Updated to 1.5 - Added the ability to send WADs to the HBC using SendWad

- You can now download an IOS with -ios # in NUSD
                - Downloaded IOS wads are now named like so: IOS##-64-####.wad
                - Under certain conditions, when downloading a wad with NUS, it will not be saved in a folder, just as the WAD (see ReadMe)
                - If missing dll's are detected (WadInstaller or libWiiSharp), Sharpii will ask to download them, if they are required.
                - You can now use a .dol file instead of a .wad with the '-dol' in the WAD editor/packer
                - Probably a few other little things I have forgotten
                - Even more code cleanup and bug fixes
This commit is contained in:
mzolob@gmail.com 2011-11-02 01:02:11 +00:00
parent 475336b843
commit bc65416cf7
52 changed files with 9108 additions and 45 deletions

View File

@ -3,16 +3,38 @@ Microsoft Visual Studio Solution File, Format Version 11.00
# Visual C# Express 2010
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Sharpii", "Sharpii\Sharpii.csproj", "{AD7EBA1D-DF9F-4F71-AAD4-3963E79CE827}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "WadInstaller", "WadInstaller\WadInstaller.csproj", "{475F3ADF-B529-449F-89DA-BA5E8BE15DD5}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Debug|Mixed Platforms = Debug|Mixed Platforms
Debug|x86 = Debug|x86
Release|Any CPU = Release|Any CPU
Release|Mixed Platforms = Release|Mixed Platforms
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{AD7EBA1D-DF9F-4F71-AAD4-3963E79CE827}.Debug|Any CPU.ActiveCfg = Debug|x86
{AD7EBA1D-DF9F-4F71-AAD4-3963E79CE827}.Debug|Mixed Platforms.ActiveCfg = Debug|x86
{AD7EBA1D-DF9F-4F71-AAD4-3963E79CE827}.Debug|Mixed Platforms.Build.0 = Debug|x86
{AD7EBA1D-DF9F-4F71-AAD4-3963E79CE827}.Debug|x86.ActiveCfg = Debug|x86
{AD7EBA1D-DF9F-4F71-AAD4-3963E79CE827}.Debug|x86.Build.0 = Debug|x86
{AD7EBA1D-DF9F-4F71-AAD4-3963E79CE827}.Release|Any CPU.ActiveCfg = Release|x86
{AD7EBA1D-DF9F-4F71-AAD4-3963E79CE827}.Release|Mixed Platforms.ActiveCfg = Release|x86
{AD7EBA1D-DF9F-4F71-AAD4-3963E79CE827}.Release|Mixed Platforms.Build.0 = Release|x86
{AD7EBA1D-DF9F-4F71-AAD4-3963E79CE827}.Release|x86.ActiveCfg = Release|x86
{AD7EBA1D-DF9F-4F71-AAD4-3963E79CE827}.Release|x86.Build.0 = Release|x86
{475F3ADF-B529-449F-89DA-BA5E8BE15DD5}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{475F3ADF-B529-449F-89DA-BA5E8BE15DD5}.Debug|Any CPU.Build.0 = Debug|Any CPU
{475F3ADF-B529-449F-89DA-BA5E8BE15DD5}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
{475F3ADF-B529-449F-89DA-BA5E8BE15DD5}.Debug|Mixed Platforms.Build.0 = Debug|Any CPU
{475F3ADF-B529-449F-89DA-BA5E8BE15DD5}.Debug|x86.ActiveCfg = Debug|Any CPU
{475F3ADF-B529-449F-89DA-BA5E8BE15DD5}.Release|Any CPU.ActiveCfg = Release|Any CPU
{475F3ADF-B529-449F-89DA-BA5E8BE15DD5}.Release|Any CPU.Build.0 = Release|Any CPU
{475F3ADF-B529-449F-89DA-BA5E8BE15DD5}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
{475F3ADF-B529-449F-89DA-BA5E8BE15DD5}.Release|Mixed Platforms.Build.0 = Release|Any CPU
{475F3ADF-B529-449F-89DA-BA5E8BE15DD5}.Release|x86.ActiveCfg = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

View File

@ -12,7 +12,7 @@
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Sharpii. If not, see <http://www.gnu.org/licenses/>.
* along with Sharpii. If not, see <http://www.gnu.org/licenses/>.
*/
using System;

View File

@ -12,11 +12,12 @@
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Sharpii. If not, see <http://www.gnu.org/licenses/>.
* along with Sharpii. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
using System.IO;
using System.Net;
using libWiiSharp;
namespace Sharpii
@ -134,7 +135,138 @@ namespace Sharpii
}
public static void SendDol_help()
public static bool SendWad_Check(string[] args)
{
if (args.Length < 2)
{
SendWad_help();
return false;
}
if (args[1].ToUpper() == "-H" || args[1].ToUpper() == "-HELP")
{
SendWad_help();
return false;
}
if (!File.Exists("WadInstaller.dll"))
{
System.Console.WriteLine("ERROR: WadInstaller.dll not found");
System.Console.WriteLine("\n\nAttemp to download? [Y/N]");
System.Console.Write("\n>>");
string ans = Console.ReadLine();
if (ans.ToUpper() == "Y")
{
try
{
Console.Write("\nGrabbing WadInstaller.dll...");
WebClient DLwadInstaller = new WebClient();
DLwadInstaller.DownloadFile("http://sharpii.googlecode.com/files/WadInstaller.dll", "WadInstaller.dll");
Console.Write("Done!\n");
}
catch (Exception ex)
{ System.Console.WriteLine("An error occured: {0}", ex.Message); return false; }
}
else
return false;
}
return true;
}
public static void SendWad(string[] args)
{
string input = "";
string ip = "";
string ios = "";
string protocol = "JODI";
//Get parameters
for (int i = 1; i < args.Length; i++)
{
switch (args[i].ToUpper())
{
case "-IOS":
if (i + 1 >= args.Length)
{
Console.WriteLine("ERROR: No ip set");
return;
}
ios = args[i + 1];
if (!(Convert.ToInt32(ios) >= 3 && Convert.ToInt32(ios) <= 255))
{
Console.WriteLine("ERROR: Invalid IOS number");
return;
}
break;
case "-IP":
if (i + 1 >= args.Length)
{
Console.WriteLine("ERROR: No ip set");
return;
}
ip = args[i + 1];
break;
case "-WAD":
if (i + 1 >= args.Length)
{
Console.WriteLine("ERROR: No WAD set");
return;
}
input = args[i + 1];
//Check if file exists
if (File.Exists(input) == false)
{
System.Console.WriteLine("ERROR: Unable to open file: {0}", input);
return;
}
break;
case "-OLD":
protocol = "HAXX";
break;
}
}
//Run main part, and check for exceptions
try
{
libWiiSharp.Protocol proto = Protocol.JODI;
if (Quiet.quiet > 2 && protocol == "HAXX")
System.Console.WriteLine("Using old protocol");
if (protocol == "HAXX")
proto = Protocol.HAXX;
if (Quiet.quiet > 2)
System.Console.Write("Loading File...");
HbcTransmitter file = new HbcTransmitter(proto, ip);
byte[] Installer = WadInstaller.InstallerHelper.CreateInstaller(input, (byte)Convert.ToInt32(ios)).ToArray();
if (Quiet.quiet > 2)
System.Console.Write("Done!\n");
if (Quiet.quiet > 1)
System.Console.Write("Sending file...");
file.TransmitFile("WadInstaller.dol", Installer);
if (Quiet.quiet > 1)
System.Console.Write("Done!\n");
}
catch (Exception ex)
{
System.Console.WriteLine("An unknown error occured, please try again");
System.Console.WriteLine("");
System.Console.WriteLine("ERROR DETAILS: {0}", ex.Message);
return;
}
return;
}
private static void SendDol_help()
{
System.Console.WriteLine("");
System.Console.WriteLine("Sharpii {0} - SendDol - A tool by person66, using libWiiSharp.dll by leathl", Version.version);
@ -156,5 +288,27 @@ namespace Sharpii
System.Console.WriteLine(" NOTE: Any arguments after '-dol file' will be sent as dol");
System.Console.WriteLine(" arguments");
}
public static void SendWad_help()
{
System.Console.WriteLine("");
System.Console.WriteLine("Sharpii {0} - SendWad - A tool by person66, using libWiiSharp.dll by leathl,", Version.version);
System.Console.WriteLine(" and CRAP's installer by WiiCrazy/I.R.on");
System.Console.WriteLine("");
System.Console.WriteLine(" Usage:");
System.Console.WriteLine("");
System.Console.WriteLine(" Sharpii.exe SendWad -ip ip_adress -wad file -ios ios [-old] [-nocomp]");
System.Console.WriteLine("");
System.Console.WriteLine("");
System.Console.WriteLine(" Arguments:");
System.Console.WriteLine("");
System.Console.WriteLine(" -dol file The dol file to send");
System.Console.WriteLine(" -ip ip_adress The IP address of your wii");
System.Console.WriteLine(" -ios ios The ios to use to install the wad");
System.Console.WriteLine(" -old Use for the old (1.0.4 and below) HBC");
System.Console.WriteLine(" -nocomp Disable compression");
System.Console.WriteLine("");
System.Console.WriteLine(" NOTE: WAD files must be less than 8MB large");
}
}
}

View File

@ -12,7 +12,7 @@
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Sharpii. If not, see <http://www.gnu.org/licenses/>.
* along with Sharpii. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
@ -240,7 +240,6 @@ namespace Sharpii
System.Console.WriteLine("Sharpii {0} - IOS - A tool by person66, using libWiiSharp.dll by leathl", Version.version);
System.Console.WriteLine(" Code based off PatchIOS by leathl");
System.Console.WriteLine("");
System.Console.WriteLine("");
System.Console.WriteLine(" Usage:");
System.Console.WriteLine("");
System.Console.WriteLine(" Sharpii.exe IOS input [-o output] [-fs] [-es] [-np] [-vp] [-s slot]");

