re3-wiiu/src/render/Draw.cpp
2020-10-12 12:16:24 +03:00

87 lines
2.1 KiB
C++

#include "common.h"
#include "Draw.h"
#include "Frontend.h"
#include "Camera.h"
#include "CutsceneMgr.h"
#ifdef ASPECT_RATIO_SCALE
float CDraw::ms_fAspectRatio = DEFAULT_ASPECT_RATIO;
float CDraw::ms_fScaledFOV = 45.0f;
#endif
float CDraw::ms_fNearClipZ;
float CDraw::ms_fFarClipZ;
float CDraw::ms_fFOV = 45.0f;
float CDraw::ms_fLODDistance;
uint8 CDraw::FadeValue;
uint8 CDraw::FadeRed;
uint8 CDraw::FadeGreen;
uint8 CDraw::FadeBlue;
float
CDraw::CalculateAspectRatio(void)
{
if (FrontEndMenuManager.m_PrefsUseWideScreen) {
#ifdef ASPECT_RATIO_SCALE
if (TheCamera.m_WideScreenOn)
CDraw::ms_fAspectRatio = FrontEndMenuManager.m_PrefsUseWideScreen == AR_AUTO ?
(5.f / 3.f) * (SCREEN_WIDTH / SCREEN_HEIGHT) / (16.f / 9.f) :
5.f / 3.f; // It's used on theatrical showings according to Wiki
else
CDraw::ms_fAspectRatio = FrontEndMenuManager.m_PrefsUseWideScreen == AR_AUTO ? SCREEN_WIDTH / SCREEN_HEIGHT : 16.f / 9.f;
#else
if (TheCamera.m_WideScreenOn)
CDraw::ms_fAspectRatio = 5.f / 3.f; // It's used on theatrical showings according to Wiki
else
CDraw::ms_fAspectRatio = 16.f / 9.f;
#endif
} else if (TheCamera.m_WideScreenOn) {
CDraw::ms_fAspectRatio = 5.f/4.f;
} else {
CDraw::ms_fAspectRatio = 4.f/3.f;
}
return CDraw::ms_fAspectRatio;
}
#ifdef ASPECT_RATIO_SCALE
// convert a 4:3 hFOV to vFOV,
// then convert that vFOV to hFOV for our aspect ratio,
// i.e. HOR+
float
CDraw::ConvertFOV(float hfov)
{
// => tan(hFOV/2) = tan(vFOV/2)*aspectRatio
// => tan(vFOV/2) = tan(hFOV/2)/aspectRatio
float ar1 = DEFAULT_ASPECT_RATIO;
float ar2 = GetAspectRatio();
hfov = DEGTORAD(hfov);
float vfov = Atan(tan(hfov/2) / ar1) *2;
hfov = Atan(tan(vfov/2) * ar2) *2;
return RADTODEG(hfov);
}
#endif
void
CDraw::SetFOV(float fov)
{
#ifdef ASPECT_RATIO_SCALE
if (!CCutsceneMgr::IsRunning())
ms_fScaledFOV = ConvertFOV(fov);
else
ms_fScaledFOV = fov;
#endif
ms_fFOV = fov;
}
#ifdef ASPECT_RATIO_SCALE
float
ScaleAndCenterX(float x)
{
if (SCREEN_WIDTH == DEFAULT_SCREEN_WIDTH)
return x;
else
return (SCREEN_WIDTH - SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH)) / 2 + SCREEN_SCALE_X(x);
}
#endif