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https://github.com/skyline-emu/skyline.git
synced 2024-11-04 23:35:12 +01:00
Correct audren event handling and zero the sample buffer
Not zeroing the sample buffer causes issues when a voice is started but is playing no samples. The system event handling was also reworked according to Thog's info.
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24d086cbec
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@ -6,7 +6,7 @@
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namespace skyline::service::audio::IAudioRenderer {
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IAudioRenderer::IAudioRenderer(const DeviceState &state, ServiceManager &manager, AudioRendererParameters ¶meters)
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: releaseEvent(std::make_shared<type::KEvent>(state)), parameters(parameters), BaseService(state, manager, Service::audio_IAudioRenderer, "audio:IAudioRenderer", {
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: systemEvent(std::make_shared<type::KEvent>(state)), parameters(parameters), BaseService(state, manager, Service::audio_IAudioRenderer, "audio:IAudioRenderer", {
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{0x0, SFUNC(IAudioRenderer::GetSampleRate)},
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{0x1, SFUNC(IAudioRenderer::GetSampleCount)},
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{0x2, SFUNC(IAudioRenderer::GetMixBufferCount)},
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@ -16,7 +16,7 @@ namespace skyline::service::audio::IAudioRenderer {
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{0x6, SFUNC(IAudioRenderer::Stop)},
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{0x7, SFUNC(IAudioRenderer::QuerySystemEvent)},
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}) {
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track = state.audio->OpenTrack(constant::ChannelCount, parameters.sampleRate, [this]() { releaseEvent->Signal(); });
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track = state.audio->OpenTrack(constant::ChannelCount, parameters.sampleRate, []() {});
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track->Start();
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memoryPools.resize(parameters.effectCount + parameters.voiceCount * 4);
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@ -80,6 +80,7 @@ namespace skyline::service::audio::IAudioRenderer {
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effects[i].ProcessInput(effectsIn[i]);
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UpdateAudio();
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systemEvent->Signal();
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UpdateDataHeader outputHeader{
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.revision = constant::RevMagic,
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@ -178,8 +179,8 @@ namespace skyline::service::audio::IAudioRenderer {
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}
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void IAudioRenderer::QuerySystemEvent(type::KSession &session, ipc::IpcRequest &request, ipc::IpcResponse &response) {
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auto handle = state.process->InsertItem(releaseEvent);
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state.logger->Debug("Audren Buffer Release Event Handle: 0x{:X}", handle);
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auto handle = state.process->InsertItem(systemEvent);
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state.logger->Debug("Audren System Event Handle: 0x{:X}", handle);
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response.copyHandles.push_back(handle);
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}
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}
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@ -66,11 +66,11 @@ namespace skyline {
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AudioRendererParameters parameters; //!< The parameters to use for the renderer
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RevisionInfo revisionInfo{}; //!< Stores info about supported features for the audren revision used
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std::shared_ptr<skyline::audio::AudioTrack> track; //!< The audio track associated with the audio renderer
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std::shared_ptr<type::KEvent> releaseEvent; //!< The KEvent that is signalled when a buffer has been released
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std::shared_ptr<type::KEvent> systemEvent; //!< The KEvent that is signalled when the DSP has processed all the commands
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std::vector<MemoryPool> memoryPools; //!< An vector of all memory pools that the guest may need
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std::vector<Effect> effects; //!< An vector of all effects that the guest may need
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std::vector<Voice> voices; //!< An vector of all voices that the guest may need
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std::array<i16, constant::MixBufferSize * constant::ChannelCount> sampleBuffer; //!< The final output data that is appended to the stream
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std::array<i16, constant::MixBufferSize * constant::ChannelCount> sampleBuffer{}; //!< The final output data that is appended to the stream
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skyline::audio::AudioOutState playbackState{skyline::audio::AudioOutState::Stopped}; //!< The current state of playback
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/**
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