mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-12-23 00:01:49 +01:00
441 lines
11 KiB
C++
441 lines
11 KiB
C++
#include "common.h"
|
|
|
|
#include "Vector.h"
|
|
#include "PlayerPed.h"
|
|
#include "Entity.h"
|
|
#include "PointLights.h"
|
|
#include "Particle.h"
|
|
#include "Timer.h"
|
|
#include "Vehicle.h"
|
|
#include "Shadows.h"
|
|
#include "Automobile.h"
|
|
#include "World.h"
|
|
#include "General.h"
|
|
#include "EventList.h"
|
|
#include "DamageManager.h"
|
|
#include "Ped.h"
|
|
#include "Fire.h"
|
|
|
|
CFireManager gFireManager;
|
|
|
|
CFire::CFire()
|
|
{
|
|
m_bIsOngoing = false;
|
|
m_bIsScriptFire = false;
|
|
m_bPropagationFlag = true;
|
|
m_bAudioSet = true;
|
|
m_vecPos = CVector(0.0f, 0.0f, 0.0f);
|
|
m_pEntity = nil;
|
|
m_pSource = nil;
|
|
m_nFiremenPuttingOut = 0;
|
|
m_nExtinguishTime = 0;
|
|
m_nStartTime = 0;
|
|
field_20 = 1;
|
|
m_nNextTimeToAddFlames = 0;
|
|
m_fStrength = 0.8f;
|
|
}
|
|
|
|
CFire::~CFire() {}
|
|
|
|
void
|
|
CFire::ProcessFire(void)
|
|
{
|
|
float fDamagePlayer;
|
|
float fDamagePeds;
|
|
float fDamageVehicle;
|
|
int16 nRandNumber;
|
|
float fGreen;
|
|
float fRed;
|
|
CVector lightpos;
|
|
CVector firePos;
|
|
CPed *ped = (CPed *)m_pEntity;
|
|
CVehicle *veh = (CVehicle*)m_pEntity;
|
|
|
|
if (m_pEntity) {
|
|
m_vecPos = m_pEntity->GetPosition();
|
|
|
|
if (((CPed *)m_pEntity)->IsPed()) {
|
|
if (ped->m_pFire != this) {
|
|
Extinguish();
|
|
return;
|
|
}
|
|
if (ped->m_nMoveState != PEDMOVE_RUN)
|
|
m_vecPos.z -= 1.0f;
|
|
if (ped->bInVehicle && ped->m_pMyVehicle) {
|
|
if (ped->m_pMyVehicle->IsCar())
|
|
ped->m_pMyVehicle->m_fHealth = 75.0f;
|
|
} else if (m_pEntity == (CPed *)FindPlayerPed()) {
|
|
fDamagePlayer = 1.2f * CTimer::GetTimeStep();
|
|
|
|
((CPlayerPed *)m_pEntity)->InflictDamage(
|
|
(CPlayerPed *)m_pSource, WEAPONTYPE_FLAMETHROWER,
|
|
fDamagePlayer, PEDPIECE_TORSO, 0);
|
|
} else {
|
|
fDamagePeds = 1.2f * CTimer::GetTimeStep();
|
|
|
|
if (((CPlayerPed *)m_pEntity)->InflictDamage(
|
|
(CPlayerPed *)m_pSource, WEAPONTYPE_FLAMETHROWER,
|
|
fDamagePeds, PEDPIECE_TORSO, 0)) {
|
|
m_pEntity->bRenderScorched = true;
|
|
}
|
|
}
|
|
} else if (m_pEntity->IsVehicle()) {
|
|
if (veh->m_pCarFire != this) {
|
|
Extinguish();
|
|
return;
|
|
}
|
|
if (!m_bIsScriptFire) {
|
|
fDamageVehicle = 1.2f * CTimer::GetTimeStep();
|
|
veh->InflictDamage((CVehicle *)m_pSource, WEAPONTYPE_FLAMETHROWER, fDamageVehicle);
|
|
}
|
|
}
|
|
}
|
|
if (!FindPlayerVehicle() &&
|
|
#ifdef FIX_BUGS
