861,14 +1989,11 @@ void GameInit()
|
||||
|
||||
CSprite2d::SetRecipNearClip();
|
||||
CTxdStore::Initialise();
|
||||
#ifdef GTA_PS2
|
||||
gMainHeap.PushMemId(_TODOCONST(9));
|
||||
#endif
|
||||
|
||||
PUSH_MEMID(MEMID_TEXTURES);
|
||||
CFont::Initialise();
|
||||
CHud::Initialise();
|
||||
#ifdef GTA_PS2
|
||||
gMainHeap.PopMemId();
|
||||
#endif
|
||||
POP_MEMID();
|
||||
|
||||
ValidateVersion();
|
||||
|
||||
@ -1896,7 +2021,7 @@ main(int argc, char *argv[])
|
||||
|
||||
SystemInit();
|
||||
|
||||
#ifdef PS2
|
||||
#ifdef GTA_PS2
|
||||
int32 r = TheMemoryCard.CheckCardStateAtGameStartUp(CARD_ONE);
|
||||
|
||||
if ( r == CMemoryCard::ERR_DIRNOENTRY || r == CMemoryCard::ERR_NOFORMAT
|
||||
|
@ -46,8 +46,8 @@ class CPool
|
||||
public:
|
||||
CPool(int size){
|
||||
// TODO: use new here
|
||||
m_entries = (U*)malloc(sizeof(U)*size);
|
||||
m_flags = (Flags*)malloc(sizeof(Flags)*size);
|
||||
m_entries = (U*)new uint8[sizeof(U)*size];
|
||||
m_flags = (Flags*)new uint8[sizeof(Flags)*size];
|
||||
m_size = size;
|
||||
m_allocPtr = 0;
|
||||
for(int i = 0; i < size; i++){
|
||||
@ -61,8 +61,8 @@ public:
|
||||
}
|
||||
void Flush() {
|
||||
if (m_size > 0) {
|
||||
free(m_entries);
|
||||
free(m_flags);
|
||||
delete[] (uint8*)m_entries;
|
||||
delete[] (uint8*)m_flags;
|
||||
m_entries = nil;
|
||||
m_flags = nil;
|
||||
m_size = 0;
|
||||
@ -141,8 +141,8 @@ public:
|
||||
}
|
||||
bool IsFreeSlot(int i) { return !!m_flags[i].free; }
|
||||
void ClearStorage(uint8 *&flags, U *&entries){
|
||||
free(flags);
|
||||
free(entries);
|
||||
delete[] (uint8*)flags;
|
||||
delete[] (uint8*)entries;
|
||||
flags = nil;
|
||||
entries = nil;
|
||||
}
|
||||
@ -156,8 +156,8 @@ public:
|
||||
debug("CopyBack:%d (/%d)\n", GetNoOfUsedSpaces(), m_size); /* Assumed inlining */
|
||||
}
|
||||
void Store(uint8 *&flags, U *&entries){
|
||||
flags = (uint8*)malloc(sizeof(uint8)*m_size);
|
||||
entries = (U*)malloc(sizeof(U)*m_size);
|
||||
flags = (uint8*)new uint8[sizeof(uint8)*m_size];
|
||||
entries = (U*)new uint8[sizeof(U)*m_size];
|
||||
memcpy(flags, m_flags, sizeof(uint8)*m_size);
|
||||
memcpy(entries, m_entries, sizeof(U)*m_size);
|
||||
debug("Stored:%d (/%d)\n", GetNoOfUsedSpaces(), m_size); /* Assumed inlining */
|
||||
|
@ -28,6 +28,7 @@
|
||||
#include "Bones.h"
|
||||
#include "Debug.h"
|
||||
#include "Renderer.h"
|
||||
#include "MemoryHeap.h"
|
||||
|
||||
int gBuildings;
|
||||
|
||||
@ -274,7 +275,11 @@ CEntity::CreateRwObject(void)
|
||||
CBaseModelInfo *mi;
|
||||
|
||||
mi = CModelInfo::GetModelInfo(m_modelIndex);
|
||||
|
||||
PUSH_MEMID(MEMID_WORLD);
|
||||
m_rwObject = mi->CreateInstance();
|
||||
POP_MEMID();
|
||||
|
||||
if(m_rwObject){
|
||||
if(IsBuilding())
|
||||
gBuildings++;
|
||||
|
@ -3,7 +3,7 @@
|
||||
#include "General.h"
|
||||
#include "ModelIndices.h"
|
||||
|
||||
#define X(name, var) int16 var;
|
||||
#define X(name, var) int16 var = -1;
|
||||
MODELINDICES
|
||||
#undef X
|
||||
|
||||
|
@ -21,6 +21,7 @@
|
||||
#include "RenderBuffer.h"
