animation
|
fixed hanim for 64 bit
|
2020-07-24 23:29:33 +02:00 |
audio
|
Fix casepath chaos
|
2020-07-28 17:56:47 +03:00 |
control
|
90% fixes, 10% skel refactoring
|
2020-07-24 21:02:55 +03:00 |
core
|
NULL -> nil
|
2020-07-31 21:21:58 +03:00 |
entities
|
NULL -> nil
|
2020-07-31 21:21:58 +03:00 |
fakerw
|
some fakerw additions for shadows; update librw
|
2020-07-29 09:49:41 +02:00 |
math
|
Merge pull request #1 from GTAmodding/miami
|
2020-07-29 12:20:02 +03:00 |
modelinfo
|
90% fixes, 10% skel refactoring
|
2020-07-24 21:02:55 +03:00 |
objects
|
NULL -> nil
|
2020-07-31 21:21:58 +03:00 |
peds
|
Merge pull request #1 from GTAmodding/miami
|
2020-07-29 12:20:02 +03:00 |
render
|
Update CutsceneShadow.h
|
2020-07-31 21:34:52 +03:00 |
rw
|
NULL -> nil
|
2020-07-31 21:21:58 +03:00 |
save
|
Merge branch 'master' into miami
|
2020-07-13 18:10:17 +03:00 |
skel
|
Fix casepath chaos
|
2020-07-28 17:56:47 +03:00 |
text
|
64-bit on Windows
|
2020-07-24 20:26:33 +03:00 |
vehicles
|
NULL -> nil
|
2020-07-31 21:21:58 +03:00 |
weapons
|
64-bit on Windows
|
2020-07-24 20:26:33 +03:00 |