Unify engine related macros to avoid excessive code duplication

This commit is contained in:
Billy Laws 2022-03-20 18:32:15 +00:00 committed by PixelyIon
parent ae41ddf4f0
commit 82d2a9ab56
7 changed files with 367 additions and 408 deletions

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@ -6,10 +6,33 @@
#include <common.h>
#include <soc/gm20b/macro/macro_state.h>
namespace skyline::soc::gm20b {
#define U32_OFFSET(regs, field) (offsetof(regs, field) / sizeof(u32))
#define ENGINE_OFFSET(field) (sizeof(typeof(Registers::field)) - sizeof(std::remove_reference_t<decltype(*Registers::field)>)) / sizeof(u32)
#define ENGINE_STRUCT_OFFSET(field, member) ENGINE_OFFSET(field) + U32_OFFSET(std::remove_reference_t<decltype(*Registers::field)>, member)
#define ENGINE_STRUCT_STRUCT_OFFSET(field, member, submember) ENGINE_STRUCT_OFFSET(field, member) + U32_OFFSET(std::remove_reference_t<decltype(Registers::field->member)>, submember)
#define ENGINE_STRUCT_ARRAY_OFFSET(field, member, index) ENGINE_STRUCT_OFFSET(field, member) + ((sizeof(std::remove_reference_t<decltype(Registers::field->member[0])>) / sizeof(u32)) * index)
#define ENGINE_ARRAY_OFFSET(field, index) ENGINE_OFFSET(field) + ((sizeof(std::remove_reference_t<decltype(Registers::field[0])>) / sizeof(u32)) * index)
#define ENGINE_ARRAY_STRUCT_OFFSET(field, index, member) ENGINE_ARRAY_OFFSET(field, index) + U32_OFFSET(std::remove_reference_t<decltype(Registers::field[0])>, member)
#define ENGINE_ARRAY_STRUCT_STRUCT_OFFSET(field, index, member, submember) ENGINE_ARRAY_STRUCT_OFFSET(field, index, member) + U32_OFFSET(decltype(Registers::field[0].member), submember)
namespace engine {
#define ENGINE_CASE(field, content) case ENGINE_OFFSET(field): { \
auto field{util::BitCast<std::remove_reference_t<decltype(*registers.field)>>(argument)}; \
content \
return; \
}
#define ENGINE_CASE_BASE(fieldName, fieldAccessor, offset, content) case offset: { \
auto fieldName{util::BitCast<std::remove_reference_t<decltype(registers.fieldAccessor)>>(argument)}; \
content \
return; \
}
#define ENGINE_STRUCT_CASE(field, member, content) ENGINE_CASE_BASE(member, field->member, ENGINE_STRUCT_OFFSET(field, member), content)
#define ENGINE_STRUCT_STRUCT_CASE(field, member, submember, content) ENGINE_CASE_BASE(submember, field->member.submember, ENGINE_STRUCT_STRUCT_OFFSET(field, member, submember), content)
#define ENGINE_STRUCT_ARRAY_CASE(field, member, index, content) ENGINE_CASE_BASE(member, field->member[index], ENGINE_STRUCT_ARRAY_OFFSET(field, member, index), content)
#define ENGINE_ARRAY_CASE(field, index, content) ENGINE_CASE_BASE(field, field[index], ENGINE_ARRAY_OFFSET(field, index), content)
#define ENGINE_ARRAY_STRUCT_CASE(field, index, member, content) ENGINE_CASE_BASE(member, field[index].member, ENGINE_ARRAY_STRUCT_OFFSET(field, index, member), content)
#define ENGINE_ARRAY_STRUCT_STRUCT_CASE(field, index, member, submember, content) ENGINE_CASE_BASE(submember, field[index].member.submember, ENGINE_ARRAY_STRUCT_STRUCT_OFFSET(field, index, member, submember), content)
namespace skyline::soc::gm20b::engine {
/**
* @brief A 40-bit GMMU virtual address with register-packing
* @note The registers pack the address with big-endian ordering (but with 32 bit words)
@ -67,4 +90,3 @@ namespace skyline::soc::gm20b {
void HandleMacroCall(u32 macroMethodOffset, u32 value, bool lastCall);
};
}
}

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@ -13,36 +13,19 @@ namespace skyline::soc::gm20b::engine {
registers.raw[method] = argument;
#define GPFIFO_OFFSET(field) U32_OFFSET(Registers, field)
#define GPFIFO_STRUCT_OFFSET(field, member) GPFIFO_OFFSET(field) + U32_OFFSET(decltype(Registers::field), member)
#define GPFIFO_CASE_BASE(fieldName, fieldAccessor, offset, content) case offset: { \
auto fieldName{util::BitCast<decltype(registers.fieldAccessor)>(argument)}; \
content \
return; \
}
#define GPFIFO_CASE(field, content) GPFIFO_CASE_BASE(field, field, GPFIFO_OFFSET(field), content)
#define GPFIFO_STRUCT_CASE(field, member, content) GPFIFO_CASE_BASE(member, field.member, GPFIFO_STRUCT_OFFSET(field, member), content)
switch (method) {
GPFIFO_STRUCT_CASE(syncpoint, action, {
if (action.operation == Registers::SyncpointOperation::Incr) {
ENGINE_STRUCT_CASE(syncpoint, action, {
if (action.operation == Registers::Syncpoint::Operation::Incr) {
Logger::Debug("Increment syncpoint: {}", +action.index);
channelCtx.executor.Execute();
syncpoints.at(action.index).Increment();
} else if (action.operation == Registers::SyncpointOperation::Wait) {
Logger::Debug("Wait syncpoint: {}, thresh: {}", +action.index, registers.syncpoint.payload);
} else if (action.operation == Registers::Syncpoint::Operation::Wait) {
Logger::Debug("Wait syncpoint: {}, thresh: {}", +action.index, registers.syncpoint->payload);
// Wait forever for another channel to increment
syncpoints.at(action.index).Wait(registers.syncpoint.payload, std::chrono::steady_clock::duration::max());
syncpoints.at(action.index).Wait(registers.syncpoint->payload, std::chrono::steady_clock::duration::max());
}
})
}
#undef GPFIFO_STRUCT_CASE
#undef GPFIFO_CASE
#undef GPFIFO_CASE_BASE
#undef GPFIFO_STRUCT_OFFSET
#undef GPFIFO_OFFSET
};
}