|
||||
#include <rpworld.h>
|
||||
#include "WaterLevel.h"
|
||||
#include "MemoryHeap.h"
|
||||
|
||||
|
||||
float TEXTURE_ADDU;
|
||||
@ -1157,6 +1158,8 @@ CWaterLevel::AllocateBoatWakeArray()
|
||||
{
|
||||
CStreaming::MakeSpaceFor(14 * CDSTREAM_SECTOR_SIZE);
|
||||
|
||||
PUSH_MEMID(MEMID_STREAM);
|
||||
|
||||
ASSERT(ms_pWavyAtomic != NULL );
|
||||
|
||||
RpGeometry *wavyGeometry = RpAtomicGetGeometry(ms_pWavyAtomic);
|
||||
@ -1230,6 +1233,8 @@ CWaterLevel::AllocateBoatWakeArray()
|
||||
RpGeometryUnlock(apGeomArray[geom]);
|
||||
}
|
||||
}
|
||||
|
||||
POP_MEMID();
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -44,7 +44,7 @@ CMemoryHeap::Init(uint32 total)
|
||||
m_end = (HeapBlockDesc*)(mem + total - sizeof(HeapBlockDesc));
|
||||
m_start->m_memId = MEMID_FREE;
|
||||
m_start->m_size = total - 2*sizeof(HeapBlockDesc);
|
||||
m_end->m_memId = MEMID_ID1;
|
||||
m_end->m_memId = MEMID_GAME;
|
||||
m_end->m_size = 0;
|
||||
|
||||
m_freeList.m_last.m_size = INT_MAX;
|
||||
@ -65,7 +65,7 @@ CMemoryHeap::Init(uint32 total)
|
||||
RegisterMalloc(GetDescFromHeapPointer(m_memUsed));
|
||||
RegisterMalloc(GetDescFromHeapPointer(m_blocksUsed));
|
||||
|
||||
m_currentMemID = MEMID_ID1;
|
||||
m_currentMemID = MEMID_GAME;
|
||||
for(int i = 0; i < NUM_MEMIDS; i++){
|
||||
m_memUsed[i] = 0;
|
||||
m_blocksUsed[i] = 0;
|
||||
@ -90,8 +90,8 @@ CMemoryHeap::RegisterFree(HeapBlockDesc *block)
|
||||
if(block->m_memId == MEMID_FREE)
|
||||
return;
|
||||
m_totalMemUsed -= block->m_size + sizeof(HeapBlockDesc);
|
||||
m_memUsed[m_currentMemID] -= block->m_size + sizeof(HeapBlockDesc);
|
||||
m_blocksUsed[m_currentMemID]--;
|
||||
m_memUsed[block->m_memId] -= block->m_size + sizeof(HeapBlockDesc);
|
||||
m_blocksUsed[block->m_memId]--;
|
||||
m_totalBlocksUsed--;
|
||||
}
|
||||
|
||||
@ -433,13 +433,16 @@ CMemoryHeap::GetBlocksUsed(int32 id)
|
||||
void
|
||||
CMemoryHeap::PopMemId(void)
|
||||
{
|
||||
assert(m_idStack.sp > 0);
|
||||
m_currentMemID = m_idStack.pop();
|
||||
assert(m_currentMemID != MEMID_FREE);
|
||||
}
|
||||
|
||||
void
|
||||
CMemoryHeap::PushMemId(int32 id)
|
||||
{
|
||||
MEMORYHEAP_ASSERT(id != MEMID_FREE);
|
||||
assert(m_idStack.sp < 16);
|
||||
m_idStack.push(m_currentMemID);
|
||||
m_currentMemID = id;
|
||||
}
|
||||
@ -457,7 +460,7 @@ CMemoryHeap::ParseHeap(void)
|
||||
for(HeapBlockDesc *block = m_start; block < m_end; block = block->GetNextConsecutive()){
|
||||
char chr = '*'; // free
|
||||
if(block->m_memId != MEMID_FREE)
|
||||
chr = block->m_memId-MEMID_ID1 + 'A';
|
||||
chr = block->m_memId-1 + 'A';
|
||||
int numQW = block->m_size>>4;
|
||||
|
||||
if((addrQW & 0x3F) == 0){
|
||||
@ -506,10 +509,31 @@ InitMemoryMgr(void)
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
RwMemoryFunctions memFuncs = {
|
||||
MemoryMgrMalloc,
|
||||
MemoryMgrFree,
|
||||
MemoryMgrRealloc,
|
||||
MemoryMgrCalloc
|
||||
};
|
||||
|
||||
#ifdef USE_CUSTOM_ALLOCATOR
|
||||
// game seems to be using heap directly here, but this is nicer
