mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-12-23 08:11:49 +01:00
parent
18de44e038
commit
f9316d9cc3
File diff suppressed because it is too large
Load Diff
@ -7,8 +7,8 @@
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#define MENUHEADER_WIDTH 0.84f
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#define MENUHEADER_HEIGHT 1.6f
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#define MENUACTION_POS_X 40.0f
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#define MENUACTION_POS_Y 37.5f
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#define MENUACTION_X_MARGIN 40.0f
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#define MENUACTION_POS_Y 60.0f
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#define MENUACTION_WIDTH 0.405f
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#define MENUACTION_HEIGHT 0.63f
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@ -41,7 +41,8 @@
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#define MENUDROP_COLOR_A 150
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#define MENUDROP_COLOR_SIZE -1
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#define MENUSLIDER_X 306.0f
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#define MENUSLIDER_X 256.0f
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#define MENUSLIDER_UNK 256.0f
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enum eLanguages
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{
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@ -326,7 +327,17 @@ enum eCheckHover
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HOVEROPTION_19,
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HOVEROPTION_20,
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HOVEROPTION_CHANGESKIN,
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HOVEROPTION_42 = 42,
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HOVEROPTION_INCREASE_BRIGHTNESS = 32,
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HOVEROPTION_DECREASE_BRIGHTNESS,
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HOVEROPTION_INCREASE_DRAWDIST,
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HOVEROPTION_DECREASE_DRAWDIST,
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HOVEROPTION_INCREASE_MUSICVOLUME,
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HOVEROPTION_DECREASE_MUSICVOLUME,
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HOVEROPTION_INCREASE_SFXVOLUME,
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HOVEROPTION_DECREASE_SFXVOLUME,
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HOVEROPTION_INCREASE_MOUSESENS,
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HOVEROPTION_DECREASE_MOUSESENS,
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HOVEROPTION_42,
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};
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enum eMenuColumns
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@ -404,7 +415,7 @@ public:
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int m_nCurrExOption;
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bool m_bSkinsFound;
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bool m_bQuitGameNoCD;
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char field_452;
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bool m_bRenderGameInMenu;
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bool m_bSaveMenuActive;
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bool m_bLoadingSavedGame;
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char field_455;
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@ -467,9 +478,11 @@ public:
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static bool &m_bShutDownFrontEndRequested;
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static bool &m_PrefsAllowNastyGame;
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static float &headingYStart;
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static float &unkX;
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static float &unkY;
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static float &menuXYpadding;
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static float &actionTextScaleX;
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static float &actionTextScaleY;
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static int &sthWithButtons;
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static int &sthWithButtons2;
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public:
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static void BuildStatLine(char *text, void *stat, uint8 aFloat, void *stat2);
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@ -479,7 +492,7 @@ public:
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void CheckSliderMovement(int);
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int CostructStatLine(int);
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void DisplayHelperText();
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float DisplaySlider(float, float, float, float, float, float);
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int DisplaySlider(float, float, float, float, float, float);
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void DoSettingsBeforeStartingAGame();
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void Draw();
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void DrawControllerBound(int, int, int, uint8);
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@ -487,6 +500,9 @@ public:
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void DrawControllerSetupScreen();
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void DrawFrontEnd();
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void DrawFrontEndNormal();
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#ifdef PS2_SAVE_DIALOG
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void DrawFrontEndSaveZone();
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#endif
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void DrawPlayerSetupScreen();
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int FadeIn(int alpha);
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void FilterOutColorMarkersFromString(uint16, CRGBA &);
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@ -4,8 +4,8 @@ const CMenuScreen aScreens[] = {
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// MENUPAGE_NONE = 0
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{ "", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, },
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// MENUPAGE_STATS = 1
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{ "FET_STA", MENUPAGE_NONE, MENUPAGE_NONE, MENUPAGE_NONE, 5, 2,
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// MENUPAGE_STATS = 1 - Both PrintStats and Draw were printing the page name, so deleted the string Draw looked for.
