sharpii/Sharpii/BNS.cs
mzolob@gmail.com bc65416cf7 Updated to 1.5 - Added the ability to send WADs to the HBC using SendWad
- You can now download an IOS with -ios # in NUSD
                - Downloaded IOS wads are now named like so: IOS##-64-####.wad
                - Under certain conditions, when downloading a wad with NUS, it will not be saved in a folder, just as the WAD (see ReadMe)
                - If missing dll's are detected (WadInstaller or libWiiSharp), Sharpii will ask to download them, if they are required.
                - You can now use a .dol file instead of a .wad with the '-dol' in the WAD editor/packer
                - Probably a few other little things I have forgotten
                - Even more code cleanup and bug fixes
2011-11-02 01:02:11 +00:00

204 lines
6.8 KiB
C#

/* This file is part of Sharpii.
* Copyright (C) 2011 Person66
*
* Sharpii is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Sharpii is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Sharpii. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
using System.IO;
using libWiiSharp;
namespace Sharpii
{
partial class BNS_Stuff
{
public static void BNS(string[] args)
{
if (args.Length < 4)
{
Wav2BNS_help();
return;
}
//********************* To BNS *********************
if (args[1] == "-to")
{
To(args);
return;
}
if (args[1] == "-from")
{
From(args);
return;
}
return;
}
private static void From(string[] args)
{
string input = args[2];
string output = args[3];
//Check if file exists
if (File.Exists(input) == false)
{
System.Console.WriteLine("ERROR: Unable to open file: {0}", input);
return;
}
//Run main part, and check for exceptions
try
{
//Now convert it
if (Quiet.quiet > 2)
System.Console.Write("Loading file...");
Wave WavFile = libWiiSharp.BNS.BnsToWave(input);
if (Quiet.quiet > 2)
System.Console.Write("Done!\n");
if (Quiet.quiet > 2)
System.Console.Write("Saving wav...");
if (output.Substring(output.Length - 4, 4).ToUpper() != ".WAV")
output = output + ".wav";
WavFile.Save(output);
if (Quiet.quiet > 2)
System.Console.Write("Done!\n");
if (Quiet.quiet > 1)
System.Console.WriteLine("Operation completed succesfully!");
}
catch (Exception ex)
{
System.Console.WriteLine("An unknown error occured, please try again");
System.Console.WriteLine("");
System.Console.WriteLine("ERROR DETAILS: {0}", ex.Message);
return;
}
}
private static void To(string[] args)
{
string input = args[2];
string output = args[3];
bool loop = false;
bool mono = false;
//Check if file exists
if (File.Exists(input) == false)
{
System.Console.WriteLine("ERROR: Unable to open file: {0}", input);
return;
}
for (int i = 1; i < args.Length; i++)
{
switch (args[i].ToUpper())
{
case "-L":
loop = true;
break;
case "-LOOP":
loop = true;
break;
case "-M":
mono = true;
break;
case "-MONO":
mono = true;
break;
}
}
//Run main part, and check for exceptions
try
{
if (Quiet.quiet > 2)
System.Console.Write("Loading file...");
BNS WavFile = new BNS(input);
if (Quiet.quiet > 2)
System.Console.Write("Done!\n");
if (loop == true)
{
if (Quiet.quiet > 2)
System.Console.WriteLine("Applying loop");
WavFile.SetLoop(1);
}
if (mono == true)
{
if (Quiet.quiet > 2)
System.Console.WriteLine("Converting to mono");
WavFile.StereoToMono = true;
}
if (Quiet.quiet > 2)
System.Console.Write("Saving BNS...");
WavFile.Convert();
if (output.Substring(output.Length - 4, 4).ToUpper() != ".BNS")
output = output + ".bns";
WavFile.Save(output);
if (Quiet.quiet > 2)
System.Console.Write("Done!\n");
if (Quiet.quiet > 1)
System.Console.WriteLine("Operation completed succesfully!");
}
catch (Exception ex)
{
System.Console.WriteLine("An unknown error occured, please try again");
System.Console.WriteLine("");
System.Console.WriteLine("ERROR DETAILS: {0}", ex.Message);
return;
}
}
public static void Wav2BNS_help()
{
System.Console.WriteLine("");
System.Console.WriteLine("Sharpii {0} - BNS - A tool by person66, using libWiiSharp.dll by leathl", Version.version);
System.Console.WriteLine("");
System.Console.WriteLine("");
System.Console.WriteLine(" Usage:");
System.Console.WriteLine("");
System.Console.WriteLine(" Sharpii BNS [-to | -from] input.wav output.bns [-l/-loop] [-m/-mono]");
System.Console.WriteLine("");
System.Console.WriteLine("");
System.Console.WriteLine(" Arguments:");
System.Console.WriteLine("");
System.Console.WriteLine(" -to Convert wav to bns");
System.Console.WriteLine(" -from Create wav from bns");
System.Console.WriteLine(" input.wav The input wave sound file");
System.Console.WriteLine(" output.bns The output BNS sound file");
System.Console.WriteLine("");
System.Console.WriteLine(" Arguments for converting to BNS:");
System.Console.WriteLine("");
System.Console.WriteLine(" -l | -loop Creates a looping BNS");
System.Console.WriteLine(" -m | -mono Convert stereo sound to mono BNS");
}
}
}