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65 lines
3.5 KiB
Markdown
65 lines
3.5 KiB
Markdown
[![CI-Release](https://github.com/wiiu-env/region_free_plugin/actions/workflows/ci.yml/badge.svg)](https://github.com/wiiu-env/region_free_plugin/actions/workflows/ci.yml)
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# Region Free Plugin
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This plugin allows you to launch a title of an other region and / or force the language of a title.
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## Installation
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(`[ENVIRONMENT]` is a placeholder for the actual environment name.)
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1. Copy the file `regionfree.wps` into `sd:/wiiu/environments/[ENVIRONMENT]/plugins`.
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2. Requires the [WiiUPluginLoaderBackend](https://github.com/wiiu-env/WiiUPluginLoaderBackend) in `sd:/wiiu/environments/[ENVIRONMENT]/modules`.
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At the first launch with the plugin open the config menu (press L, DPAD Down and Minus on the gamepad) and set your default language for each region.
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## Usage
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The plugin has a built in auto detection, so in most cases it just works out of the box.
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Via the plugin config menu (press L, DPAD Down and Minus on the gamepad) you can configure the plugin. The available options are the following:
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- **Auto detect region/language**: Enables/Disables the auto detection of the region/language. When you disable it, you need/can set the region and language for a title on each title start. Enabled by default.
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- **Force auto detection for in-region titles**: Force auto detection when starting a title of your region, even if auto detection is disabled. Enabled by default.
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- **Prefer system settings for in-region titles**: Forces the region, country and language of your console when starting a title of your region (Ignoring "Default language for XXX"). Enabled by default.
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- **Default language for EUR**: Sets the default language for EUR titles. Set to english by default.
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- **Default language for USA**: Sets the default language for USA titles. Set to english by default.
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If the auto detection fails, the user needs to enter a region/language on the title boot.
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The plugin keeps tracks the region/language the user has selected for a title.
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Scenario:
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- The User has disabled the auto detection and booted a EUR version of Mario Kart 8 in German on their US console.
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- The User then enables the auto detection and set the default language for EUR titles to English.
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- The EUR version of Mario Kart 8 will still boot in German. To change the language the user has to disable the auto detection and reboot the title.
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## Buildflags
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### Logging
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Building via `make` only logs errors (via OSReport). To enable logging via the [LoggingModule](https://github.com/wiiu-env/LoggingModule) set `DEBUG` to `1` or `VERBOSE`.
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`make` Logs errors only (via OSReport).
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`make DEBUG=1` Enables information and error logging via [LoggingModule](https://github.com/wiiu-env/LoggingModule).
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`make DEBUG=VERBOSE` Enables verbose information and error logging via [LoggingModule](https://github.com/wiiu-env/LoggingModule).
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If the [LoggingModule](https://github.com/wiiu-env/LoggingModule) is not present, it'll fallback to UDP (Port 4405) and [CafeOS](https://github.com/wiiu-env/USBSerialLoggingModule) logging.
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## Building using the Dockerfile
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It's possible to use a docker image for building. This way you don't need anything installed on your host system.
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```
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# Build docker image (only needed once)
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docker build . -t regionfree_plugin-builder
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# make
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docker run -it --rm -v ${PWD}:/project regionfree_plugin-builder make
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# make clean
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docker run -it --rm -v ${PWD}:/project regionfree_plugin-builder make clean
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```
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## Format the code via docker
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`docker run --rm -v ${PWD}:/src ghcr.io/wiiu-env/clang-format:13.0.0-2 -r ./src -i`
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