|
||||
void *operator new(size_t sz) { return MemoryMgrMalloc(sz); }
|
||||
void *operator new[](size_t sz) { return MemoryMgrMalloc(sz); }
|
||||
void operator delete(void *ptr) noexcept { MemoryMgrFree(ptr); }
|
||||
void operator delete[](void *ptr) noexcept { MemoryMgrFree(ptr); }
|
||||
#endif
|
||||
#endif
|
||||
|
||||
void*
|
||||
MemoryMgrMalloc(uint32 size)
|
||||
{
|
||||
#ifdef USE_CUSTOM_ALLOCATOR
|
||||
void *mem = gMainHeap.Malloc(size);
|
||||
#else
|
||||
void *mem = malloc(size);
|
||||
#endif
|
||||
if(mem > pMemoryTop)
|
||||
pMemoryTop = mem;
|
||||
return mem;
|
||||
@ -518,7 +542,11 @@ MemoryMgrMalloc(uint32 size)
|
||||
void*
|
||||
MemoryMgrRealloc(void *ptr, uint32 size)
|
||||
{
|
||||
#ifdef USE_CUSTOM_ALLOCATOR
|
||||
void *mem = gMainHeap.Realloc(ptr, size);
|
||||
#else
|
||||
void *mem = realloc(ptr, size);
|
||||
#endif
|
||||
if(mem > pMemoryTop)
|
||||
pMemoryTop = mem;
|
||||
return mem;
|
||||
@ -527,7 +555,11 @@ MemoryMgrRealloc(void *ptr, uint32 size)
|
||||
void*
|
||||
MemoryMgrCalloc(uint32 num, uint32 size)
|
||||
{
|
||||
#ifdef USE_CUSTOM_ALLOCATOR
|
||||
void *mem = gMainHeap.Malloc(num*size);
|
||||
#else
|
||||
void *mem = calloc(num, size);
|
||||
#endif
|
||||
if(mem > pMemoryTop)
|
||||
pMemoryTop = mem;
|
||||
#ifdef FIX_BUGS
|
||||
@ -539,18 +571,52 @@ MemoryMgrCalloc(uint32 num, uint32 size)
|
||||
void
|
||||
MemoryMgrFree(void *ptr)
|
||||
{
|
||||
#ifdef USE_CUSTOM_ALLOCATOR
|
||||
#ifdef FIX_BUGS
|
||||
// i don't suppose this is handled by RW?
|
||||
if(ptr == nil) return;
|
||||
#endif
|
||||
gMainHeap.Free(ptr);
|
||||
#else
|
||||
free(ptr);
|
||||
#endif
|
||||
}
|
||||
|
||||
RwMemoryFunctions memFuncs = {
|
||||
MemoryMgrMalloc,
|
||||
MemoryMgrFree,
|
||||
MemoryMgrRealloc,
|
||||
MemoryMgrCalloc
|
||||
};
|
||||
void *
|
||||
RwMallocAlign(RwUInt32 size, RwUInt32 align)
|
||||
{
|
||||
#ifdef FIX_BUGS
|
||||
uintptr ptralign = align-1;
|
||||
void *mem = (void *)MemoryMgrMalloc(size + sizeof(uintptr) + ptralign);
|
||||
|
||||
ASSERT(mem != nil);
|
||||
|
||||
void *addr = (void *)((((uintptr)mem) + sizeof(uintptr) + ptralign) & ~ptralign);
|
||||
|
||||
ASSERT(addr != nil);
|
||||
#else
|
||||
void *mem = (void *)MemoryMgrMalloc(size + align);
|
||||
|
||||
ASSERT(mem != nil);
|
||||
|
||||
void *addr = (void *)((((uintptr)mem) + align) & ~(align - 1));
|
||||
|
||||
ASSERT(addr != nil);
|
||||
#endif
|
||||
|
||||
*(((void **)addr) - 1) = mem;
|
||||
|
||||
return addr;
|
||||
}
|
||||
|
||||
void
|
||||
RwFreeAlign(void *mem)
|
||||
{
|
||||
ASSERT(mem != nil);
|
||||
|
||||
void *addr = *(((void **)mem) - 1);
|
||||
|
||||
ASSERT(addr != nil);
|
||||
|
||||
MemoryMgrFree(addr);
|
||||
}
|
||||
|
@ -5,9 +5,75 @@
|
||||
#undef MoveMemory
|
||||
#endif
|
||||
|
||||
#ifdef USE_CUSTOM_ALLOCATOR
|
||||
#define PUSH_MEMID(id) gMainHeap.PushMemId(id)
|
||||
#define POP_MEMID() gMainHeap.PopMemId()
|
||||
#define REGISTER_MEMPTR(ptr) gMainHeap.RegisterMemPointer(ptr)
|
||||
#else
|
||||
