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https://gitlab.com/GaryOderNichts/re3-wiiu.git
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205 lines
5.1 KiB
C++
205 lines
5.1 KiB
C++
#pragma once
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class CParticle;
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enum tParticleType
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{
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PARTICLE_SPARK = 0,
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PARTICLE_SPARK_SMALL,
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PARTICLE_WHEEL_DIRT,
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PARTICLE_WHEEL_WATER,
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PARTICLE_BLOOD,
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PARTICLE_BLOOD_SMALL,
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PARTICLE_BLOOD_SPURT,
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PARTICLE_DEBRIS,
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PARTICLE_DEBRIS2,
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PARTICLE_WATER,
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PARTICLE_FLAME,
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PARTICLE_FIREBALL,
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PARTICLE_GUNFLASH,
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PARTICLE_GUNFLASH_NOANIM,
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PARTICLE_GUNSMOKE,
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PARTICLE_GUNSMOKE2,
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PARTICLE_SMOKE,
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PARTICLE_SMOKE_SLOWMOTION,
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PARTICLE_GARAGEPAINT_SPRAY,
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PARTICLE_SHARD,
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PARTICLE_SPLASH,
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PARTICLE_CARFLAME,
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PARTICLE_STEAM,
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PARTICLE_STEAM2,
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PARTICLE_STEAM_NY,
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PARTICLE_STEAM_NY_SLOWMOTION,
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PARTICLE_ENGINE_STEAM,
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PARTICLE_RAINDROP,
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PARTICLE_RAINDROP_SMALL,
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PARTICLE_RAIN_SPLASH,
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PARTICLE_RAIN_SPLASH_BIGGROW,
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PARTICLE_RAIN_SPLASHUP,
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PARTICLE_WATERSPRAY,
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PARTICLE_EXPLOSION_MEDIUM,
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PARTICLE_EXPLOSION_LARGE,
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PARTICLE_EXPLOSION_MFAST,
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PARTICLE_EXPLOSION_LFAST,
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PARTICLE_CAR_SPLASH,
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PARTICLE_BOAT_SPLASH,
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PARTICLE_BOAT_THRUSTJET,
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PARTICLE_BOAT_WAKE,
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PARTICLE_WATER_HYDRANT,
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PARTICLE_WATER_CANNON,
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PARTICLE_EXTINGUISH_STEAM,
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PARTICLE_PED_SPLASH,
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PARTICLE_PEDFOOT_DUST,
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PARTICLE_HELI_DUST,
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PARTICLE_HELI_ATTACK,
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PARTICLE_ENGINE_SMOKE,
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PARTICLE_ENGINE_SMOKE2,
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PARTICLE_CARFLAME_SMOKE,
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PARTICLE_FIREBALL_SMOKE,
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PARTICLE_PAINT_SMOKE,
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PARTICLE_TREE_LEAVES,
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PARTICLE_CARCOLLISION_DUST,
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PARTICLE_CAR_DEBRIS,
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PARTICLE_HELI_DEBRIS,
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PARTICLE_EXHAUST_FUMES,
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PARTICLE_RUBBER_SMOKE,
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PARTICLE_BURNINGRUBBER_SMOKE,
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PARTICLE_BULLETHIT_SMOKE,
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PARTICLE_GUNSHELL_FIRST,
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PARTICLE_GUNSHELL,
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PARTICLE_GUNSHELL_BUMP1,
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PARTICLE_GUNSHELL_BUMP2,
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PARTICLE_TEST,
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PARTICLE_BIRD_FRONT,
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PARTICLE_RAINDROP_2D,
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MAX_PARTICLES,
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PARTICLE_FIRST = PARTICLE_SPARK,
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PARTICLE_LAST = PARTICLE_RAINDROP_2D
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};
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enum
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{
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ZCHECK_FIRST = BIT(0),
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ZCHECK_STEP = BIT(1),
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DRAW_OPAQUE = BIT(2),
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SCREEN_TRAIL = BIT(3),
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SPEED_TRAIL = BIT(4),
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RAND_VERT_V = BIT(5),
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CYCLE_ANIM = BIT(6),
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DRAW_DARK = BIT(7),
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VERT_TRAIL = BIT(8),
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_FLAG9 = BIT(9), // unused
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DRAWTOP2D = BIT(10),
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CLIPOUT2D = BIT(11),
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ZCHECK_BUMP = BIT(12),
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ZCHECK_BUMP_FIRST = BIT(13)
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};
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#pragma pack(push, 1)
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struct tParticleSystemData
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{
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tParticleType m_Type;
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Char m_aName[20];
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Float m_fCreateRange;
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Float m_fDefaultInitialRadius;
