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https://gitlab.com/GaryOderNichts/re3-wiiu.git
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91 lines
1.7 KiB
C++
91 lines
1.7 KiB
C++
#pragma once
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#include "common.h"
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#include "math/Vector.h"
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class CMovingThings
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{
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public:
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static void Init();
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static void Shutdown();
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static void Update();
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static void Render();
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};
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class CMovingThing
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{
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public:
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void Update();
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void AddToList();
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void RemoveFromList();
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};
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class CScrollBar
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{
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private:
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uint8 m_Counter;
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const char* m_pMessage;
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CVector m_Position;
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uint32 m_MessageCurrentChar;
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uint32 m_MessageLength;
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CVector m_Size;
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float m_fIntensity;
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uint8 m_MessageBar[40];
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uint8 m_Type;
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bool m_bVisible;
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uint8 m_uRed;
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uint8 m_uGreen;
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uint8 m_uBlue;
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float m_fScale;
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public:
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void SetVisibility(bool visible) { m_bVisible = visible; }
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bool IsVisible() { return m_bVisible; }
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void Init(CVector, uint8, float, float, float, uint8, uint8, uint8, float);
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void Update();
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void Render();
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};
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class CTowerClock
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{
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private:
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CVector m_Position;
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CVector m_Size;
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float m_fDrawDistance;
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float m_fScale;
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uint8 m_uRed;
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uint8 m_uGreen;
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uint8 m_uBlue;
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bool m_bVisible;
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float m_fIntensity;
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public:
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void SetVisibility(bool visible) { m_bVisible = visible; }
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bool IsVisible() { return m_bVisible; }
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void Init(CVector, float, float, uint8, uint8, uint8, float, float);
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void Update();
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void Render();
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};
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class CDigitalClock
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{
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private:
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CVector m_Position;
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CVector m_Size;
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float m_fDrawDistance;
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float m_fScale;
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uint8 m_uRed;
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uint8 m_uGreen;
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uint8 m_uBlue;
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bool m_bVisible;
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float m_fIntensity;
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public:
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void SetVisibility(bool visible) { m_bVisible = visible; }
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bool IsVisible() { return m_bVisible; }
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void Init(CVector, float, float, uint8, uint8, uint8, float, float);
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void Update();
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void Render();
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}; |