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{ ""/*"FET_STA"*/, MENUPAGE_NONE, MENUPAGE_NONE, MENUPAGE_NONE, 5, 2,
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MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
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},
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@ -166,12 +166,21 @@ const CMenuScreen aScreens[] = {
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MENUACTION_MEMCARDSAVECONFIRM, "JAILB_U", SAVESLOT_NONE, MENUPAGE_NONE,
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},
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// Unused in PC but anyway
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// MENUPAGE_SAVE = 24
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#ifdef PS2_SAVE_DIALOG
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{ "FET_SG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
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MENUACTION_LABEL, "FES_SCG", SAVESLOT_NONE, MENUPAGE_NONE,
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MENUACTION_CHANGEMENU, "FESZ_SA", SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT,
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MENUACTION_UPDATEMEMCARDSAVE, "FESZ_CA", SAVESLOT_NONE, MENUPAGE_NONE,
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},
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#else
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{ "FET_SG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
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MENUACTION_LABEL, "FES_SCG", SAVESLOT_NONE, MENUPAGE_NONE,
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MENUACTION_UPDATESAVE, "GMSAVE", SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT,
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MENUACTION_UPDATEMEMCARDSAVE, "FESZ_CA", SAVESLOT_NONE, MENUPAGE_NONE,
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},
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#endif
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// MENUPAGE_NO_MEMORY_CARD = 25
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{ "FES_NOC", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
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@ -158,6 +158,9 @@ void COnscreenTimerEntry::ProcessForDisplayClock() {
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void COnscreenTimerEntry::ProcessForDisplayCounter() {
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uint32 counter = *(uint32*)&CTheScripts::ScriptSpace[m_nCounterOffset];
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assert(!m_nType || counter <= 100);
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sprintf(m_bCounterBuffer, "%d", counter);
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}
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@ -152,9 +152,10 @@ enum Config {
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// Pad
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#define KANGAROO_CHEAT
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// Hud & radar
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#define ASPECT_RATIO_SCALE
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// Hud, frontend and radar
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#define ASPECT_RATIO_SCALE // Not just makes everything scale with aspect ratio, also adds support for all aspect ratios
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#define TRIANGULAR_BLIPS // height indicating triangular radar blips, as in VC
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#define PS2_SAVE_DIALOG // PS2 style save dialog with transparent black box
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// Script
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#define USE_DEBUG_SCRIPT_LOADER // makes game load main_freeroam.scm by default
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@ -141,9 +141,29 @@ Idle(void *arg)
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CTimer::Update();
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CSprite2d::InitPerFrame();
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CFont::InitPerFrame();
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// We're basically merging FrontendIdle and Idle (just like TheGame on PS2)
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#ifdef PS2_SAVE_DIALOG
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// Only exists on PC FrontendIdle, probably some PS2 bug fix
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if (FrontEndMenuManager.m_bMenuActive)
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CSprite2d::SetRecipNearClip();
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if (FrontEndMenuManager.m_bGameNotLoaded) {
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CPad::UpdatePads();
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FrontEndMenuManager.Process();
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} else {
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CPointLights::InitPerFrame();
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CGame::Process();
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DMAudio.Service();
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}
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if (RsGlobal.quit)
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return;
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#else
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CPointLights::InitPerFrame();
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CGame::Process();
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DMAudio.Service();
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#endif
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if(CGame::bDemoMode && CTimer::GetTimeInMilliseconds() > (3*60 + 30)*1000 && !CCutsceneMgr::IsCutsceneProcessing()){
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FrontEndMenuManager.m_bStartGameLoading = true;
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@ -159,14 +179,16 @@ Idle(void *arg)
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if(arg == nil)
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return;
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if((!FrontEndMenuManager.m_bMenuActive || FrontEndMenuManager.field_452 == 1) &&
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if((!FrontEndMenuManager.m_bMenuActive || FrontEndMenuManager.m_bRenderGameInMenu) &&
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TheCamera.GetScreenFadeStatus() != FADE_2){
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#ifdef GTA_PC
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if (!FrontEndMenuManager.m_bRenderGameInMenu) {
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// This is from SA, but it's nice for windowed mode
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RwV2d pos;
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pos.x = SCREEN_WIDTH/2.0f;
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pos.y = SCREEN_HEIGHT/2.0f;
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pos.x = SCREEN_WIDTH / 2.0f;
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pos.y = SCREEN_HEIGHT / 2.0f;
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RsMouseSetPos(&pos);
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}
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#endif
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CRenderer::ConstructRenderList();
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CRenderer::PreRender();
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@ -210,6 +232,10 @@ Idle(void *arg)
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return;
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}
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#ifdef PS2_SAVE_DIALOG
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if (FrontEndMenuManager.m_bMenuActive)
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DefinedState();
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#endif
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RenderMenus();
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DoFade();
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Render2dStuffAfterFade();
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@ -228,7 +254,7 @@ FrontendIdle(void)
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#endif
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CTimer::Update();
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CSprite2d::SetRecipNearClip();
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CSprite2d::SetRecipNearClip(); // this should be on InitialiseRenderWare according to PS2 asm. seems like a bug fix
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CSprite2d::InitPerFrame();
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CFont::InitPerFrame();
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CPad::UpdatePads();
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@ -248,11 +274,11 @@ FrontendIdle(void)
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if(!RsCameraBeginUpdate(Scene.camera))
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return;
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DefinedState();
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DefinedState(); // seems redundant, but breaks resolution change.