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@ -26,7 +26,23 @@ namespace skyline::soc::gm20b::engine {
union Registers {
std::array<u32, RegisterCount> raw;
enum class SemaphoreOperation : u8 {
template<size_t Offset, typename Type>
using Register = util::OffsetMember<Offset, Type, u32>;
struct SetObject {
u16 nvClass : 16;
u8 engine : 5;
u16 _pad_ : 11;
};
static_assert(sizeof(SetObject) == 0x4);
Register<0x0, SetObject> setObject;
Register<0x1, u32> illegal;
Register<0x1, u32> nop;
struct Semaphore {
enum class Operation : u8 {
Acquire = 1,
Release = 2,
AcqGeq = 4,
@ -34,22 +50,22 @@ namespace skyline::soc::gm20b::engine {
Reduction = 16,
};
enum class SemaphoreAcquireSwitch : u8 {
enum class AcquireSwitch : u8 {
Disabled = 0,
Enabled = 1,
};
enum class SemaphoreReleaseWfi : u8 {
enum class ReleaseWfi : u8 {
En = 0,
Dis = 1,
};
enum class SemaphoreReleaseSize : u8 {
enum class ReleaseSize : u8 {
SixteenBytes = 0,
FourBytes = 1,
};
enum class SemaphoreReduction : u8 {
enum class Reduction : u8 {
Min = 0,
Max = 1,
Xor = 2,
@ -60,50 +76,11 @@ namespace skyline::soc::gm20b::engine {
Dec = 7,
};
enum class SemaphoreFormat : u8 {
enum class Format : u8 {
Signed = 0,
Unsigned = 1,
};
enum class MemOpTlbInvalidatePdb : u8 {
One = 0,
All = 1,
};
enum class SyncpointOperation : u8 {
Wait = 0,
Incr = 1,
};
enum class SyncpointWaitSwitch : u8 {
Dis = 0,
En = 1,
};
enum class WfiScope : u8 {
CurrentScgType = 0,
All = 1,
};
enum class YieldOp : u8 {
Nop = 0,
PbdmaTimeslice = 1,
RunlistTimeslice = 2,
Tsg = 3,
};
struct {
struct {
u16 nvClass : 16;
u8 engine : 5;
u16 _pad_ : 11;
} setObject; // 0x0
u32 illegal; // 0x1
u32 nop; // 0x2
u32 _pad0_; // 0x3
struct {
struct {
u32 offsetUpper : 8;
u32 _pad0_ : 24;
@ -117,53 +94,85 @@ namespace skyline::soc::gm20b::engine {
u32 payload; // 0x6
struct {
SemaphoreOperation operation : 5;
Operation operation : 5;
u8 _pad2_ : 7;
SemaphoreAcquireSwitch acquireSwitch : 1;
AcquireSwitch acquireSwitch : 1;
u8 _pad3_ : 7;
SemaphoreReleaseWfi releaseWfi : 1;
ReleaseWfi releaseWfi : 1;
u8 _pad4_ : 3;
SemaphoreReleaseSize releaseSize : 1;
ReleaseSize releaseSize : 1;
u8 _pad5_ : 2;
SemaphoreReduction reduction : 4;
SemaphoreFormat format : 1;
Reduction reduction : 4;
Format format : 1;
}; // 0x7
} semaphore;
};
static_assert(sizeof(Semaphore) == 0x10);
u32 nonStallInterrupt; // 0x8
u32 fbFlush; // 0x9
u32 _pad1_[2]; // 0xA
u32 memOpC; // 0xC
u32 memOpD; // 0xD
u32 _pad2_[6]; // 0xE
u32 setReference; // 0x14
u32 _pad3_[7]; // 0x15
Register<0x4, Semaphore> semaphore;
Register<0x8, u32> nonStallInterrupt;
Register<0x9, u32> fbFlush;
Register<0xC, u32> memOpC;
Register<0xD, u32> memOpD;
Register<0x14, u32> setReference;
struct Syncpoint {
enum class Operation : u8 {
Wait = 0,
Incr = 1,
};
enum class WaitSwitch : u8 {
Dis = 0,
En = 1,
};
struct {
u32 payload; // 0x1C
struct {
SyncpointOperation operation : 1;
Operation operation : 1;
u8 _pad0_ : 3;
SyncpointWaitSwitch waitSwitch : 1; //!< If the PBDMA unit can switch to a different timeslice group (TSG) while waiting on a syncpoint
WaitSwitch waitSwitch : 1; //!< If the PBDMA unit can switch to a different timeslice group (TSG) while waiting on a syncpoint
u8 _pad1_ : 3;
u16 index : 12;
u16 _pad2_ : 12;
} action; // 0x1D
} syncpoint;
struct {
WfiScope scope : 1;
u32 _pad_ : 31;
} wfi; // 0x1E
u32 crcCheck; // 0x1F
struct {
YieldOp op : 2;
u32 _pad_ : 30;
} yield; // 0x20
};
static_assert(sizeof(Syncpoint) == 0x8);
Register<0x1C, Syncpoint> syncpoint;
struct Wfi {
enum class Scope : u8 {
CurrentScgType = 0,
All = 1,
};
Scope scope : 1;
u32 _pad_ : 31;
};
static_assert(sizeof(Wfi) == 0x4);
Register<0x1E, Wfi> wfi;
Register<0x1F, u32> crcCheck;
struct Yield {
enum class Op : u8 {
Nop = 0,
PbdmaTimeslice = 1,
RunlistTimeslice = 2,
Tsg = 3,
};
Op op : 2;
u32 _pad_ : 30;
};
static_assert(sizeof(Yield) == 0x4);
Register<0x20, Yield> yield;
} registers{};
static_assert(sizeof(Registers) == (RegisterCount * sizeof(u32)));
#pragma pack(pop)

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@ -55,19 +55,16 @@ namespace skyline::soc::gm20b::engine {
HandleMethod(method, argument);
}
#define INLINE2MEMORY_OFFSET(field) (sizeof(typeof(Registers::field)) - sizeof(std::remove_reference_t<decltype(*Registers::field)>)) / sizeof(u32)
#define INLINE2MEMORY_STRUCT_OFFSET(field, member) INLINE2MEMORY_OFFSET(field) + U32_OFFSET(std::remove_reference_t<decltype(*Registers::field)>, member)
void Inline2Memory::HandleMethod(u32 method, u32 argument) {
registers.raw[method] = argument;
switch (method) {
case INLINE2MEMORY_STRUCT_OFFSET(i2m, launchDma):
ENGINE_STRUCT_CASE(i2m, launchDma, {
backend.LaunchDma(*registers.i2m);
return;
case INLINE2MEMORY_STRUCT_OFFSET(i2m, loadInlineData):
})
ENGINE_STRUCT_CASE(i2m, loadInlineData, {
backend.LoadInlineData(*registers.i2m, argument);
return;
})
default:
return;
}
@ -76,7 +73,7 @@ namespace skyline::soc::gm20b::engine {
void Inline2Memory::CallMethodBatchNonInc(u32 method, span<u32> arguments) {
switch (method) {
case INLINE2MEMORY_STRUCT_OFFSET(i2m, loadInlineData):
case ENGINE_STRUCT_OFFSET(i2m, loadInlineData):
backend.LoadInlineData(*registers.i2m, arguments);
return;
default:
@ -86,7 +83,4 @@ namespace skyline::soc::gm20b::engine {
for (u32 argument : arguments)
