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AnimationId.h
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Train anims in enum
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2021-01-08 18:24:53 +02:00 |
AnimBlendAssocGroup.cpp
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Use original names
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2021-01-08 21:53:11 +02:00 |
AnimBlendAssocGroup.h
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most of animation system done; little stuff here and there
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2020-05-08 15:59:57 +02:00 |
AnimBlendAssociation.cpp
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anim compression
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2020-12-18 23:46:51 +01:00 |
AnimBlendAssociation.h
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animation compression from PS2
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2020-11-16 22:43:15 +01:00 |
AnimBlendClumpData.cpp
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added MemoryHeap from III, MemoryMgr
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2020-12-18 14:19:03 +01:00 |
AnimBlendClumpData.h
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anim compression
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2020-12-18 23:46:51 +01:00 |
AnimBlendHierarchy.cpp
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Merge branch 'miami' of github.com:GTAmodding/re3 into miami
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2020-12-19 17:27:01 +01:00 |
AnimBlendHierarchy.h
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Merge branch 'miami' of github.com:GTAmodding/re3 into miami
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2020-12-19 17:27:01 +01:00 |
AnimBlendList.h
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more small fixes
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2020-05-08 20:58:40 +02:00 |
AnimBlendNode.cpp
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fix name shadowing
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2020-12-21 13:29:09 +01:00 |
AnimBlendNode.h
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anim compression
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2020-12-18 23:46:51 +01:00 |
AnimBlendSequence.cpp
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Merge branch 'miami' of github.com:GTAmodding/re3 into miami
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2020-12-19 17:27:01 +01:00 |
AnimBlendSequence.h
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Merge branch 'miami' of github.com:GTAmodding/re3 into miami
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2020-12-19 17:27:01 +01:00 |
AnimManager.cpp
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Train anims in enum
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2021-01-08 18:24:53 +02:00 |
AnimManager.h
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option for PC controls
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2020-12-21 20:48:28 +01:00 |
Bones.cpp
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accidentally swapped reft and light
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2020-05-09 17:29:13 +02:00 |
Bones.h
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peds starting to work
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2020-05-09 17:05:26 +02:00 |
CutsceneMgr.cpp
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Use original names
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2021-01-08 21:53:11 +02:00 |
CutsceneMgr.h
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cMusicManager, cDMAudio, radio position save/load, a few commands implemented
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2020-09-09 19:37:44 +03:00 |
FrameUpdate.cpp
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anim compression
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2020-12-18 23:46:51 +01:00 |
RpAnimBlend.cpp
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anim compression
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2020-12-18 23:46:51 +01:00 |
RpAnimBlend.h
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anim compression
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2020-12-18 23:46:51 +01:00 |