|
|
FindPlayerPed() &&
|
|
#endif
|
|
!FindPlayerPed()->m_pFire && !(FindPlayerPed()->bFireProof)
|
|
&& ((FindPlayerPed()->GetPosition() - m_vecPos).MagnitudeSqr() < 2.0f)) {
|
|
FindPlayerPed()->DoStuffToGoOnFire();
|
|
gFireManager.StartFire(FindPlayerPed(), m_pSource, 0.8f, 1);
|
|
}
|
|
if (CTimer::GetTimeInMilliseconds() > m_nNextTimeToAddFlames) {
|
|
m_nNextTimeToAddFlames = CTimer::GetTimeInMilliseconds() + 80;
|
|
firePos = m_vecPos;
|
|
|
|
if (veh && veh->IsVehicle() && veh->IsCar()) {
|
|
CVehicleModelInfo *mi = ((CVehicleModelInfo*)CModelInfo::GetModelInfo(veh->GetModelIndex()));
|
|
CVector ModelInfo = mi->m_positions[CAR_POS_HEADLIGHTS];
|
|
ModelInfo = m_pEntity->GetMatrix() * ModelInfo;
|
|
|
|
firePos.x = ModelInfo.x;
|
|
firePos.y = ModelInfo.y;
|
|
firePos.z = ModelInfo.z + 0.15f;
|
|
}
|
|
|
|
CParticle::AddParticle(PARTICLE_CARFLAME, firePos,
|
|
CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.0125f, 0.1f) * m_fStrength),
|
|
0, m_fStrength, 0, 0, 0, 0);
|
|
|
|
CGeneral::GetRandomNumber(); CGeneral::GetRandomNumber(); CGeneral::GetRandomNumber(); /* unsure why these three rands are called */
|
|
|
|
CParticle::AddParticle(PARTICLE_CARFLAME_SMOKE, firePos,
|
|
CVector(0.0f, 0.0f, 0.0f), 0, 0.0f, 0, 0, 0, 0);
|
|
}
|
|
if (CTimer::GetTimeInMilliseconds() < m_nExtinguishTime || m_bIsScriptFire) {
|
|
if (CTimer::GetTimeInMilliseconds() > m_nStartTime)
|
|
m_nStartTime = CTimer::GetTimeInMilliseconds() + 400;
|
|
|
|
nRandNumber = CGeneral::GetRandomNumber() & 127;
|
|
lightpos.x = m_vecPos.x;
|
|
lightpos.y = m_vecPos.y;
|
|
lightpos.z = m_vecPos.z + 5.0f;
|
|
|
|
if (!m_pEntity) {
|
|
CShadows::StoreStaticShadow((uintptr)this, SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &lightpos, 7.0f, 0.0f, 0.0f, -7.0f, 0, nRandNumber / 2,
|
|
nRandNumber / 2, 0, 10.0f, 1.0f, 40.0f, 0, 0.0f);
|
|
}
|
|
fGreen = nRandNumber / 128.f;
|
|
fRed = nRandNumber / 128.f;
|
|
|
|
CPointLights::AddLight(CPointLights::LIGHT_POINT, m_vecPos, CVector(0.0f, 0.0f, 0.0f), 12.0f, fRed, fGreen, 0, 0, 0);
|
|
} else {
|
|
Extinguish();
|
|
}
|
|
}
|
|
|
|
void
|
|
CFire::ReportThisFire(void)
|
|
{
|
|
gFireManager.m_nTotalFires++;
|
|
CEventList::RegisterEvent(EVENT_FIRE, m_vecPos, 1000);
|
|
}
|
|
|
|
void
|
|
CFire::Extinguish(void)
|
|
{
|
|
if (m_bIsOngoing) {
|
|
if (!m_bIsScriptFire)
|
|
gFireManager.m_nTotalFires--;
|
|
|
|
m_nExtinguishTime = 0;
|
|
m_bIsOngoing = false;
|
|
|
|
if (m_pEntity) {
|
|
if (m_pEntity->IsPed()) {