HandleMethod(method, argument);
}
#undef INLINE2MEMORY_STRUCT_OFFSET
#undef INLINE2MEMORY_OFFSET
}

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@ -16,34 +16,30 @@ namespace skyline::soc::gm20b::engine {
HandleMethod(method, argument);
}
#define KEPLER_COMPUTE_OFFSET(field) (sizeof(typeof(Registers::field)) - sizeof(std::remove_reference_t<decltype(*Registers::field)>)) / sizeof(u32)
#define KEPLER_COMPUTE_STRUCT_OFFSET(field, member) KEPLER_COMPUTE_OFFSET(field) + U32_OFFSET(std::remove_reference_t<decltype(*Registers::field)>, member)
void KeplerCompute::HandleMethod(u32 method, u32 argument) {
registers.raw[method] = argument;
switch (method) {
case KEPLER_COMPUTE_STRUCT_OFFSET(i2m, launchDma):
ENGINE_STRUCT_CASE(i2m, launchDma, {
i2m.LaunchDma(*registers.i2m);
return;
case KEPLER_COMPUTE_STRUCT_OFFSET(i2m, loadInlineData):
})
ENGINE_STRUCT_CASE(i2m, loadInlineData, {
i2m.LoadInlineData(*registers.i2m, argument);
return;
case KEPLER_COMPUTE_OFFSET(sendSignalingPcasB):
})
ENGINE_CASE(sendSignalingPcasB, {
Logger::Warn("Attempted to execute compute kernel!");
return;
case KEPLER_COMPUTE_STRUCT_OFFSET(reportSemaphore, action):
})
ENGINE_STRUCT_CASE(reportSemaphore, action, {
throw exception("Compute semaphores are unimplemented!");
return;
})
default:
return;
}
}
void KeplerCompute::CallMethodBatchNonInc(u32 method, span<u32> arguments) {
switch (method) {
case KEPLER_COMPUTE_STRUCT_OFFSET(i2m, loadInlineData):
case ENGINE_STRUCT_OFFSET(i2m, loadInlineData):
i2m.LoadInlineData(*registers.i2m, arguments);
return;
default:
@ -53,7 +49,4 @@ namespace skyline::soc::gm20b::engine {
for (u32 argument : arguments)
HandleMethod(method, argument);
}
#undef KEPLER_COMPUTE_STRUCT_OFFSET
#undef KEPLER_COMPUTE_OFFSET
}

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@ -30,33 +30,8 @@ namespace skyline::soc::gm20b::engine::maxwell3d {
HandleMethod(method, argument);
}
#define MAXWELL3D_OFFSET(field) (sizeof(typeof(Registers::field)) - sizeof(std::remove_reference_t<decltype(*Registers::field)>)) / sizeof(u32)
#define MAXWELL3D_STRUCT_OFFSET(field, member) MAXWELL3D_OFFSET(field) + U32_OFFSET(std::remove_reference_t<decltype(*Registers::field)>, member)
#define MAXWELL3D_STRUCT_STRUCT_OFFSET(field, member, submember) MAXWELL3D_STRUCT_OFFSET(field, member) + U32_OFFSET(std::remove_reference_t<decltype(Registers::field->member)>, submember)
#define MAXWELL3D_STRUCT_ARRAY_OFFSET(field, member, index) MAXWELL3D_STRUCT_OFFSET(field, member) + ((sizeof(std::remove_reference_t<decltype(Registers::field->member[0])>) / sizeof(u32)) * index)
#define MAXWELL3D_ARRAY_OFFSET(field, index) MAXWELL3D_OFFSET(field) + ((sizeof(std::remove_reference_t<decltype(Registers::field[0])>) / sizeof(u32)) * index)
#define MAXWELL3D_ARRAY_STRUCT_OFFSET(field, index, member) MAXWELL3D_ARRAY_OFFSET(field, index) + U32_OFFSET(std::remove_reference_t<decltype(Registers::field[0])>, member)
#define MAXWELL3D_ARRAY_STRUCT_STRUCT_OFFSET(field, index, member, submember) MAXWELL3D_ARRAY_STRUCT_OFFSET(field, index, member) + U32_OFFSET(decltype(Registers::field[0].member), submember)
void Maxwell3D::HandleMethod(u32 method, u32 argument) {
#define MAXWELL3D_CASE(field, content) case MAXWELL3D_OFFSET(field): { \
auto field{util::BitCast<std::remove_reference_t<decltype(*registers.field)>>(argument)}; \
content \
return; \
}
#define MAXWELL3D_CASE_BASE(fieldName, fieldAccessor, offset, content) case offset: { \
auto fieldName{util::BitCast<std::remove_reference_t<decltype(registers.fieldAccessor)>>(argument)}; \
content \
return; \
}
#define MAXWELL3D_STRUCT_CASE(field, member, content) MAXWELL3D_CASE_BASE(member, field->member, MAXWELL3D_STRUCT_OFFSET(field, member), content)
#define MAXWELL3D_STRUCT_STRUCT_CASE(field, member, submember, content) MAXWELL3D_CASE_BASE(submember, field->member.submember, MAXWELL3D_STRUCT_STRUCT_OFFSET(field, member, submember), content)
#define MAXWELL3D_STRUCT_ARRAY_CASE(field, member, index, content) MAXWELL3D_CASE_BASE(member, field->member[index], MAXWELL3D_STRUCT_ARRAY_OFFSET(field, member, index), content)
#define MAXWELL3D_ARRAY_CASE(field, index, content) MAXWELL3D_CASE_BASE(field, field[index], MAXWELL3D_ARRAY_OFFSET(field, index), content)
#define MAXWELL3D_ARRAY_STRUCT_CASE(field, index, member, content) MAXWELL3D_CASE_BASE(member, field[index].member, MAXWELL3D_ARRAY_STRUCT_OFFSET(field, index, member), content)
#define MAXWELL3D_ARRAY_STRUCT_STRUCT_CASE(field, index, member, submember, content) MAXWELL3D_CASE_BASE(submember, field[index].member.submember, MAXWELL3D_ARRAY_STRUCT_STRUCT_OFFSET(field, index, member, submember), content)
if (method != MAXWELL3D_STRUCT_OFFSET(mme, shadowRamControl)) {
if (method != ENGINE_STRUCT_OFFSET(mme, shadowRamControl)) {
if (shadowRegisters.mme->shadowRamControl == type::MmeShadowRamControl::MethodTrack || shadowRegisters.mme->shadowRamControl == type::MmeShadowRamControl::MethodTrackWithFilter)
shadowRegisters.raw[method] = argument;
else if (shadowRegisters.mme->shadowRamControl == type::MmeShadowRamControl::MethodReplay)
@ -68,36 +43,36 @@ namespace skyline::soc::gm20b::engine::maxwell3d {
if (!redundant) {
switch (method) {
MAXWELL3D_STRUCT_CASE(mme, shadowRamControl, {
