mirror of
https://github.com/skyline-emu/skyline.git
synced 2024-11-05 05:35:07 +01:00
Fix VkSubpassDependency
for Depth/Stencil Attachments
The stage/access mask for `VkSubpassDependency` were hardcoded to only be valid for color attachments earlier, this has now been fixed by branching based on the format aspect.
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@ -35,7 +35,7 @@ namespace skyline::gpu::interconnect::node {
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auto attachmentIndex{static_cast<u32>(std::distance(attachments.begin(), attachment))};
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auto it{subpassDescriptions.begin()};
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auto getSubpassAttachmentRange{[this] (const vk::SubpassDescription& subpassDescription) {
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auto getSubpassAttachmentRange{[this](const vk::SubpassDescription &subpassDescription) {
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// Find the bounds for the attachment references belonging to the current subpass
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auto referenceBeginIt{attachmentReferences.begin()};
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referenceBeginIt += reinterpret_cast<uintptr_t>(subpassDescription.pInputAttachments) / sizeof(vk::AttachmentReference);
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@ -49,7 +49,7 @@ namespace skyline::gpu::interconnect::node {
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// We want to find the first subpass that utilizes the attachment we want to preserve
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for (; it != subpassDescriptions.end(); it++) {
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auto [attachmentReferenceBegin, attachmentReferenceEnd]{getSubpassAttachmentRange(*it)};
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auto[attachmentReferenceBegin, attachmentReferenceEnd]{getSubpassAttachmentRange(*it)};
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// Iterate over all attachment references in the current subpass to see if they point to our target attachment
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if (std::find_if(attachmentReferenceBegin, attachmentReferenceEnd, [&](const vk::AttachmentReference &reference) {
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@ -65,7 +65,7 @@ namespace skyline::gpu::interconnect::node {
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// We want to preserve the attachment for all subpasses till the current subpass
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auto lastUsageIt{it}; //!< The last subpass that the attachment has been used in for creating a dependency
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for (; it != subpassDescriptions.end(); it++) {
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auto [attachmentReferenceBegin, attachmentReferenceEnd]{getSubpassAttachmentRange(*it)};
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auto[attachmentReferenceBegin, attachmentReferenceEnd]{getSubpassAttachmentRange(*it)};
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if (std::find_if(attachmentReferenceBegin, attachmentReferenceEnd, [&](const vk::AttachmentReference &reference) {
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return reference.attachment == attachmentIndex;
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@ -83,12 +83,18 @@ namespace skyline::gpu::interconnect::node {
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vk::SubpassDependency dependency{
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.srcSubpass = static_cast<u32>(std::distance(subpassDescriptions.begin(), lastUsageIt)),
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.dstSubpass = static_cast<uint32_t>(subpassDescriptions.size()), // We assume that the next subpass is using the attachment
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.srcStageMask = vk::PipelineStageFlagBits::eColorAttachmentOutput,
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.dstStageMask = vk::PipelineStageFlagBits::eColorAttachmentOutput,
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.srcAccessMask = vk::AccessFlagBits::eColorAttachmentWrite,
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.dstAccessMask = vk::AccessFlagBits::eColorAttachmentRead,
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.dstStageMask = vk::PipelineStageFlagBits::eAllGraphics,
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.dependencyFlags = vk::DependencyFlagBits::eByRegion,
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};
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if (view->format->vkAspect & vk::ImageAspectFlagBits::eColor) {
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dependency.srcStageMask = vk::PipelineStageFlagBits::eColorAttachmentOutput;
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dependency.srcAccessMask = vk::AccessFlagBits::eColorAttachmentWrite;
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dependency.dstAccessMask = vk::AccessFlagBits::eColorAttachmentRead;
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} else if (view->format->vkAspect & (vk::ImageAspectFlagBits::eDepth | vk::ImageAspectFlagBits::eStencil)) {
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dependency.srcStageMask = vk::PipelineStageFlagBits::eEarlyFragmentTests | vk::PipelineStageFlagBits::eLateFragmentTests;
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dependency.srcAccessMask = vk::AccessFlagBits::eDepthStencilAttachmentRead;
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dependency.dstAccessMask = vk::AccessFlagBits::eDepthStencilAttachmentWrite;
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}
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if (std::find(subpassDependencies.begin(), subpassDependencies.end(), dependency) == subpassDependencies.end())
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subpassDependencies.push_back(dependency);
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@ -97,7 +103,7 @@ namespace skyline::gpu::interconnect::node {
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}
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}
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void RenderPassNode::AddSubpass(span<TextureView*> inputAttachments, span<TextureView*> colorAttachments, TextureView *depthStencilAttachment) {
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void RenderPassNode::AddSubpass(span<TextureView *> inputAttachments, span<TextureView *> colorAttachments, TextureView *depthStencilAttachment) {
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attachmentReferences.reserve(attachmentReferences.size() + inputAttachments.size() + colorAttachments.size() + (depthStencilAttachment ? 1 : 0));
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auto inputAttachmentsOffset{attachmentReferences.size() * sizeof(vk::AttachmentReference)};
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