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https://gitlab.com/GaryOderNichts/re3-wiiu.git
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wiiu: remove unneeded uv flip
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@ -201,14 +201,6 @@ CMBlur::CreateImmediateModeData(RwCamera *cam, RwRect *rect)
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RwIm2DVertexSetU(&Vertex[3], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam));
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RwIm2DVertexSetU(&Vertex[3], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam));
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RwIm2DVertexSetV(&Vertex[3], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam));
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RwIm2DVertexSetV(&Vertex[3], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam));
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RwIm2DVertexSetIntRGBA(&Vertex[3], 255, 255, 255, 255);
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RwIm2DVertexSetIntRGBA(&Vertex[3], 255, 255, 255, 255);
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#ifdef __WIIU__
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// The texture from the gx2 rasterRenderFast are currently mirrored so flip our Vs
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RwIm2DVertexSetV(&Vertex[0], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam));
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RwIm2DVertexSetV(&Vertex[1], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam));
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RwIm2DVertexSetV(&Vertex[2], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam));
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RwIm2DVertexSetV(&Vertex[3], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam));
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#endif
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}
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}
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void
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void
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