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RenderMenus();
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DoFade();
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Render2dStuffAfterFade();
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CFont::DrawFonts();
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// CFont::DrawFonts(); // redundant
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DoRWStuffEndOfFrame();
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}
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@ -744,16 +770,16 @@ LoadingScreen(const char *str1, const char *str2, const char *splashscreen)
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#ifdef CHATTYSPLASH
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// my attempt
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static wchar tmpstr[80];
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float scale = SCREEN_SCALE_Y(0.8f);
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vpos -= 50*scale;
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CFont::SetScale(scale, scale);
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float yscale = SCREEN_SCALE_Y(0.9f);
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vpos -= 45*yscale;
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CFont::SetScale(SCREEN_SCALE_X(0.75f), yscale);
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CFont::SetPropOn();
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CFont::SetRightJustifyOff();
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CFont::SetFontStyle(FONT_BANK);
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CFont::SetColor(CRGBA(255, 255, 255, 255));
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AsciiToUnicode(str1, tmpstr);
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CFont::PrintString(hpos, vpos, tmpstr);
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vpos += 25*scale;
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vpos += 22*yscale;
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AsciiToUnicode(str2, tmpstr);
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CFont::PrintString(hpos, vpos, tmpstr);
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#endif
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@ -999,7 +1025,11 @@ AppEventHandler(RsEvent event, void *param)
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case rsFRONTENDIDLE:
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{
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#ifdef PS2_SAVE_DIALOG
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Idle((void*)1);
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#else
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FrontendIdle();
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#endif
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return rsEVENTPROCESSED;
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}
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@ -8,6 +8,7 @@
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#include "RpAnimBlend.h"
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#include "General.h"
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#include "Pools.h"
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#include "Darkel.h"
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CPlayerPed::~CPlayerPed()
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{
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@ -392,7 +393,9 @@ CPlayerPed::SetRealMoveAnim(void)
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curRunAssoc->flags &= ~ASSOC_RUNNING;
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curRunAssoc->blendAmount = 0.0f;
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curRunAssoc->blendDelta = 0.0f;
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} else if (curSprintAssoc->blendDelta < 0.0f) {
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} else if (curSprintAssoc->blendDelta >= 0.0f) {
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// Stop sprinting when tired
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curSprintAssoc->flags |= ASSOC_DELETEFADEDOUT;
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curSprintAssoc->blendDelta = -1.0f;
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curRunAssoc->blendDelta = 1.0f;
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@ -462,6 +465,212 @@ CPlayerPed::SetRealMoveAnim(void)
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}
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}
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void
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CPlayerPed::RestoreSprintEnergy(float restoreSpeed)
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{
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if (m_fCurrentStamina < m_fMaxStamina)
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m_fCurrentStamina += restoreSpeed * CTimer::GetTimeStep() * 0.5f;
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}
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bool
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CPlayerPed::DoWeaponSmoothSpray(void)
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{
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if (m_nPedState == PED_ATTACK && !m_pPointGunAt) {
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eWeaponType weapon = GetWeapon()->m_eWeaponType;
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if (weapon == WEAPONTYPE_FLAMETHROWER || weapon == WEAPONTYPE_COLT45 || weapon == WEAPONTYPE_UZI || weapon == WEAPONTYPE_SHOTGUN ||
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weapon == WEAPONTYPE_AK47 || weapon == WEAPONTYPE_M16 || weapon == WEAPONTYPE_HELICANNON)
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return true;
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}
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return false;
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}
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void
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CPlayerPed::DoStuffToGoOnFire(void)
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{
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if (m_nPedState == PED_SNIPER_MODE)
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TheCamera.ClearPlayerWeaponMode();
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}
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bool
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CPlayerPed::DoesTargetHaveToBeBroken(CVector target, CWeapon *weaponUsed)
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{
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CVector distVec = target - GetPosition();
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if (distVec.Magnitude() > CWeaponInfo::GetWeaponInfo(weaponUsed->m_eWeaponType)->m_fRange)
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return true;
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if (weaponUsed->m_eWeaponType != WEAPONTYPE_SHOTGUN && weaponUsed->m_eWeaponType != WEAPONTYPE_AK47)
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return false;
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distVec.Normalise();
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if (DotProduct(distVec,GetForward()) < 0.4f)
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return true;
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return false;
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}
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// Cancels landing anim while running & jumping? I think
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void
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CPlayerPed::RunningLand(CPad *padUsed)
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{
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CAnimBlendAssociation *landAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FALL_LAND);
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if (landAssoc && landAssoc->currentTime == 0.0f && m_fMoveSpeed > 1.5f
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&& padUsed && (padUsed->GetPedWalkLeftRight() != 0.0f || padUsed->GetPedWalkUpDown() != 0.0f)) {
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landAssoc->blendDelta = -1000.0f;
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landAssoc->flags |= ASSOC_DELETEFADEDOUT;
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CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_JUMP_LAND)->SetFinishCallback(FinishJumpCB, this);
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if (m_nPedState == PED_JUMP)
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RestorePreviousState();
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}
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}
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bool
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CPlayerPed::IsThisPedAttackingPlayer(CPed *suspect)
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{
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if (suspect->m_pPointGunAt == this)
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return true;
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switch (suspect->m_objective) {
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case OBJECTIVE_KILL_CHAR_ON_FOOT:
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case OBJECTIVE_KILL_CHAR_ANY_MEANS:
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if (suspect->m_pedInObjective == this)
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return true;
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break;
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default:
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break;
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}
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return false;
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}
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void
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CPlayerPed::PlayerControlSniper(CPad *padUsed)
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{
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ProcessWeaponSwitch(padUsed);
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TheCamera.PlayerExhaustion = (1.0f - (m_fCurrentStamina - -150.0f) / 300.0f) * 0.9f + 0.1f;
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if (!padUsed->GetTarget()) {
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RestorePreviousState();
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TheCamera.ClearPlayerWeaponMode();
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}
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if (padUsed->WeaponJustDown()) {
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CVector firePos(0.0f, 0.0f, 0.6f);
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firePos = GetMatrix() * firePos;
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GetWeapon()->Fire(this, &firePos);
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}
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GetWeapon()->Update(m_audioEntityId);
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}
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// I think R* also used goto in here.
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void
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CPlayerPed::ProcessWeaponSwitch(CPad *padUsed)
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{
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if (CDarkel::FrenzyOnGoing())
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goto switchDetectDone;
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// The fact that m_nSelectedWepSlot is int8 makes below loops circular loop.
