animation
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Use original names
|
2021-01-08 21:53:11 +02:00 |
audio
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Fix gOneShotCol
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2021-01-08 00:47:21 +02:00 |
buildings
|
buildings directory
|
2020-12-20 12:40:59 +02:00 |
collision
|
minor refactoring
|
2021-01-07 18:30:35 +03:00 |
control
|
fail
|
2021-01-09 02:41:27 +03:00 |
entities
|
Use original names
|
2021-01-08 21:53:11 +02:00 |
extras
|
cfo fix
|
2021-01-04 16:05:49 +03:00 |
fakerw
|
Entity/Physical proof-read 1
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2021-01-04 13:41:41 +03:00 |
math
|
merge master to miami
|
2021-01-01 14:53:20 +03:00 |
modelinfo
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Use original names
|
2021-01-08 21:53:11 +02:00 |
objects
|
Merge pull request #869 from Nick007J/miami
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2020-12-09 09:55:50 +01:00 |
peds
|
Train anims in enum
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2021-01-08 18:24:53 +02:00 |
rw
|
Reorder CEntity functions into their original order
|
2020-12-29 13:55:26 +02:00 |
save
|
merge attempt
|
2020-12-19 03:21:04 +03:00 |
skel
|
some PS2 things
|
2020-12-20 14:27:48 +01:00 |
text
|
signed/unsigned fixes, and some other fixes
|
2020-12-27 05:23:37 +03:00 |
vehicles
|
Use original names
|
2021-01-08 21:53:11 +02:00 |
weapons
|
Fix UB in ProjectileInfo.cpp
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2020-12-31 16:34:50 +01:00 |
CMakeLists.txt
|
fixed cmakelists
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2020-12-19 16:21:33 +03:00 |