.github/workflows | ||
src | ||
.clang-format | ||
.gitignore | ||
Dockerfile | ||
Makefile | ||
README.md |
SDCafiine Plugin
What is SDCafiine
The main feature of this application is the on-the-fly replacing of files, which can be used used to loaded modified content from external media (SD). It hooks into the file system functions of the WiiU. Whenever a file is accessed, SDCafiine checks if a (modified) version of it present on the SD device, and redirect the file operations if needed.
Dependecies
Requires the ContentRedirectionModule to be loaded.
Installation of the modules
([ENVIRONMENT]
is a placeholder for the actual environment name.)
- Copy the file
sdcafiine.wps
intosd:/wiiu/environments/[ENVIRONMENT]/plugins
. - Requires the WiiUPluginLoaderBackend in
sd:/wiiu/environments/[ENVIRONMENT]/modules
. - Requires the ContentRedirectionModule in
sd:/wiiu/environments/[ENVIRONMENT]/modules
.
Installation of the mods
Before the mods can be loaded, they need to be copied to a SD Card. In the following "root:/" is corresponding to the root of your SD card. The basic filepath structure is this:
root:/sdcafiine/[TITLEID]/[MODPACK]/content/ <-- for game files. Maps to /vol/content/
Replace the following:
- "[TITLEID]" need to be replaced the TitleID of the games that should be modded. A list of can be found here (without the "-"). Example for SSBU "0005000010145000". Make sure to use the ID of the fullgame and not the update title ID.
- "[MODPACK]" name of the modpack. This folder name can be everything but "content" or "aoc".
Example path for the EUR version of SuperSmashBros for Wii U:
root:/sdcafiine/0005000010145000/SpecialChars/content/ <-- for game files. Maps to /vol/content/
For replacing the file /vol/content/movie/intro.mp4, put a modified file into:
root:/sdcafiine/0005000010145000/SpecialChars/content/movie/intro.mp4
*NOTES: paths like "root:/sdcafiine/0005000010145000/content/" are still supported for compatibility, but not recommended *
Handling multiple mod packs
SDCafiine supports multiple different mods for a single game on the same SDCard. Each mod has an own subfolder. Example:
sd:/sdcafiine/0005000010145000/ModPack1/content/
sd:/sdcafiine/0005000010145000/ModPack2/content/
Building using the Dockerfile
It's possible to use a docker image for building. This way you don't need anything installed on your host system.
# Build docker image (only needed once)
docker build . -t sdcafiineplugin-builder
# make
docker run -it --rm -v ${PWD}:/project sdcafiineplugin-builder make
# make clean
docker run -it --rm -v ${PWD}:/project sdcafiineplugin-builder make clean
Format the code via docker
docker run --rm -v ${PWD}:/src wiiuenv/clang-format:13.0.0-2 -r ./src -i