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Move maxwell3d to common constant buffer code
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@ -33,16 +33,6 @@ namespace skyline::gpu::interconnect::maxwell3d {
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view.PurgeCaches();
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}
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static void FlushHostCallback() {
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// TODO: here we should trigger `Execute()`, however that doesn't currently work due to Read being called mid-draw and attached objects not handling this case
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Logger::Warn("GPU dirty buffer reads for attached buffers are unimplemented");
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}
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void ConstantBuffer::Read(CommandExecutor &executor, span<u8> dstBuffer, size_t srcOffset) {
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ContextLock lock{executor.tag, view};
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view.Read(lock.IsFirstUsage(), FlushHostCallback, dstBuffer, srcOffset);
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}
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ConstantBuffers::ConstantBuffers(DirtyManager &manager, const ConstantBufferSelectorState::EngineRegisters &constantBufferSelectorRegisters) : selectorState{manager, constantBufferSelectorRegisters} {}
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void ConstantBuffers::MarkAllDirty() {
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@ -29,19 +29,6 @@ namespace skyline::gpu::interconnect::maxwell3d {
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void PurgeCaches();
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};
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struct ConstantBuffer {
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BufferView view;
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void Read(CommandExecutor &executor, span <u8> dstBuffer, size_t srcOffset);
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template<typename T>
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T Read(CommandExecutor &executor, size_t srcOffset) {
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T object;
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Read(executor, span<T>{object}.template cast<u8>(), srcOffset);
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return object;
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}
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};
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using ConstantBufferSet = std::array<std::array<ConstantBuffer, engine::ShaderStageConstantBufferCount>, engine::ShaderStageCount>;
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/**
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