View File

@ -12,7 +12,7 @@
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Sharpii. If not, see <http://www.gnu.org/licenses/>.
* along with Sharpii. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
@ -40,11 +40,16 @@ namespace Sharpii
//Set up variables
string id = "";
string content = "";
int version = -1;
string version = "";
int intver = -1;
string output = "";
bool local = false;
List<StoreType> store = new List<StoreType>();
bool entered = false;
bool wad = false;
bool NoOut = false;
string ios = "";
string temp = Path.GetTempPath() + "Sharpii.tmp";
//Get arguments
for (int i = 1; i < args.Length; i++)
@ -84,12 +89,15 @@ namespace Sharpii
Console.WriteLine("ERROR: No version set");
return;
}
if (!int.TryParse(args[i + 1], out version))
version = args[i + 1];
if (version.ToUpper() == "LATEST")
break;
if (!int.TryParse(version, out intver))
{
Console.WriteLine("Invalid version {0}...", args[i + 1]);
return;
}
if (version < 0 || version > 65535)
if (intver < 0 || intver > 65535)
{
Console.WriteLine("Invalid version {0}...", version);
return;
@ -101,12 +109,15 @@ namespace Sharpii
Console.WriteLine("ERROR: No version set");
return;
}
if (!int.TryParse(args[i + 1], out version))
version = args[i + 1];
if (version.ToUpper() == "LATEST")
break;
if (!int.TryParse(version, out intver))
{
Console.WriteLine("Invalid version {0}...", args[i + 1]);
return;
}
if (version < 0 || version > 65535)
if (intver < 0 || intver > 65535)
{
Console.WriteLine("Invalid version {0}...", version);
return;
@ -128,6 +139,14 @@ namespace Sharpii
}
id = args[i + 1];
break;
case "-IOS":
if (i + 1 >= args.Length)
{
Console.WriteLine("ERROR: No IOS specified");
return;
}
id = "00000001000000" + Convert.ToInt32(args[i + 1]).ToString("X2");
break;
case "-SINGLE":
if (i + 1 >= args.Length)
{
@ -147,24 +166,29 @@ namespace Sharpii
}
}
//Error checking
//Error checking & stuff
if (id == "")
{
System.Console.WriteLine("ERROR: No ID specified");
return;
}
if (version == -1)
if (version == "")
{
System.Console.WriteLine("ERROR: No version specified");
return;
if (Quiet.quiet > 2)
System.Console.WriteLine("No version specified, using latest", version);
version = "LATEST";
}
if (output == "")
if (version.ToUpper() == "LATEST")
{
output = id + "v" + version;
//Grab the TMD and get the latest version
NusClient grabtmd = new NusClient();
TMD tmd = grabtmd.DownloadTMD(id, "");
version = tmd.TitleVersion.ToString();
if (Quiet.quiet > 2)
System.Console.WriteLine("No output specified, using {0}", output);
System.Console.WriteLine("Found latest version: v{0}", version);
}
if (entered == false) //Will only be false if no store type argument was given
@ -174,6 +198,26 @@ namespace Sharpii
System.Console.WriteLine("No store type specified, using all");
}
if (id.Length == 16 && Convert.ToInt32(id.Substring(14, 2), 16) >= 3 && Convert.ToInt32(id.Substring(14, 2), 16) <= 255 && id.Substring(0, 14) == "00000001000000")
ios = "IOS" + Convert.ToInt32(id.Substring(14, 2), 16) + "-64-" + version + ".wad";
if ((((output.Length >= 4 && output.Substring(output.Length - 4, 4).ToUpper() == ".WAD") || output == "") && Array.IndexOf(store.ToArray(), StoreType.WAD) != -1 && store.ToArray().Length == 1) || (output == "" && ios != "" && Array.IndexOf(store.ToArray(), StoreType.WAD) != -1 && store.ToArray().Length == 1))
{
wad = true;
if (Directory.Exists(temp) == true)
DeleteDir.DeleteDirectory(temp);
Directory.CreateDirectory(temp);
}
if (output == "")
{
NoOut = true;
output = ios == "" ? id + "v" + version : ios.Substring(0, ios.Length - 4);
if (Quiet.quiet > 2)
System.Console.WriteLine("No output specified, using {0}", output);
}
//Main part, catches random/unexpected exceptions
try
{
@ -192,7 +236,7 @@ namespace Sharpii
if (Quiet.quiet > 1)
System.Console.Write("Downloading content...");
nus.DownloadSingleContent(id, version.ToString(), content, output);
nus.DownloadSingleContent(id, version, content, output);
if (Quiet.quiet > 1)
System.Console.Write("Done!\n");
@ -201,8 +245,14 @@ namespace Sharpii
{
if (Quiet.quiet > 1)
System.Console.Write("Downloading title...");
string realout = output;
if (wad == true)
output = temp;
nus.DownloadTitle(id, version, output, store.ToArray());
nus.DownloadTitle(id, version.ToString(), output, store.ToArray());
WadIosNamingStuff(wad, temp, id, version, ios, NoOut, output, realout);
if (Quiet.quiet > 1)
System.Console.Write("Done!\n");
@ -223,6 +273,49 @@ namespace Sharpii
}
private static void WadIosNamingStuff(bool wad, string temp, string id, string version, string ios, bool NoOut, string output, string realout)
{
if (wad == true)
{
if (!File.Exists(temp + "\\" + id + "v" + version + ".wad"))
{
System.Console.WriteLine("ERROR: Can't find WAD");
return;
}
if (ios != "" && NoOut == true)
{
int index = realout.LastIndexOf("\\") > realout.LastIndexOf("/") ? realout.LastIndexOf("\\") : realout.LastIndexOf("/");
if (File.Exists(realout.Substring(0, index + 1) + ios))
File.Delete(realout.Substring(0, index + 1) + ios);
File.Move(temp + "\\" + id + "v" + version + ".wad", realout.Substring(0, index + 1) + ios);
}
else if (ios == "" && NoOut == true)
{
if (File.Exists(realout + ".wad"))
File.Delete(realout + ".wad");
File.Move(temp + "\\" + id + "v" + version + ".wad", realout + ".wad");
}
else
{
if (File.Exists(realout))
File.Delete(realout);
File.Move(temp + "\\" + id + "v" + version + ".wad", realout);
}
DeleteDir.DeleteDirectory(temp);
}
else if (ios != "")
{
if (output.Substring(output.Length - 1, 1) == "\\" || output.Substring(output.Length - 1, 1) == "/")
output = output.Substring(output.Length - 1, 1);
if (File.Exists(output + "\\" + id + "v" + version + ".wad"))
{
if (File.Exists(output + "\\" + ios))
File.Delete(output + "\\" + ios);
File.Move(output + "\\" + id + "v" + version + ".wad", output + "\\" + ios);
}
}
}
public static void NUS_help()
{
System.Console.WriteLine("");
@ -231,14 +324,17 @@ namespace Sharpii
System.Console.WriteLine("");
System.Console.WriteLine(" Usage:");
System.Console.WriteLine("");
System.Console.WriteLine(" Sharpii.exe NUSD [-id titleID] [-v version] [-o otput] [-all] [-wad]");
System.Console.WriteLine(" [-decrypt] [-encrypt] [-local] [-s content]");
System.Console.WriteLine(" Sharpii.exe NUSD [-id titleID | -ios IOS] [-v version] [-o otput] [-all]");
System.Console.WriteLine(" [-wad] [-decrypt] [-encrypt] [-local] [-s content]");
System.Console.WriteLine("");
System.Console.WriteLine("");
System.Console.WriteLine(" Arguments:");
System.Console.WriteLine("");
System.Console.WriteLine(" -id titleID [required] The Title ID of the file you wish to download");
System.Console.WriteLine(" -v version [required] The version of the file you wish to download");
System.Console.WriteLine(" NOTE: Use 'latest' to get the latest version");
System.Console.WriteLine(" -ios IOS The IOS you wish to download. This is an alternative to");
System.Console.WriteLine(" '-id', use one or the other, but not both.");
System.Console.WriteLine(" -o output Folder to output the files to");
System.Console.WriteLine(" -local Use local files if present");
System.Console.WriteLine(" -s content Download a single content from the file");
@ -248,9 +344,9 @@ namespace Sharpii
System.Console.WriteLine(" of the file you wish to download");
System.Console.WriteLine(" -wad Keep only the WAD version of the file you wish to");
System.Console.WriteLine(" download");
System.Console.WriteLine(" -decrypt Keep only the Decrypted contents of the file you wish to");
System.Console.WriteLine(" -decrypt Keep only the decrypted contents of the file you wish to");
System.Console.WriteLine(" download");
System.Console.WriteLine(" -encrypt Keep only the Encrypted contents of the file you wish to");
System.Console.WriteLine(" -encrypt Keep only the encrypted contents of the file you wish to");
System.Console.WriteLine(" download");
}
}

View File

@ -12,11 +12,12 @@
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Sharpii. If not, see <http://www.gnu.org/licenses/>.
* along with Sharpii. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
using System.IO;
using System.Net;
using libWiiSharp;
namespace Sharpii
@ -34,7 +35,23 @@ namespace Sharpii
if (!File.Exists("libWiiSharp.dll"))
{
System.Console.WriteLine("ERROR: libWiiSharp.dll not found");
Environment.Exit(0);
System.Console.WriteLine("\n\nAttemp to download? [Y/N]");
System.Console.Write("\n>>");
string ans = Console.ReadLine();
if (ans.ToUpper() == "Y")
{
try
{
Console.Write("\nGrabbing libWiiSharp.dll...");
WebClient DLwadInstaller = new WebClient();
DLwadInstaller.DownloadFile("http://sharpii.googlecode.com/svn/trunk/Sharpii/libWiiSharp.dll", "libWiiSharp.dll");
Console.Write("Done!\n");
}
catch (Exception ex)
{ System.Console.WriteLine("An error occured: {0}", ex.Message); Environment.Exit(0); }
}
else
Environment.Exit(0);
}
for (int i = 1; i < args.Length; i++)
@ -54,59 +71,74 @@ namespace Sharpii
}
string Function = args[0];
bool gotSomewhere = false;
if (Function.ToUpper() == "-H" || Function.ToUpper() == "-HELP" || Function.ToUpper() == "H" || Function.ToUpper() == "HELP")
{
help();
Environment.Exit(0);
gotSomewhere = true;
}
if (Function.ToUpper() == "BNS")
{
BNS_Stuff.BNS(args);
Environment.Exit(0);
gotSomewhere = true;
}
if (Function.ToUpper() == "WAD")
{
WAD_Stuff.WAD(args);
Environment.Exit(0);
gotSomewhere = true;
}
if (Function.ToUpper() == "TPL")
{
TPL_Stuff.TPL(args);
Environment.Exit(0);
gotSomewhere = true;
}
if (Function.ToUpper() == "U8")
{
U8_Stuff.U8(args);
Environment.Exit(0);
gotSomewhere = true;
}
if (Function.ToUpper() == "IOS")
{
IOS_Stuff.IOS(args);
Environment.Exit(0);
gotSomewhere = true;
}
if (Function.ToUpper() == "NUS" || Function.ToUpper() == "NUSD")
{
NUS_Stuff.NUS(args);
Environment.Exit(0);
gotSomewhere = true;
}
if (Function.ToUpper() == "SENDDOL" || Function.ToUpper() == "SENDOL")
{
HBC_Stuff.SendDol(args);
Environment.Exit(0);
gotSomewhere = true;
}
if (Function.ToUpper() == "SENDWAD")
{
bool cont = HBC_Stuff.SendWad_Check(args);
if (cont == true) HBC_Stuff.SendWad(args);
gotSomewhere = true;
}
//If tuser gets here, they entered something wrong
System.Console.WriteLine("ERROR: The argument {0} is invalid", args[0]);
if (gotSomewhere == false)
{
//If tuser gets here, they entered something wrong
System.Console.WriteLine("ERROR: The argument {0} is invalid", args[0]);
}
string temp = Path.GetTempPath() + "Sharpii.tmp";
if (Directory.Exists(temp) == true)
DeleteDir.DeleteDirectory(temp);
Environment.Exit(0);
}
@ -131,6 +163,7 @@ namespace Sharpii
System.Console.WriteLine(" IOS Apply various patches to an IOS");
System.Console.WriteLine(" NUSD Download files from NUS");
System.Console.WriteLine(" SendDol Send a dol to the HBC over wifi");
System.Console.WriteLine(" SendWad Send a wad to the HBC over wifi");
System.Console.WriteLine("");
System.Console.WriteLine(" NOTE: Too see more detailed descriptions of any of the above,");
System.Console.WriteLine(" use 'Sharpii [function] -h'");
@ -180,5 +213,5 @@ namespace Sharpii
}
public class Version
{
public static string version = "1.4";
public static string version = "1.5";
}

View File

@ -1,5 +1,5 @@
/------------------------------------------------------------------------------>
Sharpii 1.4
Sharpii 1.5
<---------------------------------------------------------------->
An app by person66
libWiiSharp.dll by leathl (mod by scooby74029)
@ -18,7 +18,7 @@ libWiiSharp.dll to perform tasks such as:
- Download files from NUS
- Convert a .wav file to .bns, and vice versa
- Convert an image file to a .tpl, and vice versa
- Send a .dol to the Homebrew Channel over Wi-Fi
- Send a .dol or .wad to the Homebrew Channel over Wi-Fi
/----USAGE
@ -50,6 +50,13 @@ help with.
Also note that When Downloading single contents, it will only save the
decrypted file.
If you wish to download the latest content, use '-v latest' instead of the
actual version number.
If you have the output format set only to WAD, and your your output location
has '.wad' at the end, or you have not specified one, then instead of being
saved inside a folder, just the wad file will be saved.
WAD Editing:
/------------------>
@ -91,6 +98,11 @@ it borrows some code from some of the examples included with libWiiSharp.
libWiiSharp can be found at: libwiisharp.googlecode.com
SendWad uses CRAP's installer by WiiCrazy/I.R.on, with any edits that leathl
may have made when adding it to CustomizeMii (which is where I got the source
from)
I would also like to thank XFlak and JoostinOnline for doing a bit of beta
testing for me. Thanks!
@ -105,6 +117,18 @@ See "LICENSE.txt" for more information.
/----CHANGELOG
/------------------------------>
1.5
- Added the ability to send WADs to the HBC using SendWad
- You can now download an IOS with -ios # in NUSD
- Downloaded IOS wads are now namedlike so: IOS##-64-####.wad
- Under certain conditions, when downloading a wad with NUS,
it will not be saved in a folder, just as the WAD (see ReadMe)
- If missing dll's are detected (WadInstaller or libWiiSharp),
Sharpii will ask to download them, if they are required.
- You can now use a .dol file instead of a .wad with the '-dol'
in the WAD editor/packer
- Probably a few other little things I have forgotten
- Even more code cleanup and bug fixes
1.4
- Added the ability to send arguments in the SendDol function
- Changed the way the SendDol function works a little

View File

@ -94,6 +94,12 @@
<Content Include="LICENSE.txt" />
<Content Include="README.txt" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\WadInstaller\WadInstaller.csproj">
<Project>{475F3ADF-B529-449F-89DA-BA5E8BE15DD5}</Project>
<Name>WadInstaller</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.

