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AnimationId.h
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Use original animation names from VCS
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2021-01-26 19:35:40 +02:00 |
AnimBlendAssocGroup.cpp
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make building with Codewarrior 7 possible
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2021-01-21 03:18:15 +01:00 |
AnimBlendAssocGroup.h
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More more more audio
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2019-08-27 21:18:47 +02:00 |
AnimBlendAssociation.cpp
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moved some stuff to MemoryMgr
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2020-11-28 17:05:57 +01:00 |
AnimBlendAssociation.h
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tiny diff fixes
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2021-07-11 03:26:21 +02:00 |
AnimBlendClumpData.cpp
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tiny diff fixes
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2021-07-11 03:26:21 +02:00 |
AnimBlendClumpData.h
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anim velocity union
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2021-01-13 13:06:31 +01:00 |
AnimBlendHierarchy.cpp
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anim fixes
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2020-12-18 23:47:38 +01:00 |
AnimBlendHierarchy.h
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anim fixes
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2020-12-18 23:47:38 +01:00 |
AnimBlendList.h
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more small fixes
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2020-05-08 20:58:40 +02:00 |
AnimBlendNode.cpp
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more small fixes
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2020-05-08 20:58:40 +02:00 |
AnimBlendNode.h
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Fixed typos and made all assert functions optional
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2020-05-10 21:49:33 +06:00 |
AnimBlendSequence.cpp
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anim fixes
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2020-12-18 23:47:38 +01:00 |
AnimBlendSequence.h
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some more GTA_VERSIONs and CGame tidy-up (not much actual memory moving yet)
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2020-12-01 17:42:18 +01:00 |
AnimManager.cpp
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Use original animation names from VCS
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2021-01-26 19:35:40 +02:00 |
AnimManager.h
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option for PC controls
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2020-12-21 20:48:40 +01:00 |
Bones.cpp
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implemented skinned peds, no cutscene hands yet
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2020-04-24 11:42:38 +02:00 |
Bones.h
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implemented skinned peds, no cutscene hands yet
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2020-04-24 11:42:38 +02:00 |
CutsceneMgr.cpp
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small fix
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2020-08-24 21:56:34 +03:00 |
CutsceneMgr.h
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Merge remote-tracking branch 'samler/world' into Standalone
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2020-04-17 10:16:30 +03:00 |
FrameUpdate.cpp
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anim velocity union
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2021-01-13 13:06:31 +01:00 |
RpAnimBlend.cpp
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anim fixes
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2020-12-18 23:47:38 +01:00 |
RpAnimBlend.h
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implemented skinned peds, no cutscene hands yet
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2020-04-24 11:42:38 +02:00 |