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if (padUsed->CycleWeaponRightJustDown() && !m_pPointGunAt) {
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if (TheCamera.PlayerWeaponMode.Mode != CCam::MODE_M16_1STPERSON
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&& TheCamera.PlayerWeaponMode.Mode != CCam::MODE_M16_1STPERSON_RUNABOUT
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&& TheCamera.PlayerWeaponMode.Mode != CCam::MODE_SNIPER
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&& TheCamera.PlayerWeaponMode.Mode != CCam::MODE_SNIPER_RUNABOUT
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&& TheCamera.PlayerWeaponMode.Mode != CCam::MODE_ROCKETLAUNCHER
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&& TheCamera.PlayerWeaponMode.Mode != CCam::MODE_ROCKETLAUNCHER_RUNABOUT) {
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for (m_nSelectedWepSlot = m_currentWeapon + 1; m_nSelectedWepSlot < WEAPONTYPE_TOTAL_INVENTORY_WEAPONS; ++m_nSelectedWepSlot) {
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if (HasWeapon(m_nSelectedWepSlot) && GetWeapon(m_nSelectedWepSlot).HasWeaponAmmoToBeUsed()) {
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goto switchDetectDone;
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}
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}
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m_nSelectedWepSlot = WEAPONTYPE_UNARMED;
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}
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} else if (padUsed->CycleWeaponLeftJustDown() && !m_pPointGunAt) {
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if (TheCamera.PlayerWeaponMode.Mode != CCam::MODE_M16_1STPERSON
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&& TheCamera.PlayerWeaponMode.Mode != CCam::MODE_SNIPER
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&& TheCamera.PlayerWeaponMode.Mode != CCam::MODE_ROCKETLAUNCHER) {
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for (m_nSelectedWepSlot = m_currentWeapon - 1; m_nSelectedWepSlot >= 0; --m_nSelectedWepSlot) {
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if (HasWeapon(m_nSelectedWepSlot) && GetWeapon(m_nSelectedWepSlot).HasWeaponAmmoToBeUsed()) {
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goto switchDetectDone;
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}
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}
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m_nSelectedWepSlot = WEAPONTYPE_DETONATOR;
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}
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} else if (CWeaponInfo::GetWeaponInfo((eWeaponType)m_currentWeapon)->m_eWeaponFire != WEAPON_FIRE_MELEE) {
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if (GetWeapon(m_currentWeapon).m_nAmmoTotal <= 0) {
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if (TheCamera.PlayerWeaponMode.Mode != CCam::MODE_M16_1STPERSON
|
||||
&& TheCamera.PlayerWeaponMode.Mode != CCam::MODE_SNIPER
|
||||
&& TheCamera.PlayerWeaponMode.Mode != CCam::MODE_ROCKETLAUNCHER) {
|
||||
|
||||
for (m_nSelectedWepSlot = m_currentWeapon - 1; m_nSelectedWepSlot >= 0; --m_nSelectedWepSlot) {
|
||||
if (m_nSelectedWepSlot == WEAPONTYPE_BASEBALLBAT && HasWeapon(WEAPONTYPE_BASEBALLBAT)
|
||||
|| GetWeapon(m_nSelectedWepSlot).m_nAmmoTotal > 0 && m_nSelectedWepSlot != WEAPONTYPE_MOLOTOV && m_nSelectedWepSlot != WEAPONTYPE_GRENADE) {
|
||||
goto switchDetectDone;
|
||||
}
|
||||
}
|
||||
m_nSelectedWepSlot = WEAPONTYPE_UNARMED;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
switchDetectDone:
|
||||
if (m_nSelectedWepSlot != m_currentWeapon) {
|
||||
if (m_nPedState != PED_ATTACK && m_nPedState != PED_AIM_GUN && m_nPedState != PED_FIGHT)
|
||||
MakeChangesForNewWeapon(m_nSelectedWepSlot);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CPlayerPed::PlayerControlM16(CPad *padUsed)
|
||||
{
|
||||
ProcessWeaponSwitch(padUsed);
|
||||
TheCamera.PlayerExhaustion = (1.0f - (m_fCurrentStamina - -150.0f) / 300.0f) * 0.9f + 0.1f;
|
||||
|
||||
if (!padUsed->GetTarget()) {
|
||||
RestorePreviousState();
|
||||
TheCamera.ClearPlayerWeaponMode();
|
||||
}
|
