Commit Graph

91 Commits

Author SHA1 Message Date
eray orçunus
a01b14f301 Fix sniper and water creatures bug, mark some files 2020-10-09 12:24:21 +03:00
Sergeanur
9b47625115 More stinger fix 2020-09-02 21:03:02 +03:00
Sergeanur
fa7334c74f Stinger fixes 2020-09-02 20:55:28 +03:00
eray orçunus
16e10d788a Enable Stinger 2020-09-01 21:10:35 +03:00
Sergeanur
3bb0e78e1c Rename vars 2020-09-01 12:35:59 +03:00
Sergeanur
6778640b52 Rename states 2020-08-31 21:35:26 +03:00
Sergeanur
df67c73d81 vars rename 2020-08-31 21:21:50 +03:00
Sergeanur
024f0a5027 use SetOrientation 2020-08-31 21:15:04 +03:00
Sergeanur
8a0a29c64e Stinger done 2020-08-31 21:09:48 +03:00
Fire-Head
d2d8bea51e rem pobj assert 2020-08-09 01:30:57 +03:00
aap
40185161b8
Merge pull request #670 from Fire-Head/miami
Miami Shadows
2020-08-07 10:18:35 +02:00
majestic
394134f774 CEscalators done 2020-08-03 15:31:42 -07:00
Fire-Head
224fd77641 NULL -> nil 2020-07-31 21:21:58 +03:00
Fire-Head
1803dcc873 miami shadows 2020-07-29 12:17:53 +03:00
aap
0acade08ca
Merge pull request #647 from Fire-Head/miami
miami CParticleObject
2020-07-04 21:24:17 +02:00
eray orçunus
716740f918 Peds & fixes 2020-07-04 15:31:28 +03:00
Fire-Head
4c65ec28d6 NULL->nil 2020-07-03 20:26:35 +03:00
Fire-Head
d4004805f5 miami pobj 2020-07-03 02:18:06 +03:00
aap
a53ca58e56 CPhysical 2020-05-22 14:27:16 +02:00
eray orçunus
2ab3fb5dd0 Fixes for melees and various things 2020-05-20 20:21:27 +03:00
aap
bdbe5d1080 CEntity and friends 2020-05-19 20:56:42 +02:00
Nikolay Korolev
6510b15704 script revision 2020-05-19 01:49:09 +03:00
Sergeanur
76dd769085 Merge branch 'master' into miami 2020-05-16 05:07:39 +03:00
Sergeanur
ec1b91e527 Remove unused audio enum 2020-05-16 05:06:51 +03:00
Sergeanur
24875f34d0 Merge branch 'master' into miami
# Conflicts:
#	src/modelinfo/ClumpModelInfo.cpp
2020-05-14 17:05:42 +03:00
Filip Gawin
a0b3117ee4 Revert to memcpy 2020-05-13 02:01:42 +02:00
Sergeanur
7c2b9478d5 Merge branch 'master' into miami
# Conflicts:
#	src/control/Garages.cpp
#	src/core/FileLoader.cpp
#	src/core/Streaming.cpp
#	src/core/Zones.cpp
#	src/core/Zones.h
#	src/render/Renderer.cpp
#	src/rw/VisibilityPlugins.cpp
2020-05-13 00:55:52 +03:00
Filip Gawin
c2ac6b3759 Fix linux warnings 2020-05-12 23:18:54 +02:00
aap
fab453efde fixed bug in cutscene head 2020-05-12 09:45:01 +02:00
Sergeanur
0aa7f13c32 Merge branch 'master' into miami
# Conflicts:
#	src/animation/AnimBlendAssociation.h
#	src/animation/AnimBlendClumpData.h
#	src/animation/AnimManager.h
#	src/animation/FrameUpdate.cpp
#	src/control/AutoPilot.h
#	src/control/PathFind.h
#	src/core/PlayerInfo.h
#	src/entities/Building.h
#	src/entities/Dummy.h
#	src/entities/Entity.h
#	src/entities/Physical.h
#	src/entities/Treadable.h
#	src/modelinfo/BaseModelInfo.h
#	src/modelinfo/ClumpModelInfo.cpp
#	src/modelinfo/ClumpModelInfo.h
#	src/modelinfo/PedModelInfo.h
#	src/modelinfo/SimpleModelInfo.h
#	src/modelinfo/TimeModelInfo.h
#	src/modelinfo/VehicleModelInfo.h
#	src/objects/CutsceneHead.h
#	src/objects/CutsceneObject.h
#	src/objects/DummyObject.h
#	src/objects/Object.h
#	src/peds/DummyPed.h
#	src/peds/PedIK.cpp
#	src/rw/VisibilityPlugins.cpp
#	src/vehicles/Automobile.h
#	src/vehicles/Boat.h
#	src/vehicles/Heli.h
#	src/vehicles/Plane.h
#	src/vehicles/Train.h
#	src/vehicles/Vehicle.h
2020-05-11 21:07:12 +03:00
bigbossbro08
c798e1bacd Fixed typos and made all assert functions optional 2020-05-10 21:49:33 +06:00
bigbossbro08
af6e132b37 defined out asserts. 2020-05-10 19:54:37 +06:00
aap
97d5698e0c peds starting to work 2020-05-09 17:05:26 +02:00
aap
989ded6052 removed cutscene heads 2020-05-09 13:00:39 +02:00
Nikolay Korolev
40888e9486 car control and friends 2020-05-07 16:57:49 +03:00
aap
a76b88da08 fixed object collision stuff at least somewhat 2020-05-06 17:17:07 +02:00
aap
c11912a8ec sorted out object collision enums 2020-05-06 17:14:34 +02:00
aap
a2b89c6a18 sorted out object collision enums 2020-05-06 17:13:46 +02:00
aap
224727c14d got rid of superfluous enum 2020-05-06 16:58:57 +02:00
aap
b4bbd91921 got rid of superfluous enum 2020-05-06 16:56:59 +02:00
aap
25a4091fa8 setting some areas so objects dont disappear 2020-05-06 14:43:23 +02:00
Sergeanur
4cc1bb92e7 Make CBaseModelInfo fields protected 2020-05-05 15:06:55 +03:00
Sergeanur
e9b334d7bf More use of GetModelIndex 2020-05-05 14:48:35 +03:00
Sergeanur
52390062b3 SetPosition, part 2 2020-05-02 15:28:19 +03:00
Sergeanur
7d758f3a9f Adding getters and setters for type and status 2020-04-30 16:45:45 +03:00
Sergeanur
299bbc47ec Changing prefixes for some audio fields 2020-04-28 14:00:38 +03:00
aap
f03b4eec4c implemented skinned peds, no cutscene hands yet 2020-04-24 11:42:38 +02:00
Fire-Head
75acd78190 ps2 particles, sampman oal started 2020-04-23 11:24:03 +03:00
Filip Gawin
370c4e48cd Try to build with mingw 2020-04-20 18:18:46 +02:00
eray orçunus
1ffc37735e Struct cleanup, various fixes, enable PS2 rand 2020-04-19 16:44:35 +03:00