#define PUSH_MEMID(id)
|
||||
#define POP_MEMID()
|
||||
#define REGISTER_MEMPTR(ptr)
|
||||
#endif
|
||||
|
||||
enum {
|
||||
MEMID_FREE,
|
||||
// IDs from LCS:
|
||||
/*
|
||||
MEMID_GAME = 1, // "Game"
|
||||
MEMID_WORLD = 2, // "World"
|
||||
MEMID_ANIMATION = 3, // "Animation"
|
||||
MEMID_POOLS = 4, // "Pools"
|
||||
MEMID_DEF_MODELS = 5, // "Default Models"
|
||||
MEMID_STREAM = 6, // "Streaming"
|
||||
MEMID_STREAM_MODELS = 7, // "Streamed Models"
|
||||
MEMID_STREAM_LODS = 8, // "Streamed LODs"
|
||||
MEMID_STREAM_TEXUTRES = 9, // "Streamed Textures"
|
||||
MEMID_STREAM_COLLISION = 10, // "Streamed Collision"
|
||||
MEMID_STREAM_ANIMATION = 11, // "Streamed Animation"
|
||||
MEMID_TEXTURES = 12, // "Textures"
|
||||
MEMID_COLLISION = 13, // "Collision"
|
||||
MEMID_PRE_ALLOC = 14, // "PreAlloc"
|
||||
MEMID_GAME_PROCESS = 15, // "Game Process"
|
||||
MEMID_SCRIPT = 16, // "Script"
|
||||
MEMID_CARS = 17, // "Cars"
|
||||
MEMID_RENDER = 18, // "Render"
|
||||
MEMID_PED_ATTR = 19, // "Ped Attr"
|
||||
*/
|
||||
// III:
|
||||
MEMID_GAME = 1, // "Game"
|
||||
MEMID_WORLD = 2, // "World"
|
||||
MEMID_ANIMATION = 3, // "Animation"
|
||||
MEMID_POOLS = 4, // "Pools"
|
||||
MEMID_DEF_MODELS = 5, // "Default Models"
|
||||
MEMID_STREAM = 6, // "Streaming"
|
||||
MEMID_STREAM_MODELS = 7, // "Streamed Models" (instance)
|
||||
MEMID_STREAM_TEXUTRES = 8, // "Streamed Textures"
|
||||
MEMID_TEXTURES = 9, // "Textures"
|
||||
MEMID_COLLISION = 10, // "Collision"
|
||||
MEMID_RENDERLIST = 11, // ?
|
||||
MEMID_GAME_PROCESS = 12, // "Game Process"
|
||||
MEMID_SCRIPT = 13, // "Script"
|
||||
MEMID_CARS = 14, // "Cars"
|
||||
MEMID_RENDER = 15, // "Render"
|
||||
MEMID_FRONTEND = 17, // ?
|
||||
|
||||
NUM_MEMIDS,
|
||||
|
||||
NUM_FIXED_MEMBLOCKS = 6
|
||||
};
|
||||
|
||||
extern RwMemoryFunctions memFuncs;
|
||||
void InitMemoryMgr(void);
|
||||
|
||||
void *MemoryMgrMalloc(uint32 size);
|
||||
void *MemoryMgrRealloc(void *ptr, uint32 size);
|
||||
void *MemoryMgrCalloc(uint32 num, uint32 size);
|
||||
void MemoryMgrFree(void *ptr);
|
||||
|
||||
void *RwMallocAlign(RwUInt32 size, RwUInt32 align);
|
||||
void RwFreeAlign(void *mem);
|
||||
|
||||
|
||||
template<typename T, uint32 N>
|
||||
class CStack
|
||||
{
|
||||
@ -17,7 +83,7 @@ public:
|
||||
|
||||
CStack() : sp(0) {}
|
||||
void push(const T& val) { values[sp++] = val; }
|
||||
T& pop() { return values[sp--]; }
|
||||
T& pop() { return values[--sp]; }
|
||||
};
|
||||
|
||||
|
||||
@ -111,34 +177,6 @@ struct CommonSize
|
||||
}
|
||||
};
|
||||
|
||||
enum {
|
||||
MEMID_FREE,
|
||||
// IDs from LCS:
|
||||
MEMID_ID1, // "Game"
|
||||
MEMID_ID2, // "World"
|
||||
MEMID_ID3, // "Animation"
|
||||
MEMID_ID4, // "Pools"
|
||||
MEMID_ID5, // "Default Models"
|
||||
MEMID_ID6, // "Streaming"
|
||||
MEMID_ID7, // "Streamed Models"
|
||||
MEMID_ID8, // "Streamed LODs"
|
||||
MEMID_ID9, // "Streamed Textures"
|
||||
MEMID_ID10, // "Streamed Collision"
|
||||
MEMID_ID11, // "Streamed Animation"
|
||||
MEMID_ID12, // "Textures"