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Float m_fExpansionRate;
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UInt16 m_nZRotationInitialAngle;
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Int16 m_nZRotationAngleChangeAmount;
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UInt16 m_nZRotationChangeTime;
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UInt16 m_nZRadiusChangeTime;
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Float m_fInitialZRadius;
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Float m_fZRadiusChangeAmount;
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UInt16 m_nFadeToBlackTime;
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Int16 m_nFadeToBlackAmount;
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UInt8 m_nFadeToBlackInitialIntensity;
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UInt8 m_nFadeAlphaInitialIntensity;
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UInt16 m_nFadeAlphaTime;
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Int16 m_nFadeAlphaAmount;
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UInt16 m_nStartAnimationFrame;
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UInt16 m_nFinalAnimationFrame;
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UInt16 m_nAnimationSpeed;
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UInt16 m_nRotationSpeed;
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char _pad1[2];
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Float m_fGravitationalAcceleration;
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Int32 m_nFrictionDecceleration;
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Int32 m_nLifeSpan;
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Float m_fPositionRandomError;
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Float m_fVelocityRandomError;
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Float m_fExpansionRateError;
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Int32 m_nRotationRateError;
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UInt32 m_nLifeSpanErrorShape;
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Float m_fTrailLengthMultiplier;
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UInt32 Flags;
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RwRGBA m_RenderColouring;
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UInt8 m_InitialColorVariation;
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RwRGBA m_FadeDestinationColor;
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char _pad2[3];
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UInt32 m_ColorFadeTime;
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RwRaster **m_ppRaster;
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CParticle *m_pParticles;
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};
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#pragma pack(pop)
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#pragma pack(push, 1)
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class cParticleSystemMgr
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{
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enum
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{
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CFG_PARAM_PARTICLE_TYPE_NAME = 0,
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CFG_PARAM_RENDER_COLOURING_R,
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CFG_PARAM_RENDER_COLOURING_G,
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CFG_PARAM_RENDER_COLOURING_B,
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CFG_PARAM_INITIAL_COLOR_VARIATION,
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CFG_PARAM_FADE_DESTINATION_COLOR_R,
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CFG_PARAM_FADE_DESTINATION_COLOR_G,
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CFG_PARAM_FADE_DESTINATION_COLOR_B,
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CFG_PARAM_COLOR_FADE_TIME,
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CFG_PARAM_DEFAULT_INITIAL_RADIUS,
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CFG_PARAM_EXPANSION_RATE,
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CFG_PARAM_INITIAL_INTENSITY,
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CFG_PARAM_FADE_TIME,
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CFG_PARAM_FADE_AMOUNT,
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CFG_PARAM_INITIAL_ALPHA_INTENSITY,
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CFG_PARAM_FADE_ALPHA_TIME,
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CFG_PARAM_FADE_ALPHA_AMOUNT,
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CFG_PARAM_INITIAL_ANGLE,
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CFG_PARAM_CHANGE_TIME,
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CFG_PARAM_ANGLE_CHANGE_AMOUNT,
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CFG_PARAM_INITIAL_Z_RADIUS,
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CFG_PARAM_Z_RADIUS_CHANGE_TIME,
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CFG_PARAM_Z_RADIUS_CHANGE_AMOUNT,
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CFG_PARAM_ANIMATION_SPEED,
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CFG_PARAM_START_ANIMATION_FRAME,
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CFG_PARAM_FINAL_ANIMATION_FRAME,
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CFG_PARAM_ROTATION_SPEED,
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CFG_PARAM_GRAVITATIONAL_ACCELERATION,
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CFG_PARAM_FRICTION_DECCELERATION,
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CFG_PARAM_LIFE_SPAN,
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CFG_PARAM_POSITION_RANDOM_ERROR,
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CFG_PARAM_VELOCITY_RANDOM_ERROR,
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CFG_PARAM_EXPANSION_RATE_ERROR,
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CFG_PARAM_ROTATION_RATE_ERROR,
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CFG_PARAM_LIFE_SPAN_ERROR_SHAPE,
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CFG_PARAM_TRAIL_LENGTH_MULTIPLIER,
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CFG_PARAM_PARTICLE_CREATE_RANGE,
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CFG_PARAM_FLAGS,
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MAX_CFG_PARAMS,
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CFG_PARAM_FIRST = CFG_PARAM_PARTICLE_TYPE_NAME,
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CFG_PARAM_LAST = CFG_PARAM_FLAGS
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};
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public:
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tParticleSystemData m_aParticles[MAX_PARTICLES];
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cParticleSystemMgr() { ctor(); } void ctor();
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void Initialise();
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void LoadParticleData();
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//void RangeCheck(tParticleSystemData *pData);
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};
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#pragma pack(pop)
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extern cParticleSystemMgr mod_ParticleSystemManager; |