Sergeanur
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3e24ae8812
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Merge branch 'master' into miami
# Conflicts:
# premake5.lua
# sdk/rwsdk/include/d3d8/baaplylt.c
# sdk/rwsdk/include/d3d8/rpstereo.h
# sdk/rwsdk/include/d3d8/rpstereo.rpe
# sdk/rwsdk/include/d3d8/rtintel.h
# sdk/rwsdk/include/d3d8/rtintel.rpe
# src/audio/oal/stream.cpp
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2020-08-02 19:49:12 +03:00 |
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Sergeanur
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57d5782588
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Merge pull request #587 from Sergeanur/opus
OPUS support for OpenAL
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2020-07-29 15:52:17 +03:00 |
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Sergeanur
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bcb2b7a534
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Add ps2 audio paths
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2020-07-23 16:15:36 +03:00 |
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Sergeanur
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36a6d124aa
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Mission audio slots
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2020-06-08 10:34:31 +03:00 |
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Sergeanur
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afa4fa6510
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Merge branch 'master' into miami
# Conflicts:
# src/audio/AudioLogic.cpp
# src/audio/AudioSamples.h
# src/audio/soundlist.h
# src/core/Frontend.cpp
# src/core/Frontend.h
# src/core/MenuScreens.cpp
# src/peds/Ped.cpp
# src/peds/PlayerPed.cpp
# src/render/Hud.cpp
# src/vehicles/Vehicle.h
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2020-06-06 08:42:58 +03:00 |
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Sergeanur
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2016cd54b0
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ps2 audio banks
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2020-06-06 03:45:24 +03:00 |
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Nikolay Korolev
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c1c163d78c
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game logic
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2020-05-31 20:59:01 +03:00 |
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Sergeanur
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408faf8a66
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Support of original mp3/wav/adf
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2020-05-27 03:29:54 +03:00 |
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Sergeanur
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0c4ce002f1
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Merge branch 'master' into opus
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2020-05-24 01:07:03 +03:00 |
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Sergeanur
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7d30878418
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Fix OAL crash
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2020-05-24 01:06:19 +03:00 |
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Sergeanur
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0af4d57408
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opus support
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2020-05-22 17:40:19 +03:00 |
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Fire-Head
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8aac6060d3
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oal upd
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2020-05-04 20:33:48 +03:00 |
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Fire-Head
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75acd78190
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ps2 particles, sampman oal started
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2020-04-23 11:24:03 +03:00 |
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eray orçunus
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1ffc37735e
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Struct cleanup, various fixes, enable PS2 rand
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2020-04-19 16:44:35 +03:00 |
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Fire-Head
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c1fcb7bd43
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Removed refs from sampman
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2020-04-16 08:28:17 +03:00 |
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Sergeanur
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72a4abd347
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Audio, use of enums and true/false
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2020-02-02 15:57:27 +02:00 |
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Filip Gawin
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a2e59564c8
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Implement PreloadMissionAudio + small fixes
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2019-10-27 22:46:37 +01:00 |
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Fire-Head
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7ed494906a
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sampman cosmetic fix
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2019-08-03 18:15:31 +03:00 |
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Fire-Head
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6ba2b05443
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sampman done
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2019-08-02 23:20:12 +03:00 |
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