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Reset maxwell3d quick bind state before adding subpasses to executor
If a submission happens during the call to addsubpass we could end up with invalid quick bind state, move this to to before to prevent that.
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3d31ade35f
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@ -304,6 +304,8 @@ namespace skyline::gpu::interconnect::maxwell3d {
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}
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}
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constantBuffers.ResetQuickBind();
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ctx.executor.AddSubpass([drawParams](vk::raii::CommandBuffer &commandBuffer, const std::shared_ptr<FenceCycle> &, GPU &gpu, vk::RenderPass, u32) {
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drawParams->stateUpdater.RecordAll(gpu, commandBuffer);
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@ -319,6 +321,5 @@ namespace skyline::gpu::interconnect::maxwell3d {
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commandBuffer.endTransformFeedbackEXT(0, {}, {});
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}, scissor, activeDescriptorSetSampledImages, {}, activeState.GetColorAttachments(), activeState.GetDepthAttachment(), !ctx.gpu.traits.quirks.relaxedRenderPassCompatibility);
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constantBuffers.ResetQuickBind();
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}
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}
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