|
|
((CPed *)m_pEntity)->RestorePreviousState();
|
|
((CPed *)m_pEntity)->m_pFire = nil;
|
|
} else if (m_pEntity->IsVehicle()) {
|
|
((CVehicle *)m_pEntity)->m_pCarFire = nil;
|
|
}
|
|
m_pEntity = nil;
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
CFireManager::StartFire(CVector pos, float size, bool propagation)
|
|
{
|
|
CFire *fire = GetNextFreeFire();
|
|
|
|
if (fire) {
|
|
fire->m_bIsOngoing = true;
|
|
fire->m_bIsScriptFire = false;
|
|
fire->m_bPropagationFlag = propagation;
|
|
fire->m_bAudioSet = true;
|
|
fire->m_vecPos = pos;
|
|
fire->m_nExtinguishTime = CTimer::GetTimeInMilliseconds() + 10000;
|
|
fire->m_nStartTime = CTimer::GetTimeInMilliseconds() + 400;
|
|
fire->m_pEntity = nil;
|
|
fire->m_pSource = nil;
|
|
fire->m_nNextTimeToAddFlames = 0;
|
|
fire->ReportThisFire();
|
|
fire->m_fStrength = size;
|
|
}
|
|
}
|
|
|
|
CFire *
|
|
CFireManager::StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength, bool propagation)
|
|
{
|
|
CPed *ped = (CPed *)entityOnFire;
|
|
CVehicle *veh = (CVehicle *)entityOnFire;
|
|
|
|
if (entityOnFire->IsPed()) {
|
|
if (ped->m_pFire)
|
|
return nil;
|
|
if (!ped->IsPedInControl())
|
|
return nil;
|
|
} else if (entityOnFire->IsVehicle()) {
|
|
if (veh->m_pCarFire)
|
|
return nil;
|
|
if (veh->IsCar() && ((CAutomobile *)veh)->Damage.GetEngineStatus() >= 225)
|
|
return nil;
|
|
}
|
|
CFire *fire = GetNextFreeFire();
|
|
|
|
if (fire) {
|
|
if (entityOnFire->IsPed()) {
|
|
ped->m_pFire = fire;
|
|
if (ped != FindPlayerPed()) {
|
|
if (fleeFrom) {
|
|
ped->SetFlee(fleeFrom, 10000);
|
|
} else {
|
|
CVector2D pos = entityOnFire->GetPosition();
|
|
ped->SetFlee(pos, 10000);
|
|
ped->m_fleeFrom = nil;
|
|
}
|
|
ped->bDrawLast = false;
|
|
ped->SetMoveState(PEDMOVE_SPRINT);
|
|
ped->SetMoveAnim();
|
|
ped->SetPedState(PED_ON_FIRE);
|
|
}
|
|
if (fleeFrom) {
|
|
if (ped->m_nPedType == PEDTYPE_COP) {
|
|
CEventList::RegisterEvent(EVENT_COP_SET_ON_FIRE, EVENT_ENTITY_PED,
|
|
entityOnFire, (CPed *)fleeFrom, 10000);
|
|
} else {
|
|
CEventList::RegisterEvent(EVENT_PED_SET_ON_FIRE, EVENT_ENTITY_PED,
|
|
entityOnFire, (CPed *)fleeFrom, 10000);
|
|
}
|
|
}
|
|
} else {
|
|
if (entityOnFire->IsVehicle()) {
|
|
veh->m_pCarFire = fire;
|
|
if (fleeFrom) {
|
|
CEventList::RegisterEvent(EVENT_CAR_SET_ON_FIRE, EVENT_ENTITY_VEHICLE,
|
|
entityOnFire, (CPed *)fleeFrom, 10000);
|
|
}
|
|
}
|
|
}
|
|
|
|
fire->m_bIsOngoing = true;
|
|
fire->m_bIsScriptFire = false;
|
|
fire->m_vecPos = entityOnFire->GetPosition();
