skyline/app/src/main/shaders/clear.vert

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#version 460
void main() {
const vec2 lut[6] = vec2[6](
vec2(-1, -1),
vec2(-1, 1),
vec2(1, 1),
vec2(1, 1),
vec2(1, -1),
vec2(-1, -1)
);
gl_Position = vec4(lut[gl_VertexIndex], 0, 1);
}