|
||||
MEMID_ID13, // "Collision"
|
||||
MEMID_ID14, // "PreAlloc"
|
||||
MEMID_ID15, // "Game Process"
|
||||
MEMID_ID16, // "Script"
|
||||
MEMID_ID17, // "Cars"
|
||||
MEMID_ID18, // "Render"
|
||||
MEMID_ID19, // "Ped Attr"
|
||||
|
||||
NUM_MEMIDS,
|
||||
|
||||
NUM_FIXED_MEMBLOCKS = 6
|
||||
};
|
||||
|
||||
class CMemoryHeap
|
||||
{
|
||||
public:
|
||||
@ -194,3 +232,5 @@ public:
|
||||
block->InsertHeapFreeBlock(b->m_prev);
|
||||
}
|
||||
};
|
||||
|
||||
extern CMemoryHeap gMainHeap;
|
||||
|
@ -64,45 +64,6 @@ void FlushObrsPrintfs()
|
||||
#endif
|
||||
}
|
||||
|
||||
void *
|
||||
RwMallocAlign(RwUInt32 size, RwUInt32 align)
|
||||
{
|
||||
#ifdef FIX_BUGS
|
||||
uintptr ptralign = align-1;
|
||||
void *mem = (void *)malloc(size + sizeof(uintptr) + ptralign);
|
||||
|
||||
ASSERT(mem != nil);
|
||||
|
||||
void *addr = (void *)((((uintptr)mem) + sizeof(uintptr) + ptralign) & ~ptralign);
|
||||
|
||||
ASSERT(addr != nil);
|
||||
#else
|
||||
void *mem = (void *)malloc(size + align);
|
||||
|
||||
ASSERT(mem != nil);
|
||||
|
||||
void *addr = (void *)((((uintptr)mem) + align) & ~(align - 1));
|
||||
|
||||
ASSERT(addr != nil);
|
||||
#endif
|
||||
|
||||
*(((void **)addr) - 1) = mem;
|
||||
|
||||
return addr;
|
||||
}
|
||||
|
||||
void
|
||||
RwFreeAlign(void *mem)
|
||||
{
|
||||
ASSERT(mem != nil);
|
||||
|
||||
void *addr = *(((void **)mem) - 1);
|
||||
|
||||
ASSERT(addr != nil);
|
||||
|
||||
free(addr);
|
||||
}
|
||||
|
||||
void
|
||||
DefinedState(void)
|
||||
{
|
||||
|
@ -2,9 +2,6 @@
|
||||
|
||||
extern bool gPS2alphaTest;
|
||||
|
||||
void *RwMallocAlign(RwUInt32 size, RwUInt32 align);
|
||||
void RwFreeAlign(void *mem);
|
||||
|
||||
void OpenCharsetSafe();
|
||||
void CreateDebugFont();
|
||||
void DestroyDebugFont();
|
||||
|
@ -10,6 +10,7 @@
|
||||
#include "VisibilityPlugins.h"
|
||||
#include "World.h"
|
||||
#include "custompipes.h"
|
||||
#include "MemoryHeap.h"
|
||||
|
||||
CLinkList<CVisibilityPlugins::AlphaObjectInfo> CVisibilityPlugins::m_alphaList;
|
||||
CLinkList<CVisibilityPlugins::AlphaObjectInfo> CVisibilityPlugins::m_alphaEntityList;
|
||||
@ -30,6 +31,41 @@ float CVisibilityPlugins::ms_pedLod0Dist;
|
||||
float CVisibilityPlugins::ms_pedLod1Dist;
|
||||
float CVisibilityPlugins::ms_pedFadeDist;
|
||||
|
||||
#ifdef GTA_PS2
|
||||
void
|
||||
rpDefaultGeometryInstance(RpGeometry *geo, void *atomic, int unk)
|
||||
{
|
||||
// TODO
|
||||
// this function seems to delete the original geometry data
|
||||
// and only keep the instanced data
|
||||
AtomicDefaultRenderCallBack((RpAtomic*)atomic);
|
||||
}
|
||||
|
||||
RpAtomic*
|
||||
PreInstanceRenderCB(RpAtomic *atomic)
|
||||
{
|
||||
RpGeometry *geo = RpAtomicGetGeometry(atomic);
|
||||
if(RpGeometryGetTriangles(geo)){
|
||||
PUSH_MEMID(MEMID_STREAM_MODELS);
|
||||
rpDefaultGeometryInstance(geo, atomic, 1);
|
||||
POP_MEMID();
|
||||
}else
|
||||
AtomicDefaultRenderCallBack(atomic);
|
||||
return atomic;
|
||||
}
|
||||
#define RENDERCALLBACK PreInstanceRenderCB
