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Fix texture manager depth compat comparison
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@ -48,7 +48,7 @@ namespace skyline::gpu {
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if (matchGuestTexture.format->IsCompatible(*guestTexture.format) &&
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if (matchGuestTexture.format->IsCompatible(*guestTexture.format) &&
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((matchGuestTexture.dimensions.width == guestTexture.dimensions.width &&
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((matchGuestTexture.dimensions.width == guestTexture.dimensions.width &&
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matchGuestTexture.dimensions.height == guestTexture.dimensions.height &&
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matchGuestTexture.dimensions.height == guestTexture.dimensions.height &&
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matchGuestTexture.dimensions.depth == guestTexture.GetViewDepth())
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matchGuestTexture.GetViewDepth() == guestTexture.GetViewDepth())
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|| matchGuestTexture.viewMipBase > 0)
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|| matchGuestTexture.viewMipBase > 0)
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&& matchGuestTexture.tileConfig == guestTexture.tileConfig) {
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&& matchGuestTexture.tileConfig == guestTexture.tileConfig) {
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auto &texture{hostMapping->texture};
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auto &texture{hostMapping->texture};
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