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Only Enable Shader Compiler Debug Mode in Debug Builds
Sets properties that relate to debugging in `Shader::Settings` to `true` only for debug builds while leaving them disabled for release builds.
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@ -22,7 +22,7 @@ namespace Shader::Log {
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namespace skyline::gpu {
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namespace skyline::gpu {
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ShaderManager::ShaderManager(const DeviceState &state, GPU &gpu) : gpu(gpu) {
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ShaderManager::ShaderManager(const DeviceState &state, GPU &gpu) : gpu(gpu) {
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auto& quirks{gpu.quirks};
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auto &quirks{gpu.quirks};
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hostTranslateInfo = Shader::HostTranslateInfo{
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hostTranslateInfo = Shader::HostTranslateInfo{
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.support_float16 = quirks.supportsFloat16,
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.support_float16 = quirks.supportsFloat16,
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.support_int64 = quirks.supportsInt64,
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.support_int64 = quirks.supportsInt64,
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@ -63,8 +63,13 @@ namespace skyline::gpu {
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};
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};
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Shader::Settings::values = {
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Shader::Settings::values = {
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#ifdef NDEBUG
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.renderer_debug = false,
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.disable_shader_loop_safety_checks = false,
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.disable_shader_loop_safety_checks = false,
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#else
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.renderer_debug = true,
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.renderer_debug = true,
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.disable_shader_loop_safety_checks = true,
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#endif
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.resolution_info = {
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.resolution_info = {
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.active = false,
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.active = false,
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},
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},
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