||||
|
||||
if (padUsed->GetWeapon()) {
|
||||
CVector firePos(0.0f, 0.0f, 0.6f);
|
||||
firePos = GetMatrix() * firePos;
|
||||
GetWeapon()->Fire(this, &firePos);
|
||||
}
|
||||
GetWeapon()->Update(m_audioEntityId);
|
||||
}
|
||||
|
||||
void
|
||||
CPlayerPed::PlayerControlFighter(CPad *padUsed)
|
||||
{
|
||||
float leftRight = padUsed->GetPedWalkLeftRight();
|
||||
float upDown = padUsed->GetPedWalkUpDown();
|
||||
float displacement = sqrt(upDown * upDown + leftRight * leftRight);
|
||||
|
||||
if (displacement > 0.0f) {
|
||||
m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints(0.0f, 0.0f, -leftRight, upDown) - TheCamera.Orientation;
|
||||
m_takeAStepAfterAttack = displacement > 120.0f;
|
||||
if (padUsed->GetSprint() && displacement > 60.0f)
|
||||
bIsAttacking = false;
|
||||
}
|
||||
|
||||
if (!CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_bHeavy && padUsed->JumpJustDown()) {
|
||||
if (m_bShouldEvade && m_pEvadingFrom) {
|
||||
SetEvasiveDive((CPhysical*)m_pEvadingFrom, 1);
|
||||
m_bShouldEvade = false;
|
||||
m_pEvadingFrom = nil;
|
||||
} else {
|
||||
SetJump();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class CPlayerPed_ : public CPlayerPed
|
||||
{
|
||||
public:
|
||||
@ -480,4 +689,14 @@ STARTPATCHES
|
||||
InjectHook(0x4F2560, &CPlayerPed::MakeChangesForNewWeapon, PATCH_JUMP);
|
||||
InjectHook(0x4F07C0, &CPlayerPed::ReApplyMoveAnims, PATCH_JUMP);
|
||||
InjectHook(0x4F0880, &CPlayerPed::SetRealMoveAnim, PATCH_JUMP);
|
||||
InjectHook(0x4F1810, &CPlayerPed::PlayerControlFighter, PATCH_JUMP);
|
||||
InjectHook(0x4F1340, &CPlayerPed::RestoreSprintEnergy, PATCH_JUMP);
|
||||
InjectHook(0x4F1380, &CPlayerPed::DoWeaponSmoothSpray, PATCH_JUMP);
|
||||
InjectHook(0x4F36E0, &CPlayerPed::DoStuffToGoOnFire, PATCH_JUMP);
|
||||
InjectHook(0x4F3350, &CPlayerPed::DoesTargetHaveToBeBroken, PATCH_JUMP);
|
||||
InjectHook(0x4F31D0, &CPlayerPed::RunningLand, PATCH_JUMP);
|
||||
InjectHook(0x4F2D00, &CPlayerPed::IsThisPedAttackingPlayer, PATCH_JUMP);
|
||||
InjectHook(0x4F1CF0, &CPlayerPed::PlayerControlSniper, PATCH_JUMP);
|
||||
InjectHook(0x4F2310, &CPlayerPed::ProcessWeaponSwitch, PATCH_JUMP);
|
||||
InjectHook(0x4F1DF0, &CPlayerPed::PlayerControlM16, PATCH_JUMP);
|
||||
ENDPATCHES
|
||||
|
@ -2,6 +2,7 @@
|
||||
|
||||
#include "Ped.h"
|
||||
#include "Wanted.h"
|
||||
#include "Pad.h"
|
||||
|
||||
class CPlayerPed : public CPed
|
||||
{
|
||||
@ -12,7 +13,7 @@ public:
|
||||
float m_fCurrentStamina;
|
||||
float m_fMaxStamina;
|
||||
float m_fStaminaProgress;
|
||||
uint8 m_nSelectedWepSlot;
|
||||
uint8 m_nSelectedWepSlot; // eWeaponType
|
||||
bool m_bSpeedTimerFlag;
|
||||
bool m_bShouldEvade;
|
||||
int8 field_1367;
|
||||
@ -56,6 +57,16 @@ public:
|
||||
void UseSprintEnergy(void);
|
||||
class CPlayerInfo *GetPlayerInfoForThisPlayerPed();
|
||||
void SetRealMoveAnim(void);
|
||||
void RestoreSprintEnergy(float);
|
||||
bool DoWeaponSmoothSpray(void);
|
||||
void DoStuffToGoOnFire(void);
|
||||
bool DoesTargetHaveToBeBroken(CVector, CWeapon*);
|
||||
void RunningLand(CPad*);
|
||||
bool IsThisPedAttackingPlayer(CPed*);
|
||||
void PlayerControlSniper(CPad*);
|
||||
void PlayerControlM16(CPad*);
|
||||
void PlayerControlFighter(CPad*);
|
||||
void ProcessWeaponSwitch(CPad*);
|
||||
void MakeObjectTargettable(int32);
|
||||
|
||||
static void SetupPlayerPed(int32);
|
||||
|
@ -123,15 +123,15 @@ CFont::InitPerFrame(void)
|
||||
void
|
||||
CFont::PrintChar(float x, float y, uint16 c)
|
||||
{
|
||||
if(x <= 0.0f || x >= SCREEN_WIDTH ||
|
||||
y <= 0.0f || y >= SCREEN_HEIGHT) // BUG: game uses SCREENW again
|
||||
if(x <= 0.0f || x > SCREEN_WIDTH ||
|
||||
y <= 0.0f || y > SCREEN_HEIGHT) // BUG: game uses SCREENW again
|
||||
return;
|
||||
|
||||
float w = GetCharacterWidth(c) / 32.0f;
|
||||
float xoff = c & 0xF;
|
||||
float yoff = c >> 4;
|
||||
|
||||
if(Details.style == 0 || Details.style == 2){
|
||||
if(Details.style == FONT_BANK || Details.style == FONT_HEADING){
|
||||
if(Details.dropShadowPosition != 0){
|
||||
CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank
|
||||
CRect(x + SCREEN_SCALE_X(Details.dropShadowPosition),
|
||||
|
@ -41,11 +41,12 @@ enum {
|
||||
|
