re3-wiiu/src/control/Record.h

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#pragma once
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enum {
RECORDSTATE_0,
RECORDSTATE_1,
RECORDSTATE_2,
};
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class CRecordDataForGame
{
public:
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static uint16 &RecordingState;
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};
class CRecordDataForChase
{
public:
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static uint8 &Status;
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};