View File

@ -12,7 +12,7 @@
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Sharpii. If not, see <http://www.gnu.org/licenses/>.
* along with Sharpii. If not, see <http://www.gnu.org/licenses/>.
*/
using System;

View File

@ -12,7 +12,7 @@
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Sharpii. If not, see <http://www.gnu.org/licenses/>.
* along with Sharpii. If not, see <http://www.gnu.org/licenses/>.
*/
using System;

View File

@ -12,7 +12,7 @@
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Sharpii. If not, see <http://www.gnu.org/licenses/>.
* along with Sharpii. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
@ -342,7 +342,7 @@ namespace Sharpii
app = args[i + 1];
if (File.Exists(app) == false)
{
Console.WriteLine("ERROR: Unable to find dol wad");
Console.WriteLine("ERROR: Unable to find dol wad/file");
return;
}
break;
@ -438,8 +438,16 @@ namespace Sharpii
if (Quiet.quiet > 2)
System.Console.Write("Grabbing dol...");
twad.LoadFile(app);
twad.Unpack(temp + "\\dol");
if (app.Substring(app.Length - 4, 4) == ".dol")
{
Directory.CreateDirectory(temp + "\\dol\\");
File.Copy(app, temp + "\\dol\\00000001.app");
}
else
{
twad.LoadFile(app);
twad.Unpack(temp + "\\dol");
}
File.Copy(temp + "\\dol\\00000001.app", temp + "\\main\\00000001.app", true);
@ -624,6 +632,8 @@ namespace Sharpii
System.Console.WriteLine(" -banner [wad] Use the banner from 'wad'");
System.Console.WriteLine(" -icon [wad] Use the icon from 'wad'");
System.Console.WriteLine(" -dol [wad] Use the dol from 'wad'");
System.Console.WriteLine(" NOTE: you can also just enter the path to a");
System.Console.WriteLine(" regular dol file, instead of a wad");
}
}
}

View File

@ -0,0 +1,120 @@
/* This file is part of Sharpii.
* Copyright (C) 2009 WiiCrazy / I.R.on
*
* Sharpii is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Sharpii is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Sharpii. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
using System.IO;
using System.IO.Compression;
using System.Security.Cryptography;
namespace WadInstaller
{
public class WadInstaller_Plugin
{
const string version = "1.0";
public static string GetVersion()
{
return version;
}
}
public class InstallerHelper
{
public static MemoryStream CreateInstaller(string wadFile, byte iosToUse)
{
return CreateInstaller(File.ReadAllBytes(wadFile), iosToUse);
}
public static MemoryStream CreateInstaller(byte[] wadFileBytes, byte iosToUse)
{
const int injectionPosition = 0x6A698;
const int maxAllowedSizeForWads = 8 * 1024 * 1024 - 32; //(Max 4MB-32bytes )
//0. Read length of the wad to ensure it has an allowed size
uint wadLength = (uint)wadFileBytes.Length;
if (wadLength > maxAllowedSizeForWads)
{
throw new ArgumentException(String.Format("The file is sized above the max allowed limit of {1} for network installation.", maxAllowedSizeForWads));
}
//1. Open the stub installer from resources
MemoryStream compressedStubInstallerStream = LoadCompressedStubInstaller("WadInstaller.dol.z");
compressedStubInstallerStream.Seek(0, SeekOrigin.Begin);
//2. Decompress compressed installer
MemoryStream uncompressedStubInstallerStream = new MemoryStream();
using (GZipStream gzipStream = new GZipStream(compressedStubInstallerStream, CompressionMode.Decompress))
{
byte[] decompressedBuff = new byte[1024];
while (true)
{
int length = gzipStream.Read(decompressedBuff, 0, 1024);
if (length == 0) break;
uncompressedStubInstallerStream.Write(decompressedBuff, 0, length);
}
}
//3. Take SHA of the wad and store it in the stub installer along with the size of the wad
byte[] shaHash;
using (SHA1 shaGen = SHA1.Create())
{
shaHash = shaGen.ComputeHash(wadFileBytes);
}
//4. Inject the data into the installer
//Write out the wad size
uncompressedStubInstallerStream.Seek(injectionPosition, SeekOrigin.Begin);
uncompressedStubInstallerStream.WriteByte((byte)((wadLength >> 24) & 0xff));
uncompressedStubInstallerStream.WriteByte((byte)((wadLength >> 16) & 0xff));
uncompressedStubInstallerStream.WriteByte((byte)((wadLength >> 8) & 0xff));
uncompressedStubInstallerStream.WriteByte((byte)(wadLength & 0xff));
//Write out the SHA1 value (Against corruption of the file on the network, this value will be checked by the installer)
uncompressedStubInstallerStream.Write(shaHash, 0, 20);
//Write out the ios to be used...
uncompressedStubInstallerStream.WriteByte(iosToUse);
//pad it with three zeroes (to align it into 32-bit)
uncompressedStubInstallerStream.WriteByte(0); uncompressedStubInstallerStream.WriteByte(0); uncompressedStubInstallerStream.WriteByte(0);
//Write out to be installed wad file's contents...
uncompressedStubInstallerStream.Write(wadFileBytes, 0, (int)wadLength);
return uncompressedStubInstallerStream;
}
private static MemoryStream LoadCompressedStubInstaller(string installerResourceName)
{
using (BinaryReader resLoader = new BinaryReader(System.Reflection.Assembly.GetExecutingAssembly().GetManifestResourceStream("WadInstaller.Resources." + installerResourceName)))
{
MemoryStream ms = new MemoryStream();
byte[] temp = resLoader.ReadBytes((int)resLoader.BaseStream.Length);
ms.Write(temp, 0, temp.Length);
return ms;
}
}
}
}

View File

@ -0,0 +1,53 @@
/* This file is part of CustomizeMii
* Copyright (C) 2009 WiiCrazy / I.R.on
*
* CustomizeMii is free software: you can redistribute it and/or
* modify it under the terms of the GNU General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* CustomizeMii is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("WadInstaller")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Irduco")]
[assembly: AssemblyProduct("WadInstaller")]
[assembly: AssemblyCopyright("Copyright © Irduco 2010")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("032fe41d-4954-44ea-a8f3-e51de3546361")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

Binary file not shown.

View File

@ -0,0 +1,58 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>9.0.30729</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{475F3ADF-B529-449F-89DA-BA5E8BE15DD5}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>WadInstaller</RootNamespace>
<AssemblyName>WadInstaller</AssemblyName>
<TargetFrameworkVersion>v2.0</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<FileUpgradeFlags>
</FileUpgradeFlags>
<OldToolsVersion>3.5</OldToolsVersion>
<UpgradeBackupLocation />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Data" />
</ItemGroup>
<ItemGroup>
<Compile Include="InstallerHelper.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Resources\WadInstaller.dol.z" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