|
||||
#else
|
||||
RpAtomic*
|
||||
DefaultRenderCB_pushid(RpAtomic *atomic)
|
||||
{
|
||||
PUSH_MEMID(MEMID_STREAM_MODELS);
|
||||
AtomicDefaultRenderCallBack(atomic);
|
||||
POP_MEMID();
|
||||
return atomic;
|
||||
}
|
||||
#define RENDERCALLBACK DefaultRenderCB_pushid
|
||||
#endif
|
||||
|
||||
void
|
||||
CVisibilityPlugins::Initialise(void)
|
||||
{
|
||||
@ -132,7 +168,7 @@ CVisibilityPlugins::RenderAlphaAtomics(void)
|
||||
for(node = m_alphaList.tail.prev;
|
||||
node != &m_alphaList.head;
|
||||
node = node->prev)
|
||||
AtomicDefaultRenderCallBack(node->item.atomic);
|
||||
RENDERCALLBACK(node->item.atomic);
|
||||
}
|
||||
|
||||
void
|
||||
@ -201,7 +237,7 @@ CVisibilityPlugins::RenderWheelAtomicCB(RpAtomic *atomic)
|
||||
if(lodatm){
|
||||
if(RpAtomicGetGeometry(lodatm) != RpAtomicGetGeometry(atomic))
|
||||
RpAtomicSetGeometry(atomic, RpAtomicGetGeometry(lodatm), rpATOMICSAMEBOUNDINGSPHERE);
|
||||
AtomicDefaultRenderCallBack(atomic);
|
||||
RENDERCALLBACK(atomic);
|
||||
}
|
||||
return atomic;
|
||||
}
|
||||
@ -218,7 +254,7 @@ CVisibilityPlugins::RenderObjNormalAtomic(RpAtomic *atomic)
|
||||
len = RwV3dLength(&view);
|
||||
if(RwV3dDotProduct(&view, RwMatrixGetUp(m)) < -0.3f*len && len > 8.0f)
|
||||
return atomic;
|
||||
AtomicDefaultRenderCallBack(atomic);
|
||||
RENDERCALLBACK(atomic);
|
||||
return atomic;
|
||||
}
|
||||
|
||||
@ -232,7 +268,7 @@ CVisibilityPlugins::RenderAlphaAtomic(RpAtomic *atomic, int alpha)
|
||||
flags = RpGeometryGetFlags(geo);
|
||||
RpGeometrySetFlags(geo, flags | rpGEOMETRYMODULATEMATERIALCOLOR);
|
||||
RpGeometryForAllMaterials(geo, SetAlphaCB, (void*)alpha);
|
||||
AtomicDefaultRenderCallBack(atomic);
|
||||
RENDERCALLBACK(atomic);
|
||||
RpGeometryForAllMaterials(geo, SetAlphaCB, (void*)255);
|
||||
RpGeometrySetFlags(geo, flags);
|
||||
return atomic;
|
||||
@ -250,7 +286,7 @@ CVisibilityPlugins::RenderFadingAtomic(RpAtomic *atomic, float camdist)
|
||||
lodatm = mi->GetAtomicFromDistance(camdist - FADE_DISTANCE);
|
||||
if(mi->m_additive){
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
|
||||
AtomicDefaultRenderCallBack(atomic);
|
||||
RENDERCALLBACK(atomic);
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
|
||||
}else{
|
||||
fadefactor = (mi->GetLargestLodDistance() - (camdist - FADE_DISTANCE))/FADE_DISTANCE;
|
||||
@ -258,7 +294,7 @@ CVisibilityPlugins::RenderFadingAtomic(RpAtomic *atomic, float camdist)
|
||||
fadefactor = 1.0f;
|
||||
alpha = mi->m_alpha * fadefactor;
|
||||
if(alpha == 255)
|
||||
AtomicDefaultRenderCallBack(atomic);
|
||||
RENDERCALLBACK(atomic);
|
||||
else{
|
||||
RpGeometry *geo = RpAtomicGetGeometry(lodatm);
|
||||
uint32 flags = RpGeometryGetFlags(geo);
|
||||
@ -266,7 +302,7 @@ CVisibilityPlugins::RenderFadingAtomic(RpAtomic *atomic, float camdist)
|
||||
RpGeometryForAllMaterials(geo, SetAlphaCB, (void*)alpha);
|
||||
if(geo != RpAtomicGetGeometry(atomic))
|
||||
RpAtomicSetGeometry(atomic, geo, rpATOMICSAMEBOUNDINGSPHERE); // originally 5 (mistake?)