||||
class CFont
|
||||
{
|
||||
static CFontDetails &Details;
|
||||
static int16 Size[3][193];
|
||||
static int16 

|
||||
static CSprite2d *Sprite; //[3]
|
||||
public:
|
||||
static CFontDetails& Details;
|
||||
|
||||
static void Initialise(void);
|
||||
static void Shutdown(void);
|
||||
static void InitPerFrame(void);
|
||||
|
@ -118,7 +118,7 @@ void CHud::Draw()
|
||||
bool Mode_RunAround = 0;
|
||||
bool Mode_FirstPerson = 0;
|
||||
|
||||
int32 WeaponType = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_eWeaponType;
|
||||
int32 WeaponType = FindPlayerPed()->m_weapons[FindPlayerPed()->m_currentWeapon].m_eWeaponType;
|
||||
int32 Mode = TheCamera.Cams[TheCamera.ActiveCam].Mode;
|
||||
|
||||
if (Mode == CCam::MODE_SNIPER || Mode == CCam::MODE_ROCKETLAUNCHER || Mode == CCam::MODE_M16_1STPERSON || Mode == CCam::MODE_EDITOR)
|
||||
@ -130,8 +130,8 @@ void CHud::Draw()
|
||||
Draw Crosshairs
|
||||
*/
|
||||
if (TheCamera.Cams->Using3rdPersonMouseCam() && (!CPad::GetPad(0)->GetLookBehindForPed() || TheCamera.m_bPlayerIsInGarage) || Mode == CCam::MODE_1STPERSON_RUNABOUT) {
|
||||
if (CWorld::Players[CWorld::PlayerInFocus].m_pPed) {
|
||||
int32 State = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_nPedState;
|
||||
if (FindPlayerPed()) {
|
||||
int32 State = FindPlayerPed()->m_nPedState;
|
||||
if (State != PED_ENTER_CAR && State != PED_CARJACK) {
|
||||
if ((WeaponType >= WEAPONTYPE_COLT45 && WeaponType <= WEAPONTYPE_M16) || WeaponType == WEAPONTYPE_FLAMETHROWER)
|
||||
Mode_RunAround = 1;
|
||||
@ -162,7 +162,7 @@ void CHud::Draw()
|
||||
float f3rdX = (((TheCamera.m_f3rdPersonCHairMultX - 0.5f) / ((CDraw::GetAspectRatio()) / (DEFAULT_ASPECT_RATIO))) + 0.5f) * SCREEN_WIDTH;
|
||||
float f3rdY = SCREEN_HEIGHT * TheCamera.m_f3rdPersonCHairMultY + SCREEN_SCALE_Y(-2.0f);
|
||||
#endif
|
||||
if (CWorld::Players[CWorld::PlayerInFocus].m_pPed && WeaponType == WEAPONTYPE_M16) {
|
||||
if (FindPlayerPed() && WeaponType == WEAPONTYPE_M16) {
|
||||
rect.left = f3rdX - SCREEN_SCALE_X(32.0f * 0.6f);
|
||||
rect.top = f3rdY - SCREEN_SCALE_Y(32.0f * 0.6f);
|
||||
rect.right = f3rdX + SCREEN_SCALE_X(32.0f * 0.6f);
|
||||
@ -271,8 +271,8 @@ void CHud::Draw()
|
||||
DrawAmmo
|
||||
*/
|
||||
uint32 AmmoAmount = CWeaponInfo::GetWeaponInfo(FindPlayerPed()->GetWeapon()->m_eWeaponType)->m_nAmountofAmmunition;
|
||||
uint32 AmmoInClip = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoInClip;
|
||||
uint32 TotalAmmo = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoTotal;
|
||||
uint32 AmmoInClip = FindPlayerPed()->m_weapons[FindPlayerPed()->m_currentWeapon].m_nAmmoInClip;
|
||||
uint32 TotalAmmo = FindPlayerPed()->m_weapons[FindPlayerPed()->m_currentWeapon].m_nAmmoTotal;
|
||||
uint32 Ammo, Clip;
|
||||
|
||||
if (AmmoAmount <= 1 || AmmoAmount >= 1000)
|
||||
@ -342,13 +342,13 @@ void CHud::Draw()
|
||||
|
||||
if (m_ItemToFlash == ITEM_HEALTH && CTimer::GetFrameCounter() & 8
|
||||
|| m_ItemToFlash != ITEM_HEALTH
|
||||
|| CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_fHealth < 10
|
||||
|| FindPlayerPed()->m_fHealth < 10
|
||||
&& CTimer::GetFrameCounter() & 8) {
|
||||
if (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_fHealth >= 10
|
||||
|| CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_fHealth < 10 && CTimer::GetFrameCounter() & 8) {
|
||||
if (FindPlayerPed()->m_fHealth >= 10
|
||||
|| FindPlayerPed()->m_fHealth < 10 && CTimer::GetFrameCounter() & 8) {
|
||||
|
||||
AsciiToUnicode("{", sPrintIcon);
|
||||
sprintf(sTemp, "%03d", (int32)CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_fHealth);
|
||||
sprintf(sTemp, "%03d", (int32)FindPlayerPed()->m_fHealth);
|
||||
AsciiToUnicode(sTemp, sPrint);
|
||||
|
||||
CFont::SetColor(CRGBA(0, 0, 0, 255));
|
||||
@ -372,9 +372,9 @@ void CHud::Draw()
|
||||
*/
|
||||
if (m_ItemToFlash == ITEM_ARMOUR && CTimer::GetFrameCounter() & 8 || m_ItemToFlash != ITEM_ARMOUR) {
|
||||
CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f));
|
||||
if (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_fArmour > 1.0f) {
|
||||
if (FindPlayerPed()->m_fArmour > 1.0f) {
|
||||
AsciiToUnicode("[", sPrintIcon);
|
||||
