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Add default cases to enum conversions where necessary
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@ -491,6 +491,8 @@ namespace skyline::gpu::interconnect::maxwell3d {
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return vk::PolygonMode::eLine;
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case engine::PolygonMode::Point:
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return vk::PolygonMode::ePoint;
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default:
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throw exception("Invalid polygon mode: 0x{:X}", static_cast<u32>(mode));
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}
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}
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@ -502,10 +504,11 @@ namespace skyline::gpu::interconnect::maxwell3d {
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return vk::CullModeFlagBits::eBack;
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case engine::CullFace::FrontAndBack:
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return vk::CullModeFlagBits::eFrontAndBack;
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default:
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throw exception("Invalid cull mode: 0x{:X}", static_cast<u32>(cullMode));
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}
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}
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bool ConvertDepthBiasEnable(engine::PolyOffset polyOffset, engine::PolygonMode polygonMode) {
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switch (polygonMode) {
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case engine::PolygonMode::Point:
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@ -514,6 +517,8 @@ namespace skyline::gpu::interconnect::maxwell3d {
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return polyOffset.lineEnable;
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case engine::PolygonMode::Fill:
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return polyOffset.fillEnable;
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default:
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throw exception("Invalid polygon mode: 0x{:X}", static_cast<u32>(polygonMode));
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}
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}
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@ -575,6 +580,8 @@ namespace skyline::gpu::interconnect::maxwell3d {
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case engine::CompareFunc::D3DAlways:
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case engine::CompareFunc::OglAlways:
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return vk::CompareOp::eAlways;
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default:
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throw exception("Invalid compare func: 0x{:X}", static_cast<u32>(func));
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}
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}
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@ -604,6 +611,8 @@ namespace skyline::gpu::interconnect::maxwell3d {
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case engine::StencilOps::Op::D3DDecr:
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case engine::StencilOps::Op::OglDecr:
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return vk::StencilOp::eDecrementAndWrap;
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default:
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throw exception("Invalid stencil operation: 0x{:X}", static_cast<u32>(op));
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}
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}
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