ENGINE_STRUCT_CASE(mme, shadowRamControl, {
shadowRegisters.mme->shadowRamControl = shadowRamControl;
})
#define RENDER_TARGET_ARRAY(z, index, data) \
MAXWELL3D_ARRAY_STRUCT_STRUCT_CASE(renderTargets, index, address, high, { \
ENGINE_ARRAY_STRUCT_STRUCT_CASE(renderTargets, index, address, high, { \
context.SetColorRenderTargetAddressHigh(index, high); \
}) \
MAXWELL3D_ARRAY_STRUCT_STRUCT_CASE(renderTargets, index, address, low, { \
ENGINE_ARRAY_STRUCT_STRUCT_CASE(renderTargets, index, address, low, { \
context.SetColorRenderTargetAddressLow(index, low); \
}) \
MAXWELL3D_ARRAY_STRUCT_CASE(renderTargets, index, width, { \
ENGINE_ARRAY_STRUCT_CASE(renderTargets, index, width, { \
context.SetColorRenderTargetWidth(index, width); \
}) \
MAXWELL3D_ARRAY_STRUCT_CASE(renderTargets, index, height, { \
ENGINE_ARRAY_STRUCT_CASE(renderTargets, index, height, { \
context.SetColorRenderTargetHeight(index, height); \
}) \
MAXWELL3D_ARRAY_STRUCT_CASE(renderTargets, index, format, { \
ENGINE_ARRAY_STRUCT_CASE(renderTargets, index, format, { \
context.SetColorRenderTargetFormat(index, format); \
}) \
MAXWELL3D_ARRAY_STRUCT_CASE(renderTargets, index, tileMode, { \
ENGINE_ARRAY_STRUCT_CASE(renderTargets, index, tileMode, { \
context.SetColorRenderTargetTileMode(index, tileMode); \
}) \
MAXWELL3D_ARRAY_STRUCT_CASE(renderTargets, index, arrayMode, { \
ENGINE_ARRAY_STRUCT_CASE(renderTargets, index, arrayMode, { \
context.SetColorRenderTargetArrayMode(index, arrayMode); \
}) \
MAXWELL3D_ARRAY_STRUCT_CASE(renderTargets, index, layerStrideLsr2, { \
ENGINE_ARRAY_STRUCT_CASE(renderTargets, index, layerStrideLsr2, { \
context.SetColorRenderTargetLayerStride(index, layerStrideLsr2); \
}) \
MAXWELL3D_ARRAY_STRUCT_CASE(renderTargets, index, baseLayer, { \
ENGINE_ARRAY_STRUCT_CASE(renderTargets, index, baseLayer, { \
context.SetColorRenderTargetBaseLayer(index, baseLayer); \
})
@ -105,54 +80,54 @@ namespace skyline::soc::gm20b::engine::maxwell3d {
static_assert(type::RenderTargetCount == 8 && type::RenderTargetCount < BOOST_PP_LIMIT_REPEAT);
#undef RENDER_TARGET_ARRAY
MAXWELL3D_CASE(depthTargetEnable, {
ENGINE_CASE(depthTargetEnable, {
context.SetDepthRenderTargetEnabled(depthTargetEnable);
})
MAXWELL3D_STRUCT_CASE(depthTargetAddress, high, {
ENGINE_STRUCT_CASE(depthTargetAddress, high, {
context.SetDepthRenderTargetAddressHigh(high);
})
MAXWELL3D_STRUCT_CASE(depthTargetAddress, low, {
ENGINE_STRUCT_CASE(depthTargetAddress, low, {
context.SetDepthRenderTargetAddressLow(low);
})
MAXWELL3D_CASE(depthTargetFormat, {
ENGINE_CASE(depthTargetFormat, {
context.SetDepthRenderTargetFormat(depthTargetFormat);
})
MAXWELL3D_CASE(depthTargetTileMode, {
ENGINE_CASE(depthTargetTileMode, {
context.SetDepthRenderTargetTileMode(depthTargetTileMode);
})
MAXWELL3D_CASE(depthTargetLayerStride, {
ENGINE_CASE(depthTargetLayerStride, {
context.SetDepthRenderTargetLayerStride(depthTargetLayerStride);
})
MAXWELL3D_CASE(depthTargetWidth, {
ENGINE_CASE(depthTargetWidth, {
context.SetDepthRenderTargetWidth(depthTargetWidth);
})
MAXWELL3D_CASE(depthTargetHeight, {
ENGINE_CASE(depthTargetHeight, {
context.SetDepthRenderTargetHeight(depthTargetHeight);
})
MAXWELL3D_CASE(depthTargetArrayMode, {
ENGINE_CASE(depthTargetArrayMode, {
context.SetDepthRenderTargetArrayMode(depthTargetArrayMode);
})
#define VIEWPORT_TRANSFORM_CALLBACKS(_z, index, data) \
MAXWELL3D_ARRAY_STRUCT_CASE(viewportTransforms, index, scaleX, { \
ENGINE_ARRAY_STRUCT_CASE(viewportTransforms, index, scaleX, { \
context.SetViewportX(index, scaleX, registers.viewportTransforms[index].translateX); \
}) \
MAXWELL3D_ARRAY_STRUCT_CASE(viewportTransforms, index, translateX, { \
ENGINE_ARRAY_STRUCT_CASE(viewportTransforms, index, translateX, { \
context.SetViewportX(index, registers.viewportTransforms[index].scaleX, translateX); \
}) \
MAXWELL3D_ARRAY_STRUCT_CASE(viewportTransforms, index, scaleY, { \
ENGINE_ARRAY_STRUCT_CASE(viewportTransforms, index, scaleY, { \
context.SetViewportY(index, scaleY, registers.viewportTransforms[index].translateY); \
}) \
MAXWELL3D_ARRAY_STRUCT_CASE(viewportTransforms, index, translateY, { \
ENGINE_ARRAY_STRUCT_CASE(viewportTransforms, index, translateY, { \
context.SetViewportY(index, registers.viewportTransforms[index].scaleY, translateY); \
}) \
MAXWELL3D_ARRAY_STRUCT_CASE(viewportTransforms, index, scaleZ, { \
ENGINE_ARRAY_STRUCT_CASE(viewportTransforms, index, scaleZ, { \
context.SetViewportZ(index, scaleZ, registers.viewportTransforms[index].translateZ); \
}) \
MAXWELL3D_ARRAY_STRUCT_CASE(viewportTransforms, index, translateZ, { \
ENGINE_ARRAY_STRUCT_CASE(viewportTransforms, index, translateZ, { \
context.SetViewportZ(index, registers.viewportTransforms[index].scaleZ, translateZ); \
}) \
MAXWELL3D_ARRAY_STRUCT_CASE(viewportTransforms, index, swizzles, { \
ENGINE_ARRAY_STRUCT_CASE(viewportTransforms, index, swizzles, { \
context.SetViewportSwizzle(index, swizzles.x, swizzles.y, swizzles.z, swizzles.w); \
})
@ -161,7 +136,7 @@ namespace skyline::soc::gm20b::engine::maxwell3d {
#undef VIEWPORT_TRANSFORM_CALLBACKS
#define COLOR_CLEAR_CALLBACKS(z, index, data) \
MAXWELL3D_ARRAY_CASE(clearColorValue, index, { \
ENGINE_ARRAY_CASE(clearColorValue, index, { \
context.UpdateClearColorValue(index, clearColorValue); \
