.. |
AnimationId.h
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Peds & fixes continues
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2020-06-15 23:43:20 +03:00 |
AnimBlendAssocGroup.cpp
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some debug changes
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2020-05-18 00:34:24 +03:00 |
AnimBlendAssocGroup.h
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most of animation system done; little stuff here and there
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2020-05-08 15:59:57 +02:00 |
AnimBlendAssociation.cpp
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ducking & anim fix
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2020-06-20 20:26:27 +03:00 |
AnimBlendAssociation.h
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R to freeroam, idle anims, weapon and cam enum fix
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2020-05-29 22:05:33 +03:00 |
AnimBlendClumpData.cpp
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most of animation system done; little stuff here and there
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2020-05-08 15:59:57 +02:00 |
AnimBlendClumpData.h
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Merge branch 'master' into miami
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2020-05-11 21:07:12 +03:00 |
AnimBlendHierarchy.cpp
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most of animation system done; little stuff here and there
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2020-05-08 15:59:57 +02:00 |
AnimBlendHierarchy.h
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Merge branch 'master' into miami
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2020-05-11 21:07:12 +03:00 |
AnimBlendList.h
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more small fixes
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2020-05-08 20:58:40 +02:00 |
AnimBlendNode.cpp
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anim fix
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2020-06-22 08:58:49 +02:00 |
AnimBlendNode.h
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Merge branch 'master' into miami
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2020-05-11 21:07:12 +03:00 |
AnimBlendSequence.cpp
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most of animation system done; little stuff here and there
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2020-05-08 15:59:57 +02:00 |
AnimBlendSequence.h
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Merge branch 'master' into miami
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2020-05-11 21:07:12 +03:00 |
AnimManager.cpp
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ducking & anim fix
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2020-06-20 20:26:27 +03:00 |
AnimManager.h
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some CBike code; vehicle cleanup
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2020-06-02 23:35:20 +02:00 |
Bones.cpp
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accidentally swapped reft and light
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2020-05-09 17:29:13 +02:00 |
Bones.h
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peds starting to work
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2020-05-09 17:05:26 +02:00 |
CutsceneMgr.cpp
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fixed bar brawl
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2020-06-17 02:33:03 +03:00 |
CutsceneMgr.h
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some cutscene opcodes and heli guns
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2020-06-16 20:35:09 +03:00 |
FrameUpdate.cpp
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cleaned up and updated animviewer; fixed animation bug
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2020-06-08 13:01:23 +02:00 |
RpAnimBlend.cpp
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few fixes
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2020-05-11 09:18:41 +02:00 |
RpAnimBlend.h
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RpAnimBlend and frame updates
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2020-05-10 23:47:53 +02:00 |