erorcun
ae1deb2209
Merge pull request #1267 from erorcun/miami
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Add ped&car density sliders, fix peds don't spawn
2021-08-02 18:23:06 +03:00
Sergeanur
cb5586e658
Merge pull request #1268 from Nick007J/master
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move debug stuff to a separate file
2021-08-02 15:06:40 +03:00
Sergeanur
865ce46fdb
Fix waypoint disappearing after each save
2021-08-02 14:26:00 +03:00
Nikolay Korolev
2b99f2634b
sync
2021-08-01 14:00:16 +03:00
Nikolay Korolev
6d7dec96af
move debug script stuff to a separate file
2021-08-01 13:58:15 +03:00
erorcun
418bf3ab69
Fix R* optimization that prevents peds to spawn
2021-08-01 13:56:24 +03:00
erorcun
192190769d
Add ped and car density slider to menu, remove dumb collision "optimization"
2021-08-01 13:56:09 +03:00
Nikolay Korolev
1479093d33
Merge remote-tracking branch 'upstream/miami' into miami
2021-08-01 12:54:20 +03:00
Nikolay Korolev
70080f1fdb
mission replay
2021-08-01 12:54:05 +03:00
erorcun
0542b1bd4d
Fix radio scroll when player controls disabled
2021-07-31 23:03:59 +03:00
erorcun
e80cbf8bb2
Fix radio scroll when player controls disabled
2021-07-31 22:57:54 +03:00
Magnus Larsen
d923cd2f24
Allow sector ped count to exceed gap-list size
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This solves the gnNumTempPedList assertion.
To prove this works, change gapTempPedList's length to 12, and visit the
Triad's basketball court.
# Conflicts:
# src/peds/Ped.cpp
2021-07-31 20:34:32 +03:00
Sergeanur
835fa4e74b
Make cars and peds to not despawn when you look away
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# Conflicts:
# src/control/CarCtrl.cpp
# src/core/config.h
# src/peds/Population.cpp
2021-07-31 20:32:13 +03:00
Sergeanur
232b5a04ba
Merge pull request #1251 from Sergeanur/HigherDrawDist
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Make cars and peds to not despawn when you look away
2021-07-31 20:07:29 +03:00
Sergeanur
9d25e7f315
Merge pull request #1248 from davicr/radar-cutscene-bugfix
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Fix blip rendering during scripted sequences
2021-07-31 20:06:20 +03:00
aap
3c5bae164f
CVisibilityPlugins and CRenderer fixes
2021-07-29 19:43:47 +02:00
aap
30061396e8
CVisibilityPlugins and CRenderer fixes; pulled MLO back in
2021-07-29 19:43:06 +02:00
Sergeanur
7bacf3b6f4
Reverse unused audio functions
2021-07-29 01:52:49 +03:00
Sergeanur
cce97588fe
Reverse unused audio functions from mobile
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# Conflicts:
# src/audio/AudioManager.h
2021-07-29 00:43:04 +03:00
Sergeanur
6cea1de9e6
Reverse unused audio functions from mobile
2021-07-29 00:40:32 +03:00
Sergeanur
81673ab304
Fix comments
2021-07-28 10:36:18 +03:00
Sergeanur
2aa37813d2
cAudioManager declaration reordering
2021-07-28 10:32:43 +03:00
Sergeanur
8960ffaf0b
Get rid of audio getters
2021-07-28 09:39:57 +03:00
Sergeanur
61176acbad
Ped comments ordering and type fix + vice function(s) fix
2021-07-28 09:17:38 +03:00
Sergeanur
49ee711c75
AudioLogic type fixes and reordering (after peds)
2021-07-28 00:55:22 +03:00
Sergeanur
16f892b667
AudioLogic type fixes and reordering (before peds)
2021-07-28 00:41:34 +03:00
Sergeanur
9dbaa7a77f
PolRadio type fixes
2021-07-27 22:38:57 +03:00
Sergeanur
d0666a8702
One more type fix
2021-07-27 22:38:35 +03:00
Sergeanur
16e2e3d091
Type fix
2021-07-27 22:32:47 +03:00
Sergeanur
7aa8d7c073
AudioManager.cpp reordering
2021-07-27 22:29:40 +03:00
Sergeanur
782d38c6b7
Sort AudioCollision functions into original order
2021-07-27 22:02:25 +03:00
Sergeanur
5240dce018
cAudioManager::GetCollisionOneShotRatio cleanup
2021-07-27 22:01:17 +03:00
erorcun
1eedf7f0ae
Merge pull request #1257 from Nopey/fixbugs_pedgaplist
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Fix bug triggering gnNumTempPedList assertion
2021-07-27 21:51:28 +03:00
Magnus Larsen
55e83982c3
Remove static_assert from previous commit
2021-07-27 00:23:40 -07:00
Magnus Larsen
388dd5cb00
Allow sector ped count to exceed gap-list size
...
This solves the gnNumTempPedList assertion.
To prove this works, change gapTempPedList's length to 12, and visit the
Triad's basketball court.
2021-07-26 19:50:10 -07:00
withmorten
d77ed4608f
fix
2021-07-26 20:25:36 +02:00
Sergeanur
c0488b3190
Fix stuck looking flag when answering phone and idle weapon animation
2021-07-26 20:40:55 +03:00
Sergeanur
1180f32d9c
Fix bike kick sound
2021-07-26 11:33:56 +03:00
Sergeanur
371f1be9b3
Fix smooth spray when using chainsaw or when you stop shooting while using free camera and PC controls
2021-07-26 09:54:04 +03:00
Sergeanur
250727c9ca
Fix muzzleflash rotation
2021-07-26 09:52:39 +03:00
Sergeanur
f7a2c265b3
Remove deceiving comment
2021-07-26 09:16:43 +03:00
Sergeanur
f19a1aebd4
Remove deceiving comment
2021-07-26 09:16:20 +03:00
Sergeanur
bc3734cae3
Fix smooth spray when shooting with colt or usi while using PC controls
2021-07-26 09:13:16 +03:00
Sergeanur
cafc0f3c10
Fix ridiculously accurate bullets when you shoot behind with enabled free camera
2021-07-26 08:28:01 +03:00
Sergeanur
123f2fda9b
Fix ridiculously accurate bullets when you shoot behind with enabled free camera
2021-07-26 08:22:57 +03:00
Sergeanur
1aac4d802f
Fix Tommy looking at one spot due to crouching + shooting
2021-07-26 07:41:34 +03:00
Sergeanur
f73dfa12e6
Make cars and peds to not despawn when you look away
2021-07-26 04:43:26 +03:00
Sergeanur
6a94299eac
Fix
2021-07-26 04:42:15 +03:00
Sergeanur
ed9c911a0e
Fix traffic light corona facing wrong side
2021-07-26 04:40:23 +03:00
Sergeanur
a064b3a687
Audio changes:
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- Reorder AudioCollision.cpp functions into original order
- Add missing cAudioCollision::Reset()
- Move cAudioCollision ctor into .h (like original)
- Fix argument types for ped comment functions and more
- Fix wrong names of ped comment functions
- Fix incorrect ped comments
- Remove getters
- Reorder declarations of cAudioManager
- Wrap PC only functions around ifdef
- Add cAudioManager methods from PS2 and mobile
2021-07-26 04:34:55 +03:00