})
@ -169,38 +144,38 @@ namespace skyline::soc::gm20b::engine::maxwell3d {
static_assert(4 < BOOST_PP_LIMIT_REPEAT);
#undef COLOR_CLEAR_CALLBACKS
MAXWELL3D_CASE(clearDepthValue, {
ENGINE_CASE(clearDepthValue, {
context.UpdateClearDepthValue(clearDepthValue);
})
MAXWELL3D_CASE(clearStencilValue, {
ENGINE_CASE(clearStencilValue, {
context.UpdateClearStencilValue(clearStencilValue);
})
MAXWELL3D_STRUCT_CASE(polygonMode, front, {
ENGINE_STRUCT_CASE(polygonMode, front, {
context.SetPolygonModeFront(front);
})
MAXWELL3D_STRUCT_CASE(depthBiasEnable, point, {
ENGINE_STRUCT_CASE(depthBiasEnable, point, {
context.SetDepthBiasPointEnabled(point);
})
MAXWELL3D_STRUCT_CASE(depthBiasEnable, line, {
ENGINE_STRUCT_CASE(depthBiasEnable, line, {
context.SetDepthBiasLineEnabled(line);
})
MAXWELL3D_STRUCT_CASE(depthBiasEnable, fill, {
ENGINE_STRUCT_CASE(depthBiasEnable, fill, {
context.SetDepthBiasFillEnabled(fill);
})
#define SCISSOR_CALLBACKS(z, index, data) \
MAXWELL3D_ARRAY_STRUCT_CASE(scissors, index, enable, { \
ENGINE_ARRAY_STRUCT_CASE(scissors, index, enable, { \
context.SetScissor(index, enable ? registers.scissors[index] : std::optional<type::Scissor>{}); \
}) \
MAXWELL3D_ARRAY_STRUCT_CASE(scissors, index, horizontal, { \
ENGINE_ARRAY_STRUCT_CASE(scissors, index, horizontal, { \
context.SetScissorHorizontal(index, horizontal); \
}) \
MAXWELL3D_ARRAY_STRUCT_CASE(scissors, index, vertical, { \
ENGINE_ARRAY_STRUCT_CASE(scissors, index, vertical, { \
context.SetScissorVertical(index, vertical); \
})
@ -208,7 +183,7 @@ namespace skyline::soc::gm20b::engine::maxwell3d {
static_assert(type::ViewportCount == 16 && type::ViewportCount < BOOST_PP_LIMIT_REPEAT);
#undef SCISSOR_CALLBACKS
MAXWELL3D_CASE(commonColorWriteMask, {
ENGINE_CASE(commonColorWriteMask, {
if (commonColorWriteMask) {
auto colorWriteMask{registers.colorWriteMask[0]};
for (u32 index{}; index != type::RenderTargetCount; index++)
@ -219,113 +194,113 @@ namespace skyline::soc::gm20b::engine::maxwell3d {
}
})
MAXWELL3D_CASE(renderTargetControl, {
ENGINE_CASE(renderTargetControl, {
context.UpdateRenderTargetControl(renderTargetControl);
})
MAXWELL3D_CASE(depthTestEnable, {
ENGINE_CASE(depthTestEnable, {
context.SetDepthTestEnabled(depthTestEnable);
})
MAXWELL3D_CASE(depthTestFunc, {
ENGINE_CASE(depthTestFunc, {
context.SetDepthTestFunction(depthTestFunc);
})
MAXWELL3D_CASE(depthWriteEnable, {
ENGINE_CASE(depthWriteEnable, {
context.SetDepthWriteEnabled(depthWriteEnable);
})
MAXWELL3D_CASE(depthBoundsEnable, {
ENGINE_CASE(depthBoundsEnable, {
context.SetDepthBoundsTestEnabled(depthBoundsEnable);
})
MAXWELL3D_CASE(depthBoundsNear, {
ENGINE_CASE(depthBoundsNear, {
context.SetMinDepthBounds(depthBoundsNear);
})
MAXWELL3D_CASE(depthBoundsFar, {
ENGINE_CASE(depthBoundsFar, {
context.SetMaxDepthBounds(depthBoundsFar);
})
MAXWELL3D_CASE(stencilEnable, {
ENGINE_CASE(stencilEnable, {
context.SetStencilTestEnabled(stencilEnable);
})
MAXWELL3D_STRUCT_CASE(stencilFront, failOp, {
ENGINE_STRUCT_CASE(stencilFront, failOp, {
context.SetStencilFrontFailOp(failOp);
})
MAXWELL3D_STRUCT_CASE(stencilFront, zFailOp, {
ENGINE_STRUCT_CASE(stencilFront, zFailOp, {
context.SetStencilFrontDepthFailOp(zFailOp);
})
MAXWELL3D_STRUCT_CASE(stencilFront, passOp, {
ENGINE_STRUCT_CASE(stencilFront, passOp, {
context.SetStencilFrontPassOp(passOp);
})
MAXWELL3D_STRUCT_CASE(stencilFront, compareOp, {
ENGINE_STRUCT_CASE(stencilFront, compareOp, {
context.SetStencilFrontCompareOp(compareOp);
})
MAXWELL3D_STRUCT_CASE(stencilFront, compareReference, {
ENGINE_STRUCT_CASE(stencilFront, compareReference, {
context.SetStencilFrontReference(compareReference);
})
MAXWELL3D_STRUCT_CASE(stencilFront, compareMask, {
ENGINE_STRUCT_CASE(stencilFront, compareMask, {
context.SetStencilFrontCompareMask(compareMask);
})
MAXWELL3D_STRUCT_CASE(stencilFront, writeMask, {
ENGINE_STRUCT_CASE(stencilFront, writeMask, {
context.SetStencilFrontWriteMask(writeMask);
})
MAXWELL3D_CASE(stencilTwoSideEnable, {
ENGINE_CASE(stencilTwoSideEnable, {
context.SetStencilTwoSideEnabled(stencilTwoSideEnable);
})
MAXWELL3D_STRUCT_CASE(stencilBack, failOp, {
ENGINE_STRUCT_CASE(stencilBack, failOp, {
context.SetStencilBackFailOp(failOp);
})
MAXWELL3D_STRUCT_CASE(stencilBack, zFailOp, {
ENGINE_STRUCT_CASE(stencilBack, zFailOp, {
context.SetStencilBackDepthFailOp(zFailOp);
})
MAXWELL3D_STRUCT_CASE(stencilBack, passOp, {
ENGINE_STRUCT_CASE(stencilBack, passOp, {
context.SetStencilBackPassOp(passOp);
})
MAXWELL3D_STRUCT_CASE(stencilBack, compareOp, {
ENGINE_STRUCT_CASE(stencilBack, compareOp, {
context.SetStencilBackCompareOp(compareOp);
})
MAXWELL3D_STRUCT_CASE(stencilBackExtra, compareReference, {
ENGINE_STRUCT_CASE(stencilBackExtra, compareReference, {
context.SetStencilBackReference(compareReference);
})
MAXWELL3D_STRUCT_CASE(stencilBackExtra, compareMask, {
ENGINE_STRUCT_CASE(stencilBackExtra, compareMask, {
context.SetStencilBackCompareMask(compareMask);
})
MAXWELL3D_STRUCT_CASE(stencilBackExtra, writeMask, {
ENGINE_STRUCT_CASE(stencilBackExtra, writeMask, {
context.SetStencilBackWriteMask(writeMask);
})
MAXWELL3D_CASE(windowOriginMode, {
ENGINE_CASE(windowOriginMode, {
context.SetViewportOrigin(windowOriginMode.isOriginLowerLeft);
