Go to file
2022-02-04 15:07:59 +01:00
.github/workflows Format the code via clang-format 2022-02-04 15:07:59 +01:00
src Format the code via clang-format 2022-02-04 15:07:59 +01:00
.clang-format Format the code via clang-format 2022-02-04 15:07:59 +01:00
.gitignore first commit 2021-04-06 16:58:19 +02:00
Dockerfile Update Dockerfile, use WUPS 0.7.1 2022-01-30 20:49:01 +01:00
Makefile Do logging only when built with make DEBUG = 1 2022-01-30 20:47:29 +01:00
README.md Format the code via clang-format 2022-02-04 15:07:59 +01:00

CI-Release

SDCafiine Plugin

What is SDCafiine

The main feature of this application is the on-the-fly replacing of files, which can be used used to loaded modified content from external media (SD). It hooks into the file system functions of the WiiU. Whenever a file is accessed, SDCafiine checks if a (modified) version of it present on the SD device, and redirect the file operations if needed.

Dependecies

Requires the RPXLoadingModule to be loaded.

Installation of the modules

([ENVIRONMENT] is a placeholder for the actual environment name.)

  1. Copy the file sdcafiine.wps into sd:/wiiu/environments/[ENVIRONMENT]/plugins.
  2. Requires the WiiUPluginLoaderBackend in sd:/wiiu/environments/[ENVIRONMENT]/modules.
  3. Requires the RPXLoadingModule in sd:/wiiu/environments/[ENVIRONMENT]/modules.

Installation of the mods

Before the mods can be loaded, they need to be copied to a SD device. In the following "root:/" is corresponding to the root of your SD device. The basic filepath structure is this:

root:/sdcafiine/[TITLEID]/[MODPACK]/content/  <-- for game files. Maps to /vol/content/

Replace the following:

  • "[TITLEID]" need to be replaced the TitleID of the games that should be modded. A list of can be found here (without the "-"). Example for SSBU "0005000010145000". Make sure to use the ID of the fullgame and not the update title ID.
  • "[MODPACK]" name of the modpack. This folder name can be everything but "content" or "aoc".

Example path for the EUR version of SuperSmashBros for Wii U:

root:/sdcafiine/0005000010145000/SpecialChars/content/  <-- for game files. Maps to /vol/content/

For replacing the file /vol/content/movie/intro.mp4, put a modified file into:

root:/sdcafiine/0005000010145000/SpecialChars/content/movie/intro.mp4

*NOTES: paths like "root:/sdcafiine/0005000010145000/content/" are still supported for compatibility, but not recommended *

Handling multiple mod packs

SDCafiine supports multiple different mods for a single game on the same SDCard. Each mod has an own subfolder. Example:

sd:/sdcafiine/0005000010145000/ModPack1/content/
sd:/sdcafiine/0005000010145000/ModPack2/content/

Building using the Dockerfile

It's possible to use a docker image for building. This way you don't need anything installed on your host system.

# Build docker image (only needed once)
docker build . -t sdcafiineplugin-builder

# make 
docker run -it --rm -v ${PWD}:/project sdcafiineplugin-builder make

# make clean
docker run -it --rm -v ${PWD}:/project sdcafiineplugin-builder make clean

Format the code via docker

docker run --rm -v ${PWD}:/src wiiuenv/clang-format:13.0.0-2 -r ./src -i