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Extend VkQueue Allocation Code
The VkQueue allocation code is rewritten to iterate through all queue families to look for an appropriate queue now
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1
.idea/vcs.xml
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1
.idea/vcs.xml
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@ -9,7 +9,6 @@
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<mapping directory="$PROJECT_DIR$/app/libraries/perfetto" vcs="Git" />
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<mapping directory="$PROJECT_DIR$/app/libraries/pugixml" vcs="Git" />
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<mapping directory="$PROJECT_DIR$/app/libraries/tzcode" vcs="Git" />
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<mapping directory="$PROJECT_DIR$/app/libraries/vk-headers" vcs="Git" />
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<mapping directory="$PROJECT_DIR$/app/libraries/vkhpp" vcs="Git" />
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<mapping directory="$PROJECT_DIR$/app/libraries/vkhpp/Vulkan-Headers" vcs="Git" />
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<mapping directory="$PROJECT_DIR$/app/libraries/vkhpp/glfw" vcs="Git" />
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@ -98,10 +98,10 @@ namespace skyline::gpu {
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return std::move(vk::raii::PhysicalDevices(instance).front()); // We just select the first device as we aren't expecting multiple GPUs
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}
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vk::raii::Device GPU::CreateDevice(const DeviceState &state, const vk::raii::PhysicalDevice &physicalDevice) {
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auto properties{physicalDevice.getProperties2().properties}; // We should check for required properties here, if/when we have them
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vk::raii::Device GPU::CreateDevice(const DeviceState &state, const vk::raii::PhysicalDevice &physicalDevice, typeof(vk::DeviceQueueCreateInfo::queueCount)& vkQueueFamilyIndex) {
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auto properties{physicalDevice.getProperties()}; // We should check for required properties here, if/when we have them
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// auto features{physicalDevice.getFeatures2().features}; // Same as above
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// auto features{physicalDevice.getFeatures()}; // Same as above
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constexpr std::array<const char *, 1> requiredDeviceExtensions{
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VK_KHR_SWAPCHAIN_EXTENSION_NAME,
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@ -117,17 +117,24 @@ namespace skyline::gpu {
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throw exception("Cannot find Vulkan device extension: \"{}\"", requiredExtension);
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}
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auto queueFamilies{physicalDevice.getQueueFamilyProperties2()};
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if (auto family{queueFamilies.front().queueFamilyProperties}; !(family.queueFlags & vk::QueueFlagBits::eGraphics && family.queueFlags & vk::QueueFlagBits::eCompute))
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// We only check the first queue family as essentially all mobile GPUs only have a single queue family which supports all operations
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throw exception("The first queue family doesn't support both eGraphics and eCompute workloads");
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auto queueFamilies{physicalDevice.getQueueFamilyProperties()};
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float queuePriority{1.f}; //!< The priority of the only queue we use, it's set to the maximum of 1.0
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vk::DeviceQueueCreateInfo queue{[&] {
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typeof(vk::DeviceQueueCreateInfo::queueFamilyIndex) index{};
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for (const auto &queueFamily : queueFamilies) {
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if (queueFamily.queueFlags & vk::QueueFlagBits::eGraphics && queueFamily.queueFlags & vk::QueueFlagBits::eCompute) {
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vkQueueFamilyIndex = index;
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return vk::DeviceQueueCreateInfo{
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.queueFamilyIndex = index,
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.queueCount = 1,
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.pQueuePriorities = &queuePriority,
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};
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}
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index++;
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}
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throw exception("Cannot find a queue family with both eGraphics and eCompute bits set");
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}()};
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float queuePriority{1.f}; //!< As we only have one queue, it's priority is set to the maximum of 1.0
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vk::DeviceQueueCreateInfo queue{
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.queueFamilyIndex = 0,
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.queueCount = 1,
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.pQueuePriorities = &queuePriority,
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};
