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20 lines
206 B
C++
20 lines
206 B
C++
#pragma once
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enum {
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RECORDSTATE_0,
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RECORDSTATE_1,
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RECORDSTATE_2,
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};
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class CRecordDataForGame
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{
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public:
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static uint16 &RecordingState;
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};
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class CRecordDataForChase
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{
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public:
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static uint8 &Status;
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};
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