View File

@ -0,0 +1,339 @@
GNU GENERAL PUBLIC LICENSE
Version 2, June 1991
Copyright (C) 1989, 1991 Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The licenses for most software are designed to take away your
freedom to share and change it. By contrast, the GNU General Public
License is intended to guarantee your freedom to share and change free
software--to make sure the software is free for all its users. This
General Public License applies to most of the Free Software
Foundation's software and to any other program whose authors commit to
using it. (Some other Free Software Foundation software is covered by
the GNU Lesser General Public License instead.) You can apply it to
your programs, too.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
this service if you wish), that you receive source code or can get it
if you want it, that you can change the software or use pieces of it
in new free programs; and that you know you can do these things.
To protect your rights, we need to make restrictions that forbid
anyone to deny you these rights or to ask you to surrender the rights.
These restrictions translate to certain responsibilities for you if you
distribute copies of the software, or if you modify it.
For example, if you distribute copies of such a program, whether
gratis or for a fee, you must give the recipients all the rights that
you have. You must make sure that they, too, receive or can get the
source code. And you must show them these terms so they know their
rights.
We protect your rights with two steps: (1) copyright the software, and
(2) offer you this license which gives you legal permission to copy,
distribute and/or modify the software.
Also, for each author's protection and ours, we want to make certain
that everyone understands that there is no warranty for this free
software. If the software is modified by someone else and passed on, we
want its recipients to know that what they have is not the original, so
that any problems introduced by others will not reflect on the original
authors' reputations.
Finally, any free program is threatened constantly by software
patents. We wish to avoid the danger that redistributors of a free
program will individually obtain patent licenses, in effect making the
program proprietary. To prevent this, we have made it clear that any
patent must be licensed for everyone's free use or not licensed at all.
The precise terms and conditions for copying, distribution and
modification follow.
GNU GENERAL PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. This License applies to any program or other work which contains
a notice placed by the copyright holder saying it may be distributed
under the terms of this General Public License. The "Program", below,
refers to any such program or work, and a "work based on the Program"
means either the Program or any derivative work under copyright law:
that is to say, a work containing the Program or a portion of it,
either verbatim or with modifications and/or translated into another
language. (Hereinafter, translation is included without limitation in
the term "modification".) Each licensee is addressed as "you".
Activities other than copying, distribution and modification are not
covered by this License; they are outside its scope. The act of
running the Program is not restricted, and the output from the Program
is covered only if its contents constitute a work based on the
Program (independent of having been made by running the Program).
Whether that is true depends on what the Program does.
1. You may copy and distribute verbatim copies of the Program's
source code as you receive it, in any medium, provided that you
conspicuously and appropriately publish on each copy an appropriate
copyright notice and disclaimer of warranty; keep intact all the
notices that refer to this License and to the absence of any warranty;
and give any other recipients of the Program a copy of this License
along with the Program.
You may charge a fee for the physical act of transferring a copy, and
you may at your option offer warranty protection in exchange for a fee.
2. You may modify your copy or copies of the Program or any portion
of it, thus forming a work based on the Program, and copy and
distribute such modifications or work under the terms of Section 1
above, provided that you also meet all of these conditions:
a) You must cause the modified files to carry prominent notices
stating that you changed the files and the date of any change.
b) You must cause any work that you distribute or publish, that in
whole or in part contains or is derived from the Program or any
part thereof, to be licensed as a whole at no charge to all third
parties under the terms of this License.
c) If the modified program normally reads commands interactively
when run, you must cause it, when started running for such
interactive use in the most ordinary way, to print or display an
announcement including an appropriate copyright notice and a
notice that there is no warranty (or else, saying that you provide
a warranty) and that users may redistribute the program under
these conditions, and telling the user how to view a copy of this
License. (Exception: if the Program itself is interactive but
does not normally print such an announcement, your work based on
the Program is not required to print an announcement.)
These requirements apply to the modified work as a whole. If
identifiable sections of that work are not derived from the Program,
and can be reasonably considered independent and separate works in
themselves, then this License, and its terms, do not apply to those
sections when you distribute them as separate works. But when you
distribute the same sections as part of a whole which is a work based
on the Program, the distribution of the whole must be on the terms of
this License, whose permissions for other licensees extend to the
entire whole, and thus to each and every part regardless of who wrote it.
Thus, it is not the intent of this section to claim rights or contest
your rights to work written entirely by you; rather, the intent is to
exercise the right to control the distribution of derivative or
collective works based on the Program.
In addition, mere aggregation of another work not based on the Program
with the Program (or with a work based on the Program) on a volume of
a storage or distribution medium does not bring the other work under
the scope of this License.
3. You may copy and distribute the Program (or a work based on it,
under Section 2) in object code or executable form under the terms of
Sections 1 and 2 above provided that you also do one of the following:
a) Accompany it with the complete corresponding machine-readable
source code, which must be distributed under the terms of Sections
1 and 2 above on a medium customarily used for software interchange; or,
b) Accompany it with a written offer, valid for at least three
years, to give any third party, for a charge no more than your
cost of physically performing source distribution, a complete
machine-readable copy of the corresponding source code, to be
distributed under the terms of Sections 1 and 2 above on a medium
customarily used for software interchange; or,
c) Accompany it with the information you received as to the offer
to distribute corresponding source code. (This alternative is
allowed only for noncommercial distribution and only if you
received the program in object code or executable form with such
an offer, in accord with Subsection b above.)
The source code for a work means the preferred form of the work for
making modifications to it. For an executable work, complete source
code means all the source code for all modules it contains, plus any
associated interface definition files, plus the scripts used to
control compilation and installation of the executable. However, as a
special exception, the source code distributed need not include
anything that is normally distributed (in either source or binary
form) with the major components (compiler, kernel, and so on) of the
operating system on which the executable runs, unless that component
itself accompanies the executable.
If distribution of executable or object code is made by offering
access to copy from a designated place, then offering equivalent
access to copy the source code from the same place counts as
distribution of the source code, even though third parties are not
compelled to copy the source along with the object code.
4. You may not copy, modify, sublicense, or distribute the Program
except as expressly provided under this License. Any attempt
otherwise to copy, modify, sublicense or distribute the Program is
void, and will automatically terminate your rights under this License.
However, parties who have received copies, or rights, from you under
this License will not have their licenses terminated so long as such
parties remain in full compliance.
5. You are not required to accept this License, since you have not
signed it. However, nothing else grants you permission to modify or
distribute the Program or its derivative works. These actions are
prohibited by law if you do not accept this License. Therefore, by
modifying or distributing the Program (or any work based on the
Program), you indicate your acceptance of this License to do so, and
all its terms and conditions for copying, distributing or modifying
the Program or works based on it.
6. Each time you redistribute the Program (or any work based on the
Program), the recipient automatically receives a license from the
original licensor to copy, distribute or modify the Program subject to
these terms and conditions. You may not impose any further
restrictions on the recipients' exercise of the rights granted herein.
You are not responsible for enforcing compliance by third parties to
this License.
7. If, as a consequence of a court judgment or allegation of patent
infringement or for any other reason (not limited to patent issues),
conditions are imposed on you (whether by court order, agreement or
otherwise) that contradict the conditions of this License, they do not
excuse you from the conditions of this License. If you cannot
distribute so as to satisfy simultaneously your obligations under this
License and any other pertinent obligations, then as a consequence you
may not distribute the Program at all. For example, if a patent
license would not permit royalty-free redistribution of the Program by
all those who receive copies directly or indirectly through you, then
the only way you could satisfy both it and this License would be to
refrain entirely from distribution of the Program.
If any portion of this section is held invalid or unenforceable under
any particular circumstance, the balance of the section is intended to
apply and the section as a whole is intended to apply in other
circumstances.
It is not the purpose of this section to induce you to infringe any
patents or other property right claims or to contest validity of any
such claims; this section has the sole purpose of protecting the
integrity of the free software distribution system, which is
implemented by public license practices. Many people have made
generous contributions to the wide range of software distributed
through that system in reliance on consistent application of that
system; it is up to the author/donor to decide if he or she is willing
to distribute software through any other system and a licensee cannot
impose that choice.
This section is intended to make thoroughly clear what is believed to
be a consequence of the rest of this License.
8. If the distribution and/or use of the Program is restricted in
certain countries either by patents or by copyrighted interfaces, the
original copyright holder who places the Program under this License
may add an explicit geographical distribution limitation excluding
those countries, so that distribution is permitted only in or among
countries not thus excluded. In such case, this License incorporates
the limitation as if written in the body of this License.
9. The Free Software Foundation may publish revised and/or new versions
of the General Public License from time to time. Such new versions will
be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.
Each version is given a distinguishing version number. If the Program
specifies a version number of this License which applies to it and "any
later version", you have the option of following the terms and conditions
either of that version or of any later version published by the Free
Software Foundation. If the Program does not specify a version number of
this License, you may choose any version ever published by the Free Software
Foundation.
10. If you wish to incorporate parts of the Program into other free
programs whose distribution conditions are different, write to the author
to ask for permission. For software which is copyrighted by the Free
Software Foundation, write to the Free Software Foundation; we sometimes
make exceptions for this. Our decision will be guided by the two goals
of preserving the free status of all derivatives of our free software and
of promoting the sharing and reuse of software generally.
NO WARRANTY
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
REPAIR OR CORRECTION.
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
POSSIBILITY OF SUCH DAMAGES.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
convey the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
Also add information on how to contact you by electronic and paper mail.
If the program is interactive, make it output a short notice like this
when it starts in an interactive mode:
Gnomovision version 69, Copyright (C) year name of author
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, the commands you use may
be called something other than `show w' and `show c'; they could even be
mouse-clicks or menu items--whatever suits your program.
You should also get your employer (if you work as a programmer) or your
school, if any, to sign a "copyright disclaimer" for the program, if
necessary. Here is a sample; alter the names:
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
`Gnomovision' (which makes passes at compilers) written by James Hacker.
<signature of Ty Coon>, 1 April 1989
Ty Coon, President of Vice
This General Public License does not permit incorporating your program into
proprietary programs. If your program is a subroutine library, you may
consider it more useful to permit linking proprietary applications with the
library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License.

View File

@ -0,0 +1,139 @@
#---------------------------------------------------------------------------------
# Clear the implicit built in rules
#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
#DEVKITPRO = /opt/devkitPPC
#DEVKITPPC = /opt/devkitPPC
ifeq ($(strip $(DEVKITPPC)),)
$(error "Please set DEVKITPPC in your environment. export DEVKITPPC=<path to>devkitPPC")
endif
include $(DEVKITPPC)/wii_rules
#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# INCLUDES is a list of directories containing extra header files
#---------------------------------------------------------------------------------
TARGET := WadInstaller
BUILD := build
SOURCES := source source/libpng source/libpng/pngu
DATA := data
INCLUDES :=
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
CFLAGS = -Os -Wall $(MACHDEP) $(INCLUDE)
CXXFLAGS = $(CFLAGS)
LDFLAGS = $(MACHDEP) -Wl,-Map,$(notdir $@).map
#---------------------------------------------------------------------------------
# any extra libraries we wish to link with the project
#---------------------------------------------------------------------------------
LIBS := -lpng -lfat -lwiiuse -lbte -logc -lm -lz
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := $(CURDIR)
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/$(TARGET)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)
#---------------------------------------------------------------------------------
# automatically build a list of object files for our project
#---------------------------------------------------------------------------------
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
sFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.S)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
export LD := $(CC)
else
export LD := $(CXX)
endif
export OFILES := $(addsuffix .o,$(BINFILES)) \
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) \
$(sFILES:.s=.o) $(SFILES:.S=.o)
#---------------------------------------------------------------------------------
# build a list of include paths
#---------------------------------------------------------------------------------
export INCLUDE := $(foreach dir,$(INCLUDES), -iquote $(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD) \
-I$(LIBOGC_INC)
#---------------------------------------------------------------------------------
# build a list of library paths
#---------------------------------------------------------------------------------
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) \
-L$(LIBOGC_LIB)
export OUTPUT := $(CURDIR)/$(TARGET)
.PHONY: $(BUILD) clean
#---------------------------------------------------------------------------------
$(BUILD):
@[ -d $@ ] || mkdir -p $@
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
#---------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr $(BUILD) $(OUTPUT).elf $(OUTPUT).dol
#---------------------------------------------------------------------------------
run:
wiiload $(TARGET).dol
#---------------------------------------------------------------------------------
else
DEPENDS := $(OFILES:.o=.d)
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
$(OUTPUT).dol: $(OUTPUT).elf
$(OUTPUT).elf: $(OFILES)
#---------------------------------------------------------------------------------
# This rule links in binary data with the .jpg extension
#---------------------------------------------------------------------------------
%.jpg.o : %.jpg
#---------------------------------------------------------------------------------
@echo $(notdir $<)
$(bin2o)
-include $(DEPENDS)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------

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@ -0,0 +1,43 @@
+----------------------------+
| WAD Manager v1.4 |
| developed by Waninkoko |
+----------------------------+
| www.teknoconsolas.es |
+----------------------------+
[ DISCLAIMER ]:
- ESTA APLICACION VIENE SIN NINGUNA GARANTIA, EXPLICITA NI IMPLICITA.
NO ME HAGO RESPONSABLE POR CUALQUIER DAÑO EN TU CONSOLA WII DEBIDO A
UN USO NO APROPIADO DE ESTE SOFTWARE.
[ DESCRIPCION ]:
- WAD Manager es una aplicacion que te permite (des)instalar paquetes WAD.
La aplicacion muestra todos los paquetes WAD disponibles en un
dispositivo de almacenamiento para poder elegir cual (des)instalar.
[ DISPOSITIVOS SOPORTADOS ]:
- SDGecko.
- Puerto SD interno (con soporte SDHC).
- Dispositivo USB (1.1 y 2.0).
[ COMO USARLO ]:
1. Crea un directorio llamado "wad" en la raiz del dispositivo de almacenamiento.
2. Copia todos los paquetes WAD en el directorio creado en el paso 1.
3. Ejecuta la aplicacion con cualquier metodo para cargar homebrew.
[ KUDOS ]:
- Team Twiizers/devkitPRO
- svpe
- kwiirk
- Todos mis betatesters.

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@ -0,0 +1,44 @@
+----------------------------+
| WAD Manager v1.4 |
| developed by Waninkoko |
+----------------------------+
| www.teknoconsolas.es |
+----------------------------+
[ DISCLAIMER ]:
- THIS APPLICATION COMES WITH NO WARRANTY AT ALL, NEITHER EXPRESS NOR IMPLIED.
I DO NOT TAKE ANY RESPONSIBILITY FOR ANY DAMAGE IN YOUR WII CONSOLE
BECAUSE OF A IMPROPER USAGE OF THIS SOFTWARE.
[ DESCRIPTION ]:
- WAD Manager is an application that allows you to (un)install
WAD packages.
It lists all the available WAD packages in a storage device
so you can select which one to (un)install.
[ SUPPORTED DEVICES ]:
- SDGecko.
- Internal SD slot (with SDHC support).
- USB device (1.1 and 2.0).
[ HOW TO USE ]:
1. Create a folder called "wad" in the root of the storage device.
2. Copy all the WAD packages in the folder created in the step 1.
3. Run the application with any method to load homebrew.
[ KUDOS ]:
- Team Twiizers/devkitPRO
- svpe
- kwiirk
- All my betatesters.

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@ -0,0 +1,4 @@
Modified wad manager used to install wads.
After compiling, search for text string AAAAAAAAAAAAAAAA in a hex editor
to find where to inject the wad (it should overwrite the A's, not go after them)

Binary file not shown.

