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https://github.com/skyline-emu/skyline.git
synced 2024-11-22 14:19:18 +01:00
Integrate BCeNabler support into QuirkManager
Allows using BCn format textures on devices where they are unsupported by the driver.
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.gitmodules
vendored
@ -51,3 +51,11 @@
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[submodule "Shader Compiler"]
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path = app/libraries/shader-compiler
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url = https://github.com/skyline-emu/shader-compiler.git
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[submodule "libadrenotools"]
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path = app/libraries/adrenotools
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url = https://github.com/bylaws/libadrenotools/
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branch = master
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[submodule "app/libraries/adrenotools"]
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path = app/libraries/adrenotools
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url = https://github.com/bylaws/libadrenotools/
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branch = master
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@ -104,6 +104,9 @@ add_subdirectory("libraries/range")
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# Sirit
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add_subdirectory("libraries/sirit")
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# libadrenotools
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add_subdirectory("libraries/adrenotools")
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# Build Skyline with full debugging data and -Og for debug builds
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set(CMAKE_CXX_FLAGS_DEBUG "-O0 -g3 -glldb -gdwarf-5")
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@ -305,4 +308,4 @@ target_include_directories(skyline PRIVATE ${source_DIR}/skyline)
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target_compile_options(skyline PRIVATE -Wall -Wno-unknown-attributes -Wno-c++20-extensions -Wno-c++17-extensions -Wno-c99-designator -Wno-reorder -Wno-missing-braces -Wno-unused-variable -Wno-unused-private-field -Wno-dangling-else -Wconversion -fsigned-bitfields)
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target_link_libraries(skyline PRIVATE shader_recompiler)
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target_link_libraries_system(skyline android perfetto fmt lz4_static tzcode oboe vkma mbedcrypto opus Boost::intrusive Boost::container range-v3)
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target_link_libraries_system(skyline android perfetto fmt lz4_static tzcode oboe vkma mbedcrypto opus Boost::intrusive Boost::container range-v3 adrenotools)
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1
app/libraries/adrenotools
Submodule
1
app/libraries/adrenotools
Submodule
@ -0,0 +1 @@
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Subproject commit 526ed96751ab7c83959e51ecf594f004341a7ae8
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@ -119,7 +119,10 @@ namespace skyline::gpu {
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return std::move(vk::raii::PhysicalDevices(instance).front()); // We just select the first device as we aren't expecting multiple GPUs
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}
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static vk::raii::Device CreateDevice(const vk::raii::PhysicalDevice &physicalDevice, decltype(vk::DeviceQueueCreateInfo::queueCount) &vkQueueFamilyIndex, QuirkManager &quirks) {
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static vk::raii::Device CreateDevice(const vk::raii::Context &context,
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const vk::raii::PhysicalDevice &physicalDevice,
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decltype(vk::DeviceQueueCreateInfo::queueCount) &vkQueueFamilyIndex,
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QuirkManager &quirks) {
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auto deviceFeatures2{physicalDevice.getFeatures2<vk::PhysicalDeviceFeatures2, vk::PhysicalDeviceCustomBorderColorFeaturesEXT, vk::PhysicalDeviceVertexAttributeDivisorFeaturesEXT, vk::PhysicalDeviceShaderDemoteToHelperInvocationFeaturesEXT, vk::PhysicalDeviceShaderFloat16Int8Features, vk::PhysicalDeviceShaderAtomicInt64Features>()};
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decltype(deviceFeatures2) enabledFeatures2{}; // We only want to enable features we required due to potential overhead from unused features
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@ -152,6 +155,7 @@ namespace skyline::gpu {
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auto deviceProperties2{physicalDevice.getProperties2<vk::PhysicalDeviceProperties2, vk::PhysicalDeviceFloatControlsProperties, vk::PhysicalDeviceSubgroupProperties>()};
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quirks = QuirkManager(deviceFeatures2, enabledFeatures2, deviceExtensions, enabledExtensions, deviceProperties2);
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quirks.ApplyDriverPatches(context);
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std::vector<const char *> pEnabledExtensions;
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pEnabledExtensions.reserve(enabledExtensions.size());
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@ -207,7 +211,7 @@ namespace skyline::gpu {
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: vkInstance(CreateInstance(state, vkContext)),
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vkDebugReportCallback(CreateDebugReportCallback(vkInstance)),
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vkPhysicalDevice(CreatePhysicalDevice(vkInstance)),
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vkDevice(CreateDevice(vkPhysicalDevice, vkQueueFamilyIndex, quirks)),
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vkDevice(CreateDevice(vkContext, vkPhysicalDevice, vkQueueFamilyIndex, quirks)),
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vkQueue(vkDevice, vkQueueFamilyIndex, 0),
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memory(*this),
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scheduler(*this),
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@ -13,13 +13,13 @@
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#include "gpu/shader_manager.h"
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namespace skyline::gpu {
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static constexpr u32 VkApiVersion{VK_API_VERSION_1_1}; //!< The version of core Vulkan that we require
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/**
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* @brief An interface to host GPU structures, anything concerning host GPU/Presentation APIs is encapsulated by this