|
||||
AtomicDefaultRenderCallBack(atomic);
|
||||
RENDERCALLBACK(atomic);
|
||||
RpGeometryForAllMaterials(geo, SetAlphaCB, (void*)255);
|
||||
RpGeometrySetFlags(geo, flags);
|
||||
}
|
||||
@ -293,7 +329,7 @@ CVisibilityPlugins::RenderVehicleHiDetailCB(RpAtomic *atomic)
|
||||
if(dot > 0.0f && ((flags & ATOMIC_FLAG_ANGLECULL) || 0.1f*distsq < dot*dot))
|
||||
return atomic;
|
||||
}
|
||||
AtomicDefaultRenderCallBack(atomic);
|
||||
RENDERCALLBACK(atomic);
|
||||
}
|
||||
return atomic;
|
||||
}
|
||||
@ -318,10 +354,10 @@ CVisibilityPlugins::RenderVehicleHiDetailAlphaCB(RpAtomic *atomic)
|
||||
if(flags & ATOMIC_FLAG_DRAWLAST){
|
||||
// sort before clump
|
||||
if(!InsertAtomicIntoSortedList(atomic, distsq - 0.0001f))
|
||||
AtomicDefaultRenderCallBack(atomic);
|
||||
RENDERCALLBACK(atomic);
|
||||
}else{
|
||||
if(!InsertAtomicIntoSortedList(atomic, distsq + dot))
|
||||
AtomicDefaultRenderCallBack(atomic);
|
||||
RENDERCALLBACK(atomic);
|
||||
}
|
||||
}
|
||||
return atomic;
|
||||
@ -344,7 +380,7 @@ CVisibilityPlugins::RenderVehicleHiDetailCB_BigVehicle(RpAtomic *atomic)
|
||||
if(dot > 0.0f)
|
||||
return atomic;
|
||||
}
|
||||
AtomicDefaultRenderCallBack(atomic);
|
||||
RENDERCALLBACK(atomic);
|
||||
}
|
||||
return atomic;
|
||||
}
|
||||
@ -367,7 +403,7 @@ CVisibilityPlugins::RenderVehicleHiDetailAlphaCB_BigVehicle(RpAtomic *atomic)
|
||||
return atomic;
|
||||
|
||||
if(!InsertAtomicIntoSortedList(atomic, distsq + dot))
|
||||
AtomicDefaultRenderCallBack(atomic);
|
||||
RENDERCALLBACK(atomic);
|
||||
}
|
||||
return atomic;
|
||||
}
|
||||
@ -381,7 +417,7 @@ CVisibilityPlugins::RenderVehicleHiDetailCB_Boat(RpAtomic *atomic)
|
||||
clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic));
|
||||
distsq = GetDistanceSquaredFromCamera(clumpframe);
|
||||
if(distsq < ms_bigVehicleLod1Dist)
|
||||
AtomicDefaultRenderCallBack(atomic);
|
||||
RENDERCALLBACK(atomic);
|
||||
return atomic;
|
||||
}
|
||||
|
||||
@ -403,7 +439,7 @@ CVisibilityPlugins::RenderVehicleLowDetailCB_BigVehicle(RpAtomic *atomic)
|
||||
if(dot > 0.0f)
|
||||
return atomic;
|
||||
}
|
||||
AtomicDefaultRenderCallBack(atomic);
|
||||
RENDERCALLBACK(atomic);
|
||||
}
|
||||
return atomic;
|
||||
}
|
||||
@ -427,7 +463,7 @@ CVisibilityPlugins::RenderVehicleLowDetailAlphaCB_BigVehicle(RpAtomic *atomic)
|
||||
return atomic;
|
||||
|
||||
if(!InsertAtomicIntoSortedList(atomic, distsq + dot))
|
||||
AtomicDefaultRenderCallBack(atomic);
|
||||
RENDERCALLBACK(atomic);
|
||||
}
|
||||
return atomic;
|
||||
}
|
||||
@ -444,7 +480,7 @@ CVisibilityPlugins::RenderVehicleReallyLowDetailCB(RpAtomic *atomic)
|
||||
if(dist >= ms_vehicleLod0Dist){
|
||||
alpha = GetClumpAlpha(clump);
|
||||
if(alpha == 255)
|
||||
AtomicDefaultRenderCallBack(atomic);
|
||||
RENDERCALLBACK(atomic);
|
||||
else
|
||||
RenderAlphaAtomic(atomic, alpha);
|
||||
}
|
||||
@ -461,7 +497,7 @@ CVisibilityPlugins::RenderVehicleReallyLowDetailCB_BigVehicle(RpAtomic *atomic)
|
||||
clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic));
|
||||
distsq = GetDistanceSquaredFromCamera(clumpframe);
|
||||
if(distsq >= ms_bigVehicleLod1Dist)
|
||||
AtomicDefaultRenderCallBack(atomic);
|
||||
RENDERCALLBACK(atomic);
|
||||
return atomic;
|
||||
}
|
||||
|
||||
@ -482,7 +518,7 @@ CVisibilityPlugins::RenderTrainHiDetailCB(RpAtomic *atomic)
|
||||
if(dot > 0.0f && ((flags & ATOMIC_FLAG_ANGLECULL) || 0.1f*distsq < dot*dot))
|
||||
return atomic;
|
||||
}
|
||||
AtomicDefaultRenderCallBack(atomic);
|
||||
RENDERCALLBACK(atomic);
|
||||
}
|
||||
return atomic;
|
||||
}
|
||||
@ -507,10 +543,10 @@ CVisibilityPlugins::RenderTrainHiDetailAlphaCB(RpAtomic *atomic)
