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vs botch
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@ -5,20 +5,20 @@ enum eWeaponType;
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class CBulletInfo
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class CBulletInfo
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{
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{
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eWeaponType m_eWeaponType;
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eWeaponType m_eWeaponType;
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CEntity* m_pSource;
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CEntity* m_pSource;
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float m_fTimer; // big mistake
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float m_fTimer; // big mistake
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bool m_bInUse;
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bool m_bInUse;
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CVector m_vecPosition;
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CVector m_vecPosition;
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CVector m_vecSpeed;
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CVector m_vecSpeed;
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int16 m_nDamage;
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int16 m_nDamage;
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public:
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public:
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enum {
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enum {
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NUM_BULLETS = 100
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NUM_BULLETS = 100
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};
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};
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static void Initialise(void);
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static void Initialise(void);
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static void Shutdown(void);
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static void Shutdown(void);
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static bool AddBullet(CEntity* pSource, eWeaponType type, CVector vecPosition, CVector vecSpeed);
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static bool AddBullet(CEntity* pSource, eWeaponType type, CVector vecPosition, CVector vecSpeed);
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static void Update(void);
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static void Update(void);
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static bool TestForSniperBullet(float x1, float x2, float y1, float y2, float z1, float z2);
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static bool TestForSniperBullet(float x1, float x2, float y1, float y2, float z1, float z2);
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};
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};
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