context.SetFrontFaceFlipEnabled(windowOriginMode.flipFrontFace);
})
MAXWELL3D_CASE(independentBlendEnable, {
ENGINE_CASE(independentBlendEnable, {
context.SetIndependentBlendingEnabled(independentBlendEnable);
})
MAXWELL3D_CASE(alphaTestEnable, {
ENGINE_CASE(alphaTestEnable, {
context.SetAlphaTestEnabled(alphaTestEnable);
})
#define SET_COLOR_BLEND_CONSTANT_CALLBACK(z, index, data) \
MAXWELL3D_ARRAY_CASE(blendConstant, index, { \
ENGINE_ARRAY_CASE(blendConstant, index, { \
context.SetColorBlendConstant(index, blendConstant); \
})
@ -333,36 +308,36 @@ namespace skyline::soc::gm20b::engine::maxwell3d {
static_assert(type::BlendColorChannelCount == 4 && type::BlendColorChannelCount < BOOST_PP_LIMIT_REPEAT);
#undef SET_COLOR_BLEND_CONSTANT_CALLBACK
MAXWELL3D_STRUCT_CASE(blendStateCommon, colorOp, {
ENGINE_STRUCT_CASE(blendStateCommon, colorOp, {
context.SetColorBlendOp(colorOp);
})
MAXWELL3D_STRUCT_CASE(blendStateCommon, colorSrcFactor, {
ENGINE_STRUCT_CASE(blendStateCommon, colorSrcFactor, {
context.SetSrcColorBlendFactor(colorSrcFactor);
})
MAXWELL3D_STRUCT_CASE(blendStateCommon, colorDstFactor, {
ENGINE_STRUCT_CASE(blendStateCommon, colorDstFactor, {
context.SetDstColorBlendFactor(colorDstFactor);
})
MAXWELL3D_STRUCT_CASE(blendStateCommon, alphaOp, {
ENGINE_STRUCT_CASE(blendStateCommon, alphaOp, {
context.SetAlphaBlendOp(alphaOp);
})
MAXWELL3D_STRUCT_CASE(blendStateCommon, alphaSrcFactor, {
ENGINE_STRUCT_CASE(blendStateCommon, alphaSrcFactor, {
context.SetSrcAlphaBlendFactor(alphaSrcFactor);
})
MAXWELL3D_STRUCT_CASE(blendStateCommon, alphaDstFactor, {
ENGINE_STRUCT_CASE(blendStateCommon, alphaDstFactor, {
context.SetDstAlphaBlendFactor(alphaDstFactor);
})
MAXWELL3D_STRUCT_CASE(blendStateCommon, enable, {
ENGINE_STRUCT_CASE(blendStateCommon, enable, {
context.SetColorBlendEnabled(enable);
})
#define SET_COLOR_BLEND_ENABLE_CALLBACK(z, index, data) \
MAXWELL3D_ARRAY_CASE(rtBlendEnable, index, { \
ENGINE_ARRAY_CASE(rtBlendEnable, index, { \
context.SetColorBlendEnabled(index, rtBlendEnable); \
})
@ -370,58 +345,58 @@ namespace skyline::soc::gm20b::engine::maxwell3d {
static_assert(type::RenderTargetCount == 8 && type::RenderTargetCount < BOOST_PP_LIMIT_REPEAT);
#undef SET_COLOR_BLEND_ENABLE_CALLBACK
MAXWELL3D_CASE(lineWidthSmooth, {
ENGINE_CASE(lineWidthSmooth, {
if (*registers.lineSmoothEnable)
context.SetLineWidth(lineWidthSmooth);
})
MAXWELL3D_CASE(lineWidthAliased, {
ENGINE_CASE(lineWidthAliased, {
if (!*registers.lineSmoothEnable)
context.SetLineWidth(lineWidthAliased);
})
MAXWELL3D_CASE(depthBiasFactor, {
ENGINE_CASE(depthBiasFactor, {
context.SetDepthBiasSlopeFactor(depthBiasFactor);
})
MAXWELL3D_CASE(lineSmoothEnable, {
ENGINE_CASE(lineSmoothEnable, {
context.SetLineWidth(lineSmoothEnable ? *registers.lineWidthSmooth : *registers.lineWidthAliased);
})
MAXWELL3D_CASE(depthBiasUnits, {
ENGINE_CASE(depthBiasUnits, {
context.SetDepthBiasConstantFactor(depthBiasUnits / 2.0f);
})
MAXWELL3D_STRUCT_CASE(setProgramRegion, high, {
ENGINE_STRUCT_CASE(setProgramRegion, high, {
context.SetShaderBaseIovaHigh(high);
})
MAXWELL3D_STRUCT_CASE(setProgramRegion, low, {
ENGINE_STRUCT_CASE(setProgramRegion, low, {
context.SetShaderBaseIovaLow(low);
})
MAXWELL3D_CASE(provokingVertexIsLast, {
ENGINE_CASE(provokingVertexIsLast, {
context.SetProvokingVertex(provokingVertexIsLast);
})
MAXWELL3D_CASE(depthBiasClamp, {
ENGINE_CASE(depthBiasClamp, {
context.SetDepthBiasClamp(depthBiasClamp);
})
MAXWELL3D_CASE(cullFaceEnable, {
ENGINE_CASE(cullFaceEnable, {
context.SetCullFaceEnabled(cullFaceEnable);
})
MAXWELL3D_CASE(frontFace, {
ENGINE_CASE(frontFace, {
context.SetFrontFace(frontFace);
})
MAXWELL3D_CASE(cullFace, {
ENGINE_CASE(cullFace, {
context.SetCullFace(cullFace);
})
#define SET_COLOR_WRITE_MASK_CALLBACK(z, index, data) \
MAXWELL3D_ARRAY_CASE(colorWriteMask, index, { \
ENGINE_ARRAY_CASE(colorWriteMask, index, { \
if (*registers.commonColorWriteMask) \
if (index == 0) \
for (u32 idx{}; idx != type::RenderTargetCount; idx++) \
@ -434,38 +409,38 @@ namespace skyline::soc::gm20b::engine::maxwell3d {
static_assert(type::RenderTargetCount == 8 && type::RenderTargetCount < BOOST_PP_LIMIT_REPEAT);
#undef SET_COLOR_WRITE_MASK_CALLBACK
MAXWELL3D_CASE(viewVolumeClipControl, {
ENGINE_CASE(viewVolumeClipControl, {
context.SetDepthClampEnabled(!viewVolumeClipControl.depthClampDisable);
})
MAXWELL3D_STRUCT_CASE(colorLogicOp, enable, {
ENGINE_STRUCT_CASE(colorLogicOp, enable, {
context.SetBlendLogicOpEnable(enable);
})
MAXWELL3D_STRUCT_CASE(colorLogicOp, type, {
ENGINE_STRUCT_CASE(colorLogicOp, type, {
context.SetBlendLogicOpType(type);
})
#define VERTEX_BUFFER_CALLBACKS(z, index, data) \
MAXWELL3D_ARRAY_STRUCT_CASE(vertexBuffers, index, config, { \
ENGINE_ARRAY_STRUCT_CASE(vertexBuffers, index, config, { \
context.SetVertexBufferStride(index, config.stride); \
}) \
MAXWELL3D_ARRAY_STRUCT_STRUCT_CASE(vertexBuffers, index, iova, high, { \
ENGINE_ARRAY_STRUCT_STRUCT_CASE(vertexBuffers, index, iova, high, { \
context.SetVertexBufferStartIovaHigh(index, high); \
}) \
MAXWELL3D_ARRAY_STRUCT_STRUCT_CASE(vertexBuffers, index, iova, low, { \
ENGINE_ARRAY_STRUCT_STRUCT_CASE(vertexBuffers, index, iova, low, { \
context.SetVertexBufferStartIovaLow(index, low); \
}) \
MAXWELL3D_ARRAY_STRUCT_CASE(vertexBuffers, index, divisor, { \
