animation
|
Use our synonyms for attack anims again
|
2021-02-07 21:13:54 +03:00 |
audio
|
High FPS Fixes
|
2021-06-25 00:39:47 +03:00 |
buildings
|
Pool fixes + peds not forming circle fix
|
2021-06-24 21:34:28 +03:00 |
collision
|
Pool fixes + peds not forming circle fix
|
2021-06-24 21:34:28 +03:00 |
control
|
Fix sin & cos calls
|
2021-06-24 21:34:33 +03:00 |
core
|
Refactor CTimer::Update
|
2021-06-25 02:40:56 +03:00 |
entities
|
CEntity and C(Vu)Vector fixes and cleanup
|
2021-06-24 21:34:33 +03:00 |
extras
|
update librw
|
2021-03-02 22:23:05 +01:00 |
fakerw
|
Add missing rtpng.h
|
2021-02-12 08:46:32 +02:00 |
math
|
CEntity and C(Vu)Vector fixes and cleanup
|
2021-06-24 21:34:33 +03:00 |
modelinfo
|
forgotten field in CBaseModelInfo::Shutdown
|
2021-06-24 21:34:33 +03:00 |
objects
|
Use bool8 in audio code
|
2021-06-24 21:34:32 +03:00 |
peds
|
Fix some timer calls
|
2021-06-24 21:34:33 +03:00 |
render
|
fix
|
2021-06-24 21:34:33 +03:00 |
rw
|
CEntity and C(Vu)Vector fixes and cleanup
|
2021-06-24 21:34:33 +03:00 |
skel
|
Fix stack corruption in HandleGraphEvent
|
2021-02-21 17:15:21 +01:00 |
text
|
Add russian support
|
2021-02-18 11:34:23 +02:00 |
vehicles
|
Use bool8 in audio code
|
2021-06-24 21:34:32 +03:00 |
weapons
|
Use bool8 in audio code
|
2021-06-24 21:34:32 +03:00 |
CMakeLists.txt
|
Cmake version for hash
|
2021-02-12 21:09:46 +03:00 |