erorcun
0f5893ed60
Fix language initialization call order
2020-12-14 02:46:55 +03:00
erorcun
cf4aedd97c
Use SDL gamepad mapping in environment by @ZLau92, implement @Sergeanur 's idea to use PPSSPP's DB if available, disable DEV() messages by default
2020-12-09 06:36:28 +03:00
erorcun
ab3e810a95
AnimViewer done, comment cleanup
2020-12-03 05:22:58 +03:00
Sergeanur
16abbad6b2
Add multisampling to librw
...
# Conflicts:
# src/core/config.h
# vendor/librw
2020-12-01 03:42:40 +02:00
withmorten
b8d3d8f5e4
add -console cmdline arg instead of #if 0/1
...
# Conflicts:
# src/skel/glfw/glfw.cpp
# src/skel/win/win.cpp
2020-12-01 03:41:09 +02:00
erorcun
54214dd2c4
Fix mouse lock/high-dpi
2020-11-18 17:42:21 +03:00
Greg V
2ce9e540da
Use CLOCK_MONOTONIC_FAST when available (FreeBSD)
...
CLOCK_MONOTONIC_FAST is the equivalent of Linux's CLOCK_MONOTONIC_RAW.
2020-11-18 17:13:03 +03:00
Greg V
1544acff05
Use GLFW_CURSOR_DISABLED (glfw's native mouse restriction)
...
On Wayland, clients cannot move the mouse pointer.
Mouse constraints, as required for 3D camera movement, are an explicit specific thing,
and glfw supports it with GLFW_CURSOR_DISABLED.
Use DISABLED, unless we're in a menu in windowed mode, where HIDDEN is still appropriate.
2020-11-18 17:10:56 +03:00
Greg V
7c1497a058
glfw: scale cursor position by the ratio of framebuffer to screen size
...
This fixes the mouse being constrained to the top left quarter of the window on Wayland HiDPI setups.
2020-11-18 17:10:49 +03:00
Greg V
d05c50ea74
Use glfwSetFramebufferSizeCallback instead of glfwSetWindowSizeCallback
...
Framebuffer size is scaled by the display scale.
This fixes the game being shrunk to the bottom left quarter of the window on Wayland HiDPI setups.
Corresponding change in librw: glfwGetWindowSize -> glfwGetFramebufferSize.
2020-11-18 17:09:10 +03:00
erorcun
c6f53d25b0
Frontend: Stats, Map, Audio inputs, Radio selector
2020-11-18 00:33:45 +03:00
erorcun
1587815fca
satisfy mr.casepath
2020-10-23 04:25:55 +03:00
erorcun
0265804003
Cross-platform fix and a little style change
2020-10-21 03:55:35 +03:00
eray orçunus
f60e3d667a
Minor things
2020-10-18 13:53:17 +03:00
erorcun
4e4e0e8e04
Merge pull request #765 from erorcun/miami
...
Radar, WaterCannon, win/glfw skels
2020-10-17 18:39:56 +03:00
eray orçunus
dc80884ab5
Fix management issue
2020-10-17 18:07:20 +03:00
eray orçunus
b98864d134
Radar, WaterCannon, win/glfw skels
2020-10-17 17:35:26 +03:00
eray orçunus
342da2430b
Merge branch 'miami' of https://github.com/GTAmodding/re3 into new
2020-10-12 20:47:34 +03:00
eray orçunus
be6b97b5d8
Streaming and cross-platform fixes
2020-10-12 20:30:49 +03:00
eray orçunus
d18a55f429
SampleManager
2020-10-12 20:22:39 +03:00
Sergeanur
f1bb09826d
Merge remote-tracking branch 'origin/master' into miami
...
# Conflicts:
# gamefiles/TEXT/american.gxt
# premake5.lua
# src/audio/MusicManager.cpp
# src/control/Darkel.cpp
# src/control/Script.cpp
# src/core/FileLoader.cpp
# src/core/Frontend.cpp
# src/core/Game.cpp
# src/core/Streaming.cpp
# src/core/config.h
# src/core/re3.cpp
# src/extras/frontendoption.cpp
# src/extras/frontendoption.h
# src/render/Hud.cpp
# src/skel/glfw/glfw.cpp
# src/vehicles/CarGen.cpp
# src/vehicles/Vehicle.cpp
# src/weapons/WeaponInfo.cpp
# utils/gxt/american.txt
2020-10-11 01:18:08 +03:00
eray orçunus
22c9e8b581
Fix POSIX streaming
2020-10-09 02:22:02 +03:00
eray orçunus
ed82c55475
Fix POSIX streaming
2020-10-09 02:19:49 +03:00
eray orçunus
570ccb7db1
Merge branch 'miami' of https://github.com/GTAmodding/re3 into new
2020-10-08 22:45:37 +03:00
Andrew Udvare
d590fdddf6
macOS support; thanks to @MrYadro
...
This should support ARM64 and x86-64.
-target flag based on information from
https://developer.apple.com/documentation/xcode/building_a_universal_macos_binary#3618377 .