ENGINE_ARRAY_STRUCT_CASE(vertexBuffers, index, divisor, { \
context.SetVertexBufferDivisor(index, divisor); \
}) \
MAXWELL3D_ARRAY_CASE(isVertexInputRatePerInstance, index, { \
ENGINE_ARRAY_CASE(isVertexInputRatePerInstance, index, { \
context.SetVertexBufferInputRate(index, isVertexInputRatePerInstance); \
}) \
MAXWELL3D_ARRAY_STRUCT_CASE(vertexBufferLimits, index, high, { \
ENGINE_ARRAY_STRUCT_CASE(vertexBufferLimits, index, high, { \
context.SetVertexBufferEndIovaHigh(index, high); \
}) \
MAXWELL3D_ARRAY_STRUCT_CASE(vertexBufferLimits, index, low, { \
ENGINE_ARRAY_STRUCT_CASE(vertexBufferLimits, index, low, { \
context.SetVertexBufferEndIovaLow(index, low); \
})
@ -474,7 +449,7 @@ namespace skyline::soc::gm20b::engine::maxwell3d {
#undef VERTEX_BUFFER_CALLBACKS
#define VERTEX_ATTRIBUTES_CALLBACKS(z, index, data) \
MAXWELL3D_ARRAY_CASE(vertexAttributeState, index, { \
ENGINE_ARRAY_CASE(vertexAttributeState, index, { \
context.SetVertexAttributeState(index, vertexAttributeState); \
})
@ -483,22 +458,22 @@ namespace skyline::soc::gm20b::engine::maxwell3d {
#undef VERTEX_BUFFER_CALLBACKS
#define SET_INDEPENDENT_COLOR_BLEND_CALLBACKS(z, index, data) \
MAXWELL3D_ARRAY_STRUCT_CASE(independentBlend, index, colorOp, { \
ENGINE_ARRAY_STRUCT_CASE(independentBlend, index, colorOp, { \
context.SetColorBlendOp(index, colorOp); \
}) \
MAXWELL3D_ARRAY_STRUCT_CASE(independentBlend, index, colorSrcFactor, { \
ENGINE_ARRAY_STRUCT_CASE(independentBlend, index, colorSrcFactor, { \
context.SetSrcColorBlendFactor(index, colorSrcFactor); \
}) \
MAXWELL3D_ARRAY_STRUCT_CASE(independentBlend, index, colorDstFactor, { \
ENGINE_ARRAY_STRUCT_CASE(independentBlend, index, colorDstFactor, { \
context.SetDstColorBlendFactor(index, colorDstFactor); \
}) \
MAXWELL3D_ARRAY_STRUCT_CASE(independentBlend, index, alphaOp, { \
ENGINE_ARRAY_STRUCT_CASE(independentBlend, index, alphaOp, { \
context.SetAlphaBlendOp(index, alphaOp); \
}) \
MAXWELL3D_ARRAY_STRUCT_CASE(independentBlend, index, alphaSrcFactor, { \
ENGINE_ARRAY_STRUCT_CASE(independentBlend, index, alphaSrcFactor, { \
context.SetSrcAlphaBlendFactor(index, alphaSrcFactor); \
}) \
MAXWELL3D_ARRAY_STRUCT_CASE(independentBlend, index, alphaDstFactor, { \
ENGINE_ARRAY_STRUCT_CASE(independentBlend, index, alphaDstFactor, { \
context.SetDstAlphaBlendFactor(index, alphaDstFactor); \
})
@ -507,7 +482,7 @@ namespace skyline::soc::gm20b::engine::maxwell3d {
#undef SET_COLOR_BLEND_ENABLE_CALLBACK
#define SET_SHADER_ENABLE_CALLBACK(z, index, data) \
MAXWELL3D_ARRAY_STRUCT_CASE(setProgram, index, info, { \
ENGINE_ARRAY_STRUCT_CASE(setProgram, index, info, { \
context.SetShaderEnabled(info.stage, info.enable); \
})
@ -515,63 +490,63 @@ namespace skyline::soc::gm20b::engine::maxwell3d {
static_assert(type::ShaderStageCount == 6 && type::ShaderStageCount < BOOST_PP_LIMIT_REPEAT);
#undef SET_SHADER_ENABLE_CALLBACK
MAXWELL3D_CASE(vertexBeginGl, {
ENGINE_CASE(vertexBeginGl, {
context.SetPrimitiveTopology(vertexBeginGl.topology);
})
MAXWELL3D_STRUCT_CASE(constantBufferSelector, size, {
ENGINE_STRUCT_CASE(constantBufferSelector, size, {
context.SetConstantBufferSelectorSize(size);
})
MAXWELL3D_STRUCT_STRUCT_CASE(constantBufferSelector, address, high, {
ENGINE_STRUCT_STRUCT_CASE(constantBufferSelector, address, high, {
context.SetConstantBufferSelectorIovaHigh(high);
})
MAXWELL3D_STRUCT_STRUCT_CASE(constantBufferSelector, address, low, {
ENGINE_STRUCT_STRUCT_CASE(constantBufferSelector, address, low, {
context.SetConstantBufferSelectorIovaLow(low);
})
MAXWELL3D_STRUCT_STRUCT_CASE(indexBuffer, start, high, {
ENGINE_STRUCT_STRUCT_CASE(indexBuffer, start, high, {
context.SetIndexBufferStartIovaHigh(high);
})
MAXWELL3D_STRUCT_STRUCT_CASE(indexBuffer, start, low, {
ENGINE_STRUCT_STRUCT_CASE(indexBuffer, start, low, {
context.SetIndexBufferStartIovaLow(low);
})
MAXWELL3D_STRUCT_STRUCT_CASE(indexBuffer, limit, high, {
ENGINE_STRUCT_STRUCT_CASE(indexBuffer, limit, high, {
context.SetIndexBufferEndIovaHigh(high);
})
MAXWELL3D_STRUCT_STRUCT_CASE(indexBuffer, limit, low, {
ENGINE_STRUCT_STRUCT_CASE(indexBuffer, limit, low, {
context.SetIndexBufferEndIovaLow(low);
})
MAXWELL3D_STRUCT_CASE(indexBuffer, format, {
ENGINE_STRUCT_CASE(indexBuffer, format, {
context.SetIndexBufferFormat(format);
})
MAXWELL3D_CASE(bindlessTextureConstantBufferIndex, {
ENGINE_CASE(bindlessTextureConstantBufferIndex, {
context.SetBindlessTextureConstantBufferIndex(bindlessTextureConstantBufferIndex);
})
MAXWELL3D_STRUCT_STRUCT_CASE(samplerPool, address, high, {
ENGINE_STRUCT_STRUCT_CASE(samplerPool, address, high, {
context.SetSamplerPoolIovaHigh(high);
})
MAXWELL3D_STRUCT_STRUCT_CASE(samplerPool, address, low, {
ENGINE_STRUCT_STRUCT_CASE(samplerPool, address, low, {
context.SetSamplerPoolIovaLow(low);
})
MAXWELL3D_STRUCT_CASE(samplerPool, maximumIndex, {
ENGINE_STRUCT_CASE(samplerPool, maximumIndex, {
context.SetSamplerPoolMaximumIndex(maximumIndex);
})
MAXWELL3D_STRUCT_STRUCT_CASE(texturePool, address, high, {
ENGINE_STRUCT_STRUCT_CASE(texturePool, address, high, {
context.SetTexturePoolIovaHigh(high);
})
MAXWELL3D_STRUCT_STRUCT_CASE(texturePool, address, low, {
ENGINE_STRUCT_STRUCT_CASE(texturePool, address, low, {
context.SetTexturePoolIovaLow(low);