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*/
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class GPU {
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public:
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static constexpr u32 VkApiVersion{VK_API_VERSION_1_1}; //!< The version of core Vulkan that we require
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vk::raii::Context vkContext;
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vk::raii::Instance vkInstance;
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vk::raii::DebugReportCallbackEXT vkDebugReportCallback; //!< An RAII Vulkan debug report manager which calls into 'GPU::DebugCallback'
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@ -65,7 +65,7 @@ namespace skyline::gpu::memory {
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.device = *gpu.vkDevice,
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.instance = *gpu.vkInstance,
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.pVulkanFunctions = &vulkanFunctions,
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.vulkanApiVersion = GPU::VkApiVersion,
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.vulkanApiVersion = VkApiVersion,
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};
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ThrowOnFail(vmaCreateAllocator(&allocatorCreateInfo, &vmaAllocator));
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}
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@ -1,6 +1,7 @@
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// SPDX-License-Identifier: MPL-2.0
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// Copyright © 2021 Skyline Team and Contributors (https://github.com/skyline-emu/)
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#include <adrenotools/bcenabler.h>
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#include "quirk_manager.h"
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namespace skyline::gpu {
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@ -103,6 +104,31 @@ namespace skyline::gpu {
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subgroupSize = deviceProperties2.get<vk::PhysicalDeviceSubgroupProperties>().subgroupSize;
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}
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void QuirkManager::ApplyDriverPatches(const vk::raii::Context &context) {
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// Create an instance without validation layers in order to get pointers to the functions we need to patch from the driver
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vk::ApplicationInfo applicationInfo{
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.apiVersion = VK_API_VERSION_1_0,
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};
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auto instance{vk::raii::Instance(context, vk::InstanceCreateInfo{
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.pApplicationInfo = &applicationInfo
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})};
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auto physicalDevice{std::move(instance.enumeratePhysicalDevices().front())};
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auto properties{physicalDevice.getProperties()};
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// Apply BCeNabler for Adreno devices
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auto type{adrenotools_get_bcn_type( VK_VERSION_MAJOR(properties.driverVersion), VK_VERSION_MINOR(properties.driverVersion), properties.vendorID)};
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if (type == ADRENOTOOLS_BCN_PATCH) {
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if (adrenotools_patch_bcn(reinterpret_cast<void *>(physicalDevice.getDispatcher()->vkGetPhysicalDeviceFormatProperties)))
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Logger::Info("Applied BCeNabler patch");
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else
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throw exception("Failed to apply BCeNabler patch!");
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} else if (type == ADRENOTOOLS_BCN_BLOB) {
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Logger::Info("BCeNabler skipped, blob BCN support is present");
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}
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}
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std::string QuirkManager::Summary() {
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return fmt::format(
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"\n* Supports U8 Indices: {}\n* Supports Sampler Mirror Clamp To Edge: {}\n* Supports Sampler Reduction Mode: {}\n* Supports Custom Border Color (Without Format): {}\n* Supports Last Provoking Vertex: {}\n* Supports Logical Operations: {}\n* Supports Vertex Attribute Divisor: {}\n* Supports Vertex Attribute Zero Divisor: {}\n* Supports Multiple Viewports: {}\n* Supports Shader Viewport Index: {}\n* Supports SPIR-V 1.4: {}\n* Supports Shader Invocation Demotion: {}\n* Supports 16-bit FP: {}\n* Supports 8-bit Integers: {}\n* Supports 16-bit Integers: {}\n* Supports 64-bit Integers: {}\n* Supports Atomic 64-bit Integers: {}\n* Supports Floating Point Behavior Control: {}\n* Supports Image Read Without Format: {}\n* Supports Subgroup Vote: {}\n* Subgroup Size: {}",
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@ -3,7 +3,7 @@
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#pragma once
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#include <vulkan/vulkan.hpp>
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#include <vulkan/vulkan_raii.hpp>
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#include <common.h>
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namespace skyline::gpu {
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@ -43,6 +43,11 @@ namespace skyline::gpu {
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QuirkManager(const DeviceFeatures2 &deviceFeatures2, DeviceFeatures2 &enabledFeatures2, const std::vector<vk::ExtensionProperties> &deviceExtensions, std::vector<std::array<char, VK_MAX_EXTENSION_NAME_SIZE>> &enabledExtensions, const DeviceProperties2 &deviceProperties2);
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/**
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* @brief Applies driver specific binary patches to the driver (e.g. BCeNabler)
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*/
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void ApplyDriverPatches(const vk::raii::Context &context);
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/**
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* @return A summary of all the GPU quirks as a human-readable string
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*/
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