mirror of
https://github.com/skyline-emu/skyline.git
synced 2024-11-22 20:29:15 +01:00
Add support for parsing and compiling compute shaders to the shader manager
This commit is contained in:
parent
86dab65af4
commit
4267a6af36
@ -142,6 +142,82 @@ namespace skyline::gpu {
|
||||
void Dump(u64 hash) final {}
|
||||
};
|
||||
|
||||
/**
|
||||
* @brief A shader environment for all compute pipeline stages
|
||||
*/
|
||||
class ComputeEnvironment : public Shader::Environment {
|
||||
private:
|
||||
span<u8> binary;
|
||||
u32 baseOffset;
|
||||
u32 textureBufferIndex;
|
||||
u32 localMemorySize;
|
||||
u32 sharedMemorySize;
|
||||
std::array<u32, 3> workgroupDimensions;
|
||||
ShaderManager::ConstantBufferRead constantBufferRead;
|
||||
ShaderManager::GetTextureType getTextureType;
|
||||
|
||||
|
||||
public:
|
||||
std::vector<ShaderManager::ConstantBufferWord> constantBufferWords;
|
||||
std::vector<ShaderManager::CachedTextureType> textureTypes;
|
||||
|
||||
ComputeEnvironment(span<u8> pBinary,
|
||||
u32 baseOffset,
|
||||
u32 textureBufferIndex,
|
||||
u32 localMemorySize, u32 sharedMemorySize,
|
||||
std::array<u32, 3> workgroupDimensions,
|
||||
ShaderManager::ConstantBufferRead constantBufferRead, ShaderManager::GetTextureType getTextureType)
|
||||
: binary{pBinary},
|
||||
baseOffset{baseOffset},
|
||||
textureBufferIndex{textureBufferIndex},
|
||||
localMemorySize{localMemorySize},
|
||||
sharedMemorySize{sharedMemorySize},
|
||||
workgroupDimensions{workgroupDimensions},
|
||||
constantBufferRead{std::move(constantBufferRead)},
|
||||
getTextureType{std::move(getTextureType)} {
|
||||
stage = Shader::Stage::Compute;
|
||||
start_address = baseOffset;
|
||||
}
|
||||
|
||||
[[nodiscard]] u64 ReadInstruction(u32 address) final {
|
||||
address -= baseOffset;
|
||||
if (binary.size() < (address + sizeof(u64)))
|
||||
throw exception("Out of bounds instruction read: 0x{:X}", address);
|
||||
return *reinterpret_cast<u64 *>(binary.data() + address);
|
||||
}
|
||||
|
||||
[[nodiscard]] u32 ReadCbufValue(u32 index, u32 offset) final {
|
||||
auto value{constantBufferRead(index, offset)};
|
||||
constantBufferWords.emplace_back(index, offset, value);
|
||||
return value;
|
||||
}
|
||||
|
||||
[[nodiscard]] Shader::TextureType ReadTextureType(u32 handle) final {
|
||||
auto type{getTextureType(handle)};
|
||||
textureTypes.emplace_back(handle, type);
|
||||
return type;
|
||||
}
|
||||
|
||||
[[nodiscard]] u32 TextureBoundBuffer() const final {
|
||||
return textureBufferIndex;
|
||||
}
|
||||
|
||||
[[nodiscard]] u32 LocalMemorySize() const final {
|
||||
return localMemorySize;
|
||||
}
|
||||
|
||||
[[nodiscard]] u32 SharedMemorySize() const final {
|
||||
return sharedMemorySize;
|
||||
}
|
||||
|
||||
[[nodiscard]] std::array<u32, 3> WorkgroupSize() const final {
|
||||
return workgroupDimensions;
|
||||
}
|
||||
|
||||
void Dump(u64 hash) final {}
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* @brief A shader environment for VertexB during combination as it only requires the shader header and no higher level context
|
||||
*/
|
||||
@ -202,7 +278,16 @@ namespace skyline::gpu {
|
||||
return Shader::Maxwell::MergeDualVertexPrograms(vertexA, vertexB, env);
|
||||
}
|
||||
|
||||
vk::ShaderModule ShaderManager::CompileShader(Shader::RuntimeInfo &runtimeInfo, Shader::IR::Program &program, Shader::Backend::Bindings &bindings) {
|
||||
Shader::IR::Program ShaderManager::ParseComputeShader(span<u8> binary, u32 baseOffset, u32 textureConstantBufferIndex, u32 localMemorySize, u32 sharedMemorySize, std::array<u32, 3> workgroupDimensions, const ConstantBufferRead &constantBufferRead, const GetTextureType &getTextureType) {
|
||||
std::scoped_lock lock{poolMutex};
|
||||
|
||||
ComputeEnvironment environment{binary, baseOffset, textureConstantBufferIndex, localMemorySize, sharedMemorySize, workgroupDimensions, constantBufferRead, getTextureType};
|
||||
Shader::Maxwell::Flow::CFG cfg{environment, flowBlockPool, Shader::Maxwell::Location{static_cast<u32>(baseOffset)}};
|
||||
return Shader::Maxwell::TranslateProgram(instructionPool, blockPool, environment, cfg, hostTranslateInfo);
|
||||
}
|
||||
|
||||
|
||||
vk::ShaderModule ShaderManager::CompileShader(const Shader::RuntimeInfo &runtimeInfo, Shader::IR::Program &program, Shader::Backend::Bindings &bindings) {
|
||||
std::scoped_lock lock{poolMutex};
|
||||
|
||||
if (program.info.loads.Legacy() || program.info.stores.Legacy())
|
||||
|
@ -69,7 +69,9 @@ namespace skyline::gpu {
|
||||
*/
|
||||
Shader::IR::Program CombineVertexShaders(Shader::IR::Program &vertexA, Shader::IR::Program &vertexB, span<u8> vertexBBinary);
|
||||
|
||||
vk::ShaderModule CompileShader(Shader::RuntimeInfo &runtimeInfo, Shader::IR::Program &program, Shader::Backend::Bindings &bindings);
|
||||
Shader::IR::Program ParseComputeShader(span<u8> binary, u32 baseOffset, u32 textureConstantBufferIndex, u32 localMemorySize, u32 sharedMemorySize, std::array<u32, 3> workgroupDimensions, const ConstantBufferRead &constantBufferRead, const GetTextureType &getTextureType);
|
||||
|
||||
vk::ShaderModule CompileShader(const Shader::RuntimeInfo &runtimeInfo, Shader::IR::Program &program, Shader::Backend::Bindings &bindings);
|
||||
|
||||
void ResetPools();
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user