|
|
|
|
if (entityOnFire && entityOnFire->IsPed() && ped->IsPlayer()) {
|
|
fire->m_nExtinguishTime = CTimer::GetTimeInMilliseconds() + 3333;
|
|
} else if (entityOnFire->IsVehicle()) {
|
|
fire->m_nExtinguishTime = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(4000, 5000);
|
|
} else {
|
|
fire->m_nExtinguishTime = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(10000, 11000);
|
|
}
|
|
fire->m_nStartTime = CTimer::GetTimeInMilliseconds() + 400;
|
|
fire->m_pEntity = entityOnFire;
|
|
|
|
entityOnFire->RegisterReference(&fire->m_pEntity);
|
|
fire->m_pSource = fleeFrom;
|
|
|
|
if (fleeFrom)
|
|
fleeFrom->RegisterReference(&fire->m_pSource);
|
|
fire->ReportThisFire();
|
|
fire->m_nNextTimeToAddFlames = 0;
|
|
fire->m_fStrength = strength;
|
|
fire->m_bPropagationFlag = propagation;
|
|
fire->m_bAudioSet = true;
|
|
}
|
|
return fire;
|
|
}
|
|
|
|
void
|
|
CFireManager::Update(void)
|
|
{
|
|
for (int i = 0; i < NUM_FIRES; i++) {
|
|
if (m_aFires[i].m_bIsOngoing)
|
|
m_aFires[i].ProcessFire();
|
|
}
|
|
}
|
|
|
|
CFire* CFireManager::FindNearestFire(CVector vecPos, float *pDistance)
|
|
{
|
|
for (int i = 0; i < MAX_FIREMEN_ATTENDING; i++) {
|
|
int fireId = -1;
|
|
float minDistance = 999999;
|
|
for (int j = 0; j < NUM_FIRES; j++) {
|
|
if (!m_aFires[j].m_bIsOngoing)
|
|
continue;
|
|
if (m_aFires[j].m_bIsScriptFire)
|
|
continue;
|
|
if (m_aFires[j].m_nFiremenPuttingOut != i)
|
|
continue;
|
|
float distance = (m_aFires[j].m_vecPos - vecPos).Magnitude2D();
|
|
if (distance < minDistance) {
|
|
minDistance = distance;
|
|
fireId = j;
|
|
}
|
|
}
|
|
*pDistance = minDistance;
|
|
if (fireId != -1)
|
|
return &m_aFires[fireId];
|
|
}
|
|
return nil;
|
|
}
|
|
|
|
CFire *
|
|
CFireManager::FindFurthestFire_NeverMindFireMen(CVector coords, float minRange, float maxRange)
|
|
{
|
|
int furthestFire = -1;
|
|
float lastFireDist = 0.0f;
|
|
float fireDist;
|
|
|
|
for (int i = 0; i < NUM_FIRES; i++) {
|
|
if (m_aFires[i].m_bIsOngoing && !m_aFires[i].m_bIsScriptFire) {
|
|
fireDist = (m_aFires[i].m_vecPos - coords).Magnitude2D();
|
|
if (fireDist > minRange && fireDist < maxRange && fireDist > lastFireDist) {
|
|
lastFireDist = fireDist;
|
|
furthestFire = i;
|
|
}
|
|
}
|
|
}
|
|
if (furthestFire == -1)
|
|
return nil;
|
|
else
|
|
return &m_aFires[furthestFire];
|
|
}
|
|
|
|
CFire *
|
|
CFireManager::GetNextFreeFire(void)
|
|
{
|
|
for (int i = 0; i < NUM_FIRES; i++) {
|
|
if (!m_aFires[i].m_bIsOngoing && !m_aFires[i].m_bIsScriptFire)