|
||||
if(flags & ATOMIC_FLAG_DRAWLAST){
|
||||
// sort before clump
|
||||
if(!InsertAtomicIntoSortedList(atomic, distsq - 0.0001f))
|
||||
AtomicDefaultRenderCallBack(atomic);
|
||||
RENDERCALLBACK(atomic);
|
||||
}else{
|
||||
if(!InsertAtomicIntoSortedList(atomic, distsq + dot))
|
||||
AtomicDefaultRenderCallBack(atomic);
|
||||
RENDERCALLBACK(atomic);
|
||||
}
|
||||
}
|
||||
return atomic;
|
||||
@ -521,7 +557,7 @@ CVisibilityPlugins::RenderPlayerCB(RpAtomic *atomic)
|
||||
{
|
||||
if(CWorld::Players[0].m_pSkinTexture)
|
||||
RpGeometryForAllMaterials(RpAtomicGetGeometry(atomic), SetTextureCB, CWorld::Players[0].m_pSkinTexture);
|
||||
AtomicDefaultRenderCallBack(atomic);
|
||||
RENDERCALLBACK(atomic);
|
||||
return atomic;
|
||||
}
|
||||
|
||||
@ -537,7 +573,7 @@ CVisibilityPlugins::RenderPedLowDetailCB(RpAtomic *atomic)
|
||||
if(dist >= ms_pedLod0Dist){
|
||||
alpha = GetClumpAlpha(clump);
|
||||
if(alpha == 255)
|
||||
AtomicDefaultRenderCallBack(atomic);
|
||||
RENDERCALLBACK(atomic);
|
||||
else
|
||||
RenderAlphaAtomic(atomic, alpha);
|
||||
}
|
||||
@ -556,7 +592,7 @@ CVisibilityPlugins::RenderPedHiDetailCB(RpAtomic *atomic)
|
||||
if(dist < ms_pedLod0Dist){
|
||||
alpha = GetClumpAlpha(clump);
|
||||
if(alpha == 255)
|
||||
AtomicDefaultRenderCallBack(atomic);
|
||||
RENDERCALLBACK(atomic);
|
||||
else
|
||||
RenderAlphaAtomic(atomic, alpha);
|
||||
}
|
||||
@ -575,7 +611,7 @@ CVisibilityPlugins::RenderPedCB(RpAtomic *atomic)
|
||||
if(RwV3dDotProduct(&cam2atm, &cam2atm) < ms_pedLod1Dist){
|
||||
alpha = GetClumpAlpha(RpAtomicGetClump(atomic));
|
||||
if(alpha == 255)
|
||||
AtomicDefaultRenderCallBack(atomic);
|
||||
RENDERCALLBACK(atomic);
|
||||
else
|
||||
RenderAlphaAtomic(atomic, alpha);
|
||||
}
|
||||
@ -775,12 +811,11 @@ CVisibilityPlugins::GetAtomicId(RpAtomic *atomic)
|
||||
return ATOMICEXT(atomic)->flags;
|
||||
}
|
||||
|
||||
// This is rather useless, but whatever
|
||||
void
|
||||
CVisibilityPlugins::SetAtomicRenderCallback(RpAtomic *atomic, RpAtomicCallBackRender cb)
|
||||
{
|
||||
if(cb == nil)
|
||||
cb = AtomicDefaultRenderCallBack; // not necessary
|
||||
cb = RENDERCALLBACK;
|
||||
RpAtomicSetRenderCallBack(atomic, cb);
|
||||
}
|
||||
|
||||
|
@ -10,6 +10,7 @@
|
||||
|
||||
#include "skeleton.h"
|
||||
#include "platform.h"
|
||||
#include "MemoryHeap.h"
|
||||
|
||||
|
||||
|
||||
@ -307,6 +308,8 @@ RsRwInitialize(void *displayID)
|
||||
{
|
||||
RwEngineOpenParams openParams;
|
||||
|
||||
PUSH_MEMID(MEMID_RENDER); // NB: not popped on failed return
|
||||
|
||||
/*
|
||||
* Start RenderWare...
|
||||
*/
|
||||
@ -374,6 +377,8 @@ RsRwInitialize(void *displayID)
|
||||
RwTextureSetMipmapping(FALSE);
|
||||
RwTextureSetAutoMipmapping(FALSE);
|
||||
|
||||
POP_MEMID();
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
|
@ -15,6 +15,7 @@
|
||||
#include "World.h"
|
||||
#include "HandlingMgr.h"
|
||||
#include "Plane.h"
|
||||
#include "MemoryHeap.h"
|
||||
|
||||
CPlaneNode *pPathNodes;
|
||||
CPlaneNode *pPath2Nodes;
|
||||
@ -551,9 +552,11 @@ CPlane::ProcessControl(void)
|
||||
if(m_rwObject && RwObjectGetType(m_rwObject) == rpCLUMP){
|
||||
DeleteRwObject();
|
||||
if(mi->m_planeLodId != -1){
|
||||
PUSH_MEMID(MEMID_WORLD);
|
||||
m_rwObject = CModelInfo::GetModelInfo(mi->m_planeLodId)->CreateInstance();
|
||||
POP_MEMID();
|
||||
if(m_rwObject)
|
||||
m_matrix.Attach(RwFrameGetMatrix(RpAtomicGetFrame((RpAtomic*)m_rwObject)));
|
||||
m_matrix.AttachRW(RwFrameGetMatrix(RpAtomicGetFrame((RpAtomic*)m_rwObject)));
|
||||
}
|
||||
}
|
||||
}else if(CStreaming::HasModelLoaded(GetModelIndex())){
|
||||
|
Loading…
Reference in New Issue
Block a user