After

Width:  |  Height:  |  Size: 122 KiB

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@ -0,0 +1 @@
<Project name="installer"><File path="source\fat.h"></File><File path="source\gui.c"></File><File path="source\gui.h"></File><File path="source\install.c"></File><File path="source\install.h"></File><File path="source\menu.c"></File><File path="source\menu.h"></File><File path="source\restart.c"></File><File path="source\restart.h"></File><File path="source\sha1.c"></File><File path="source\sha1.h"></File><File path="source\stub.S"></File><File path="source\sys.c"></File><File path="source\sys.h"></File><File path="source\title.c"></File><File path="source\title.h"></File><File path="source\utils.h"></File><File path="source\video.c"></File><File path="source\video.h"></File><File path="source\wad.c"></File><File path="source\wad.h"></File><File path="source\wad-manager.c"></File><File path="source\wpad.c"></File><File path="source\wpad.h"></File><File path="source\fat.c"></File></Project>

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@ -0,0 +1 @@
<pd><ViewState><e p="installer" x="true"></e></ViewState></pd>

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@ -0,0 +1,57 @@
#include <stdio.h>
#include <string.h>
#include <ogcsys.h>
#include "fat.h"
s32 Fat_Mount(fatDevice *dev)
{
s32 ret;
/* Initialize interface */
ret = dev->interface->startup();
if (!ret)
return -1;
/* Mount device */
ret = fatMountSimple(dev->mount, dev->interface);
if (!ret)
return -1;
return 0;
}
void Fat_Unmount(fatDevice *dev)
{
/* Unmount device */
fatUnmount(dev->mount);
/* Shutdown interface */
dev->interface->shutdown();
}
char *Fat_ToFilename(const char *filename)
{
static char buffer[128];
u32 cnt, idx, len;
/* Clear buffer */
memset(buffer, 0, sizeof(buffer));
/* Get filename length */
len = strlen(filename);
for (cnt = idx = 0; idx < len; idx++) {
char c = filename[idx];
/* Valid characters */
if ( (c >= '#' && c <= ')') || (c >= '-' && c <= '.') ||
(c >= '0' && c <= '9') || (c >= 'A' && c <= 'z') ||
(c >= 'a' && c <= 'z') || (c == '!') )
buffer[cnt++] = c;
}
return buffer;
}

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#ifndef _FAT_H_
#define _FAT_H_
/* libfat header */
#include <fat.h>
#include <sys/dir.h>
/* SD headers */
#include <sdcard/gcsd.h>
#include <sdcard/wiisd_io.h>
/* 'FAT Device' structure */
typedef struct {
/* Device mount point */
char *mount;
/* Device name */
char *name;
/* Device interface */
const DISC_INTERFACE *interface;
} fatDevice;
/* 'FAT File' structure */
typedef struct {
/* Filename */
char filename[128];
/* Filestat */
struct stat filestat;
} fatFile;
/* Prototypes */
s32 Fat_Mount(fatDevice *);
void Fat_Unmount(fatDevice *);
char *Fat_ToFilename(const char *);
#endif

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@ -0,0 +1,62 @@
#include <stdio.h>
#include <stdlib.h>
#include <ogcsys.h>
#include "video.h"
/* Constants */
#define CONSOLE_XCOORD 96
#define CONSOLE_YCOORD 118
#define CONSOLE_WIDTH 496
#define CONSOLE_HEIGHT 236
s32 __Gui_DrawPng(void *img, u32 x, u32 y)
{
IMGCTX ctx = NULL;
PNGUPROP imgProp;
s32 ret;
/* Select PNG data */
ctx = PNGU_SelectImageFromBuffer(img);
if (!ctx) {
ret = -1;
goto out;
}
/* Get image properties */
ret = PNGU_GetImageProperties(ctx, &imgProp);
if (ret != PNGU_OK) {
ret = -1;
goto out;
}
/* Draw image */
Video_DrawPng(ctx, imgProp, x, y);
/* Success */
ret = 0;
out:
/* Free memory */
if (ctx)
PNGU_ReleaseImageContext(ctx);
return ret;
}
void Gui_InitConsole(void)
{
/* Initialize console */
Con_Init(CONSOLE_XCOORD, CONSOLE_YCOORD, CONSOLE_WIDTH, CONSOLE_HEIGHT);
}
void Gui_DrawBackground(void)
{
extern char bgData[];
/* Draw background */
__Gui_DrawPng(bgData, 0, 0);
}

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@ -0,0 +1,8 @@
#ifndef _GUI_H_
#define _GUI_H_
/* Prototypes */
void Gui_InitConsole(void);
void Gui_DrawBackground(void);
#endif

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const unsigned char install[8<<20] = {0x41, 0x41, 0x41, 0x41, 0x41, 0x41, 0x41, 0x41, 0x41, 0x41, 0x41, 0x41, 0x41, 0x41, 0x41, 0x41, 0};
const int install_size = sizeof(install);

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@ -0,0 +1,14 @@
/*
This file was autogenerated by raw2c.
Visit http://www.devkitpro.org
*/
//---------------------------------------------------------------------------------
#ifndef _install_h_
#define _install_h_
//---------------------------------------------------------------------------------
extern const unsigned char install[];
extern const int install_size;
//---------------------------------------------------------------------------------
#endif //_install_h_
//---------------------------------------------------------------------------------

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@ -0,0 +1,171 @@
/********************************************************************************************
PNGU Version : 0.2a
Coder : frontier
More info : http://frontier-dev.net
********************************************************************************************/
#ifndef __PNGU__
#define __PNGU__
// Return codes
#define PNGU_OK 0
#define PNGU_ODD_WIDTH 1
#define PNGU_ODD_STRIDE 2
#define PNGU_INVALID_WIDTH_OR_HEIGHT 3
#define PNGU_FILE_IS_NOT_PNG 4
#define PNGU_UNSUPPORTED_COLOR_TYPE 5
#define PNGU_NO_FILE_SELECTED 6
#define PNGU_CANT_OPEN_FILE 7
#define PNGU_CANT_READ_FILE 8
#define PNGU_LIB_ERROR 9
// Color types
#define PNGU_COLOR_TYPE_GRAY 1
#define PNGU_COLOR_TYPE_GRAY_ALPHA 2
#define PNGU_COLOR_TYPE_PALETTE 3
#define PNGU_COLOR_TYPE_RGB 4
#define PNGU_COLOR_TYPE_RGB_ALPHA 5
#define PNGU_COLOR_TYPE_UNKNOWN 6
#ifdef __cplusplus
extern "C" {
#endif
// Types
typedef unsigned char PNGU_u8;
typedef unsigned short PNGU_u16;
typedef unsigned int PNGU_u32;
typedef unsigned long long PNGU_u64;
typedef struct
{
PNGU_u8 r;
PNGU_u8 g;
PNGU_u8 b;
} PNGUCOLOR;
typedef struct
{
PNGU_u32 imgWidth; // In pixels
PNGU_u32 imgHeight; // In pixels
PNGU_u32 imgBitDepth; // In bitx
PNGU_u32 imgColorType; // PNGU_COLOR_TYPE_*
PNGU_u32 validBckgrnd; // Non zero if there is a background color
PNGUCOLOR bckgrnd; // Backgroun color
PNGU_u32 numTrans; // Number of transparent colors
PNGUCOLOR *trans; // Transparent colors
} PNGUPROP;
// Image context, always initialize with SelectImageFrom* and free with ReleaseImageContext
struct _IMGCTX;
typedef struct _IMGCTX *IMGCTX;
/****************************************************************************
* Pixel conversion *
****************************************************************************/
// Macro to convert RGB8 values to RGB565
#define PNGU_RGB8_TO_RGB565(r,g,b) ( ((((PNGU_u16) r) & 0xF8U) << 8) | ((((PNGU_u16) g) & 0xFCU) << 3) | (((PNGU_u16) b) >> 3) )
// Macro to convert RGBA8 values to RGB5A3
#define PNGU_RGB8_TO_RGB5A3(r,g,b,a) (PNGU_u16) (((a & 0xE0U) == 0xE0U) ? \
(0x8000U | ((((PNGU_u16) r) & 0xF8U) << 7) | ((((PNGU_u16) g) & 0xF8U) << 2) | (((PNGU_u16) b) >> 3)) : \
(((((PNGU_u16) a) & 0xE0U) << 7) | ((((PNGU_u16) r) & 0xF0U) << 4) | (((PNGU_u16) g) & 0xF0U) | ((((PNGU_u16) b) & 0xF0U) >> 4)))
// Function to convert two RGB8 values to YCbYCr
PNGU_u32 PNGU_RGB8_TO_YCbYCr (PNGU_u8 r1, PNGU_u8 g1, PNGU_u8 b1, PNGU_u8 r2, PNGU_u8 g2, PNGU_u8 b2);
// Function to convert an YCbYCr to two RGB8 values.
void PNGU_YCbYCr_TO_RGB8 (PNGU_u32 ycbycr, PNGU_u8 *r1, PNGU_u8 *g1, PNGU_u8 *b1, PNGU_u8 *r2, PNGU_u8 *g2, PNGU_u8 *b2);
/****************************************************************************
* Image context handling *
****************************************************************************/
// Selects a PNG file, previosly loaded into a buffer, and creates an image context for subsequent procesing.
IMGCTX PNGU_SelectImageFromBuffer (const void *buffer);
// Selects a PNG file, from any devoptab device, and creates an image context for subsequent procesing.
IMGCTX PNGU_SelectImageFromDevice (const char *filename);
// Frees resources associated with an image context. Always call this function when you no longer need the IMGCTX.
void PNGU_ReleaseImageContext (IMGCTX ctx);
/****************************************************************************
* Miscelaneous *
****************************************************************************/
// Retrieves info from selected PNG file, including image dimensions, color format, background and transparency colors.
int PNGU_GetImageProperties (IMGCTX ctx, PNGUPROP *fileproperties);
/****************************************************************************
* Image conversion *
****************************************************************************/
// Expands selected image into an YCbYCr buffer. You need to specify context, image dimensions,
// destination address and stride in pixels (stride = buffer width - image width).
int PNGU_DecodeToYCbYCr (IMGCTX ctx, PNGU_u32 width, PNGU_u32 height, void *buffer, PNGU_u32 stride);
// Macro for decoding an image inside a buffer at given coordinates.
#define PNGU_DECODE_TO_COORDS_YCbYCr(ctx,coordX,coordY,imgWidth,imgHeight,bufferWidth,bufferHeight,buffer) \
\
PNGU_DecodeToYCbYCr (ctx, imgWidth, imgHeight, ((void *) buffer) + (coordY) * (bufferWidth) * 2 + \
(coordX) * 2, (bufferWidth) - (imgWidth))
// Expands selected image into a linear RGB565 buffer. You need to specify context, image dimensions,
// destination address and stride in pixels (stride = buffer width - image width).
int PNGU_DecodeToRGB565 (IMGCTX ctx, PNGU_u32 width, PNGU_u32 height, void *buffer, PNGU_u32 stride);
// Macro for decoding an image inside a buffer at given coordinates.
#define PNGU_DECODE_TO_COORDS_RGB565(ctx,coordX,coordY,imgWidth,imgHeight,bufferWidth,bufferHeight,buffer) \
\
PNGU_DecodeToRGB565 (ctx, imgWidth, imgHeight, ((void *) buffer) + (coordY) * (bufferWidth) * 2 + \
(coordX) * 2, (bufferWidth) - (imgWidth))
// Expands selected image into a linear RGBA8 buffer. You need to specify context, image dimensions,
// destination address, stride in pixels and default alpha value, which is used if the source image
// doesn't have an alpha channel.
int PNGU_DecodeToRGBA8 (IMGCTX ctx, PNGU_u32 width, PNGU_u32 height, void *buffer, PNGU_u32 stride, PNGU_u8 default_alpha);
// Macro for decoding an image inside a buffer at given coordinates.
#define PNGU_DECODE_TO_COORDS_RGBA8(ctx,coordX,coordY,imgWidth,imgHeight,default_alpha,bufferWidth,bufferHeight,buffer) \
\
PNGU_DecodeToRGBA8 (ctx, imgWidth, imgHeight, ((void *) buffer) + (coordY) * (bufferWidth) * 2 + \
(coordX) * 2, (bufferWidth) - (imgWidth), default_alpha)
// Expands selected image into a 4x4 tiled RGB565 buffer. You need to specify context, image dimensions
// and destination address.
int PNGU_DecodeTo4x4RGB565 (IMGCTX ctx, PNGU_u32 width, PNGU_u32 height, void *buffer);
// Expands selected image into a 4x4 tiled RGB5A3 buffer. You need to specify context, image dimensions,
// destination address and default alpha value, which is used if the source image doesn't have an alpha channel.
int PNGU_DecodeTo4x4RGB5A3 (IMGCTX ctx, PNGU_u32 width, PNGU_u32 height, void *buffer, PNGU_u8 default_alpha);
// Expands selected image into a 4x4 tiled RGBA8 buffer. You need to specify context, image dimensions,
// destination address and default alpha value, which is used if the source image doesn't have an alpha channel.
int PNGU_DecodeTo4x4RGBA8 (IMGCTX ctx, PNGU_u32 width, PNGU_u32 height, void *buffer, PNGU_u8 default_alpha);
// Encodes an YCbYCr image in PNG format and stores it in the selected device or memory buffer. You need to
// specify context, image dimensions, destination address and stride in pixels (stride = buffer width - image width).
int PNGU_EncodeFromYCbYCr (IMGCTX ctx, PNGU_u32 width, PNGU_u32 height, void *buffer, PNGU_u32 stride);
// Macro for encoding an image stored into an YCbYCr buffer at given coordinates.
#define PNGU_ENCODE_TO_COORDS_YCbYCr(ctx,coordX,coordY,imgWidth,imgHeight,bufferWidth,bufferHeight,buffer) \
\
PNGU_EncodeFromYCbYCr (ctx, imgWidth, imgHeight, ((void *) buffer) + (coordY) * (bufferWidth) * 2 + \
(coordX) * 2, (bufferWidth) - (imgWidth))
#ifdef __cplusplus
}
#endif
#endif