sprintf(sTemp, "%03d", (int32)CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_fArmour);
|
||||
sprintf(sTemp, "%03d", (int32)FindPlayerPed()->m_fArmour);
|
||||
AsciiToUnicode(sTemp, sPrint);
|
||||
|
||||
CFont::SetColor(CRGBA(0, 0, 0, 255));
|
||||
@ -410,8 +410,8 @@ void CHud::Draw()
|
||||
for (int i = 0; i < 6; i++) {
|
||||
CFont::SetColor(CRGBA(0, 0, 0, 255));
|
||||
CFont::PrintString(2.0f + SCREEN_SCALE_FROM_RIGHT(60.0f - 2.0f + 24.0f * i), SCREEN_SCALE_Y(87.0f + 2.0f), sPrintIcon);
|
||||
if (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel > i
|
||||
&& (CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nLastWantedLevelChange
|
||||
if (FindPlayerPed()->m_pWanted->m_nWantedLevel > i
|
||||
&& (CTimer::GetTimeInMilliseconds() > FindPlayerPed()->m_pWanted->m_nLastWantedLevelChange
|
||||
+ 2000 || CTimer::GetFrameCounter() & 4)) {
|
||||
|
||||
CFont::SetColor(CRGBA(193, 164, 120, 255));
|
||||
@ -645,6 +645,11 @@ void CHud::Draw()
|
||||
if (!CUserDisplay::OnscnTimer.m_sEntries[0].m_bCounterProcessed)
|
||||
CounterOnLastFrame = 0;
|
||||
|
||||
#ifdef FIX_BUGS
|
||||
#define TIMER_RIGHT_OFFSET 34.0f // Taken from VC frenzy timer
|
||||
#else
|
||||
#define TIMER_RIGHT_OFFSET 27.0f
|
||||
#endif
|
||||
if (CUserDisplay::OnscnTimer.m_bProcessed) {
|
||||
if (CUserDisplay::OnscnTimer.m_sEntries[0].m_bTimerProcessed) {
|
||||
if (!TimerOnLastFrame)
|
||||
@ -668,19 +673,19 @@ void CHud::Draw()
|
||||
CFont::SetPropOff();
|
||||
CFont::SetBackGroundOnlyTextOn();
|
||||
CFont::SetColor(CRGBA(0, 0, 0, 255));
|
||||
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(27.0f) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(110.0f) + SCREEN_SCALE_Y(2.0f), sTimer);
|
||||
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(110.0f) + SCREEN_SCALE_Y(2.0f), sTimer);
|
||||
CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f));
|
||||
CFont::SetColor(CRGBA(186, 101, 50, 255));
|
||||
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(27.0f), SCREEN_SCALE_Y(110.0f), sTimer);
|
||||
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET), SCREEN_SCALE_Y(110.0f), sTimer);
|
||||
|
||||
if (CUserDisplay::OnscnTimer.m_sEntries[0].m_aTimerText[0]) {
|
||||
CFont::SetPropOn();
|
||||
CFont::SetColor(CRGBA(0, 0, 0, 255));
|
||||
CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f));
|
||||
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(27.0f) - SCREEN_SCALE_X(80.0f) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(110.0f) + SCREEN_SCALE_Y(2.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sEntries[0].m_aTimerText));
|
||||
CFont::SetScale(SCREEN_SCALE_X(0.64f), SCREEN_SCALE_Y(1.35f));
|
||||
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(80.0f) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(110.0f) + SCREEN_SCALE_Y(2.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sEntries[0].m_aTimerText));
|
||||
|
||||
CFont::SetColor(CRGBA(186, 101, 50, 255));
|
||||
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(27.0f) - SCREEN_SCALE_X(80.0f), SCREEN_SCALE_Y(110.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sEntries[0].m_aTimerText));
|
||||
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(80.0f), SCREEN_SCALE_Y(110.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sEntries[0].m_aTimerText));
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -697,8 +702,8 @@ void CHud::Draw()
|
||||
|
||||
if (CTimer::GetFrameCounter() & 4 || !CounterFlashTimer) {
|
||||
if (CUserDisplay::OnscnTimer.m_sEntries[0].m_nType) {
|
||||
CSprite2d::DrawRect(CRect(SCREEN_SCALE_FROM_RIGHT(27.0f) - SCREEN_SCALE_X(100.0f) / 2 + SCREEN_SCALE_X(4.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(8.0f), SCREEN_SCALE_FROM_RIGHT(27.0f) + SCREEN_SCALE_X(4.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(11.0f) + SCREEN_SCALE_Y(8.0f)), CRGBA(0, 106, 164, 80));
|
||||
CSprite2d::DrawRect(CRect(SCREEN_SCALE_FROM_RIGHT(27.0f) - SCREEN_SCALE_X(100.0f) / 2 + SCREEN_SCALE_X(4.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(8.0f), SCREEN_SCALE_X(atoi(CUserDisplay::OnscnTimer.m_sEntries[0].m_bCounterBuffer)) / 2 + SCREEN_SCALE_FROM_RIGHT(27.0f + 50.0f) + SCREEN_SCALE_X(4.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(11.0f) + SCREEN_SCALE_Y(8.0f)), CRGBA(0, 106, 164, 255));
