aap
466eee84e7
typo
2020-12-04 10:23:04 +01:00
aap
9714a37769
bit more GTA_VERSION and GTA_PS2
2020-12-04 01:12:58 +01:00
aap
e145593c28
Merge branch 'miami' of github.com:GTAmodding/re3 into miami
2020-12-03 19:12:16 +01:00
aap
43fb7fe342
one more original name
2020-12-03 19:11:57 +01:00
aap
814771c3b5
Merge branch 'master' of github.com:GTAmodding/re3
2020-12-03 17:38:36 +01:00
aap
5bed7afd79
forgot some junk
2020-12-03 16:56:32 +01:00
shfil
bee2408413
Fix discord invite
2020-12-03 16:48:36 +01:00
shfil
a442ad198a
Fix discord invite
2020-12-03 16:48:04 +01:00
aap
a6c4d9b77c
forgot to wrap in FIX_BUGS
2020-12-03 16:07:16 +01:00
aap
955698d2d3
kludge to prevent dodo unique jumps
2020-12-03 16:05:28 +01:00
aap
13cefd3293
more PS2 stuff; memory movement done
2020-12-03 16:04:59 +01:00
aap
0d166081ad
animviewer fixes
2020-12-03 11:30:46 +01:00
erorcun
a37ce3ee9f
Merge pull request #863 from erorcun/miami
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AnimViewer done, comment cleanup
2020-12-03 13:06:55 +03:00
aap
3c24505990
little fixes for animviewer
2020-12-03 09:34:09 +01:00
erorcun
ab3e810a95
AnimViewer done, comment cleanup
2020-12-03 05:22:58 +03:00
erorcun
469deeb141
Merge pull request #861 from erorcun/miami
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Stats page
2020-12-03 05:22:42 +03:00
erorcun
8b47774aee
Stats page
2020-12-03 02:09:35 +03:00
aap
448ba9b7e8
bla
2020-12-02 13:08:30 +01:00
aap
50bf0f27a0
rpDefaultGeometryInstance
2020-12-02 12:58:29 +01:00
erorcun
774aa1570f
Merge pull request #853 from erorcun/miami
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PlayerPed and "Redefine controls" menu done, fixes
2020-12-02 14:35:06 +03:00
erorcun
bd8b907d13
PlayerPed and "Redefine controls" menu done, fixes
2020-12-02 14:21:46 +03:00
aap
1172056833
cam lod dist fix
2020-12-02 10:39:23 +01:00
aap
f576311814
Merge branch 'master' of github.com:GTAmodding/re3
2020-12-02 10:38:39 +01:00
aap
fba657ff0c
better cam lod dist fix
2020-12-02 10:38:27 +01:00
Nikolay Korolev
4b9f1680a3
fast fix
2020-12-02 02:41:05 +03:00
Nikolay Korolev
fda58fb1df
added GTA_SCENE_EDIT
2020-12-02 02:34:51 +03:00
Nikolay Korolev
c0ca3c7a3e
Merge remote-tracking branch 'upstream/master'
2020-12-02 02:18:38 +03:00
Sergeanur
43d5831394
cAudioManager::ProcessPedOneShots + fixes
2020-12-01 23:38:36 +02:00
Sergeanur
a259b6b8ab
TexturePools
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# Conflicts:
# src/core/Game.cpp
# src/rw/RwHelper.cpp
2020-12-01 22:54:19 +02:00
Sergeanur
24b5406a1d
Add GTA_REPLAY
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# Conflicts:
# src/control/Replay.cpp
# src/control/Replay.h
2020-12-01 22:53:09 +02:00
Sergeanur
0b20fd7e77
Remove ifndef GTA_PS2 around replays
2020-12-01 22:35:53 +02:00
Sergeanur
9461998304
TexturePools
2020-12-01 22:12:46 +02:00
IlDucci
1a30d94523
Removing iOS strings as requested.
2020-12-01 22:08:48 +02:00
IlDucci
4980386e9a
Spanish translation: adding new re3 strings.
2020-12-01 22:08:48 +02:00
Sergeanur
e33ab44b7d
Add GTA_REPLAY
2020-12-01 22:08:05 +02:00
aap
83bbb631d1
some more GTA_VERSIONs and CGame tidy-up (not much actual memory moving yet)
2020-12-01 17:42:18 +01:00
aap
b8bc54640d
fix cam-fix
2020-12-01 17:24:56 +01:00
aap
56c471d02e
Merge pull request #854 from Nick007J/master
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small garages + templates revision
2020-12-01 11:25:02 +01:00
aap
8de7072720
Merge pull request #857 from majesticCoding/miami
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skimmer shadow
2020-12-01 11:24:24 +01:00
aap
d545246bbf
plane fix
2020-12-01 10:19:11 +01:00
aap
d6fab1bc53
cam stuff
2020-12-01 10:12:42 +01:00
aap
6dcbc8f062
Merge pull request #856 from ZLau92/patch-2
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Update Camera.cpp - Vehicle spawning on ultrawide aspect ratios
2020-12-01 10:00:58 +01:00
majestic
cd23695116
skimmer shadow
2020-11-30 23:52:35 -08:00
Sergeanur
5a3a058ed3
Make texture conversion work a bit faster
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# Conflicts:
# src/core/config.h
2020-12-01 03:51:31 +02:00
Sergeanur
16abbad6b2
Add multisampling to librw
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# Conflicts:
# src/core/config.h
# vendor/librw
2020-12-01 03:42:40 +02:00
withmorten
b8d3d8f5e4
add -console cmdline arg instead of #if 0/1
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# Conflicts:
# src/skel/glfw/glfw.cpp
# src/skel/win/win.cpp
2020-12-01 03:41:09 +02:00
erorcun
4ec60676e7
Merge pull request #846 from withmorten/ini
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add -console cmdline arg instead of #if 0/1
2020-12-01 04:21:00 +03:00
Zach Charo
6eb0fd52d7
Update Camera.cpp
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camdist multiplier is consitently between 1 and 1.4 on 16:9 aspect ratio
On ultrawide, the cam dist multiplier jumps to anywhere between 2 and 3
The preferred distance generator for car objects is the cam dist multiplier * 120. Which puts cars that it's trying to generate outside of the allowed gen/draw distance for new car objects when on ultrawide. This means no new cars can spawn.
This change caps the scaling for the generation distance a bit above what it would be for 16:9 and does not affect the LOD multiplier.
2020-11-30 19:08:15 -06:00
aap
2c59e1c894
some more GTA_VERSION
2020-12-01 00:22:57 +01:00
Nikolay Korolev
bcc51f4a28
Merge remote-tracking branch 'upstream/master'
2020-12-01 01:47:10 +03:00