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Avoid page faults when using the fallback shader size
These occured in some homebrew otherwise.
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parent
10e7e6272a
commit
198e9e8e48
@ -100,7 +100,16 @@ namespace skyline::gpu::interconnect {
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size_t storageOffset{splitBinaryStorage.size()};
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size_t storageOffset{splitBinaryStorage.size()};
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splitBinaryStorage.resize(storageOffset + FallbackSize);
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splitBinaryStorage.resize(storageOffset + FallbackSize);
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auto shaderStorage{span{splitBinaryStorage}.subspan(storageOffset, FallbackSize)};
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auto shaderStorage{span{splitBinaryStorage}.subspan(storageOffset, FallbackSize)};
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ctx.channelCtx.asCtx->gmmu.Read(shaderStorage, programBase + programOffset);
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auto mappings{ctx.channelCtx.asCtx->gmmu.TranslateRange(programBase + programOffset, storageOffset + FallbackSize)};
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u8 *shaderStoragePtr{shaderStorage.data()};
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for (auto mapping : mappings) {
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if (!mapping.valid())
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break;
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std::memcpy(shaderStoragePtr, mapping.data(), mapping.size());
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shaderStoragePtr += mapping.size();
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}
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binary.binary = shaderStorage;
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binary.binary = shaderStorage;
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}
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}
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}
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}
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