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fix explosion jet
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@ -2331,9 +2331,9 @@ void CParticle::AddJetExplosion(CVector const &vecPos, float fPower, float fSize
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vecStepPos,
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CVector
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(
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CGeneral::GetRandomNumberInRange(-0.2f, 0.2f),
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CGeneral::GetRandomNumberInRange(-0.2f, 0.2f),
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CGeneral::GetRandomNumberInRange(-0.2f, 0.0f)
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CGeneral::GetRandomNumberInRange(-0.02f, 0.02f),
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CGeneral::GetRandomNumberInRange(-0.02f, 0.02f),
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CGeneral::GetRandomNumberInRange(-0.02f, 0.0f)
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),
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nil,
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fSize, color, 0, 0, 0, 0);
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