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#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <malloc.h>
#include <ogcsys.h>
#include "fat.h"
#include "restart.h"
#include "title.h"
#include "utils.h"
#include "video.h"
#include "wad.h"
#include "wpad.h"
/* Constants */
#define CIOS_VERSION 249
void LoadSelectedIOS()
{
u8 selectedIOS = Wad_SelectIOS();
s32 ret;
ret = IOS_ReloadIOS(selectedIOS);
if (ret<0)
{
printf("\nUsing default IOS");
} else
{
printf("\nUsing selected IOS %d\n", selectedIOS);
}
}
void Menu_Loop(void)
{
Wad_InstallFromMemory();
}

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#ifndef _MENU_H_
#define _MENU_H_
/* Prototypes */
void Menu_Loop(void);
void LoadSelectedIOS(void);
#endif

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#include <stdio.h>
#include <ogcsys.h>
#include "sys.h"
#include "wpad.h"
void Restart(void)
{
printf("\n Restarting Wii...");
fflush(stdout);
/* Load system menu */
Sys_LoadMenu();
}
void Restart_Wait(void)
{
printf("\n");
printf(" Press any button to restart...");
fflush(stdout);
/* Wait for button */
Wpad_WaitButtons();
printf(" Restarting Wii...");
fflush(stdout);
/* Load system menu */
Sys_LoadMenu();
}

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#ifndef _RESTART_H_
#define _RESTART_H_
/* Prototypes */
void Restart(void);
void Restart_Wait(void);
#endif

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/*
SHA-1 in C
By Steve Reid <steve@edmweb.com>
100% Public Domain
Test Vectors (from FIPS PUB 180-1)
"abc"
A9993E36 4706816A BA3E2571 7850C26C 9CD0D89D
"abcdbcdecdefdefgefghfghighijhijkijkljklmklmnlmnomnopnopq"
84983E44 1C3BD26E BAAE4AA1 F95129E5 E54670F1
A million repetitions of "a"
34AA973C D4C4DAA4 F61EEB2B DBAD2731 6534016F
*/
/* #define LITTLE_ENDIAN * This should be #define'd if true. */
#define SHA1HANDSOFF
#include <stdio.h>
#include <string.h>
#include "sha1.h"
#define rol(value, bits) (((value) << (bits)) | ((value) >> (32 - (bits))))
/* blk0() and blk() perform the initial expand. */
/* I got the idea of expanding during the round function from SSLeay */
#ifdef LITTLE_ENDIAN
#define blk0(i) (block->l[i] = (rol(block->l[i],24)&0xFF00FF00) \
|(rol(block->l[i],8)&0x00FF00FF))
#else
#define blk0(i) block->l[i]
#endif
#define blk(i) (block->l[i&15] = rol(block->l[(i+13)&15]^block->l[(i+8)&15] \
^block->l[(i+2)&15]^block->l[i&15],1))
/* (R0+R1), R2, R3, R4 are the different operations used in SHA1 */
#define R0(v,w,x,y,z,i) z+=((w&(x^y))^y)+blk0(i)+0x5A827999+rol(v,5);w=rol(w,30);
#define R1(v,w,x,y,z,i) z+=((w&(x^y))^y)+blk(i)+0x5A827999+rol(v,5);w=rol(w,30);
#define R2(v,w,x,y,z,i) z+=(w^x^y)+blk(i)+0x6ED9EBA1+rol(v,5);w=rol(w,30);
#define R3(v,w,x,y,z,i) z+=(((w|x)&y)|(w&x))+blk(i)+0x8F1BBCDC+rol(v,5);w=rol(w,30);
#define R4(v,w,x,y,z,i) z+=(w^x^y)+blk(i)+0xCA62C1D6+rol(v,5);w=rol(w,30);
/* Hash a single 512-bit block. This is the core of the algorithm. */
void SHA1Transform(unsigned long state[5], unsigned char buffer[64])
{
unsigned long a, b, c, d, e;
typedef union {
unsigned char c[64];
unsigned long l[16];
} CHAR64LONG16;
CHAR64LONG16* block;
#ifdef SHA1HANDSOFF
static unsigned char workspace[64];
block = (CHAR64LONG16*)workspace;
memcpy(block, buffer, 64);
#else
block = (CHAR64LONG16*)buffer;
#endif
/* Copy context->state[] to working vars */
a = state[0];
b = state[1];
c = state[2];
d = state[3];
e = state[4];
/* 4 rounds of 20 operations each. Loop unrolled. */
R0(a,b,c,d,e, 0); R0(e,a,b,c,d, 1); R0(d,e,a,b,c, 2); R0(c,d,e,a,b, 3);
R0(b,c,d,e,a, 4); R0(a,b,c,d,e, 5); R0(e,a,b,c,d, 6); R0(d,e,a,b,c, 7);
R0(c,d,e,a,b, 8); R0(b,c,d,e,a, 9); R0(a,b,c,d,e,10); R0(e,a,b,c,d,11);
R0(d,e,a,b,c,12); R0(c,d,e,a,b,13); R0(b,c,d,e,a,14); R0(a,b,c,d,e,15);
R1(e,a,b,c,d,16); R1(d,e,a,b,c,17); R1(c,d,e,a,b,18); R1(b,c,d,e,a,19);
R2(a,b,c,d,e,20); R2(e,a,b,c,d,21); R2(d,e,a,b,c,22); R2(c,d,e,a,b,23);
R2(b,c,d,e,a,24); R2(a,b,c,d,e,25); R2(e,a,b,c,d,26); R2(d,e,a,b,c,27);
R2(c,d,e,a,b,28); R2(b,c,d,e,a,29); R2(a,b,c,d,e,30); R2(e,a,b,c,d,31);
R2(d,e,a,b,c,32); R2(c,d,e,a,b,33); R2(b,c,d,e,a,34); R2(a,b,c,d,e,35);
R2(e,a,b,c,d,36); R2(d,e,a,b,c,37); R2(c,d,e,a,b,38); R2(b,c,d,e,a,39);
R3(a,b,c,d,e,40); R3(e,a,b,c,d,41); R3(d,e,a,b,c,42); R3(c,d,e,a,b,43);
R3(b,c,d,e,a,44); R3(a,b,c,d,e,45); R3(e,a,b,c,d,46); R3(d,e,a,b,c,47);
R3(c,d,e,a,b,48); R3(b,c,d,e,a,49); R3(a,b,c,d,e,50); R3(e,a,b,c,d,51);
R3(d,e,a,b,c,52); R3(c,d,e,a,b,53); R3(b,c,d,e,a,54); R3(a,b,c,d,e,55);
R3(e,a,b,c,d,56); R3(d,e,a,b,c,57); R3(c,d,e,a,b,58); R3(b,c,d,e,a,59);
R4(a,b,c,d,e,60); R4(e,a,b,c,d,61); R4(d,e,a,b,c,62); R4(c,d,e,a,b,63);
R4(b,c,d,e,a,64); R4(a,b,c,d,e,65); R4(e,a,b,c,d,66); R4(d,e,a,b,c,67);
R4(c,d,e,a,b,68); R4(b,c,d,e,a,69); R4(a,b,c,d,e,70); R4(e,a,b,c,d,71);
R4(d,e,a,b,c,72); R4(c,d,e,a,b,73); R4(b,c,d,e,a,74); R4(a,b,c,d,e,75);
R4(e,a,b,c,d,76); R4(d,e,a,b,c,77); R4(c,d,e,a,b,78); R4(b,c,d,e,a,79);
/* Add the working vars back into context.state[] */
state[0] += a;
state[1] += b;
state[2] += c;
state[3] += d;
state[4] += e;
/* Wipe variables */
a = b = c = d = e = 0;
}
/* SHA1Init - Initialize new context */
void SHA1Init(SHA1_CTX* context)
{
/* SHA1 initialization constants */
context->state[0] = 0x67452301;
context->state[1] = 0xEFCDAB89;
context->state[2] = 0x98BADCFE;
context->state[3] = 0x10325476;
context->state[4] = 0xC3D2E1F0;
context->count[0] = context->count[1] = 0;
}
/* Run your data through this. */
void SHA1Update(SHA1_CTX* context, unsigned char* data, unsigned int len)
{
unsigned int i, j;
j = (context->count[0] >> 3) & 63;
if ((context->count[0] += len << 3) < (len << 3)) context->count[1]++;
context->count[1] += (len >> 29);
if ((j + len) > 63) {
memcpy(&context->buffer[j], data, (i = 64-j));
SHA1Transform(context->state, context->buffer);
for ( ; i + 63 < len; i += 64) {
SHA1Transform(context->state, &data[i]);
}
j = 0;
}
else i = 0;
memcpy(&context->buffer[j], &data[i], len - i);
}
/* Add padding and return the message digest. */
void SHA1Final(unsigned char digest[20], SHA1_CTX* context)
{
unsigned long i, j;
unsigned char finalcount[8];
for (i = 0; i < 8; i++) {
finalcount[i] = (unsigned char)((context->count[(i >= 4 ? 0 : 1)]
>> ((3-(i & 3)) * 8) ) & 255); /* Endian independent */
}
SHA1Update(context, (unsigned char *)"\200", 1);
while ((context->count[0] & 504) != 448) {
SHA1Update(context, (unsigned char *)"\0", 1);
}
SHA1Update(context, finalcount, 8); /* Should cause a SHA1Transform() */
for (i = 0; i < 20; i++) {
digest[i] = (unsigned char)
((context->state[i>>2] >> ((3-(i & 3)) * 8) ) & 255);
}
/* Wipe variables */
i = j = 0;
memset(context->buffer, 0, 64);
memset(context->state, 0, 20);
memset(context->count, 0, 8);
memset(&finalcount, 0, 8);
#ifdef SHA1HANDSOFF /* make SHA1Transform overwrite it's own static vars */
SHA1Transform(context->state, context->buffer);
#endif
}
void SHA1(unsigned char *ptr, unsigned int size, unsigned char *outbuf) {
SHA1_CTX ctx;
SHA1Init(&ctx);
SHA1Update(&ctx, ptr, size);
SHA1Final(outbuf, &ctx);
}

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@ -0,0 +1,12 @@
typedef struct {
unsigned long state[5];
unsigned long count[2];
unsigned char buffer[64];
} SHA1_CTX;
void SHA1Transform(unsigned long state[5], unsigned char buffer[64]);
void SHA1Init(SHA1_CTX* context);
void SHA1Update(SHA1_CTX* context, unsigned char* data, unsigned int len);
void SHA1Final(unsigned char digest[20], SHA1_CTX* context);
void SHA1(unsigned char *ptr, unsigned int size, unsigned char *outbuf);

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@ -0,0 +1,6 @@
.rodata
.globl bgData
.balign 32
bgData:
.incbin "../data/background"