})
MAXWELL3D_STRUCT_CASE(texturePool, maximumIndex, {
ENGINE_STRUCT_CASE(texturePool, maximumIndex, {
context.SetTexturePoolMaximumIndex(maximumIndex);
})
MAXWELL3D_CASE(depthMode, {
ENGINE_CASE(depthMode, {
context.SetDepthMode(depthMode);
})
@ -581,7 +556,7 @@ namespace skyline::soc::gm20b::engine::maxwell3d {
}
switch (method) {
MAXWELL3D_STRUCT_CASE(mme, instructionRamLoad, {
ENGINE_STRUCT_CASE(mme, instructionRamLoad, {
if (registers.mme->instructionRamPointer >= macroState.macroCode.size())
throw exception("Macro memory is full!");
@ -592,40 +567,40 @@ namespace skyline::soc::gm20b::engine::maxwell3d {
registers.mme->instructionRamPointer %= macroState.macroCode.size();
})
MAXWELL3D_STRUCT_CASE(mme, startAddressRamLoad, {
ENGINE_STRUCT_CASE(mme, startAddressRamLoad, {
if (registers.mme->startAddressRamPointer >= macroState.macroPositions.size())
throw exception("Maximum amount of macros reached!");
macroState.macroPositions[registers.mme->startAddressRamPointer++] = startAddressRamLoad;
})
MAXWELL3D_STRUCT_CASE(i2m, launchDma, {
ENGINE_STRUCT_CASE(i2m, launchDma, {
i2m.LaunchDma(*registers.i2m);
})
MAXWELL3D_STRUCT_CASE(i2m, loadInlineData, {
ENGINE_STRUCT_CASE(i2m, loadInlineData, {
i2m.LoadInlineData(*registers.i2m, loadInlineData);
})
MAXWELL3D_CASE(syncpointAction, {
ENGINE_CASE(syncpointAction, {
Logger::Debug("Increment syncpoint: {}", static_cast<u16>(syncpointAction.id));
channelCtx.executor.Execute();
syncpoints.at(syncpointAction.id).Increment();
})
MAXWELL3D_CASE(clearBuffers, {
ENGINE_CASE(clearBuffers, {
context.ClearBuffers(clearBuffers);
})
MAXWELL3D_CASE(drawVertexCount, {
ENGINE_CASE(drawVertexCount, {
context.DrawVertex(drawVertexCount, *registers.drawVertexFirst);
})
MAXWELL3D_CASE(drawIndexCount, {
ENGINE_CASE(drawIndexCount, {
context.DrawIndexed(drawIndexCount, *registers.drawIndexFirst, *registers.drawBaseVertex);
})
MAXWELL3D_STRUCT_CASE(semaphore, info, {
ENGINE_STRUCT_CASE(semaphore, info, {
switch (info.op) {
case type::SemaphoreInfo::Op::Release:
WriteSemaphoreResult(registers.semaphore->payload);
@ -651,7 +626,7 @@ namespace skyline::soc::gm20b::engine::maxwell3d {
})
#define SHADER_CALLBACKS(z, index, data) \
MAXWELL3D_ARRAY_STRUCT_CASE(setProgram, index, offset, { \
ENGINE_ARRAY_STRUCT_CASE(setProgram, index, offset, { \
context.SetShaderOffset(static_cast<type::ShaderStage>(index), offset); \
})
@ -660,7 +635,7 @@ namespace skyline::soc::gm20b::engine::maxwell3d {
#undef SHADER_CALLBACKS
#define PIPELINE_CALLBACKS(z, idx, data) \
MAXWELL3D_ARRAY_STRUCT_CASE(bind, idx, constantBuffer, { \
ENGINE_ARRAY_STRUCT_CASE(bind, idx, constantBuffer, { \
context.BindPipelineConstantBuffer(static_cast<type::PipelineStage>(idx), constantBuffer.valid, constantBuffer.index); \
})
@ -668,12 +643,12 @@ namespace skyline::soc::gm20b::engine::maxwell3d {
static_assert(type::PipelineStageCount == 5 && type::PipelineStageCount < BOOST_PP_LIMIT_REPEAT);
#undef PIPELINE_CALLBACKS
MAXWELL3D_ARRAY_CASE(firmwareCall, 4, {
ENGINE_ARRAY_CASE(firmwareCall, 4, {
registers.raw[0xD00] = 1;
})
#define CBUF_UPDATE_CALLBACKS(z, index, data_) \
MAXWELL3D_STRUCT_ARRAY_CASE(constantBufferUpdate, data, index, { \
ENGINE_STRUCT_ARRAY_CASE(constantBufferUpdate, data, index, { \
context.ConstantBufferUpdate(data, registers.constantBufferUpdate->offset); \
registers.constantBufferUpdate->offset += 4; \
})
@ -684,19 +659,11 @@ namespace skyline::soc::gm20b::engine::maxwell3d {
default:
break;
}
#undef MAXWELL3D_CASE_BASE
#undef MAXWELL3D_CASE
#undef MAXWELL3D_STRUCT_CASE
#undef MAXWELL3D_STRUCT_ARRAY_CASE
#undef MAXWELL3D_ARRAY_CASE
#undef MAXWELL3D_ARRAY_STRUCT_CASE
#undef MAXWELL3D_ARRAY_STRUCT_STRUCT_CASE
}
void Maxwell3D::CallMethodBatchNonInc(u32 method, span<u32> arguments) {
switch (method) {
case MAXWELL3D_STRUCT_OFFSET(i2m, loadInlineData):
case ENGINE_STRUCT_OFFSET(i2m, loadInlineData):
i2m.LoadInlineData(*registers.i2m, arguments);
return;
default:
@ -707,13 +674,6 @@ namespace skyline::soc::gm20b::engine::maxwell3d {
HandleMethod(method, argument);
}
#undef MAXWELL3D_OFFSET
#undef MAXWELL3D_STRUCT_OFFSET
#undef MAXWELL3D_STRUCT_ARRAY_OFFSET
#undef MAXWELL3D_ARRAY_OFFSET
#undef MAXWELL3D_ARRAY_STRUCT_OFFSET
#undef MAXWELL3D_ARRAY_STRUCT_STRUCT_OFFSET
void Maxwell3D::WriteSemaphoreResult(u64 result) {
struct FourWordResult {
u64 value;

View File

@ -34,14 +34,12 @@ namespace skyline::soc::gm20b::engine::maxwell3d {
void WriteSemaphoreResult(u64 result);
public:
static constexpr u32 RegisterCount{0xE00}; //!< The number of Maxwell 3D registers
/**
* @url https://github.com/devkitPro/deko3d/blob/master/source/maxwell/engine_3d.def
*/
#pragma pack(push, 1)
union Registers {
std::array<u32, RegisterCount> raw;
std::array<u32, EngineMethodsEnd> raw;
template<size_t Offset, typename Type>
using Register = util::OffsetMember<Offset, Type, u32>;
@ -317,7 +315,7 @@ namespace skyline::soc::gm20b::engine::maxwell3d {
Register<0x982, u32> bindlessTextureConstantBufferIndex; //!< The index of the constant buffer containing bindless texture descriptors
};
static_assert(sizeof(Registers) == (RegisterCount * sizeof(u32)));
static_assert(sizeof(Registers) == (EngineMethodsEnd * sizeof(u32)));
#pragma pack(pop)
Registers registers{};