.. |
2dEffect.h
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GTA_VERSION define and some config.h cleanup
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2020-11-29 21:29:48 +01:00 |
Antennas.cpp
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add debug render groups
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2021-02-18 12:21:47 +01:00 |
Antennas.h
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added CAntennas
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2019-05-30 11:13:06 +02:00 |
Clouds.cpp
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add debug render groups
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2021-02-18 12:21:47 +01:00 |
Clouds.h
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rem refs
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2020-04-17 08:54:14 +03:00 |
Console.cpp
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Revert "FONT_BANK renamed to FONT_STANDARD"
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2020-06-07 05:03:06 +03:00 |
Console.h
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rem refs
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2020-04-17 08:54:14 +03:00 |
Coronas.cpp
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add debug render groups
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2021-02-18 12:21:47 +01:00 |
Coronas.h
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Fixed typos and made all assert functions optional
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2020-05-10 21:49:33 +06:00 |
Credits.cpp
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ps2 hud, restore original code
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2020-12-07 21:12:13 +03:00 |
Credits.h
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rem refs
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2020-04-17 08:54:14 +03:00 |
Draw.cpp
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fix last commit, debugmenu options
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2021-01-08 23:55:13 +03:00 |
Draw.h
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fix last commit, debugmenu options
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2021-01-08 23:55:13 +03:00 |
Fluff.cpp
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add debug render groups
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2021-02-18 12:21:47 +01:00 |
Fluff.h
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Struct cleanup, various fixes, enable PS2 rand
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2020-04-19 16:44:35 +03:00 |
Font.cpp
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Fix crash on changing anti aliasing
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2021-02-04 01:52:57 +02:00 |
Font.h
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Controller menu
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2021-02-03 02:41:12 +02:00 |
Glass.cpp
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add debug render groups
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2021-02-18 12:21:47 +01:00 |
Glass.h
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Fixed typos and made all assert functions optional
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2020-05-10 21:49:33 +06:00 |
Hud.cpp
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Fix redone + add hud fix
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2021-06-24 21:32:44 +03:00 |
Hud.h
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ps2 hud, restore original code
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2020-12-07 21:12:13 +03:00 |
Instance.cpp
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Remove patches
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2020-04-17 16:31:11 +03:00 |
Instance.h
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make building with Codewarrior 7 possible
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2021-01-21 03:18:15 +01:00 |
Lines.cpp
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reverting fuckup
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2020-05-06 09:59:04 +02:00 |
Lines.h
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implemented col line rendering
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2019-07-19 13:58:19 +02:00 |
MBlur.cpp
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add debug render groups
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2021-02-18 12:21:47 +01:00 |
MBlur.h
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cleanup
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2020-06-29 12:12:52 +02:00 |
Particle.cpp
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add debug render groups
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2021-02-18 12:21:47 +01:00 |
Particle.h
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Fixed typos and made all assert functions optional
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2020-05-10 21:49:33 +06:00 |
ParticleMgr.cpp
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ps2 particles, sampman oal started
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2020-04-23 11:24:03 +03:00 |
ParticleMgr.h
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Linux build support
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2020-05-11 21:00:55 +03:00 |
ParticleType.h
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Try to build with mingw
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2020-04-20 18:18:46 +02:00 |
PlayerSkin.cpp
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moved some stuff to MemoryMgr
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2020-11-28 17:05:57 +01:00 |
PlayerSkin.h
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PlayerSkin small cleanup
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2020-04-10 11:41:48 +03:00 |
PointLights.cpp
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add debug render groups
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2021-02-18 12:21:47 +01:00 |
PointLights.h
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Fixed typos and made all assert functions optional
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2020-05-10 21:49:33 +06:00 |
RenderBuffer.cpp
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Remove patches
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2020-04-17 16:31:11 +03:00 |
RenderBuffer.h
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rem refs
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2020-04-17 08:54:14 +03:00 |
Renderer.cpp
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experiment: sorted building list for new renderer
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2021-06-24 21:32:43 +03:00 |
Renderer.h
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fix new renderer
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2021-06-24 21:32:43 +03:00 |
Rubbish.cpp
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add debug render groups
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2021-02-18 12:21:47 +01:00 |
Rubbish.h
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Squeeze performance option, minor fixes
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2020-08-03 16:00:32 +03:00 |
Shadows.cpp
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add debug render groups
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2021-02-18 12:21:47 +01:00 |
Shadows.h
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shadow fixes
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2020-08-03 01:25:29 +03:00 |
Skidmarks.cpp
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add debug render groups
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2021-02-18 12:21:47 +01:00 |
Skidmarks.h
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fixed to CAutomobile and friends
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2020-05-31 17:45:26 +02:00 |
SpecialFX.cpp
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add debug render groups
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2021-02-18 12:21:47 +01:00 |
SpecialFX.h
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normalized line endings to LF
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2020-04-09 20:50:24 +02:00 |
Sprite2d.cpp
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pc radar fix
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2021-01-19 21:33:09 +01:00 |
Sprite2d.h
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Some refs removed, little fixes and teleport
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2020-04-16 22:19:56 +03:00 |
Sprite.cpp
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.ini for scaling, radar, sprites
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2021-01-08 23:30:30 +03:00 |
Sprite.h
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rem refs
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2020-04-17 08:54:14 +03:00 |
TexList.cpp
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normalized line endings to LF
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2020-04-09 20:50:24 +02:00 |
TexList.h
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normalized line endings to LF
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2020-04-09 20:50:24 +02:00 |
Timecycle.cpp
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little timecycle cleanup
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2020-08-09 19:32:32 +02:00 |
Timecycle.h
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little timecycle cleanup
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2020-08-09 19:32:32 +02:00 |
WaterCannon.cpp
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add debug render groups
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2021-02-18 12:21:47 +01:00 |
WaterCannon.h
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Fixed typos and made all assert functions optional
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2020-05-10 21:49:33 +06:00 |
WaterLevel.cpp
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Fix IsSphereVisible calls
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2021-06-24 21:32:43 +03:00 |
WaterLevel.h
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move stuff back into class; securom comments
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2021-01-13 00:18:34 +01:00 |
Weather.cpp
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Use bool8 in audio code
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2021-06-24 21:32:43 +03:00 |
Weather.h
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rem refs
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2020-04-17 08:54:14 +03:00 |