wiiu: remove unneeded uv flip

This commit is contained in:
GaryOderNichts 2022-08-09 14:46:53 +02:00
parent b2f47c926e
commit f715f6327b

View File

@ -201,14 +201,6 @@ CMBlur::CreateImmediateModeData(RwCamera *cam, RwRect *rect)
RwIm2DVertexSetU(&Vertex[3], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam)); RwIm2DVertexSetU(&Vertex[3], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam));
RwIm2DVertexSetV(&Vertex[3], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam)); RwIm2DVertexSetV(&Vertex[3], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam));
RwIm2DVertexSetIntRGBA(&Vertex[3], 255, 255, 255, 255); RwIm2DVertexSetIntRGBA(&Vertex[3], 255, 255, 255, 255);
#ifdef __WIIU__
// The texture from the gx2 rasterRenderFast are currently mirrored so flip our Vs
RwIm2DVertexSetV(&Vertex[0], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam));
RwIm2DVertexSetV(&Vertex[1], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam));
RwIm2DVertexSetV(&Vertex[2], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam));
RwIm2DVertexSetV(&Vertex[3], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam));
#endif
} }
void void