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if (state.logger->configLevel >= Logger::LogLevel::Error) {
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std::string extensionString;
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@ -135,10 +142,9 @@ namespace skyline::gpu {
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extensionString += util::Format("\n* {} (v{}.{}.{})", extension.extensionName, VK_VERSION_MAJOR(extension.specVersion), VK_VERSION_MINOR(extension.specVersion), VK_VERSION_PATCH(extension.specVersion));
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std::string queueString;
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for (const auto &queueFamily : queueFamilies) {
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auto &family{queueFamily.queueFamilyProperties};
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queueString += util::Format("\n* {}x{}{}{}{}{}: TSB{}, MIG({},{},{})", family.queueCount, family.queueFlags & vk::QueueFlagBits::eGraphics ? 'G' : '-', family.queueFlags & vk::QueueFlagBits::eCompute ? 'C' : '-', family.queueFlags & vk::QueueFlagBits::eTransfer ? 'T' : '-', family.queueFlags & vk::QueueFlagBits::eSparseBinding ? 'S' : '-', family.queueFlags & vk::QueueFlagBits::eProtected ? 'P' : '-', family.timestampValidBits, family.minImageTransferGranularity.width, family.minImageTransferGranularity.height, family.minImageTransferGranularity.depth);
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}
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typeof(vk::DeviceQueueCreateInfo::queueFamilyIndex) familyIndex{};
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for (const auto &queueFamily : queueFamilies)
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queueString += util::Format("\n* {}x{}{}{}{}{}: TSB{} MIG({}x{}x{}){}", queueFamily.queueCount, queueFamily.queueFlags & vk::QueueFlagBits::eGraphics ? 'G' : '-', queueFamily.queueFlags & vk::QueueFlagBits::eCompute ? 'C' : '-', queueFamily.queueFlags & vk::QueueFlagBits::eTransfer ? 'T' : '-', queueFamily.queueFlags & vk::QueueFlagBits::eSparseBinding ? 'S' : '-', queueFamily.queueFlags & vk::QueueFlagBits::eProtected ? 'P' : '-', queueFamily.timestampValidBits, queueFamily.minImageTransferGranularity.width, queueFamily.minImageTransferGranularity.height, queueFamily.minImageTransferGranularity.depth, familyIndex++ == vkQueueFamilyIndex ? " <--" : "");
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state.logger->Error("Vulkan Device:\nName: {}\nType: {}\nVulkan Version: {}.{}.{}\nDriver Version: {}.{}.{}\nQueues:{}\nExtensions:{}", properties.deviceName, vk::to_string(properties.deviceType), VK_VERSION_MAJOR(properties.apiVersion), VK_VERSION_MINOR(properties.apiVersion), VK_VERSION_PATCH(properties.apiVersion), VK_VERSION_MAJOR(properties.driverVersion), VK_VERSION_MINOR(properties.driverVersion), VK_VERSION_PATCH(properties.driverVersion), queueString, extensionString);
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}
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@ -151,5 +157,5 @@ namespace skyline::gpu {
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});
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}
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GPU::GPU(const DeviceState &state) : vkInstance(CreateInstance(state, vkContext)), vkDebugReportCallback(CreateDebugReportCallback(state, vkInstance)), vkPhysicalDevice(CreatePhysicalDevice(state, vkInstance)), vkDevice(CreateDevice(state, vkPhysicalDevice)), vkQueue(vkDevice, 0, 0), presentation(state) {}
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GPU::GPU(const DeviceState &state) : vkInstance(CreateInstance(state, vkContext)), vkDebugReportCallback(CreateDebugReportCallback(state, vkInstance)), vkPhysicalDevice(CreatePhysicalDevice(state, vkInstance)), vkDevice(CreateDevice(state, vkPhysicalDevice, vkQueueFamilyIndex)), vkQueue(vkDevice, vkQueueFamilyIndex, 0), presentation(state) {}
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}
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@ -19,13 +19,14 @@ namespace skyline::gpu {
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static vk::raii::PhysicalDevice CreatePhysicalDevice(const DeviceState &state, const vk::raii::Instance &instance);
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static vk::raii::Device CreateDevice(const DeviceState &state, const vk::raii::PhysicalDevice &physicalDevice);
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static vk::raii::Device CreateDevice(const DeviceState &state, const vk::raii::PhysicalDevice &physicalDevice, typeof(vk::DeviceQueueCreateInfo::queueCount)& queueConfiguration);
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public:
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vk::raii::Context vkContext; //!< An overarching context for Vulkan with
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vk::raii::Instance vkInstance; //!< An instance of Vulkan with all application context
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vk::raii::DebugReportCallbackEXT vkDebugReportCallback; //!< An RAII Vulkan debug report manager which calls into DebugCallback
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vk::raii::PhysicalDevice vkPhysicalDevice; //!< The underlying physical Vulkan device from which we derieve our logical device
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typeof(vk::DeviceQueueCreateInfo::queueCount) vkQueueFamilyIndex{}; //!< The index of the family the queue is from
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vk::raii::Device vkDevice; //!< The logical Vulkan device which we want to render using
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vk::raii::Queue vkQueue; //!< A Vulkan Queue supporting graphics and compute operations
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