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@ -0,0 +1,98 @@
#include <stdio.h>
#include <stdlib.h>
#include <ogcsys.h>
#include "sys.h"
/* Constants */
#define CERTS_LEN 0x280
/* Variables */
static const char certs_fs[] ATTRIBUTE_ALIGN(32) = "/sys/cert.sys";
void __Sys_ResetCallback(void)
{
/* Reboot console */
Sys_Reboot();
}
void __Sys_PowerCallback(void)
{
/* Poweroff console */
Sys_Shutdown();
}
void Sys_Init(void)
{
/* Initialize video subsytem */
VIDEO_Init();
/* Set RESET/POWER button callback */
SYS_SetResetCallback(__Sys_ResetCallback);
SYS_SetPowerCallback(__Sys_PowerCallback);
}
void Sys_Reboot(void)
{
/* Restart console */
STM_RebootSystem();
}
void Sys_Shutdown(void)
{
/* Poweroff console */
if(CONF_GetShutdownMode() == CONF_SHUTDOWN_IDLE) {
s32 ret;
/* Set LED mode */
ret = CONF_GetIdleLedMode();
if(ret >= 0 && ret <= 2)
STM_SetLedMode(ret);
/* Shutdown to idle */
STM_ShutdownToIdle();
} else {
/* Shutdown to standby */
STM_ShutdownToStandby();
}
}
void Sys_LoadMenu(void)
{
u32 *stub = (u32 *)0x80001800;
/* Homebrew Channel stub */
if (*stub)
exit(0);
/* Return to the Wii system menu */
SYS_ResetSystem(SYS_RETURNTOMENU, 0, 0);
}
s32 Sys_GetCerts(signed_blob **certs, u32 *len)
{
static signed_blob certificates[CERTS_LEN] ATTRIBUTE_ALIGN(32);
s32 fd, ret;
/* Open certificates file */
fd = IOS_Open(certs_fs, 1);
if (fd < 0)
return fd;
/* Read certificates */
ret = IOS_Read(fd, certificates, sizeof(certificates));
/* Close file */
IOS_Close(fd);
/* Set values */
if (ret > 0) {
*certs = certificates;
*len = sizeof(certificates);
}
return ret;
}

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@ -0,0 +1,11 @@
#ifndef _SYS_H_
#define _SYS_H_
/* Prototypes */
void Sys_Init(void);
void Sys_Reboot(void);
void Sys_Shutdown(void);
void Sys_LoadMenu(void);
s32 Sys_GetCerts(signed_blob **, u32 *);
#endif

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@ -0,0 +1,256 @@
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <malloc.h>
#include <ogcsys.h>
#include "utils.h"
s32 Title_GetList(u64 **outbuf, u32 *outlen)
{
u64 *titles = NULL;
u32 len, nb_titles;
s32 ret;
/* Get number of titles */
ret = ES_GetNumTitles(&nb_titles);
if (ret < 0)
return ret;
/* Calculate buffer lenght */
len = round_up(sizeof(u64) * nb_titles, 32);
/* Allocate memory */
titles = memalign(32, len);
if (!titles)
return -1;
/* Get titles */
ret = ES_GetTitles(titles, nb_titles);
if (ret < 0)
goto err;
/* Set values */
*outbuf = titles;
*outlen = nb_titles;
return 0;
err:
/* Free memory */
if (titles)
free(titles);
return ret;
}
s32 Title_GetTicketViews(u64 tid, tikview **outbuf, u32 *outlen)
{
tikview *views = NULL;
u32 nb_views;
s32 ret;
/* Get number of ticket views */
ret = ES_GetNumTicketViews(tid, &nb_views);
if (ret < 0)
return ret;
/* Allocate memory */
views = (tikview *)memalign(32, sizeof(tikview) * nb_views);
if (!views)
return -1;
/* Get ticket views */
ret = ES_GetTicketViews(tid, views, nb_views);
if (ret < 0)
goto err;
/* Set values */
*outbuf = views;
*outlen = nb_views;
return 0;
err:
/* Free memory */
if (views)
free(views);
return ret;
}
s32 Title_GetTMD(u64 tid, signed_blob **outbuf, u32 *outlen)
{
void *p_tmd = NULL;
u32 len;
s32 ret;
/* Get TMD size */
ret = ES_GetStoredTMDSize(tid, &len);
if (ret < 0)
return ret;
/* Allocate memory */
p_tmd = memalign(32, round_up(len, 32));
if (!p_tmd)
return -1;
/* Read TMD */
ret = ES_GetStoredTMD(tid, p_tmd, len);
if (ret < 0)
goto err;
/* Set values */
*outbuf = p_tmd;
*outlen = len;
return 0;
err:
/* Free memory */
if (p_tmd)
free(p_tmd);
return ret;
}
s32 Title_GetVersion(u64 tid, u16 *outbuf)
{
signed_blob *p_tmd = NULL;
tmd *tmd_data = NULL;
u32 len;
s32 ret;
/* Get title TMD */
ret = Title_GetTMD(tid, &p_tmd, &len);
if (ret < 0)
return ret;
/* Retrieve TMD info */
tmd_data = (tmd *)SIGNATURE_PAYLOAD(p_tmd);
/* Set values */
*outbuf = tmd_data->title_version;
/* Free memory */
free(p_tmd);
return 0;
}
s32 Title_GetSysVersion(u64 tid, u64 *outbuf)
{
signed_blob *p_tmd = NULL;
tmd *tmd_data = NULL;
u32 len;
s32 ret;
/* Get title TMD */
ret = Title_GetTMD(tid, &p_tmd, &len);
if (ret < 0)
return ret;
/* Retrieve TMD info */
tmd_data = (tmd *)SIGNATURE_PAYLOAD(p_tmd);
/* Set values */
*outbuf = tmd_data->sys_version;
/* Free memory */
free(p_tmd);
return 0;
}
s32 Title_GetSize(u64 tid, u32 *outbuf)
{
signed_blob *p_tmd = NULL;
tmd *tmd_data = NULL;
u32 cnt, len, size = 0;
s32 ret;
/* Get title TMD */
ret = Title_GetTMD(tid, &p_tmd, &len);
if (ret < 0)
return ret;
/* Retrieve TMD info */
tmd_data = (tmd *)SIGNATURE_PAYLOAD(p_tmd);
/* Calculate title size */
for (cnt = 0; cnt < tmd_data->num_contents; cnt++) {
tmd_content *content = &tmd_data->contents[cnt];
/* Add content size */
size += content->size;
}
/* Set values */
*outbuf = size;
/* Free memory */
free(p_tmd);
return 0;
}
s32 Title_GetIOSVersions(u8 **outbuf, u32 *outlen)
{
u8 *buffer = NULL;
u64 *list = NULL;
u32 count, cnt, idx;
s32 ret;
/* Get title list */
ret = Title_GetList(&list, &count);
if (ret < 0)
return ret;
/* Count IOS */
for (cnt = idx = 0; idx < count; idx++) {
u32 tidh = (list[idx] >> 32);
u32 tidl = (list[idx] & 0xFFFFFFFF);
/* Title is IOS */
if ((tidh == 0x1) && (tidl >= 3) && (tidl <= 255))
cnt++;
}
/* Allocate memory */
buffer = (u8 *)memalign(32, cnt);
if (!buffer) {
ret = -1;
goto out;
}
/* Copy IOS */
for (cnt = idx = 0; idx < count; idx++) {
u32 tidh = (list[idx] >> 32);
u32 tidl = (list[idx] & 0xFFFFFFFF);
/* Title is IOS */
if ((tidh == 0x1) && (tidl >= 3) && (tidl <= 255))
buffer[cnt++] = (u8)(tidl & 0xFF);
}
/* Set values */
*outbuf = buffer;
*outlen = cnt;
goto out;
out:
/* Free memory */
if (list)
free(list);
return ret;
}

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@ -0,0 +1,16 @@
#ifndef _TITLE_H_
#define _TITLE_H_
/* Constants */
#define BLOCK_SIZE 1024
/* Prototypes */
s32 Title_GetList(u64 **, u32 *);
s32 Title_GetTicketViews(u64, tikview **, u32 *);
s32 Title_GetTMD(u64, signed_blob **, u32 *);
s32 Title_GetVersion(u64, u16 *);
s32 Title_GetSysVersion(u64, u64 *);
s32 Title_GetSize(u64, u32 *);
s32 Title_GetIOSVersions(u8 **, u32 *);
#endif

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@ -0,0 +1,15 @@
#ifndef _UTILS_H_
#define _UTILS_H_
/* Constants */
#define KB_SIZE 1024.0
#define MB_SIZE 1048576.0
#define GB_SIZE 1073741824.0
/* Macros */
#define round_up(x,n) (-(-(x) & -(n)))
/* Prototypes */
u32 swap32(u32);
#endif

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@ -0,0 +1,141 @@
#include <stdio.h>
#include <ogcsys.h>
#include "sys.h"
#include "video.h"
/* Video variables */
static void *framebuffer = NULL;
static GXRModeObj *vmode = NULL;
void Con_Init(u32 x, u32 y, u32 w, u32 h)
{
/* Create console in the framebuffer */
CON_InitEx(vmode, x, y, w, h);
}
void Con_Clear(void)
{
/* Clear console */
printf("\x1b[2J");
fflush(stdout);
}
void Con_ClearLine(void)
{
s32 cols, rows;
u32 cnt;
printf("\r");
fflush(stdout);
/* Get console metrics */
CON_GetMetrics(&cols, &rows);
/* Erase line */
for (cnt = 1; cnt < cols; cnt++) {
printf(" ");
fflush(stdout);
}
printf("\r");
fflush(stdout);
}
void Con_FgColor(u32 color, u8 bold)
{
/* Set foreground color */
printf("\x1b[%u;%um", color + 30, bold);
fflush(stdout);
}
void Con_BgColor(u32 color, u8 bold)
{
/* Set background color */
printf("\x1b[%u;%um", color + 40, bold);
fflush(stdout);
}
void Con_FillRow(u32 row, u32 color, u8 bold)
{
s32 cols, rows;
u32 cnt;
/* Set color */
printf("\x1b[%u;%um", color + 40, bold);
fflush(stdout);
/* Get console metrics */
CON_GetMetrics(&cols, &rows);
/* Save current row and col */
printf("\x1b[s");
fflush(stdout);
/* Move to specified row */
printf("\x1b[%u;0H", row);
fflush(stdout);
/* Fill row */
for (cnt = 0; cnt < cols; cnt++) {
printf(" ");
fflush(stdout);
}
/* Load saved row and col */
printf("\x1b[u");
fflush(stdout);
/* Set default color */
Con_BgColor(0, 0);
Con_FgColor(7, 1);
}
void Video_Configure(GXRModeObj *rmode)
{
/* Configure the video subsystem */
VIDEO_Configure(rmode);
/* Setup video */
VIDEO_SetBlack(FALSE);
VIDEO_Flush();
VIDEO_WaitVSync();
if (rmode->viTVMode & VI_NON_INTERLACE)
VIDEO_WaitVSync();
}
void Video_SetMode(void)
{
/* Select preferred video mode */
vmode = VIDEO_GetPreferredMode(NULL);
/* Allocate memory for the framebuffer */
framebuffer = MEM_K0_TO_K1(SYS_AllocateFramebuffer(vmode));
/* Configure the video subsystem */
VIDEO_Configure(vmode);
/* Setup video */
VIDEO_SetNextFramebuffer(framebuffer);
VIDEO_SetBlack(FALSE);
VIDEO_Flush();
VIDEO_WaitVSync();
if (vmode->viTVMode & VI_NON_INTERLACE)
VIDEO_WaitVSync();
/* Clear the screen */
Video_Clear(COLOR_BLACK);
}
void Video_Clear(s32 color)
{
VIDEO_ClearFrameBuffer(vmode, framebuffer, color);
}
void Video_DrawPng(IMGCTX ctx, PNGUPROP imgProp, u16 x, u16 y)
{
PNGU_DECODE_TO_COORDS_YCbYCr(ctx, x, y, imgProp.imgWidth, imgProp.imgHeight, vmode->fbWidth, vmode->xfbHeight, framebuffer);
}

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@ -0,0 +1,19 @@
#ifndef _VIDEO_H_
#define _VIDEO_H_
#include "libpng/pngu/pngu.h"
/* Prototypes */
void Con_Init(u32, u32, u32, u32);
void Con_Clear(void);
void Con_ClearLine(void);
void Con_FgColor(u32, u8);
void Con_BgColor(u32, u8);
void Con_FillRow(u32, u32, u8);
void Video_Configure(GXRModeObj *);
void Video_SetMode(void);
void Video_Clear(s32);
void Video_DrawPng(IMGCTX, PNGUPROP, u16, u16);
#endif

