Fix VkSubpassDependency for Depth/Stencil Attachments

The stage/access mask for `VkSubpassDependency` were hardcoded to only be valid for color attachments earlier, this has now been fixed by branching based on the format aspect.
This commit is contained in:
PixelyIon 2021-12-08 01:54:28 +05:30
parent aa32f6b017
commit 6f6413f02d

View File

@ -35,7 +35,7 @@ namespace skyline::gpu::interconnect::node {
auto attachmentIndex{static_cast<u32>(std::distance(attachments.begin(), attachment))}; auto attachmentIndex{static_cast<u32>(std::distance(attachments.begin(), attachment))};
auto it{subpassDescriptions.begin()}; auto it{subpassDescriptions.begin()};
auto getSubpassAttachmentRange{[this] (const vk::SubpassDescription& subpassDescription) { auto getSubpassAttachmentRange{[this](const vk::SubpassDescription &subpassDescription) {
// Find the bounds for the attachment references belonging to the current subpass // Find the bounds for the attachment references belonging to the current subpass
auto referenceBeginIt{attachmentReferences.begin()}; auto referenceBeginIt{attachmentReferences.begin()};
referenceBeginIt += reinterpret_cast<uintptr_t>(subpassDescription.pInputAttachments) / sizeof(vk::AttachmentReference); referenceBeginIt += reinterpret_cast<uintptr_t>(subpassDescription.pInputAttachments) / sizeof(vk::AttachmentReference);
@ -49,7 +49,7 @@ namespace skyline::gpu::interconnect::node {
// We want to find the first subpass that utilizes the attachment we want to preserve // We want to find the first subpass that utilizes the attachment we want to preserve
for (; it != subpassDescriptions.end(); it++) { for (; it != subpassDescriptions.end(); it++) {
auto [attachmentReferenceBegin, attachmentReferenceEnd]{getSubpassAttachmentRange(*it)}; auto[attachmentReferenceBegin, attachmentReferenceEnd]{getSubpassAttachmentRange(*it)};
// Iterate over all attachment references in the current subpass to see if they point to our target attachment // Iterate over all attachment references in the current subpass to see if they point to our target attachment
if (std::find_if(attachmentReferenceBegin, attachmentReferenceEnd, [&](const vk::AttachmentReference &reference) { if (std::find_if(attachmentReferenceBegin, attachmentReferenceEnd, [&](const vk::AttachmentReference &reference) {
@ -65,7 +65,7 @@ namespace skyline::gpu::interconnect::node {
// We want to preserve the attachment for all subpasses till the current subpass // We want to preserve the attachment for all subpasses till the current subpass
auto lastUsageIt{it}; //!< The last subpass that the attachment has been used in for creating a dependency auto lastUsageIt{it}; //!< The last subpass that the attachment has been used in for creating a dependency
for (; it != subpassDescriptions.end(); it++) { for (; it != subpassDescriptions.end(); it++) {
auto [attachmentReferenceBegin, attachmentReferenceEnd]{getSubpassAttachmentRange(*it)}; auto[attachmentReferenceBegin, attachmentReferenceEnd]{getSubpassAttachmentRange(*it)};
if (std::find_if(attachmentReferenceBegin, attachmentReferenceEnd, [&](const vk::AttachmentReference &reference) { if (std::find_if(attachmentReferenceBegin, attachmentReferenceEnd, [&](const vk::AttachmentReference &reference) {
return reference.attachment == attachmentIndex; return reference.attachment == attachmentIndex;
@ -83,12 +83,18 @@ namespace skyline::gpu::interconnect::node {
vk::SubpassDependency dependency{ vk::SubpassDependency dependency{
.srcSubpass = static_cast<u32>(std::distance(subpassDescriptions.begin(), lastUsageIt)), .srcSubpass = static_cast<u32>(std::distance(subpassDescriptions.begin(), lastUsageIt)),
.dstSubpass = static_cast<uint32_t>(subpassDescriptions.size()), // We assume that the next subpass is using the attachment .dstSubpass = static_cast<uint32_t>(subpassDescriptions.size()), // We assume that the next subpass is using the attachment
.srcStageMask = vk::PipelineStageFlagBits::eColorAttachmentOutput, .dstStageMask = vk::PipelineStageFlagBits::eAllGraphics,
.dstStageMask = vk::PipelineStageFlagBits::eColorAttachmentOutput,
.srcAccessMask = vk::AccessFlagBits::eColorAttachmentWrite,
.dstAccessMask = vk::AccessFlagBits::eColorAttachmentRead,
.dependencyFlags = vk::DependencyFlagBits::eByRegion, .dependencyFlags = vk::DependencyFlagBits::eByRegion,
}; };
if (view->format->vkAspect & vk::ImageAspectFlagBits::eColor) {
dependency.srcStageMask = vk::PipelineStageFlagBits::eColorAttachmentOutput;
dependency.srcAccessMask = vk::AccessFlagBits::eColorAttachmentWrite;
dependency.dstAccessMask = vk::AccessFlagBits::eColorAttachmentRead;
} else if (view->format->vkAspect & (vk::ImageAspectFlagBits::eDepth | vk::ImageAspectFlagBits::eStencil)) {
dependency.srcStageMask = vk::PipelineStageFlagBits::eEarlyFragmentTests | vk::PipelineStageFlagBits::eLateFragmentTests;
dependency.srcAccessMask = vk::AccessFlagBits::eDepthStencilAttachmentRead;
dependency.dstAccessMask = vk::AccessFlagBits::eDepthStencilAttachmentWrite;
}
if (std::find(subpassDependencies.begin(), subpassDependencies.end(), dependency) == subpassDependencies.end()) if (std::find(subpassDependencies.begin(), subpassDependencies.end(), dependency) == subpassDependencies.end())
subpassDependencies.push_back(dependency); subpassDependencies.push_back(dependency);
@ -97,7 +103,7 @@ namespace skyline::gpu::interconnect::node {
} }
} }
void RenderPassNode::AddSubpass(span<TextureView*> inputAttachments, span<TextureView*> colorAttachments, TextureView *depthStencilAttachment) { void RenderPassNode::AddSubpass(span<TextureView *> inputAttachments, span<TextureView *> colorAttachments, TextureView *depthStencilAttachment) {
attachmentReferences.reserve(attachmentReferences.size() + inputAttachments.size() + colorAttachments.size() + (depthStencilAttachment ? 1 : 0)); attachmentReferences.reserve(attachmentReferences.size() + inputAttachments.size() + colorAttachments.size() + (depthStencilAttachment ? 1 : 0));
auto inputAttachmentsOffset{attachmentReferences.size() * sizeof(vk::AttachmentReference)}; auto inputAttachmentsOffset{attachmentReferences.size() * sizeof(vk::AttachmentReference)};