2020-10-08 17:51:43 +03:00
eray orçunus
da39624f1c
Pad, BulletInfo, ProjectileInfo, fixes
2020-10-08 00:26:24 +03:00
erorcun
fae97f29c4
Merge branch 'master' into master
2020-10-04 22:12:57 +03:00
eray orçunus
3bd3330227
Load and write our settings in re3.ini & fixes
2020-10-02 21:18:34 +03:00
Andrew Udvare
01ea7801fd
macOS support; thanks to @MrYadro
...
This should support ARM64 and x86-64.
-target flag based on information from
https://developer.apple.com/documentation/xcode/building_a_universal_macos_binary#3618377 .
2020-09-30 15:40:28 -04:00
eray orçunus
595421da39
Fixes, mouse AUX buttons, joystick detect menu
2020-09-30 20:03:01 +03:00
eray orçunus
f740588780
Merge branch 'miami' of https://github.com/GTAmodding/re3 into miami
2020-09-30 02:44:02 +03:00
eray orçunus
f71953077d
Population and many small classes done, mouse AUX buttons, Frontend, Hud, fixes
2020-09-30 02:41:42 +03:00
Sergeanur
fae4c73ad3
Merge remote-tracking branch 'origin/master' into miami
...
# Conflicts:
# premake5.lua
# src/audio/AudioLogic.cpp
# src/audio/AudioManager.h
# src/audio/MusicManager.cpp
# src/audio/sampman.h
# src/audio/sampman_oal.cpp
# src/control/CarCtrl.cpp
# src/control/Replay.cpp
# src/control/Script.cpp
# src/core/Camera.cpp
# src/core/Frontend.cpp
# src/core/Frontend.h
# src/core/Game.cpp
# src/core/MenuScreens.cpp
# src/core/config.h
# src/core/main.cpp
# src/core/re3.cpp
# src/math/Matrix.cpp
# src/math/Matrix.h
# src/math/Vector2D.h
# src/peds/Ped.cpp
# src/render/Credits.cpp
# src/render/Hud.cpp
# src/render/Skidmarks.cpp
# src/weapons/Weapon.cpp
2020-09-30 02:25:30 +03:00
shfil
35d7591def
some SilentPatch fixes
...
# Conflicts:
# src/core/Camera.cpp
# src/weapons/Weapon.cpp
2020-09-30 02:14:10 +03:00
eray orçunus
70aac0f460
Fixes: PS2/PS2-like menu, Hud, new sliding text found
2020-09-27 19:22:21 +03:00
eray orçunus
9b76424540
Fixes
2020-09-27 04:39:25 +03:00
eray orçunus
a5d6c952a7
Credits & fixes
2020-09-27 02:36:49 +03:00
Nikolay Korolev
b42d9e3e7c
silentpatch fixes
2020-09-26 13:30:22 +03:00
Sergeanur
dd93a90ab2
Fix MASTER build with glfw
2020-09-26 05:14:24 +03:00
Sergeanur
3f0a80f7c7
Fix MASTER build with glfw
2020-09-26 05:10:22 +03:00
Sergeanur
827b240078
Merge branch 'master' into miami
...
# Conflicts:
# gamefiles/TEXT/american.gxt
# src/control/Garages.cpp
# src/control/Record.cpp
# src/control/Script.cpp
# src/core/Collision.cpp
# src/core/Frontend.cpp
# src/core/Frontend.h
# src/core/Game.cpp
# src/core/MenuScreens.cpp
# src/core/Streaming.cpp
# src/core/config.h
# src/core/re3.cpp
# src/modelinfo/ModelInfo.cpp
# src/render/Renderer.cpp
# src/save/GenericGameStorage.cpp
# utils/gxt/american.txt
2020-08-19 23:34:33 +03:00
Sergeanur
a728a542be
Graphics menu + MSAA
2020-08-16 01:37:09 +03:00
Sergeanur
9956b27767
Merge branch 'master' into miami
...
# Conflicts:
# src/control/Darkel.cpp
# src/core/main.cpp
2020-08-15 15:13:46 +03:00
Sergeanur
e7945625b5
Original screen grabber
2020-08-14 18:57:23 +03:00
eray orçunus
b54bb62c94
Stats(except displaying), PlayerInfo, marker fix
2020-08-14 01:14:04 +03:00
Sergeanur
1c1fa25e6c
Merge remote-tracking branch 'origin/master' into miami
...
# Conflicts:
# premake5.lua
# src/render/Coronas.cpp
# src/render/Timecycle.cpp
# src/render/Timecycle.h
2020-08-10 19:15:51 +03:00
aap
bad2b4b3c2
Merge pull request #681 from withmorten/master
...
remove CoUninitialize calls for FIX_BUGS (fixes PIX crash) and don't …
2020-08-08 17:40:17 +02:00
withmorten
24a1644b2a
don't CoUninitialize for NO_MOVIES
2020-08-08 17:12:23 +02:00
withmorten
ce0633a0c2
remove CoUninitialize calls for FIX_BUGS (fixes PIX crash) and don't check return value for CoInitialize
2020-08-07 18:52:33 +02:00
blingu
8392b9ad2f
Update glfw.cpp
2020-08-07 17:51:43 +02:00