sharpii/Sharpii/U8.cs

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2011-09-27 05:19:01 +02:00
/* This file is part of Sharpii.
* Copyright (C) 2011 Person66
*
* Sharpii is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Sharpii is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Sharpii. If not, see <http://www.gnu.org/licenses/>.
2011-09-27 05:19:01 +02:00
*/
using System;
using System.IO;
using libWiiSharp;
namespace Sharpii
{
partial class U8_Stuff
{
public static void U8(string[] args)
{
if (args.Length < 4)
{
U8_help();
return;
}
//********************* Pack *********************
if (args[1] == "-p")
{
Pack(args);
return;
}
//********************* Unpack *********************
if (args[1] == "-u")
{
Unpack(args);
return;
}
//If tuser gets here, they entered something wrong
System.Console.WriteLine("ERROR: The argument {0} is invalid", args[1]);
return;
}
private static void Unpack(string[] args)
{
string input = args[2];
string output = args[3];
//Check if file exists
if (File.Exists(input) == false)
{
System.Console.WriteLine("ERROR: Unable to open file: {0}", input);
return;
}
//Check if file is U8
if (libWiiSharp.U8.IsU8(input) != true)
{
System.Console.WriteLine("ERROR: File {0} is not a U8 archive", input);
return;
}
//Run main part, and check for exceptions
try
{
//Load U8
U8 U8file = new U8();
if (Quiet.quiet > 2)
System.Console.Write("Loading file...");
U8file.LoadFile(input);
if (Quiet.quiet > 2)
System.Console.Write("Done!\n");
if (Quiet.quiet > 2)
System.Console.Write("Extracting file...");
U8file.Extract(output);
if (Quiet.quiet > 2)
System.Console.Write("Done!\n");
if (Quiet.quiet > 1)
System.Console.WriteLine("Operation completed succesfully!");
}
catch (Exception ex)
{
System.Console.WriteLine("An unknown error occured, please try again");
System.Console.WriteLine("");
System.Console.WriteLine("ERROR DETAILS: {0}", ex.Message);
return;
}
}
private static void Pack(string[] args)
{
//Setting up variables
string input = args[2];
string output = args[3];
bool lz77 = false;
bool imd5 = false;
string imet = "";
//Check if folder exists
if (Directory.Exists(input) == false)
{
System.Console.WriteLine("ERROR: Unable to open Folder: {0}", input);
return;
}
for (int i = 1; i < args.Length; i++)
{
switch (args[i].ToUpper())
{
case "-LZ77":
lz77 = true;
break;
case "-IMD5":
imd5 = true;
break;
case "-IMET":
if (i + 1 >= args.Length)
{
Console.WriteLine("ERROR: No title set");
return;
}
imet = args[i + 1];
break;
}
}
if (imd5 == true && imet != "")
{
System.Console.WriteLine("ERROR: Cannot use IMET and IMD5 at the same time.");
return;
}
//Run main part, and check for exceptions
try
{
U8 U8folder = new U8();
if (Quiet.quiet > 2)
System.Console.Write("Loading folder...");
U8folder.CreateFromDirectory(input);
if (Quiet.quiet > 2)
System.Console.Write("Done!\n");
if (imd5 == true)
{
if (Quiet.quiet > 2)
System.Console.WriteLine("Adding IMD5 Header");
U8folder.AddHeaderImd5();
}
if (imet != "")
{
if (Quiet.quiet > 2)
System.Console.WriteLine("Adding IMET header with title: {0}", imet);
U8folder.AddHeaderImet(false, imet);
}
if (lz77 == true)
{
//Yeah, I know this isnt where it actually compresses it
if (Quiet.quiet > 2)
System.Console.WriteLine("Compressing U8 archive");
U8folder.Lz77Compress = true;
}
if (Quiet.quiet > 2)
System.Console.WriteLine("Saving file");
U8folder.Save(output);
if (Quiet.quiet > 1)
System.Console.WriteLine("Operation completed succesfully!");
}
catch (Exception ex)
{
System.Console.WriteLine("An unknown error occured, please try again");
System.Console.WriteLine("");
System.Console.WriteLine("ERROR DETAILS: {0}", ex.Message);
return;
}
}
public static void U8_help()
{
System.Console.WriteLine("");
System.Console.WriteLine("Sharpii {0} - U8 - A tool by person66, using libWiiSharp.dll by leathl", Version.version);
System.Console.WriteLine("");
System.Console.WriteLine("");
System.Console.WriteLine(" Usage:");
System.Console.WriteLine("");
System.Console.WriteLine(" Sharpii.exe U8 [-p | -u] input output [arguments]");
System.Console.WriteLine("");
System.Console.WriteLine("");
System.Console.WriteLine(" Arguments:");
System.Console.WriteLine("");
System.Console.WriteLine(" input The input file/folder");
System.Console.WriteLine(" output The output file/folder");
System.Console.WriteLine(" -p Pack");
System.Console.WriteLine(" -u Unpack");
System.Console.WriteLine("");
System.Console.WriteLine(" Arguments for Packing:");
System.Console.WriteLine("");
System.Console.WriteLine(" -imet [title] Pack with an IMET header (for 00000000.app)");
System.Console.WriteLine(" You MUST enter a channel title");
System.Console.WriteLine(" -imd5 Pack with an IMD5 header (for Banner/Icon.bin)");
System.Console.WriteLine(" -lz77 Compress with lz77");
}
}
}