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@ -0,0 +1,72 @@
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <ogcsys.h>
#include "gui.h"
#include "menu.h"
#include "restart.h"
#include "sys.h"
#include "video.h"
#include "wpad.h"
void Disclaimer(void)
{
/* Print disclaimer */
printf(" [DISCLAIMER]:\n\n");
printf(" THIS APPLICATION COMES WITH NO WARRANTY AT ALL,\n");
printf(" NEITHER EXPRESS NOR IMPLIED.\n");
printf(" I DO NOT TAKE ANY RESPONSIBILITY FOR ANY DAMAGE IN YOUR\n");
printf(" WII CONSOLE BECAUSE OF A IMPROPER USAGE OF THIS SOFTWARE.\n\n");
printf(">> If you agree and install the streamed wad\n");
printf(">> press A button to continue.\n");
printf(">> Otherwise, press B button to restart your Wii.\n");
/* Wait for user answer */
for (;;) {
u32 buttons = Wpad_WaitButtons();
/* A button */
if ((buttons & WPAD_BUTTON_A)||(buttons & PAD_BUTTON_A))
break;
/* B button */
if ((buttons & WPAD_BUTTON_B)||(buttons & WPAD_CLASSIC_BUTTON_B))
Restart();
}
}
int main(int argc, char **argv)
{
/* Initialize subsystems */
Sys_Init();
/* Set video mode */
Video_SetMode();
/* Initialize console */
Gui_InitConsole();
/* Draw background */
Gui_DrawBackground();
/* Load Selected IOS */
LoadSelectedIOS();
/* Initialize Wiimote */
Wpad_Init();
/* Print disclaimer */
Disclaimer();
/* Menu loop */
Menu_Loop();
/* Restart Wii */
Restart_Wait();
return 0;
}

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@ -0,0 +1,375 @@
#include <stdio.h>
#include <string.h>
#include <malloc.h>
#include <ogcsys.h>
#include <unistd.h>
#include "title.h"
#include "utils.h"
#include "video.h"
#include "wad.h"
#include "sha1.h"
#include "install.h"
/* 'WAD Header' structure */
typedef struct {
/* Header length */
u32 header_len;
/* WAD type */
u16 type;
u16 padding;
/* Data length */
u32 certs_len;
u32 crl_len;
u32 tik_len;
u32 tmd_len;
u32 data_len;
u32 footer_len;
} ATTRIBUTE_PACKED wadHeader;
/* Variables */
static u8 wadBuffer[BLOCK_SIZE] ATTRIBUTE_ALIGN(32);
void * startOfData;
void * endOfData;
void * internalPointer;
void mopen(void * memPointer)
{
u32 size = *((u32 * ) memPointer);
startOfData = memPointer + 28;
endOfData = startOfData + size;
internalPointer = startOfData;
}
int mseek(u32 offset, int origin)
{
if (origin == SEEK_SET)
{
internalPointer = startOfData + offset;
} else if (origin == SEEK_CUR)
{
internalPointer = internalPointer + offset;
} else if (origin == SEEK_END) {
internalPointer = endOfData - offset;
} else
{
return -2;
}
if ((internalPointer<startOfData) || (internalPointer> endOfData))
{
return -1;
} else
{
return 0;
}
}
int mread(void * buf, int size, int count)
{
memcpy(buf, internalPointer, size*count);
//DCFlushRange(buf, size*count);
return 0;
}
//-------------------------- INSTALL FROM MEMORY -------------------------------
s32 __Wad_ReadFile(void *outbuf, u32 offset, u32 len)
{
s32 ret;
/* Seek to offset */
mseek(offset, SEEK_SET);
/* Read data */
ret = mread(outbuf, len, 1);
if (ret < 0)
return ret;
return 0;
}
s32 __Wad_ReadAlloc(void **outbuf, u32 offset, u32 len)
{
void *buffer = NULL;
s32 ret;
/* Allocate memory */
buffer = memalign(32, len);
if (!buffer)
return -1;
/* Read file */
ret = __Wad_ReadFile(buffer, offset, len);
if (ret < 0) {
free(buffer);
return ret;
}
/* Set pointer */
*outbuf = buffer;
return 0;
}
s32 __Wad_GetTitleID(wadHeader *header, u64 *tid)
{
signed_blob *p_tik = NULL;
tik *tik_data = NULL;
u32 offset = 0;
s32 ret;
/* Ticket offset */
offset += round_up(header->header_len, 64);
offset += round_up(header->certs_len, 64);
offset += round_up(header->crl_len, 64);
/* Read ticket */
ret = __Wad_ReadAlloc((void *)&p_tik, offset, header->tik_len);
if (ret < 0)
goto out;
/* Ticket data */
tik_data = (tik *)SIGNATURE_PAYLOAD(p_tik);
/* Copy title ID */
*tid = tik_data->titleid;
out:
/* Free memory */
if (p_tik)
free(p_tik);
return ret;
}
s32 __Wad_Install()
{
wadHeader *header = NULL;
signed_blob *p_certs = NULL, *p_crl = NULL, *p_tik = NULL, *p_tmd = NULL;
tmd *tmd_data = NULL;
u32 cnt, offset = 0;
s32 ret;
printf("\t\t>> Reading WAD data...");
fflush(stdout);
/* WAD header */
ret = __Wad_ReadAlloc((void *)&header, offset, sizeof(wadHeader));
if (ret < 0)
goto err;
else
offset += round_up(header->header_len, 64);
/* WAD certificates */
ret = __Wad_ReadAlloc((void *)&p_certs, offset, header->certs_len);
if (ret < 0)
goto err;
else
offset += round_up(header->certs_len, 64);
/* WAD crl */
if (header->crl_len) {
ret = __Wad_ReadAlloc((void *)&p_crl, offset, header->crl_len);
if (ret < 0)
goto err;
else
offset += round_up(header->crl_len, 64);
}
/* WAD ticket */
ret = __Wad_ReadAlloc((void *)&p_tik, offset, header->tik_len);
if (ret < 0)
goto err;
else
offset += round_up(header->tik_len, 64);
/* WAD TMD */
ret = __Wad_ReadAlloc((void *)&p_tmd, offset, header->tmd_len);
if (ret < 0)
goto err;
else
offset += round_up(header->tmd_len, 64);
Con_ClearLine();
printf("\t\t>> Installing ticket...");
fflush(stdout);
/* Install ticket */
ret = ES_AddTicket(p_tik, header->tik_len, p_certs, header->certs_len, p_crl, header->crl_len);
if (ret < 0)
goto err;
Con_ClearLine();
printf("\r\t\t>> Installing title...");
fflush(stdout);
/* Install title */
ret = ES_AddTitleStart(p_tmd, header->tmd_len, p_certs, header->certs_len, p_crl, header->crl_len);
if (ret < 0)
goto err;
/* Get TMD info */
tmd_data = (tmd *)SIGNATURE_PAYLOAD(p_tmd);
/* Install contents */
for (cnt = 0; cnt < tmd_data->num_contents; cnt++) {
tmd_content *content = &tmd_data->contents[cnt];
u32 idx = 0, len;
s32 cfd;
Con_ClearLine();
printf("\r\t\t>> Installing content #%02d...", content->cid);
fflush(stdout);
/* Encrypted content size */
len = round_up(content->size, 64);
/* Install content */
cfd = ES_AddContentStart(tmd_data->title_id, content->cid);
if (cfd < 0) {
ret = cfd;
goto err;
}
/* Install content data */
while (idx < len) {
u32 size;
/* Data length */
size = (len - idx);
if (size > BLOCK_SIZE)
size = BLOCK_SIZE;
/* Read data */
ret = __Wad_ReadFile(&wadBuffer, offset, size);
if (ret < 0)
goto err;
/* Install data */
ret = ES_AddContentData(cfd, wadBuffer, size);
if (ret < 0)
goto err;
/* Increase variables */
idx += size;
offset += size;
}
/* Finish content installation */
ret = ES_AddContentFinish(cfd);
if (ret < 0)
goto err;
}
Con_ClearLine();
printf("\r\t\t>> Finishing installation...");
fflush(stdout);
/* Finish title install */
ret = ES_AddTitleFinish();
if (ret >= 0) {
printf(" OK!\n");
goto out;
}
err:
printf(" ERROR! (ret = %d)\n", ret);
/* Cancel install */
ES_AddTitleCancel();
out:
/* Free memory */
if (header)
free(header);
if (p_certs)
free(p_certs);
if (p_crl)
free(p_crl);
if (p_tik)
free(p_tik);
if (p_tmd)
free(p_tmd);
return ret;
}
void DumpHash(u8 * hash)
{
int i;
for (i=0;i<20;i++)
{
printf("%x", hash[i]);
}
}
s32 CompareHashes(u8 * hash1, u8 * hash2)
{
printf("\nCalculated SHA1 Hash: "); DumpHash(hash1);
printf("\nStored SHA1 Hash : "); DumpHash(hash2);
sleep(3);
if (memcmp(hash1, hash2, 20)==0)
{
return 1;
}
else
{
return 0;
}
}
s32 Wad_EnsureInjectedData()
{
u32 size = *((u32 * ) install);
u8 wadOffset = 28;
u8 hash1[20];
SHA1(((u8 *)install)+wadOffset, size , hash1); //Taking SHA of contents...
return CompareHashes(hash1, ((u8 *)install)+4);
}
s32 Wad_InstallFromMemory()
{
/* Check integrity of the wad file using SHA */
/* SHA digest of the installed wad will be from XX-XX region in the injected data */
printf("\n");
printf("\r\t\t>> Checking integrity of the contents...");
if (Wad_EnsureInjectedData())
{
printf("\n\n\t\t>> Wad file integrity check succeeded\n\n");
mopen(install);
return __Wad_Install();
} else
{
printf("\n\n\t\t>> Wad file integrity check failed! Will not install the wad, possible corruption during transfer...");
}
}
u8 Wad_SelectIOS()
{
u8 iosOffset = 24;
return *(install+iosOffset);
}

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@ -0,0 +1,8 @@
#ifndef _WAD_H_
#define _WAD_H_
/* Prototypes */
s32 Wad_InstallFromMemory();
u8 Wad_SelectIOS(void);
#endif

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#include <stdio.h>
#include <ogcsys.h>
#include "sys.h"
#include "wpad.h"
/* Constants */
#define MAX_WIIMOTES 4
void __Wpad_PowerCallback(s32 chan)
{
/* Poweroff console */
Sys_Shutdown();
}
s32 Wpad_Init(void)
{
s32 ret;
/* Initialize GC Pads */
ret = PAD_Init();
if (ret < 0)
return ret;
/* Initialize Wiimote subsystem */
ret = WPAD_Init();
if (ret < 0)
return ret;
/* Set POWER button callback */
WPAD_SetPowerButtonCallback(__Wpad_PowerCallback);
return ret;
}
void Wpad_Disconnect(void)
{
u32 cnt;
/* Disconnect Wiimotes */
for (cnt = 0; cnt < MAX_WIIMOTES; cnt++)
WPAD_Disconnect(cnt);
/* Shutdown Wiimote subsystem */
WPAD_Shutdown();
}
u32 Wpad_GetButtons(void)
{
u32 buttons = 0, cnt;
/* Scan pads */
WPAD_ScanPads();
/* Get pressed buttons */
for (cnt = 0; cnt < MAX_WIIMOTES; cnt++)
buttons |= WPAD_ButtonsDown(cnt);
return buttons;
}
u32 Wpad_WaitButtons(void)
{
u32 buttons = 0;
/* Wait for button pressing */
while (!buttons) {
buttons = Wpad_GetButtons();
if (!buttons)
{
PAD_ScanPads();
buttons = PAD_ButtonsDown(0);
}
VIDEO_WaitVSync();
}
return buttons;
}

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#ifndef _WPAD_H_
#define _WPAD_H_
#include <wiiuse/wpad.h>
/* Prototypes */
s32 Wpad_Init(void);
void Wpad_Disconnect(void);
u32 Wpad_GetButtons(void);
u32 Wpad_WaitButtons(void);
#endif