.. |
AnimationId.h
|
Peds & fixes continues
|
2020-06-15 23:43:20 +03:00 |
AnimBlendAssocGroup.cpp
|
some debug changes
|
2020-05-18 00:34:24 +03:00 |
AnimBlendAssocGroup.h
|
most of animation system done; little stuff here and there
|
2020-05-08 15:59:57 +02:00 |
AnimBlendAssociation.cpp
|
ducking & anim fix
|
2020-06-20 20:26:27 +03:00 |
AnimBlendAssociation.h
|
R to freeroam, idle anims, weapon and cam enum fix
|
2020-05-29 22:05:33 +03:00 |
AnimBlendClumpData.cpp
|
most of animation system done; little stuff here and there
|
2020-05-08 15:59:57 +02:00 |
AnimBlendClumpData.h
|
Merge branch 'master' into miami
|
2020-05-11 21:07:12 +03:00 |
AnimBlendHierarchy.cpp
|
most of animation system done; little stuff here and there
|
2020-05-08 15:59:57 +02:00 |
AnimBlendHierarchy.h
|
Merge branch 'master' into miami
|
2020-05-11 21:07:12 +03:00 |
AnimBlendList.h
|
more small fixes
|
2020-05-08 20:58:40 +02:00 |
AnimBlendNode.cpp
|
ducking & anim fix
|
2020-06-20 20:26:27 +03:00 |
AnimBlendNode.h
|
Merge branch 'master' into miami
|
2020-05-11 21:07:12 +03:00 |
AnimBlendSequence.cpp
|
most of animation system done; little stuff here and there
|
2020-05-08 15:59:57 +02:00 |
AnimBlendSequence.h
|
Merge branch 'master' into miami
|
2020-05-11 21:07:12 +03:00 |
AnimManager.cpp
|
ducking & anim fix
|
2020-06-20 20:26:27 +03:00 |
AnimManager.h
|
some CBike code; vehicle cleanup
|
2020-06-02 23:35:20 +02:00 |
Bones.cpp
|
accidentally swapped reft and light
|
2020-05-09 17:29:13 +02:00 |
Bones.h
|
peds starting to work
|
2020-05-09 17:05:26 +02:00 |
CutsceneMgr.cpp
|
fixed bar brawl
|
2020-06-17 02:33:03 +03:00 |
CutsceneMgr.h
|
some cutscene opcodes and heli guns
|
2020-06-16 20:35:09 +03:00 |
FrameUpdate.cpp
|
cleaned up and updated animviewer; fixed animation bug
|
2020-06-08 13:01:23 +02:00 |
RpAnimBlend.cpp
|
few fixes
|
2020-05-11 09:18:41 +02:00 |
RpAnimBlend.h
|
RpAnimBlend and frame updates
|
2020-05-10 23:47:53 +02:00 |