|
||||
CSprite2d::DrawRect(CRect(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(100.0f) / 2 + SCREEN_SCALE_X(4.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(8.0f), SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) + SCREEN_SCALE_X(4.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(11.0f) + SCREEN_SCALE_Y(8.0f)), CRGBA(0, 106, 164, 80));
|
||||
CSprite2d::DrawRect(CRect(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(100.0f) / 2 + SCREEN_SCALE_X(4.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(8.0f), SCREEN_SCALE_X(atoi(CUserDisplay::OnscnTimer.m_sEntries[0].m_bCounterBuffer) / 2.0f) + SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET + 50.0f) + SCREEN_SCALE_X(4.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(11.0f) + SCREEN_SCALE_Y(8.0f)), CRGBA(0, 106, 164, 255));
|
||||
} else {
|
||||
AsciiToUnicode(CUserDisplay::OnscnTimer.m_sEntries[0].m_bCounterBuffer, sTimer);
|
||||
CFont::SetPropOn();
|
||||
@ -715,24 +720,25 @@ void CHud::Draw()
|
||||
CFont::SetBackGroundOnlyTextOn();
|
||||
|
||||
CFont::SetColor(CRGBA(0, 0, 0, 255));
|
||||
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(27.0f) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(2.0f), sTimer);
|
||||
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(2.0f), sTimer);
|
||||
|
||||
CFont::SetColor(CRGBA(0, 106, 164, 255));
|
||||
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(27.0f), SCREEN_SCALE_Y(132.0f), sTimer);
|
||||
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET), SCREEN_SCALE_Y(132.0f), sTimer);
|
||||
}
|
||||
|
||||
if (CUserDisplay::OnscnTimer.m_sEntries[0].m_aCounterText[0]) {
|
||||
CFont::SetPropOn();
|
||||
CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f));
|
||||
CFont::SetColor(CRGBA(0, 0, 0, 255));
|
||||
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(27.0f) - SCREEN_SCALE_X(61.0f) + SCREEN_SCALE_Y(2.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(2.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sEntries[0].m_aCounterText));
|
||||
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(61.0f) + SCREEN_SCALE_Y(2.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(2.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sEntries[0].m_aCounterText));
|
||||
|
||||
CFont::SetColor(CRGBA(0, 106, 164, 255));
|
||||
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(27.0f) - SCREEN_SCALE_X(61.0f), SCREEN_SCALE_Y(132.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sEntries[0].m_aCounterText));
|
||||
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(61.0f), SCREEN_SCALE_Y(132.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sEntries[0].m_aCounterText));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#undef TIMER_RIGHT_OFFSET
|
||||
|
||||
/*
|
||||
DrawPager
|
||||
|
@ -88,6 +88,18 @@ CWeapon::HitsGround(CEntity *holder, CVector *firePos, CEntity *aimingTo)
|
||||
return false;
|
||||
}
|
||||
|
||||
bool
|
||||
CWeapon::HasWeaponAmmoToBeUsed(void)
|
||||
{
|
||||
switch (m_eWeaponType) {
|
||||
case WEAPONTYPE_UNARMED:
|
||||
case WEAPONTYPE_BASEBALLBAT:
|
||||
return true;
|
||||
default:
|
||||
return m_nAmmoTotal != 0;
|
||||
}
|
||||
}
|
||||
|
||||
STARTPATCHES
|
||||
InjectHook(0x55C330, &CWeapon::Initialise, PATCH_JUMP);
|
||||
InjectHook(0x5639D0, &CWeapon::Reload, PATCH_JUMP);
|
||||
|
@ -15,7 +15,8 @@ enum eWeaponType
|
||||
WEAPONTYPE_MOLOTOV,
|
||||
WEAPONTYPE_GRENADE,
|
||||
WEAPONTYPE_DETONATOR,
|
||||
WEAPONTYPE_TOTAL_INVENTORY_WEAPONS,
|
||||
WEAPONTYPE_TOTAL_INVENTORY_WEAPONS = 13,
|
||||
WEAPONTYPE_HELICANNON = 13,
|
||||
WEAPONTYPE_TOTALWEAPONS,
|
||||
WEAPONTYPE_ARMOUR,
|
||||
WEAPONTYPE_RAMMEDBYCAR,
|
||||
@ -72,6 +73,7 @@ public:
|
||||
bool IsType2Handed(void);
|
||||
static void DoTankDoomAiming(CEntity *playerVehicle, CEntity *playerPed, CVector *start, CVector *end);
|
||||
bool HitsGround(CEntity* holder, CVector* firePos, CEntity* aimingTo);
|
||||
bool HasWeaponAmmoToBeUsed(void);
|
||||
static void InitialiseWeapons(void);
|
||||
static void UpdateWeapons(void);
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user