|
|
return &m_aFires[i];
|
|
}
|
|
return nil;
|
|
}
|
|
|
|
uint32
|
|
CFireManager::GetTotalActiveFires(void) const
|
|
{
|
|
return m_nTotalFires;
|
|
}
|
|
|
|
void
|
|
CFireManager::ExtinguishPoint(CVector point, float range)
|
|
{
|
|
for (int i = 0; i < NUM_FIRES; i++) {
|
|
if (m_aFires[i].m_bIsOngoing) {
|
|
if ((point - m_aFires[i].m_vecPos).MagnitudeSqr() < sq(range))
|
|
m_aFires[i].Extinguish();
|
|
}
|
|
}
|
|
}
|
|
|
|
int32
|
|
CFireManager::StartScriptFire(const CVector &pos, CEntity *target, float strength, bool propagation)
|
|
{
|
|
CFire *fire;
|
|
CPed *ped = (CPed *)target;
|
|
CVehicle *veh = (CVehicle *)target;
|
|
|
|
if (target) {
|
|
if (target->IsPed()) {
|
|
if (ped->m_pFire)
|
|
ped->m_pFire->Extinguish();
|
|
} else if (target->IsVehicle()) {
|
|
if (veh->m_pCarFire)
|
|
veh->m_pCarFire->Extinguish();
|
|
if (veh->IsCar() && ((CAutomobile *)veh)->Damage.GetEngineStatus() >= 225) {
|
|
((CAutomobile *)veh)->Damage.SetEngineStatus(215);
|
|
}
|
|
}
|
|
}
|
|
|
|
fire = GetNextFreeFire();
|
|
fire->m_bIsOngoing = true;
|
|
fire->m_bIsScriptFire = true;
|
|
fire->m_bPropagationFlag = propagation;
|
|
fire->m_bAudioSet = true;
|
|
fire->m_vecPos = pos;
|
|
fire->m_nStartTime = CTimer::GetTimeInMilliseconds() + 400;
|
|
fire->m_pEntity = target;
|
|
|
|
if (target)
|
|
target->RegisterReference(&fire->m_pEntity);
|
|
fire->m_pSource = nil;
|
|
fire->m_nNextTimeToAddFlames = 0;
|
|
fire->m_fStrength = strength;
|
|
if (target) {
|
|
if (target->IsPed()) {
|
|
ped->m_pFire = fire;
|
|
if (target != FindPlayerPed()) {
|
|
CVector2D pos = target->GetPosition();
|
|
ped->SetFlee(pos, 10000);
|
|
ped->SetMoveAnim();
|
|
ped->SetPedState(PED_ON_FIRE);
|
|
}
|
|
} else if (target->IsVehicle()) {
|
|
veh->m_pCarFire = fire;
|
|
}
|
|
}
|
|
return fire - m_aFires;
|
|
}
|
|
|
|
bool
|
|
CFireManager::IsScriptFireExtinguish(int16 index)
|
|
{
|
|
return !m_aFires[index].m_bIsOngoing;
|
|
}
|
|
|
|
void
|
|
CFireManager::RemoveAllScriptFires(void)
|
|
{
|
|
for (int i = 0; i < NUM_FIRES; i++) {
|
|
if (m_aFires[i].m_bIsScriptFire) {
|
|
m_aFires[i].Extinguish();
|
|
m_aFires[i].m_bIsScriptFire = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
CFireManager::RemoveScriptFire(int16 index)
|
|
{
|
|
m_aFires[index].Extinguish();
|
|
m_aFires[index].m_bIsScriptFire = false;
|
|
}
|
|
|
|
void
|
|
CFireManager::SetScriptFireAudio(int16 index, bool state)
|
|
{
|
|
m_aFires[index].m_bAudioSet = state;
|
|
}
|